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Unsoloable Mobs?
Bahamut.Eorphere
Server: Bahamut
Game: FFXI
Posts: 386
By Bahamut.Eorphere 2015-09-07 18:44:58
Cerberus.Lasareth said: »spatial displacement or whatever it's called :)
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-09-07 18:46:19
good deal, thanks.
Cerberus.Lasareth
Server: Cerberus
Game: FFXI
Posts: 334
By Cerberus.Lasareth 2015-09-07 18:47:14
Cerberus.Lasareth said: »spatial displacement or whatever it's called :)
I had to look it up, they're all the same to me lol. I think it's Planar Rift for Voidwatch.
Bahamut.Eorphere
Server: Bahamut
Game: FFXI
Posts: 386
By Bahamut.Eorphere 2015-09-07 18:47:50
I know SCH can do it. Maybe BLM if geared correctly with the right atmacites... unfortunately my BLM has fallen way behind (and might not have a fast enough stun timer even with top gear).
I ask about BLU because it can kill both fetters and I have a friend with a good BLU who I can probably convince to do with me if he ever gets on again lol.
Bahamut.Eorphere
Server: Bahamut
Game: FFXI
Posts: 386
By Bahamut.Eorphere 2015-09-07 18:49:22
Cerberus.Lasareth said: »Cerberus.Lasareth said: »spatial displacement or whatever it's called :)
I had to look it up, they're all the same to me lol. I think it's Planar Rift for Voidwatch.
lol, you seemed to remember better than me, so I agreed
I still need PW fight... almost pulled it off 2-boxing BST and BLM... just too much going on
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-09-07 18:50:04
I know SCH can do it. Maybe BLM if geared correctly with the right atmacites... unfortunately my BLM has fallen way behind (and might not have a fast enough stun timer even with top gear).
I ask about BLU because it can kill both fetters and I have a friend with a good BLU who I can probably convince to do with me if he ever gets on again lol.
I'm thinking RDM can to, as RDM can kill both fetters as well. The question I have is if the fetters are up will you even need to kill them if you use Requiescat on PW?
Bahamut.Eorphere
Server: Bahamut
Game: FFXI
Posts: 386
By Bahamut.Eorphere 2015-09-07 18:54:55
I know SCH can do it. Maybe BLM if geared correctly with the right atmacites... unfortunately my BLM has fallen way behind (and might not have a fast enough stun timer even with top gear).
I ask about BLU because it can kill both fetters and I have a friend with a good BLU who I can probably convince to do with me if he ever gets on again lol.
I'm thinking RDM can to, as RDM can kill both fetters as well. The question I have is if the fetters are up will you even need to kill them if you use Requiescat on PW?
I think time dealing with both fetters and PW is what would trip people up. Hence the SCH doing it (if I recall) without dealing with fetters due to stunning or outrunning spells. RDM may be able to pull it off... but my BLM isn't up to par, no way my RDM is
Then again, one nuke should be able to take care of half of the fetters, and 1 WS from RDM?
Wish I had more experience.
I do know that even with a pet on BST that can do magic dmg- when a pet kills one fetter, it runs back to me and then I get the ***nuked out of me lol
Cerberus.Lasareth
Server: Cerberus
Game: FFXI
Posts: 334
By Cerberus.Lasareth 2015-09-07 19:24:16
I've done PW (x5 weakened) on RDM/BLM with some difficulty (it got messy near the end when he disabled my sub job). The damage reduction from what I remembered cannot be bypassed so you pretty much have to kill the fetters if they pop (Leaving one up near the end isn't terrible though). The method that worked for me was to just stun any spell I could stun (Addle 2 helped a lot there). If I didn't stun fetters then I spent so much time trying to kill them that PW would already be close to casting his next spell and my damage output wasn't enough to kill him in the time limit.
The fight just comes down to "can you kill it before time runs out"
Server: Asura
Game: FFXI
Posts: 123
By Asura.Katairyu 2015-09-07 19:29:55
Quetzalcoatl.Trulusia said: »You aren't dying though. You're getting knocked out. Kinda like a boxer. Just because a boxer gets knocked down doesn't mean they lost. It's part of the rules that allows for it. The rules of FFXI allow for getting knocked out and raising up again.
This bit really stood out for me as you raise a good point, Final Fantasy has always been a series where this has been allowed. But I feel that what Protey is saying has a lot of merit too.
I guess the question is, and just assume the worst for a second, are we okay with all future solos that are submitted using this repeated Re-Raise DoT combo? Because there's a good chance that it could happen.
Server: Shiva
Game: FFXI
Posts: 3
By Shiva.Klamora 2015-09-07 19:30:29
hmmm... he died to Yumcax. The question is, do we still count that. Because if so, then anyone just going /rdm or /blm could Bio2 it to death and keep reraiseing and repeat since there is no time limit. I suppose it is up to the OP if he wants to count that or not.
[+]
Shiva.Hiep
Server: Shiva
Game: FFXI
Posts: 669
By Shiva.Hiep 2015-09-07 19:32:48
Quetzalcoatl.Trulusia said: »You aren't dying though. You're getting knocked out. Kinda like a boxer. Just because a boxer gets knocked down doesn't mean they lost. It's part of the rules that allows for it. The rules of FFXI allow for getting knocked out and raising up again.
This bit really stood out for me as you raise a good point, Final Fantasy has always been a series where this has been allowed. But I feel that what Protey is saying has a lot of merit too.
I guess the question is, and just assume the worst for a second, are we okay with all future solos that are submitted using this repeated Re-Raise DoT combo? Because there's a good chance that it could happen.
I'd watch a 5+hr video of someone doing this to something considered unsoloable.
Quetzalcoatl.Trulusia
Server: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-09-07 20:05:36
Quetzalcoatl.Trulusia said: »You aren't dying though. You're getting knocked out. Kinda like a boxer. Just because a boxer gets knocked down doesn't mean they lost. It's part of the rules that allows for it. The rules of FFXI allow for getting knocked out and raising up again.
This bit really stood out for me as you raise a good point, Final Fantasy has always been a series where this has been allowed. But I feel that what Protey is saying has a lot of merit too.
I guess the question is, and just assume the worst for a second, are we okay with all future solos that are submitted using this repeated Re-Raise DoT combo? Because there's a good chance that it could happen.
Most of what we have left on the list at this point, and likely all coming content, will have timers. I think that because of this, it's probably unlikely that people can actually win this way within the allotted time.
That being said, what people used to do on those super long solo fights that took hours upon hours back in the day was speed the videos up. I watched those back then, they were fine.
[+]
By Armyguy 2015-09-07 21:01:53
Can somebody post the list of NM's that havent been soloed yet plz?
Shiva.Hiep
Server: Shiva
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Posts: 669
By Shiva.Hiep 2015-09-07 21:05:53
It's on the first page.
By Armyguy 2015-09-07 21:06:14
Thanks
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2015-09-07 21:22:45
just throwing this out there while people are talking about prov, you also need procs
you don't see alignment, but it very clearly still influences your personal drops(including key items if those are what you're after)
Server: Asura
Game: FFXI
Posts: 123
By Asura.Katairyu 2015-09-10 05:00:06
Quetzalcoatl.Trulusia said: »Quetzalcoatl.Trulusia said: »You aren't dying though. You're getting knocked out. Kinda like a boxer. Just because a boxer gets knocked down doesn't mean they lost. It's part of the rules that allows for it. The rules of FFXI allow for getting knocked out and raising up again.
This bit really stood out for me as you raise a good point, Final Fantasy has always been a series where this has been allowed. But I feel that what Protey is saying has a lot of merit too.
I guess the question is, and just assume the worst for a second, are we okay with all future solos that are submitted using this repeated Re-Raise DoT combo? Because there's a good chance that it could happen.
Most of what we have left on the list at this point, and likely all coming content, will have timers. I think that because of this, it's probably unlikely that people can actually win this way within the allotted time.
That being said, what people used to do on those super long solo fights that took hours upon hours back in the day was speed the videos up. I watched those back then, they were fine.
You raise another good point, in all honesty I can't see this strategy being a viable option for further fights.
Okay, I think we can allow this, although that said, it's much more impressive, at least to me, if players can complete solos without dying. :)
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-09-11 05:44:41
Quetzalcoatl.Trulusia said: »Quetzalcoatl.Trulusia said: »You aren't dying though. You're getting knocked out. Kinda like a boxer. Just because a boxer gets knocked down doesn't mean they lost. It's part of the rules that allows for it. The rules of FFXI allow for getting knocked out and raising up again.
This bit really stood out for me as you raise a good point, Final Fantasy has always been a series where this has been allowed. But I feel that what Protey is saying has a lot of merit too.
I guess the question is, and just assume the worst for a second, are we okay with all future solos that are submitted using this repeated Re-Raise DoT combo? Because there's a good chance that it could happen.
Most of what we have left on the list at this point, and likely all coming content, will have timers. I think that because of this, it's probably unlikely that people can actually win this way within the allotted time.
That being said, what people used to do on those super long solo fights that took hours upon hours back in the day was speed the videos up. I watched those back then, they were fine.
You raise another good point, in all honesty I can't see this strategy being a viable option for further fights.
Okay, I think we can allow this, although that said, it's much more impressive, at least to me, if players can complete solos without dying. :)
It's viable for the two escha dragons (assuming other people don't do anything to them).
Quetzalcoatl.Trulusia
Server: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-09-11 06:26:10
Quetzalcoatl.Trulusia said: »Quetzalcoatl.Trulusia said: »You aren't dying though. You're getting knocked out. Kinda like a boxer. Just because a boxer gets knocked down doesn't mean they lost. It's part of the rules that allows for it. The rules of FFXI allow for getting knocked out and raising up again.
This bit really stood out for me as you raise a good point, Final Fantasy has always been a series where this has been allowed. But I feel that what Protey is saying has a lot of merit too.
I guess the question is, and just assume the worst for a second, are we okay with all future solos that are submitted using this repeated Re-Raise DoT combo? Because there's a good chance that it could happen.
Most of what we have left on the list at this point, and likely all coming content, will have timers. I think that because of this, it's probably unlikely that people can actually win this way within the allotted time.
That being said, what people used to do on those super long solo fights that took hours upon hours back in the day was speed the videos up. I watched those back then, they were fine.
You raise another good point, in all honesty I can't see this strategy being a viable option for further fights.
Okay, I think we can allow this, although that said, it's much more impressive, at least to me, if players can complete solos without dying. :)
It's viable for the two escha dragons (assuming other people don't do anything to them).
It isn't really. After anyone does anything aggressive, I don't believe that they go passive even if everyone dies and leaves. I've been attacked immediately after walking into the battle area which is why I believe this is the case. You'll never even move before being slaughtered again.
Even if everything DID go passive, you would need so many spawns to kill it that it would be impossible to NOT have someone else come along. So while it might be possible in theory, I don't think it's possible in practice. You can't deal enough damage in the 30 minutes you have.
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-09-11 07:30:19
Quetzalcoatl.Trulusia said: »
It's viable for the two escha dragons (assuming other people don't do anything to them).
It isn't really. After anyone does anything aggressive, I don't believe that they go passive even if everyone dies and leaves. I've been attacked immediately after walking into the battle area which is why I believe this is the case. You'll never even move before being slaughtered again.
Even if everything DID go passive, you would need so many spawns to kill it that it would be impossible to NOT have someone else come along. So while it might be possible in theory, I don't think it's possible in practice. You can't deal enough damage in the 30 minutes you have.
You need to work on your definition of impossible... it's not impossible. Especially once people get bored with killing the dragon and populations dwindle down even further. Another possibility is just convincing the people on your server to let you kill it by yourself.
edit: another possibility is go do it on the test server.
Since we're allowing infinite tries, that means all you have to do is apply DoT, die, home point, return, apply DoT, die, home point, return, apply DoT, etc. You don't need to deal enough damage in 30 minutes. It repops at the same amount of HP. It will probably take a couple days, but it is doable.
edit: oh, excuse me, not "die", but "K.O.'d".
Quetzalcoatl.Kenrusai
Server: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2015-09-11 08:03:30
While I think being defeated and re-raising to take another shot at the fight is perfectly reasonable, I think it should have been handled a little differently so it didn't get abused.
And by that, I mean, if every player on a monsters enmity list were defeated, any and all DoTs should wear off immediately to prevent someone from being able to solo monsters of considerable strength with dot abuse. It doesn't really need to regenerate to 100% HP in addition to DoT removal, since without dot abuse you'd need to be capable of putting up some sort of fight.
I can recall a few instances of dot abuse in my time, but the one that stands out the most would be a semi-friend DoT'ing/Reraising Byakko to death, and getting a pair of haidates for 900k, not too bad for him I guess, but he did lose a considerable amount of experience, and had to use Bio II when he hit 74, heh.
Quetzalcoatl.Trulusia
Server: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-09-11 08:06:48
Quetzalcoatl.Trulusia said: »
It's viable for the two escha dragons (assuming other people don't do anything to them).
It isn't really. After anyone does anything aggressive, I don't believe that they go passive even if everyone dies and leaves. I've been attacked immediately after walking into the battle area which is why I believe this is the case. You'll never even move before being slaughtered again.
Even if everything DID go passive, you would need so many spawns to kill it that it would be impossible to NOT have someone else come along. So while it might be possible in theory, I don't think it's possible in practice. You can't deal enough damage in the 30 minutes you have.
You need to work on your definition of impossible... it's not impossible. Especially once people get bored with killing the dragon and populations dwindle down even further. Another possibility is just convincing the people on your server to let you kill it by yourself.
edit: another possibility is go do it on the test server.
Since we're allowing infinite tries, that means all you have to do is apply DoT, die, home point, return, apply DoT, die, home point, return, apply DoT, etc. You don't need to deal enough damage in 30 minutes. It repops at the same amount of HP. It will probably take a couple days, but it is doable.
edit: oh, excuse me, not "die", but "K.O.'d".
Wasn't the test server closed? I seem to recall reading somewhere that the test server was closed.
Aside from that, you'd have to convince the entire playerbase on your server to leave the dragon alone for the few days it took you to kill the dragon. While MAYBE eventually the servers will become small enough for that to happen, it's not the case now. It isn't possible to solo the dragons in the current game state by DOTing it to death. We don't care about what is possible given perfect circumstance, we care about what people have ACTUALLY done. So there is no reason to remove the dragons from the list until someone actually does it.
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-09-11 08:16:58
Quetzalcoatl.Trulusia said: »Quetzalcoatl.Trulusia said: »
It's viable for the two escha dragons (assuming other people don't do anything to them).
It isn't really. After anyone does anything aggressive, I don't believe that they go passive even if everyone dies and leaves. I've been attacked immediately after walking into the battle area which is why I believe this is the case. You'll never even move before being slaughtered again.
Even if everything DID go passive, you would need so many spawns to kill it that it would be impossible to NOT have someone else come along. So while it might be possible in theory, I don't think it's possible in practice. You can't deal enough damage in the 30 minutes you have.
You need to work on your definition of impossible... it's not impossible. Especially once people get bored with killing the dragon and populations dwindle down even further. Another possibility is just convincing the people on your server to let you kill it by yourself.
edit: another possibility is go do it on the test server.
Since we're allowing infinite tries, that means all you have to do is apply DoT, die, home point, return, apply DoT, die, home point, return, apply DoT, etc. You don't need to deal enough damage in 30 minutes. It repops at the same amount of HP. It will probably take a couple days, but it is doable.
edit: oh, excuse me, not "die", but "K.O.'d".
Wasn't the test server closed? I seem to recall reading somewhere that the test server was closed.
Aside from that, you'd have to convince the entire playerbase on your server to leave the dragon alone for the few days it took you to kill the dragon. While MAYBE eventually the servers will become small enough for that to happen, it's not the case now. It isn't possible to solo the dragons in the current game state by DOTing it to death. We don't care about what is possible given perfect circumstance, we care about what people have ACTUALLY done. So there is no reason to remove the dragons from the list until someone actually does it.
Is it? I always see the button to play on the test server when I log in.
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-09-11 09:32:37
O, and just so we're clear... the OP has removed NMs from the list without people showing proof that they have ACTUALLY been solo'd.
For instance, have all the T1s and T2s in escha been solo'd? Where's the proof?
Have all the level capped BCNMs been solo'd?
Quetzalcoatl.Trulusia
Server: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-09-11 09:43:39
O, and just so we're clear... the OP has removed NMs from the list without people showing proof that they have ACTUALLY been solo'd.
For instance, have all the T1s and T2s in escha been solo'd? Where's the proof?
Have all the level capped BCNMs been solo'd?
I was under the impression that he hadn't added the Escha ones yet. I haven't looked a the OP in a while. They shouldn't be removed from the list.
As for level capped BCNMs, that's a pretty good thing to add to the list. I think those SHOULD be added.
Server: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-11 11:37:37
Should definitely keep track of the clearance time, I think it would encourage people to say "I could do it better!" instead of "oh, some RDM already beat it".
Server: Asura
Game: FFXI
Posts: 9
By Asura.Ensipid 2015-09-11 11:41:52
for all intensive purposes.
ಠ_à²
[+]
Server: Asura
Game: FFXI
Posts: 123
By Asura.Katairyu 2015-09-11 14:06:09
O, and just so we're clear... the OP has removed NMs from the list without people showing proof that they have ACTUALLY been solo'd.
For instance, have all the T1s and T2s in escha been solo'd? Where's the proof?
Have all the level capped BCNMs been solo'd?
Ah I never bothered adding the T1s and T2s because I assumed they were quite soloable, especially for pet jobs. And I didn't add in the BCNMs either as, again, I assumed most of the mobs in those are pretty soloable.
Should definitely keep track of the clearance time, I think it would encourage people to say "I could do it better!" instead of "oh, some RDM already beat it".
Good idea! I'll try and see if I can't add those in soon, will probably keep two names, the first for the first solo ever and the second for the best time ever. :)
Leviathan.Protey
Server: Leviathan
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Posts: 685
By Leviathan.Protey 2015-09-12 02:25:54
for all intensive purposes.
ಠ_à²
yea, yea. The follow on post I changed it to intents and purposes.
Leviathan.Protey
Server: Leviathan
Game: FFXI
Posts: 685
By Leviathan.Protey 2015-09-12 02:31:36
O, and just so we're clear... the OP has removed NMs from the list without people showing proof that they have ACTUALLY been solo'd.
For instance, have all the T1s and T2s in escha been solo'd? Where's the proof?
Have all the level capped BCNMs been solo'd?
Ah I never bothered adding the T1s and T2s because I assumed they were quite soloable, especially for pet jobs. And I didn't add in the BCNMs either as, again, I assumed most of the mobs in those are pretty soloable.
Should definitely keep track of the clearance time, I think it would encourage people to say "I could do it better!" instead of "oh, some RDM already beat it".
Good idea! I'll try and see if I can't add those in soon, will probably keep two names, the first for the first solo ever and the second for the best time ever. :)
Question is, need to decide which ones are worthy to be on that list, otherwise it will be a looooong *** list.
Hey guys, it's been a while since anyone's used the HNM term anymore and although I know many regard its meaning to be 'Honorary/Honorific Notorious Monster' and so it should be awarded to any monster that awards a title, but I feel this isn't the best way to use the label anymore.
So I was thinking of criteria that could be used for these monsters and, as there are no 18-man-required bosses anymore (or even 6-man-required bosses), the only criteria I could think of is that the monster can't be soloable. So here's my question to you all:
What monsters today are still, under any conditions, completely unsoloable?
Here are the rules:
1. No help from ANY other player of ANY kind, this includes not just supplementing damage and buffs/debuffs, but also includes players who take damage as a tank or to help mitigate AoE split-damage attacks, or who utilize game mechanics to assist the player attempting a solo in any way.
2. No Trust or Adventuring Fellows, this DOES includes Unity Concord NPCs but DOES NOT include Avatars, Spirits, Wyverns, Puppets, Beasts or Luopans summoned or called by the player.
3. All videos submitted must contain the entire fight, otherwise we cannot be sure that the player has not had assistance beforehand. The clock starts on the first attack (by the player, pets or the enemy) and ends when either the enemy's HP runs out or, in some cases, when the enemy's death animation begins.
4. Videos of fights must be recorded on one of the officially-supported non-testing Square Enix Servers, these include and are limited to Bahamut, Shiva, Phoenix, Carbuncle, Fenrir, Sylph, Valefor, Leviathan, Odin, Quetzalcoatl, Siren, Ragnarok, Cerberus, Bismarck, Lakshmi and Asura.
5. All fights must be relevant to their said areas, this means in cases where the same NM can be fought in different places at different strength levels (i.e the Ark Angels) then entry into the battlefield and the loot dropped as the mob is defeated must be shown in the video to verify that the correct fight is indeed taking place in the right place.
Undefeated: 0
This is a list of all mobs in the game that currently are thought to have never been downed. With any tactics, by any number of people.
There are currently no undefeated monsters in FFXI.
Unsoloed: 27
This is the definitive list of all mobs that have not been soloed even once. As soon as video evidence of a successful solo is published and the evidence has been deemed viable, the mob will be moved down to the Honourable Mentions section of the post.
Vagary - 1
Unity - 5
Escha T2 - 3
Escha T3 - 4
Escha HELM - 7
Escha Sky HNM - 5
Domain Invasion - 1
High-Tier Battlefields - 1
Honourable Mentions
This is the list of all mobs once thought completely unsoloable. The easier solos are typically at the top of the list and the harder ones are typically at the bottom. Please note that although it has been proven that the mobs below can be soloed, in most cases a very specific job/equipment setup has been used and the players able to solo the mobs have demonstrated a high degree of skill and knowledge in the job.
Best Solo Jobs
This is a list of the best jobs for soloing, organized from top to bottom on how many first solos and best times have made their way onto the Honourable Mentions leaderboard.
Position . |
Job . |
Solos . |
Top Soloer . |
1st |
Scholar |
112 (42.75%) |
Mischief |
2nd |
Beastmaster |
86 (29.39%) |
Beaztmaster |
3rd |
Red Mage |
54 (22.14%) |
Hyugaji |
4th |
Summoner |
7 (2.67%) |
Papesse |
5th |
Blue Mage |
6 (1.53%) |
Spicyryan |
6th |
Puppetmaster |
1 (0.38%) |
Trulusia |
6th |
Samurai |
1 (0.38%) |
Avdark |
6th |
Rune Fencer |
1 (0.38%) |
Hyugaji |
Top Soloers
This is a list of the top soloers, worked out by the total number of their solos across all jobs.
Position . |
Name . |
Solos . |
Main Job . |
1st |
Beaztmaster |
81 |
Beastmaster |
2nd |
Mischief |
73 |
Scholar |
3rd |
Hiep |
40 |
Scholar |
4th |
Hyugaji |
31 |
Red Mage |
5th |
Protey |
17 |
Red Mage |
6th |
Papesse |
7 |
Summoner |
7th |
Pokkun |
6 |
Red Mage |
8th |
Spicyryan |
4 |
Blue Mage |
9th |
Ryuotas |
2 |
Red Mage |
10th |
Trulusia |
1 |
Puppetmaster |
10th |
Nigosh |
1 |
Beastmaster |
10th |
Upbeat |
1 |
Beastmaster |
10th |
Avdark |
1 |
Samurai |
|
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