Square/enix Huge Virtual World Project

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square/enix huge virtual world project
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By wormfeeder 2014-06-16 08:24:27
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http://m.hardocp.com/news/2014/06/15/square_enix_shows_off_its_huge_virtual_world_project
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By wormfeeder 2014-06-16 08:24:50
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sounds very promising.
 Lakshmi.Aelius
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By Lakshmi.Aelius 2014-06-16 08:43:13
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32x32 kilometers. I so want this. I love exploring.
 Asura.Kingnobody
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By Asura.Kingnobody 2014-06-16 09:30:15
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[+]
 Asura.Echandra
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By Asura.Echandra 2014-06-16 14:26:03
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Navok claims that Project Flare will allow for every player to be on a single server rather than split into shards like in current MMOs. It also allows for a fully dynamic, deformable and modifiable world without the need for patches or updates. He also brags that hacking and cheating would no longer be possible.

I LOL'd @ this. That has 'challenge accepted' all over it. I'd be interested in just how this world would go to ruin once people were introduced. Maybe we'll see FF17: Skycrystal or something.
 Odin.Ladyrikku
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By Odin.Ladyrikku 2014-06-16 14:32:51
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All they need now is to develop a real working Nerve Gear......
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 Valefor.Sehachan
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By Valefor.Sehachan 2014-06-16 14:33:46
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[+]
 Odin.Godofgods
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By Odin.Godofgods 2014-06-16 14:56:44
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been talking about this type of invention for a long time now
 Asura.Kingnobody
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By Asura.Kingnobody 2014-06-16 15:02:51
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Odin.Ladyrikku said: »
All they need now is to develop a real working Nerve Gear......
You know that somebody will just hack into the system to create a real life SAO.
 Fenrir.Squintik
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By Fenrir.Squintik 2014-06-16 15:09:38
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Valefor.Sehachan said: »

Mix this with Kinect technology, remake FFXI in high-res graphics, and make it so all combat/magic abilities are determined by user gestures/actions, instead of macro commands. They could literally add NPC trainers to the game just to teach you how to fight in various styles and how to cast spells.

The one downside to playing an MMO in VR would be fighting large mobs - I'd probably have a permanent crink in my neck.
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By Odin.Treasurehunterx 2014-06-16 15:10:02
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wow i got a log horizon feel from that
 Asura.Kingnobody
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By Asura.Kingnobody 2014-06-16 15:10:57
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Fenrir.Squintik said: »
Valefor.Sehachan said: »

Mix this with Kinect technology, remake FFXI in high-res graphics, and make it so all combat/magic abilities are determined by user gestures/actions, instead of macro commands. They could literally add NPC trainers to the game just to teach you how to fight in various styles and how to cast spells.

The one downside to playing an MMO in VR would be fighting large mobs - I'd probably have a permanent crink in my neck.
I'm pretty sure that you can alter the camera so you wouldn't have to look around, just forward.

But we will see....
 
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By 2014-06-16 15:29:57
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By Chimerawizard 2014-06-16 15:30:45
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 Fenrir.Squintik
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By Fenrir.Squintik 2014-06-16 15:34:28
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Seriously, SE should partner with Weta Digital and make a VR Final Fantasy MMO.
 Bismarck.Dracondria
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By Bismarck.Dracondria 2014-06-16 15:36:39
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eslim said: »
SE beeeeeeen trying to fully render FFXIV again and hopefully when they get it to work then they can implement it to FFXI (after a billion bug fixes) ^O^

Never ever happening, get over it lol
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By Heimdel 2014-06-16 16:11:16
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Fenrir.Squintik said: »
Valefor.Sehachan said: »

Mix this with Kinect technology, remake FFXI in high-res graphics, and make it so all combat/magic abilities are determined by user gestures/actions, instead of macro commands. They could literally add NPC trainers to the game just to teach you how to fight in various styles and how to cast spells.

The one downside to playing an MMO in VR would be fighting large mobs - I'd probably have a permanent crink in my neck.

There are other things out already like sensors that stick to hands and feet to track movement and controlls or a new version that suppose be even better.

Try http://www.reddit.com/r/oculus/ for various VR news and game adaptions.
 Asura.Echandra
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By Asura.Echandra 2014-06-16 19:44:28
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Chimerawizard said: »
DATABASE
 Phoenix.Enochroot
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By Phoenix.Enochroot 2014-06-16 20:13:52
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All I can think of when I read this news is that the major ISP's (in America) will throttle the hell out of this traffic until SE pays them an arm and a leg.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2014-06-16 20:31:40
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Asura.Echandra said: »
Navok claims that Project Flare will allow for every player to be on a single server rather than split into shards like in current MMOs. It also allows for a fully dynamic, deformable and modifiable world without the need for patches or updates. He also brags that hacking and cheating would no longer be possible.

I LOL'd @ this. That has 'challenge accepted' all over it. I'd be interested in just how this world would go to ruin once people were introduced. Maybe we'll see FF17: Skycrystal or something.

While I do think it's pretty much impossible to completely avoid hacking of some form or another, if everything is taking place server side and only the resulting visuals are displayed to the player and only valid input can be sent then it would significantly reduce players ability to do so.

A good example of this is windower's TParty. It only works because the server sends you everyone in the alliance's TP values despite the game client only using your own for anything. If they just didn't send it, we couldn't harvest it and display it in a plugin.

But for a company like SE who didn't even put server side validation on incoming packets with 14... I don't have much faith here.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2014-06-16 21:05:15
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supercomputer or not, rendering visuals for an entire mmo playerbase through the cloud is difficult(especially when you consider many will expect 1920x1080 and possible oversample).. and if you don't have fast internet, you won't be able to keep a high quality stream.. it's much much more traffic than any current online game uses as well, terrible for anyone with a bandwidth cap

the way i see it, this is a demo designed to grab attention more than an idea that'll be usable in the near future
 Bismarck.Danz
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By Bismarck.Danz 2014-06-16 21:22:39
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Fenrir.Squintik said: »
Valefor.Sehachan said: »

Mix this with Kinect technology, remake FFXI in high-res graphics, and make it so all combat/magic abilities are determined by user gestures/actions, instead of macro commands. They could literally add NPC trainers to the game just to teach you how to fight in various styles and how to cast spells.

The one downside to playing an MMO in VR would be fighting large mobs - I'd probably have a permanent crink in my neck.

not only that. but if you plan to use gesters.. god forbid your playing on MNK and want to hundred fist stuff and spam asuran fists...
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2014-06-16 21:28:02
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Leviathan.Comeatmebro said: »
supercomputer or not, rendering visuals for an entire mmo playerbase through the cloud is difficult(especially when you consider many will expect 1920x1080 and possible oversample).. and if you don't have fast internet, you won't be able to keep a high quality stream.. it's much much more traffic than any current online game uses as well, terrible for anyone with a bandwidth cap

the way i see it, this is a demo designed to grab attention more than an idea that'll be usable in the near future

I honestly can't see it being viable. Even with fiber to fiber connections, you're going to have a visible lag time between hitting a button and your character responding. This would be considerably bad in movement. Perhaps there is something I'm missing.

Perhaps they've secretly developed quantum internet connections through entangled pairs...
 Fenrir.Squintik
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By Fenrir.Squintik 2014-06-17 08:29:28
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Bismarck.Danz said: »
Fenrir.Squintik said: »
Valefor.Sehachan said: »

Mix this with Kinect technology, remake FFXI in high-res graphics, and make it so all combat/magic abilities are determined by user gestures/actions, instead of macro commands. They could literally add NPC trainers to the game just to teach you how to fight in various styles and how to cast spells.

The one downside to playing an MMO in VR would be fighting large mobs - I'd probably have a permanent crink in my neck.

not only that. but if you plan to use gesters.. god forbid your playing on MNK and want to hundred fist stuff and spam asuran fists...

Well, it could work if you initiate Hundred Fists, and every punch gesture works toward building up a bar that triggers multiple punches in game.
 Bismarck.Dracondria
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By Bismarck.Dracondria 2014-06-17 08:43:46
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This was one of the comments on Polygon:

Quote:
I’d be interested to see more technical details on this, but either the presenters have been misleading or the reporter has not really understood and reported incorrectly.

Example, …
Saying the entire world is rendered at once. … This just makes no sense, you would only render what is visible to the viewport, you don’t render a rock 5km behind the viewport. Rendering is the act of drawing the image, that is viewed from the geometry, lighting and textures.

Assuming the super computer isn't actually rendering the image and streaming it to a client, the rendering would be done client side. So there would still be LOD (Pop-in, lower detail at distance), it would be loading required data on the fly, as move around. There’s no way around this if using a limited power GPU, and if using the Super Computer to render, you’d need 1 Super Computer per User.

All I can assume is, they’re using the Supercomputer for tracking in world assets. In a typical single player game, if there’s a deer walking through the woods, if you get far enough away from it it stops existing and stops having its path finding and AI handled.

Where as, this might be handling all the AI and World Assets etc, off on a large computer. Which suggests they’re working on an MMPOG or something similar, but that has a level of persistence.