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Killer Instinct: The Beastmaster Compendium
Server: Fenrir
Game: FFXI
Posts: 3480
By Fenrir.Skarwind 2025-05-16 10:49:17
I feel like the shield is the better choice for BST.
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By Wendee 2025-05-16 10:53:24
This is sad news to hear but it makes sense
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Asura.Eiryl
By Asura.Eiryl 2025-05-16 10:56:17
Pet items are often disappointing.
As are mage weapons.
And support weapons.
It's always (often) singularly dps and never something someone would actually care about.
By Khaeos 2025-05-16 15:17:40
And what about the shield? How would it fare against the usual dw setup? You get 100% uptime on KI. Pair it with aymur or another rema and could it compete?
By Dodik 2025-05-16 15:20:48
Also works on subjob JAs so yes, best shield bst can use.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3823
By Phoenix.Capuchin 2025-05-16 15:31:16
And what about the shield? How would it fare against the usual dw setup? You get 100% uptime on KI. Pair it with aymur or another rema and could it compete?
Fulltiming it won't compete, but since you aren't using buff JAs very often on BST you could just swap the shield in for using Killer Instinct (5min timer) and then swap back to an actual offhand weapon for a loss of a little TP. And of course, if no subjob (i.e., Sheol Gaol) you could just leave it equipped if you're not swapping to something like a Sacro Bulwark.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3823
By Phoenix.Capuchin 2025-05-16 15:34:12
Also works on subjob JAs so yes, best shield bst can use.
What subjob JAs would BST use that would be affected?
/DNC Haste Samba - does that work? That's prob the most useful.
/WAR really isn't used, /NIN doesn't have anything, /DRG has almost nothing (Ancient Circle). An extra Meditate tic from /SAM (meh)? Some weird /DRK Last Resort setup?
Server: Bahamut
Game: FFXI
Posts: 238
By Bahamut.Unagihito 2025-05-16 18:32:58
Someone test if the shield affects the duration of the pet shared buffs!
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Server: Fenrir
Game: FFXI
Posts: 3480
By Fenrir.Skarwind 2025-05-16 19:20:05
Bahamut.Unagihito said: »Someone test if the shield affects the duration of the pet shared buffs!
I'll check it out later with the Warthog/Fazz
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By Minaras84 2025-05-16 20:23:27
Bahamut.Unagihito said: »Someone test if the shield affects the duration of the pet shared buffs!
I don't even know if this would help me making a decision.
I totally get the Aymur/Farsha + shield combo appeal.
Not only for the mab but the extended SC window is great for the single hit ws too, easier to self sc.
But in reality...im always either /dnc or /nin.
Malevolence, ikenga and even agwu's are great off hand weapons for magical ws already, so the magic boosts from the shield becomes less appealing, even if they are stronger.
I always wanted KI up all the time, but i use zhivago/sefina/angelina + naegling for light basically everywhere, so the monster correlation _for me_ is useful only in sheol, and i dont do much sheol on bst honestly.
Sure, the shield works also with sj abilities but then again, does that mean i will use /war over /dnc or /nin?
Maybe if bst had a higher tier of fencer.
I think i'll go with onion sword.
There are plenty of multi hit gear options out there, bst can wear gleti and, above all, it's all jobs.
Carbuncle.Hawi
Server: Carbuncle
Game: FFXI
Posts: 6
By Carbuncle.Hawi 2025-05-17 10:54:43
Does anyone know if Dolichenus WSD+% mod is uncapped? Pair it with Diamond aspis and infinite L2 SC seems broken if it is uncapped. 3-10 second windows indefinitely.
By SimonSes 2025-05-17 12:05:34
Does anyone know if Dolichenus WSD+% mod is uncapped? Pair it with Diamond aspis and infinite L2 SC seems broken if it is uncapped. 3-10 second windows indefinitely.
I mean even assuming it works, what would you chain? Spinning axe and Calamity? All the gains you will get on Calamity won't cover the damage loss from doing Spinning Axe.
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Carbuncle.Hawi
Server: Carbuncle
Game: FFXI
Posts: 6
By Carbuncle.Hawi 2025-05-18 02:07:55
Level 2 SCs: Primal rend > Cloud splitter > Ruinator> Decimation > Primal Rend > and repeat indefinitely.
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 716
By Quetzalcoatl.Falkirk 2025-05-18 14:16:26
diamond aspis
Confirming some things others have generously tested by this point in time.
Killer Instinct duration for the shield wielder is extended to the full 5 minutes with 5/5 Killer Instinct Merits and Reforged Relic Helm.
KI Duration - 180 seconds (3 minutes)
5 KI Merits - +40 seconds (+10 seconds per merit after the first)
Relic Helm - +20 seconds (+4 seconds per merit)
= 240 seconds
240 x 1.25 = 300 (5 minutes)

Xilkk tested Pet Buffs (Spur, Zealous Snort, etc) and there was no additional duration granted; Standard Abilities seems to be the key wording.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10560
By Asura.Sechs 2025-05-18 14:56:34
It doesn't increase buffs, it increases the duration of non-SP JAs.
Wonder what happens to JAs that give a buff do the pet though. Like Spur or Run Wild.
Would it increase the duration of these? Spur... possibly. Run Wild I doubt because the pet dies... but maybe it can die 1.25% later lol
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Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 716
By Quetzalcoatl.Falkirk 2025-05-18 15:35:16
It doesn't increase buffs, it increases the duration of non-SP JAs.
Wonder what happens to JAs that give a buff do the pet though. Like Spur or Run Wild.
Would it increase the duration of these? Spur... possibly. Run Wild I doubt because the pet dies... but maybe it can die 1.25% later lol Quetzalcoatl.Falkirk said: »Xilkk tested Pet Buffs (Spur, Zealous Snort, etc)
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10560
By Asura.Sechs 2025-05-18 17:36:51
Unghh missed that, thought it was just buffs granted by pets, shame!
:<
Sadface
Quetzalcoatl.Falkirk
Server: Quetzalcoatl
Game: FFXI
Posts: 716
By Quetzalcoatl.Falkirk 2025-05-18 19:52:18
It's okay, there's a lot going on in that post.
---
malefic axe
I got Malefic Axe on a mule and it's working as advertised.
When the Axe wielder completes a skillchain step the current Ready charge time gets reduced by 1 second.
Skillchain steps that are completed by Pets or Trusts (that were called by the Malefic Axe wielder) do not reduce the timer.
Malefic Axe does work in the offhand.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-18 20:18:44
Should have been "Resets 1 Ready Charge". I feel like 1 second for completing a SC is practically nothing.
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By Minaras84 2025-05-18 20:33:25
I honestly don't understand what was in SE's mind when they added that axe lol.
I'm curious to see if there is dmg boost to primal Rend/Cloudsplitter with the shield equipped instead of mal/agwu/ikenga
Bahamut.Mayoyama
Server: Bahamut
Game: FFXI
Posts: 27
By Bahamut.Mayoyama 2025-05-19 11:17:16
I was looking at the guide and noticed that the main LUA it recommends is no longer available (pastebin says it was removed for security reasons earlier this year?). I noticed there's another one just below (https://pastebin.com/raw/wm8AYzxq) is it still up to date? What was the other one like?
I have a friend who is wanting to play BST so I'm just searching for some information for them. I haven't played in a few years so I'm not up to date with current stuff
By Qiqirnmercenary 2025-05-19 13:23:11
Can Killer Instinct be used with a charmed pet? And if so, would it be possible to charm a Puk, use Killer Instinct and give everyone in range Demon Killer?
I tried using google and ah.com's search and couldn't find this information, so apologies if this was already said!
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-19 15:47:25
Can Killer Instinct be used with a charmed pet? And if so, would it be possible to charm a Puk, use Killer Instinct and give everyone in range Demon Killer?
Falkirk might have some ideas, but I have struck out several times trying to test this.
First, you need a zone where both charmable Puks and Demons exist. I tried Abyssea-Vunkerl and apparently abyssea monsters are immune to charm. Ended up going to Escha-Zitah (This is the only zone I could find where both Puks + demons exist, but lmk if I missed one and I can try again). Had to remove my 3 Killer Effects Vorseals (because Trusts get them too), then re-zoned, and then summoned two tank trusts. Went to Escha-2, charmed a Puk, then went to 6 south and popped Revetaur, a Tauros (demon) NM. Engaged and let AAEV/Valaineral take hate, then disengaged. Killer effects are nerfed vs NMs (10%), so it's possible that it just never procced, but for the entire 3~minutes Revetaur was wailing on them, I didn't see one intimidation effect. Wanted to be sure so I repeated the process and never saw an intimidation for the entire duration (didn't bring Relic helm).
Went to test if charmed pets' can activate Killer instinct at all, so I went and grabbed a monkey, then popped Killer instinct, went to fight a Tarichuk (lizard) and let trusts hold it for a few moments. Got several intimidations in a few seconds, so it does work with charmed pets. So unless something in particular is going on with Revetaur NM (like maybe Tauri areimmune to intimidation, idk), I think it's more than likely that the killer effects gained from killer instinct bonus only applies to Ecosystems 1&2.
By the way, charmed pets immediately despawn in Escha when you pop a Gaes Fete (Confrontation effect). Also, I managed to charm pets in Escha but then had to hop on a call, bathroom, do work etc, looked back at my computer and noticed almost a 30 minutes later the monster was still charmed. Didn't use Familiar. Don't ever recall normal monsters staying charmed for that long, and I didn't wear any specific Charm+ gear.
By Minaras84 2025-05-19 19:26:29
By the way, charmed pets immediately despawn in Escha when you pop a Gaes Fete (Confrontation effect).
This annoys me so much, it's the same for every forced spawn fight (i think?)
VNM and UNm for sure cause i tried them both.
Out of curiosity i tried as brd too with the charm song, same result.
Also, I managed to charm pets in Escha but then had to hop on a call, bathroom, do work etc, looked back at my computer and noticed almost a 30 minutes later the monster was still charmed. Didn't use Familiar. Don't ever recall normal monsters staying charmed for that long, and I didn't wear any specific Charm+ gear.
Maybe a bug?
I mean, its the same for summoned pets, they should have a set duration but there are times they can last days (went afk for 3 days in Escha Zi'tah and when i came back bertha was still there lol)
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1460
By Quetzalcoatl.Xilkk 2025-05-20 13:13:28
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1460
By Quetzalcoatl.Xilkk 2025-05-20 13:14:44
Maybe a bug?
I mean, its the same for summoned pets, they should have a set duration but there are times they can last days (went afk for 3 days in Escha Zi'tah and when i came back bertha was still there lol)
I have enough charm+ gear to exceed 30 min for a charm without familiar. dLevel and charm+ affect charm duration.
oh, I forgot CHR also affects duration... the highest level stuff in Zi'tah are hte mosquitos at 119. if its anything else, the highest appears to be 110.
at least 9 levels up... that increases charm duration by 600% so even if you have no good CHR and no gear you have at least 15 min to charm duration. doubling 150s with CHR is easy. I mean what stat is not at least that high in Escha zone.
ok. I was bored, so I had to math it out.
in this perfect CHARM set which I almost have (I know there is no point keeping, it but I have almost all the pieces from other stuff anyway)
ItemSet 399364
I don't actually have the Carbuncle Ring +1 or the Buramgh axes, though it wouldn't be hard to get them.. I do have everything else here..
base charm duration for an EVEN MATCH mob is 675s (00:11:15)
AFTER the charm+ modification w/ this set, duration is 72 Minutes. That is with NO LEVEL adjustment.
The base charm duration w/ this gearset against a mob 6+ levels above is reduced down to 28s. charm+ takes that up to 179s.
So the shortest charm duration w/ the best possible charm+ set is about 3 min. no matter how much higher the level is.
If its only 5, then duration instantly doubles to 6 min... etc until we back up to 72 min for EM.
as it goes up... well 6x 72 min = 432 min = 7 hours 12 min.
I don't know if it would actually let you keep a pet that long. but maybe I could leave a pet charmed overnight to see.
tldr: charm duration would be no obstacle in todays game if charm were still viable.
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By Morihei 2025-05-21 11:28:25
So, what I'm hearing is that the Malefic Axe is a better investment than the Diamond Aspis, right? I LOVE the idea of BST/WAR, but it just doesn't seem viable for endgame content,nless you're using the shield for killer instinct. Fun, but not useful, is what I keep hearing.
T_T I just want to use something other than /dnc and /nin! It's been so many years! Before I took a break a few years ago, I was even playing with self-darkness on Scythe.
Did I miss anything from the last few years? New pets? New armor sets that make certain setups a lot better? I looked over Falkirk's guide again, but didn't see any big changes.
By Nariont 2025-05-21 11:47:40
So, what I'm hearing is that the Malefic Axe is a better investment than the Diamond Aspis, right? I LOVE the idea of BST/WAR, but it just doesn't seem viable for endgame content, right? Unless you're using the shield for killer instinct? Fun, but not useful.
That axe is borderline worthless imo, -1 second on a recast after a SC, a recast that's already 5 seconds long just doesnt amount to much in the grand scheme of things considering how much time it takes to complete a SC already.
If it had given back a full charge there'd be some competition there, but as is between those 2 the shield is far more useful
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By Odin.Upbeat 2025-05-21 12:26:20
I use bst/war only when I bst
Which is usually for cp/ep sometimes ambu segs or just whatever
The extra da zerk & warcry
I have a high da/ta set it is like 44% da 20% ta(not sure exactly been a long time since I counted)
And I use r15 guttler more than any other weapon
The native attack on guttler plus the aftermath +10%
It's not unusual to see 2,500-3,200 DMG relic procs that happen frequently
I deal decent DMG and stick ooze for the -33% def
I really only deal like 1/3 what a real dd does in DMG
But I'm buffing the pty with instinct and def down
Onslaught is usually 18,000-30,000 on locus mobs
I am ml 40
I also have aymur it's not augmented
Sometimes I pull it out in krt if I charm a hecteye and fight bats
They triple almost every round and hit for 600-1000 with a pet attack/da set riding am3
I find r15 guttler bst/war the most fun combo for bst
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