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Alluvion Skirmish - Yorcia
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2015-03-08 04:08:09
holy hell 15 full sets of acro later i see my first helios drop lol
Armor drops also seem to prefer certain drops with the Eudaemon item you use. I will guess you did tons of SWORDS for -slit Stones.
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2015-03-08 12:37:55
i have been rotating eudaemon items never going same twice in a row i just sometimes have the bundy luck lol
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2015-03-08 13:07:01
only really after helios telchine and taeon but i did let a few ls members afk overnight to leech random ***lol
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2015-03-08 19:31:26
had a question do snowdim/tip/slit stones drop in yorcia ? i've done well over 50 runs and not seen across 2 chars
By Pantafernando 2015-03-08 19:37:19
had a question do snowdim/tip/slit stones drop in yorcia ? i've done well over 50 runs and not seen across 2 chars
Just rala/cirdas.
Server: Asura
Game: FFXI
Posts: 733
By Asura.Highwynn 2015-03-08 20:00:23
Can you get WSD on Ipetam with Leaftip? Heard you could but went 0/50 with +2 stones. Thought it'd be cheaper than leafslit but never saw it. Perhaps people that got it, got it from those random bad rolls(stones can occasionally give you a 'bad roll' in which case you get stats from a diff stone category). 0/50 with Leatip+2 just seems really low...
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-03-08 20:01:15
I'm not positive, but I'm pretty sure WSD is from duskstips, not leaftips. If anybody knows for sure, please let me know.
Server: Sylph
Game: FFXI
Posts: 558
By Sylph.Hyunkyl 2015-03-08 20:07:17
Wsd w7th dusk stuff...
By Pantafernando 2015-03-08 20:11:28
Server: Asura
Game: FFXI
Posts: 733
By Asura.Highwynn 2015-03-08 20:14:17
WSD on weapons is dusk?
How was I able to get DMG:16 and WSD 2% on the same weapon though?
O_o
Server: Asura
Game: FFXI
Posts: 733
By Asura.Highwynn 2015-03-08 20:17:30
Oh nvm I was right, 5% WSD possible on 1h weapons with Leaftip/slit, it's just incredibly rare..
But I've seen Quadruple Attack on h2h, and the DMG from Duskslit on 1h says cap is 15 but I have 16.
By Pantafernando 2015-03-08 20:17:31
Dusk is wsd for gear.
Some extra testimonies from thf guide:
Quote: Went through 50+ Leafslits now without seeing Crit dmg+ or Weaponskill sdmg+ ...... can anyone please reconfirm that leafslits are the stones to use for weapons skill dmg+ on Ipetam weapon???
Quote: yep leaftip did the trick...
Quote: I went through 52 leafslit+1 myself, and 25 leaftip+1 and didn't get WSDMG at all.
Went through 7 leafslit+2 and got it twice. Who knows, maybe they left it out when they nerfed the stones.
By Pantafernando 2015-03-08 20:19:10
Remember weapon augments does not belong to new RNG system, but the previous one.
Its sucks as much as you can take.
Server: Odin
Game: FFXI
Posts: 168
By Odin.Shaggnix 2015-03-11 13:25:54
Joined a PUG with some notable odin players, was asked if I could do the book. I thought: I've done a few of these now, I understand how the book works even if I've never actually done it, I got this. I .... well I did ok, but I found I had questions I didn't anticipate, and we lost on the 4th floor because I didn't keep a close enough eye on the march. Mostly do to over-thinking other aspects of running the book or assumptions that were incorrect. So... a few questions....
1) when is it necessary to upgrade the book and when is it a waste of points and thus time? Is it pretty straightforward (1st floor no upgrade, floor 2-3 get to level 2, floor 4+ level 3 required), or more situational, or both? Should you not bother with colibris and crabs if your upgrading, just call your worms and start saving points?
2) Are certain valiants better for certain things? I noticed right away the colibri have a higher movement speed, and were thus better if your valiants were walking uncontested to the stronghold. Is there a breakdown of the stregnths/weaknesses of specific valiants? How much more effective are the level 2 and 3 valiants than the level 1s? Also, should the shijin (sp? the byakko/genbu/etc. valiant) be called as soon as is feasible? heard rumors their presence buffs the other valiants, true?
3) The marchland is under attack! Check it, its at 99%. The marchland is under attack! 98.5%. The marchland is under attack! 8%.... oshit, let me pop the ke... nvm we lost. The run I fouled up went something like that. I had a herd of worms and some mobile valiants too, all fighting, and somehow a few mobs busted through the line and went straight for the march, and the valiants could have cared less, being occupied with other mobs. Curious as to the mechanic behind this. If all valiants are engaged and a new mob strolls up, is that what lets it pass uncontested? Do valiants ignore everything else when they're attacking something? Is worm AOE the only thing that has a chance to snag new incoming mobs in the middle of a pitched battle?
4) Buffing the Valiants. Has anyone found it beneficial to go on smn (or rdm, to a lesser degree) and leave the book for a few seconds when the coast looks clear to buff the valiants? Worth it for the shijin only? certain others? Never worth the risk?
I'm determined to be good at this, any feedback or additional advice is appreciated.
Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2015-03-11 13:49:52
Mobs shouldn't ever be coming close enough to camp for Worms to matter. Just have Colibri meet the mobs out halfway and keep the battle there. You don't want ***AoEing your camp. Ideally, if you have a SMN, they can hold the first few mobs and the battle will take place directly on the enemy's stronghold.
Edit: My book order isn't always the same, but in general, I usually do:
1F - 2-3 Colibri > Shijin > Rest of the Colibri > Crabs
Never had first floor take long enough to where I needed to do more than that.
2F - 2-3 Colibri > Shijin > Rest of the Colibri > Book Upgrade > Scorpions > Adamantoise
Usually don't need to get to the Adamantoise
3F - 1-2 Colibri > Shijin > Book Upgrade > Scorpions > Adamantoise
4F and on - 1 Colibri > Shijin > Book Upgrade > Scorpions > Adamantoise > Book Upgrade > Ajarratas/Tomes
On later floors I can start doing book upgrades back-to-back and immediately start on Ajarattas/Tomes, and then move down to Scorpions/Adamantoise and the other level 2 Valiants. Also keep an eye on the Shijin in your list. You want to make sure they're always out.
[+]
Sylph.Traxus
Server: Sylph
Game: FFXI
Posts: 383
By Sylph.Traxus 2015-03-11 13:55:50
On solo torso 3 runs (floor 1-3) I usually stop killing elementals/using book once I summon a shijin + a couple not worm mobs and just buff/cure them. Floor 4 seems impossible on a single character.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-03-11 13:56:43
Agreed on the worms. Nothing should be getting close enough to make them matter at all. Obviously if some break through, bring out some worms, but otherwise you want to take the fight to the stronghold quickly.
A GEO can also hold the mobs at the stronghold very well, and can even stall an entire horde with dematerialize.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3755
By Phoenix.Capuchin 2015-03-11 15:15:53
Armor drops also seem to prefer certain drops with the Eudaemon item you use. I will guess you did tons of SWORDS for -slit Stones.
Any good data so far on which Eudaemon items correspond to which armor drops? My LS has a a lot of people needing Taeon and Helios, both of which certainly seem less common from the swords many groups use.
Purely speculation, but if there's some sort of design logic based on the item type as matching "related" jobs (in the sense of commonly held mental associations), perhaps:
Blade = Acro. "Blade" seems to conjure images of a fighting class. Also matches the known -slit affinity.
Cape/Ring = Helios/Telchine. Not sure which is which, but those are the most "magey" kinds of items. Both also match their affinity for -dim stones.
Shield = Yorium. Shield corresponds to "tank" stuff. -tip stones as sort of the oddball stone that had to go somewhere, so tank set makes sense to be paired with the stone which also doesn't correspond to typical DD, mage, or pet augments.
Sash = Taeon. Process of elimination, but does correspond to -orb stone affinity and Taeon being the set with the most pet jobs (PUP BST DRG) if you're looking for a connection.
I'm gonna try some Sash pops tonight and see what happens. Small sample size, etc., but the Eudaemon effect on armor drops does seem to be a thing that we can flesh out more.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3755
By Phoenix.Capuchin 2015-03-12 13:54:47
Did several sash runs last night and got Telchine every time, not much Taeon. So maybe it is indeed the case that Sash = Telchine.
Revised possible favored drops:
Shield = Yorium
Blade = Acro
Sash = Telchine
Cape? = Helios?
Ring? = Taeon?
Would love to see more people's observations over a decent chunk of runs with certain eudaemon items to help get some confidence on these!
By Pantafernando 2015-03-12 14:09:06
At first when i did all my runs with blade, i got countless helios, few taeons and telchines, even lower yorim but zero acro (it was more than a stack of blades).
If someone manage to just to get acro from blades, i will say its random and segment does not favor a specific set.
Necro Bump Detected!
[31 days between previous and next post]
Server: Odin
Game: FFXI
Posts: 4013
By Odin.Godofgods 2015-04-12 12:06:13
anyone know whats up with this mob in yorica skirmish? Saw it for the first time on a run last night.
Quetzalcoatl.Senyn
Server: Quetzalcoatl
Game: FFXI
Posts: 106
By Quetzalcoatl.Senyn 2015-04-12 12:14:32
If it always/only drops 3... why do people insist on TH'ing it...
By mortontony1 2015-04-12 12:16:33
Quetzalcoatl.Senyn said: »If it always/only drops 3... why do people insist on TH'ing it...
Moon phases
Well, lets start with what really matter in this update.
First some trivial information given by book inside skirmish, saves you the trouble of reading it while youre there.
Tier 1111:
Objective: Fulfillment of primary objective, vanquishing the enemy stronghold, is impeded by the Malicious: enemies who threaten intruders at every turn.
Valiant: The Malicious and their stronghold boast supernatural defenses, so the "Valiant" -- friendly reinforcements who can be called forth to battle -- are critical in thwarting them. However, Valiant alone are incapable of dealing the final blow to the enemy stronghold, so it falls to the pioneer and his compatriots to bring axe down. The objective will be deemed a failure should the foes advance upon and destroy your marchland. In short, the Valiant can halt the approach of the Malicious, protecting the marchlands.
Puissances: As the name implies, Puissances is a type of energy gained from Noetic Ascensions and beasting elemental fiends known as "Escalents". The Valiant are the physical forms of Puissance made manifest. The Valiant will automatically assault the enemies' stronghold and engage in combat with the Malicious. Up to ten of the same Valiant may be summoned at a given time.
Ars Monstrum: Increasing the Ars Monstrum's level will enable you to summon additional varieties of the Valiant. Each Valiant is suited to fighting different Malicious foes, as each has bonuses and penalties against certain type.
Valiant Shijin: Valiant Shijin may also be summoned with Puissance in the same way as ordinary Valiant. Which Shijin is summoned depends on the type of eudeamon part used to construct the simulacrum. Only one Valiant Shijin is summoned may called forth, but its effects will be felt on all creatures within the alluvion skirmish.
Players may use motes of Puissance to amend the Ars Monstrum, thereby increasing its level. An amended Ars Monstrum will enable you to summon additional varieties of the Valiant, as well as increase their level. The Ars Monstrum's maximum level is 3, but advancing to the next section will reset it to 1.
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