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Killer Instinct: The Beastmaster Compendium
Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 292
By Fenrir.Ahlen 2025-05-21 14:24:45
Can Killer Instinct be used with a charmed pet? And if so, would it be possible to charm a Puk, use Killer Instinct and give everyone in range Demon Killer?
Falkirk might have some ideas, but I have struck out several times trying to test this.
First, you need a zone where both charmable Puks and Demons exist. I tried Abyssea-Vunkerl and apparently abyssea monsters are immune to charm. Ended up going to Escha-Zitah (This is the only zone I could find where both Puks + demons exist, but lmk if I missed one and I can try again). Had to remove my 3 Killer Effects Vorseals (because Trusts get them too), then re-zoned, and then summoned two tank trusts. Went to Escha-2, charmed a Puk, then went to 6 south and popped Revetaur, a Tauros (demon) NM. Engaged and let AAEV/Valaineral take hate, then disengaged. Killer effects are nerfed vs NMs (10%), so it's possible that it just never procced, but for the entire 3~minutes Revetaur was wailing on them, I didn't see one intimidation effect. Wanted to be sure so I repeated the process and never saw an intimidation for the entire duration (didn't bring Relic helm).
Went to test if charmed pets' can activate Killer instinct at all, so I went and grabbed a monkey, then popped Killer instinct, went to fight a Tarichuk (lizard) and let trusts hold it for a few moments. Got several intimidations in a few seconds, so it does work with charmed pets. So unless something in particular is going on with Revetaur NM (like maybe Tauri areimmune to intimidation, idk), I think it's more than likely that the killer effects gained from killer instinct bonus only applies to Ecosystems 1&2.
By the way, charmed pets immediately despawn in Escha when you pop a Gaes Fete (Confrontation effect). Also, I managed to charm pets in Escha but then had to hop on a call, bathroom, do work etc, looked back at my computer and noticed almost a 30 minutes later the monster was still charmed. Didn't use Familiar. Don't ever recall normal monsters staying charmed for that long, and I didn't wear any specific Charm+ gear. Keep in mind theres vorseals inside that give killer effect
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-21 14:50:23
Can Killer Instinct be used with a charmed pet? And if so, would it be possible to charm a Puk, use Killer Instinct and give everyone in range Demon Killer?
Falkirk might have some ideas, but I have struck out several times trying to test this.
First, you need a zone where both charmable Puks and Demons exist. I tried Abyssea-Vunkerl and apparently abyssea monsters are immune to charm. Ended up going to Escha-Zitah (This is the only zone I could find where both Puks + demons exist, but lmk if I missed one and I can try again). Had to remove my 3 Killer Effects Vorseals (because Trusts get them too), then re-zoned, and then summoned two tank trusts. Went to Escha-2, charmed a Puk, then went to 6 south and popped Revetaur, a Tauros (demon) NM. Engaged and let AAEV/Valaineral take hate, then disengaged. Killer effects are nerfed vs NMs (10%), so it's possible that it just never procced, but for the entire 3~minutes Revetaur was wailing on them, I didn't see one intimidation effect. Wanted to be sure so I repeated the process and never saw an intimidation for the entire duration (didn't bring Relic helm).
Went to test if charmed pets' can activate Killer instinct at all, so I went and grabbed a monkey, then popped Killer instinct, went to fight a Tarichuk (lizard) and let trusts hold it for a few moments. Got several intimidations in a few seconds, so it does work with charmed pets. So unless something in particular is going on with Revetaur NM (like maybe Tauri areimmune to intimidation, idk), I think it's more than likely that the killer effects gained from killer instinct bonus only applies to Ecosystems 1&2.
By the way, charmed pets immediately despawn in Escha when you pop a Gaes Fete (Confrontation effect). Also, I managed to charm pets in Escha but then had to hop on a call, bathroom, do work etc, looked back at my computer and noticed almost a 30 minutes later the monster was still charmed. Didn't use Familiar. Don't ever recall normal monsters staying charmed for that long, and I didn't wear any specific Charm+ gear. Keep in mind theres vorseals inside that give killer effect
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By Dauntess 2025-05-24 16:29:43
Before I blow my points on something stupid again, what should I be focusing on with my domain invasion points?
Server: Fenrir
Game: FFXI
Posts: 3480
By Fenrir.Skarwind 2025-05-24 16:38:14
Before I blow my points on something stupid again, what should I be focusing on with my domain invasion points?
Save them for mage earrings/accessories honestly.
By Minaras84 2025-05-26 01:00:24
I use bst/war only when I bst
Which is usually for cp/ep sometimes ambu segs or just whatever
The extra da zerk & warcry
I have a high da/ta set it is like 44% da 20% ta(not sure exactly been a long time since I counted)
And I use r15 guttler more than any other weapon
The native attack on guttler plus the aftermath +10%
It's not unusual to see 2,500-3,200 DMG relic procs that happen frequently
I deal decent DMG and stick ooze for the -33% def
I really only deal like 1/3 what a real dd does in DMG
But I'm buffing the pty with instinct and def down
Onslaught is usually 18,000-30,000 on locus mobs
I am ml 40
I also have aymur it's not augmented
Sometimes I pull it out in krt if I charm a hecteye and fight bats
They triple almost every round and hit for 600-1000 with a pet attack/da set riding am3
I find r15 guttler bst/war the most fun combo for bst
Have you got Naegling?
Same gear, Naegling, Zhivago or Sephina and you'll pull easy 60k Savage Blade + Light (about 80k-ish)
Berserk, warcry and aggressor are a good bonus both for your attack and for naegling bonus.
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 716
By Quetzalcoatl.Falkirk 2025-05-28 18:46:00
Level 2 SCs: Primal rend > Cloud splitter > Ruinator> Decimation > Primal Rend > and repeat indefinitely. Your comment intrigued me and while I didn't test with Level 2 skillchains, here is a lengthy Level 1 skillchain from testing on Apex Toads.

Would there be any benefit to extending beyond step 6? Additional Magic Burst damage?
I'm curious to see if there is dmg boost to primal Rend/Cloudsplitter with the shield equipped instead of mal/agwu/ikenga Here are some numbers from messing around against Wild Rabbits:
Primal Rend @1000 TP
w/Agwu's Axe offhand- 11826
w/Ikenga's Axe offhand - 13540
w/Malevolence offhand - 13614
w/Diamond Aspis - 14930
By Minaras84 2025-05-28 19:56:26
Quetzalcoatl.Falkirk said: »Level 2 SCs: Primal rend > Cloud splitter > Ruinator> Decimation > Primal Rend > and repeat indefinitely. Your comment intrigued me and while I didn't test with Level 2 skillchains, here is a lengthy Level 1 skillchain from testing on Apex Toads.

Would there be any benefit to extending beyond step 6? Additional Magic Burst damage?
I'm curious to see if there is dmg boost to primal Rend/Cloudsplitter with the shield equipped instead of mal/agwu/ikenga Here are some numbers from messing around against Wild Rabbits:
Primal Rend @1000 TP
w/Agwu's Axe offhand- 11826
w/Ikenga's Axe offhand - 13540
w/Malevolence offhand - 13614
w/Diamond Aspis - 14930
Uh!
Nice stuff!!
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Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 716
By Quetzalcoatl.Falkirk 2025-05-28 20:35:52
Oh, I didn't even clue in that it was a reference to Dolichenus bonus... More testing required!
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3823
By Phoenix.Capuchin 2025-05-29 02:18:54
Quetzalcoatl.Falkirk said: »Primal Rend @1000 TP
w/Agwu's Axe offhand- 11826
w/Ikenga's Axe offhand - 13540
w/Malevolence offhand - 13614
w/Diamond Aspis - 14930
That's pretty cool. How about Fernagu?
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 716
By Quetzalcoatl.Falkirk 2025-05-29 15:23:18
Quetzalcoatl.Falkirk said: »Primal Rend @1000 TP
w/Agwu's Axe offhand- 11826
w/Ikenga's Axe offhand - 13540
w/Malevolence offhand - 13614
w/Diamond Aspis - 14930
That's pretty cool. How about Fernagu? w/Fernagu - 15471
By Minaras84 2025-05-29 19:06:03
That makes sense, but the accuracy brrr
Server: Fenrir
Game: FFXI
Posts: 3480
By Fenrir.Skarwind 2025-05-29 19:16:16
That makes sense, but the accuracy brrr
Shield should have better #s if using /DRG at least.
Assuming testing was done just /NIN or /DNC?
By Minaras84 2025-05-29 19:25:05
That makes sense, but the accuracy brrr
Shield should have better #s if using /DRG at least.
Assuming testing was done just /NIN or /DNC?
I mean, R30 Ikenga off hand is still a better choice than Fernagu, way better.
But the shield gives the SC extended window too
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 716
By Quetzalcoatl.Falkirk 2025-05-29 19:54:51
Shield should have better #s if using /DRG at least.
Assuming testing was done just /NIN or /DNC? Fair point - you are correct, the testing was done /DNC.
With /DRG and Diamond Aspis - 16375
Does anyone know if Dolichenus WSD+% mod is uncapped? Pair it with Diamond aspis and infinite L2 SC seems broken if it is uncapped. 3-10 second windows indefinitely. Dolichenus (Increases WSD based on Skillchain Length)
+ diamond aspis (Extends Skillchain Length)
Level 132 Apex Jagil
Static Gear (No WSD/MAB apart from Axe/Shield)
Sekkanoki Primal Rend Damage:
Step 1/2: 2482
Step 3: 2556 (+3%)
Step 4: 2630 (+6%)
Step 5: 2705 (+9%)
Step 6: 2779 (+12%)
Step 7: 2854 (+15%)
Step 8: 2928 (+18%)
Step 9: 3003 (+21%)
Step 10: 3077 (+24%)
Step 11: 3152 (+27%)
Step 12: 3226 (+30%)
...
Step 21: 3226 ( Caps at +30%)
By Minaras84 2025-05-30 00:40:08
I assume that 30% is on top of the 120% (when it proc) right?
Wouldn't /war be better than drg at this point?
I understand the ws dmg trait and the accuracy, but /drg doesn't give much else (jumps maybe?)
As /war bst gets access to berserk, warcry, aggressor, defender etc, with a +25% duration, DA trait that for a fencer build is always nice and finally dmg limit + 1.
Server: Fenrir
Game: FFXI
Posts: 3480
By Fenrir.Skarwind 2025-05-30 06:51:07
I assume that 30% is on top of the 120% (when it proc) right?
Wouldn't /war be better than drg at this point?
I understand the ws dmg trait and the accuracy, but /drg doesn't give much else (jumps maybe?)
As /war bst gets access to berserk, warcry, aggressor, defender etc, with a +25% duration, DA trait that for a fencer build is always nice and finally dmg limit + 1.
I think the subjob can go either way. Depending on your buffs and the enemy's debuffs; Bergressor isn't doing much.
Lotus bats for Example are being hit with Dia 3, Corrosive Ooze, Fulltime Killer Instinct, Nerfed Fury/Frailty (if you are using Sylvie), and Chaos Roll.
Even more so if you are getting real buffs from players/mules, Aria, Etc.
BST is also one of the more accurate jobs out there in my experience. So it will really come down to Double Attack boosting TP gain. For Dolci/Empyrean you will probably want /WAR or tp gain will be rather slow imo.
While the DA is kind of lack luster for most front loaded weaponskills, it will improve damage with Decimation/Ruinator by providing an additional hit. Personally I find dual wield better for maximizing those type of weaponskills.
Also /WAR gives you access to Infernal Scythe/Shadow of Death which are pretty solid Dark Magic WS.
/DRG sub is great for highly buffed situations/capped attack. It's really nice with R15 Mythic Axe or Pangu Path B. Losing the Double Attack with these weapons does not hurt your TP gain much at all. Some will argue that you do not want DA when AM3 is active.
The 10% Boost from /DRG is applicable to all weaponskill hits and even boosts your magical weaponskill damage. This also will boost skillchain damage as the cherry on top.
This sub is also giving you Damage Limit I.
It also grants access to a conserve tp trait I & 2(2 depending on MLVL) which can make skill chaining a bit easier. Especially if using a magical weaponskill (the tp return on those isn't great to begin with imo)
While hate shedding jumps are overkill due to Snarl, I'll take it. BST basically becomes a ghost in combat. Certain enemies you don't really want on you at all (Volte are Arseholes).
The downside is you are losing access to magical sword/scythe WS if that matters.
I can't really fault anyone for using either subjob. Stuff is situational, and it depends on user preference.
Carbuncle.Hawi
Server: Carbuncle
Game: FFXI
Posts: 6
By Carbuncle.Hawi 2025-05-30 08:43:35
Thank you for testing! This is super interesting.
By Minaras84 2025-05-30 17:54:26
/DRG sub is great for highly buffed situations/capped attack. It's really nice with R15 Mythic Axe or Pangu Path B. Losing the Double Attack with these weapons does not hurt your TP gain much at all. Some will argue that you do not want DA when AM3 is active.
This is something i noticed.
Went to worms in KRT as /war, right after i got the shield and i tested all the axes.
Aymur AM3 felt like it did nothing (in terms of multi attacks)
Asura.Psylo
Server: Asura
Game: FFXI
Posts: 453
By Asura.Psylo 2025-05-31 12:05:49
Hello everyone, maybe a stupid one, but here is a list of Sheol NM where Corosive oze work in ?
Friend made test on mboze ngai and ongo and seem doesn't work, normal or Pet macc issue ?
Thks in advance.
EDIT : i mean Purulent my bad, sorry
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-31 12:11:03
Corrosive ooze offer Purulent? Corrosive lands the defense down debuff in everything in Gaol and never lands the Attack down debuff, because they have a native attack bonus buff for all NMs.
Purulent lands on a few monsters, Bumba and Kalunga for sure. Others may need a Rune Fencer to stick it
Asura.Psylo
Server: Asura
Game: FFXI
Posts: 453
By Asura.Psylo 2025-05-31 12:23:44
or maybe with the good threnody maybe, we gonna made some test, since its a water TP move based.
By Nariont 2025-05-31 12:42:53
The dmg is water based, the debuffs are guaranteed to land unless theres something blocking it like magic shield or a higher level atk/def buff
Bismarck.Johnb
Server: Bismarck
Game: FFXI
Posts: 201
By Bismarck.Johnb 2025-05-31 22:20:31
I have a few questions.
What is the best pet to use for solely damage in Dynamis D? I was using WarlikePatrick Tail Blow but not doing a lot of damage (10k or less without any pet buffs), but maybe my gear isn't too good yet?
Current Ready move set but I know it's lacking. Using Nukumi gear though since I am not getting Nyame Path D.
ItemSet 399558
Am I supposed to be meleeing with TP gear while pet attacks or use Pet Store TP gear the whole time? Which is better DPS? Also, is it better to use Ready moves whenever or just wait until pet reaches 1k+ TP?
What is the best Axe WS for BST still? I have Aymur so I have to use Primal Rend for Aftermath level 3 though.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-31 23:03:52
What is the best pet to use for solely damage in Dynamis D? I was using WarlikePatrick Tail Blow but not doing a lot of damage (10k or less without any pet buffs), but maybe my gear isn't too good yet?
It depends on the style of Dynamis you are doing. If it's physical single target damage where only the pet is attacking, it's probably Blackbeard Randy. He has the highest attack stat, but pets are generally just weak. If you're AOEing physical damage, Bertha (grasshopper). If you're doing AOE magical damage, you can use a pet MAB set and do something like Patrick's Fireball (fire) or Ken's Cursed Sphere (darkness). I don't expect either of those to deal a lot of damage unless you have rolls and geomancy, though. There's also Generous Arthur's Corrosive Ooze, which is AOE water damage and applies useful debuffs: Attack Down and Defense Down.
Am I supposed to be meleeing with TP gear while pet attacks or use Pet Store TP gear the whole time? Which is better DPS?
Generally speaking, in Dynamis, unless you're specifically doing magical or physical cleave setup based on the type of statue eye colors pulled, just meleeing is going to be better damage. Your pet is going to be pretty weak unless you have buffs for it, which is usually not the case. I'd just engage the pet for Tandem bonus, pop a buffing Ready Move (Rage, Frenzied Rage) and then go HAM melee DPS style. Your pet just can't really compare in damage in today's standards and using Ready moves frequently just slows you down.
Also, is it better to use Ready moves whenever or just wait until pet reaches 1k+ TP?
The Pet's TP only helps to modify the Ready Move. Higher TP can lead to more damage, if the ability's damage "Varies with TP". Or the buff effect can last longer. Other than that, you're not typically tracking the pets TP and are merely using Ready moves as support for yourself and others (Generous Arthur's debuffs, Pondering Peter's Wild Carrot, Rhyming Shizuna's Sheep Song, etc). So use it when you need it.
What is the best Axe WS for BST still? I have Aymur so I have to use Primal Rend for Aftermath level 3 though.
It depends on what you're using, but since you're using Aymur, idk really. Primal Rend is kind of weak without buffs. You would probably get better use out of a Barbarity +1, but if you insist on using Aymur, Calamity, Mistral Axe seem to be competitive. You do need decent gear to make it shine, though. If you're using Guttler, Onslaught is decent. Otherwise, Dolichenus is kind of standard Axe that's easy to get and puts out nice damage with Decimation. I don't really know if Aymur is a good Axe to use for Master damage anymore, it's more of a pet weapon. But I never made one, so maybe others have a different opinion on it.
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By Nariont 2025-06-01 02:23:51
depending on your other options aymur AM3 can be nice as just a way to quickly build TP for mistral/calamity while being a safe set like malig Should be using naegling though
As far as pet dmg goes just echoing buukki really, dont expect a whole lot from them unless its trash mobs, they're there for debuffs, buffs, and as a SC linker, very rarely can be used to MB for okayish dmg, they need buffs to do respectable dmg and since their only buffs are rolls that means you lose player buffing rolls which do far more for ya unless you are just not engaging at all.
Ragnarok.Marquiss
Server: Ragnarok
Game: FFXI
By Ragnarok.Marquiss 2025-06-01 04:19:38
Primal Rend is the best BST magical WS and hit consistent 30k damage in sortie bosses with minimal buffs and trusts. You need to update you info.
Throw your Aymur away if you don’t use primal rend please.
By SimonSes 2025-06-01 06:30:10
Ragnarok.Marquiss said: »Primal Rend is the best BST magical WS and hit consistent 30k damage in sortie bosses with minimal buffs and trusts. You need to update you info.
Throw your Aymur away if you don’t use primal rend please.
What boss, buffs and what effective tp threshold? Being best magical WS doesn't mean anything really.
By Minaras84 2025-06-02 18:08:33
I find offensive pets a bit of a mess in dynaD, they are all over the place depending on what mob hits harder.
If I'm purely DD I tend to use Gaston for the attack boost.
Rarely we have 3 brds and 3 cors, so i'll end up in a "non buffed" party, so the extra attack is nice.
If we're short on CORs, and I'm on statutes duty (Primal Rend) its either Angelina for Stun or Edwin for SS
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