No doubt, bst ready moves arent "useless" still plenty of utility in them, and their aoe dmg isn't terrible whether it be phys or magical, but overall dmg wise they've fallen off hard in any kind of buffed scenerio, whether it be due to pets not benefitting from buffs, the JA delay from using ready, or just the lower ceiling that all pet jobs suffer from compared to just swing and hit ws button and repeat
Most ready moves are useless because you are giving up -33atk/def and -10% hp debuff to use them.
Yeah that's what I'm strunggling with, what am I going to get from walking away from that? Obviously Killing Instinct is great but they've let us side step the penalty with Bestial loyalty so you can easily have KI and Slug at the beginning of a fight without blowing Unleash.
I can easily see myself very happy without Aymur for a time until my curiousity catches up with me from using the job more.
In party play it's a rough sell, specially given everything coming out is bubble nerfed by atleast 50%, usually ends up you pop a pet for a buff/KI, then its back to slug to keep applying def/atk down, unless its something where magic is the goal in which case swap to bird or acuex instead, just another of many problems that a lot of bsts dmg+debuff moves don't last all that long(usually only 1~2 minutes) considering the timers you're under swapping pets around not to mention the cost factor if said pet isnt readily available.
Honestly, at this point they should just make Bestial Loyalty something stupid short like a 1min timer.
But there ARE situations where Slug ready moves are not particularly useful - anything where mobs die too quickly for Ooze to be meaningful. Segments, Omen (pre boss), arguably wave 1-2 Dyna Divergence (maybe the debuffs on NMs is worth fulltiming Slug, but I personally tend to use other pets until wave 2 boss), etc.
If getting CP outside of a full party on high level Apex, I also tend to use a pet that SCs better with me instead of Slug for Ooze.
For Single-wield purposes, the Agwu's axe will technically have a slight Magic Accuracy edge over Pangu because of the Pet:All Attributes+20.
There are only 2 shields with Pet stats available (nothing relevant to Purulent Ooze), so I'd recommend wearing something to protect the master in this slot.
Apologies if this is a repeat question but I couldn't see the answer using the search tool.
I am getting into Bst and have been working on getting a lua working and despite trying Falkirk/Beaztmaster/TheFoxDanger's options the midcast for ready doesn't seem to go off with showswaps on when I drop my gear in there. Am I missing something really obvious?
New to BST, I have a question regarding reward augments between the AF and Relic bodies. BGWiki shows that the Relic Body grants additional status ailment heals while the AF grants additional reward% potency but less status ailment heals. This guide shows that the AF body is the one to use. Am I misunderstanding something? Wouldn't is be better to heal more status ailments and pull in reward% potency from other pieces? Thanks in advance.
Just remember that Reward caps at 50. It's easy to hit 50 without spending much money if you're new. Loyalist Sabatons and Artio's Mantle and you're already over 50. It's the recast on legs and head that you really need to worry about spending your money.
It's only when you're chasing perfect sets chasing MND that you have to really spend money on your reward potency sets.
Yeah, it's pretty easy to cap 50% reward potency, especially with Ambu cape being a no brainer way to get 30%. Lots of feet options will cap you: Reforged AF or Relic (lv 109 or higher), Loyalist, etc.
Personally, I don't think AF+3 body is worth the cost to make. It it pretty expensive for what you get (those final stage materials are pricey) and you have to farm 60 Omen cards. If you are able to get 4/4 Dyna wave 1 clears (or do the kill a bunch of wave 1 normal mobs method), Relic body is dirt cheap and the lack of Reward potency is completely unnecessary. I wasn't even aware that Totemic +3 removes same debuffs as Ankusa +3. BG Reward page doesn't list the AF/Relic +2/+3 bodies, nor do the individual item pages. But the Reward page does show the +1 versions, with Totemic removing Para/Poison/Blind, and Ankusa removing those PLUS Silence/Weight/Slow.
I use: Ankusa Jackcoat +3 for the debuff removal Artio's Mantle & Ankusa Gaiters +3 feet for capped potency Ankusa Trouser's +3 & Stout Bonnet (but any of the AH heads are viable here: Khimaira/Stout or Bison/Brave's) for recast reduction
Honestly, just fill your other slots with whatever MND pieces you already have and you're fine for most any situation. Max MND Reward builds are really min/maxing it and as a practical matter will not have a major impact.
Beast Jackcoat NQ/+1 have Augments "Reward", which makes Reward cure Poison, Paralysis, and Blind.
Monster Jackcoat NQ/+1 have Augments "Reward" II, which makes Reward cure Silence, Slow, and Gravity.
Monster Jackcoat +2, Totemic Jackcoat NQ/+1/+2/+3, and Ankusa Jackcoat NQ/+1/+2/+3 have Augments "Reward" III, which makes Reward cure all six statuses.
Kalunga, Ngai, and Mboze on V20 resisted with familiar and unleash spammed on them with all of the appropriate pet magic accuracy gear and food. I wasn't ML40 however. Maybe not even ML10. Just never bothered trying a second time though. Perhaps a RDM to stymie frazzle3 into it would yield reliable results.
Bumba is the only one I've had regular success with non-familiar/non-stymie frazzle3'd ooze.
Unrelated to ooze, but more aimed at your charging super amp on trash mobs comment.
A RDM and nearly any DD with a naegling can milk U Bnai down to 75% before timing out. Just enfeeble him to hell. The DD wear sakpata, nyame, or malignance.
Then you can do the same thing on the butterfly with SCH or WHM and somebody with piercing. V20 T1's are pushovers.
Our beastmaster is able to land on Ngai on our 3 boss run in gaol. It definitely isn't as easy as Bumba but a fun ride for sure. The trick is to get it to open proc window which can be a pain for a lone BST. Ngai loves to spam everything but Carcharian Verve -_-
Our team has opted to add in a PUP with a tank automation to hold hit and feed tp a bit. I come BLM to cast some t1 spells to help feed tp as well...the other 3 are just total leeches lol. I believe bst runs in at this point for tandem goodness / rewards.
Once proc window opens the auto is basically dead and its game on for to proc. It is time to kite like its 2003~200x when you charm wore of in ifrit's cauldron while fighting a bomb! It is chaotic but looks like fun haha. Also, I buy vile elixirs / +1 on my guy and my alt and bazaar them for 1gil for the BST cause Ngai is mean.
hopefully that helps.
I wonder if our beastmaster will chime in on others? ;p
With Aura up, Ngai resistance against water is floored pretty much, so you can land any water debuff with easy, but other A3 NMs absorb different elements during aura, so it won't work on them.
Kalunga, Ngai, and Mboze on V20 resisted with familiar and unleash spammed on them with all of the appropriate pet magic accuracy gear and food.
No clue how you failed to land Ooze on Kalunga since it's the easiest one. Every time I oozed Kalunga (over 30 times) it landed on first try except twice on Firesday when it landed on second attempt. So Unleash ooze spam not landing for you baffles me tbh.
Kalunga, Ngai, and Mboze on V20 resisted with familiar and unleash spammed on them with all of the appropriate pet magic accuracy gear and food.
No clue how you failed to land Ooze on Kalunga since it's the easiest one. Every time I oozed Kalunga (over 30 times) it landed on first try except twice on Firesday when it landed on second attempt. So Unleash ooze spam not landing for you baffles me tbh.
I failed to land it once using unleash and free spamming for 3 minutes. I had one of the better macc sets too. I have no idea why.
Maybe we're just bad at the game, ya know? Or maybe I'm not remembering correctly. I can't say I put a lot of tender loving care into BST at the time of that attempt.
At a glance, the feet seem like a great piece in general, the body getting WSD and having the Killer effect means it's super BiS for WSs on anything that has a killer effect(and meriting killer effects is way more valuable now), the legs seem nice for just having some DT in an idle or even a hybrid set, and the head is nice for when it matters.
And the hands are just +50 TP, which is always nice.