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Boost in damage to useless weaponskills.
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-06-12 15:49:20
I see sanguine blade is on the list, I wasn't aware this 3k+ WS was weak as such.
A full cure ws being made more potent that deals 3~4k damage being increased further seems like a fun idea, it's also going to interesting to see if the resist rate nms have to the magic ws's is lowered as a result of higher potency / magic acc.
This may become the new go to WS for BLU on all content.
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-06-12 15:57:49
Hey now lets be clear... some weaponskills are clearly going to benifit but cyclone? Too many intellegent people here for me to have to draw you a picture to get what i'm saying.
I'm sorry Cyclone will benefit here!
Yorcia and your SCH sucks send in the thief for Cyclone wind dmg ws! (lol I know but still)
By Wordspoken 2014-06-12 16:11:30
Am I the only cynic, who asks why? Seems like all this update does, is make us use ws B, instead of ws A. Did we need change because of change?
Don't get me wrong, our current dev team is doing amazing stuff for the game atm (except job points), which is exactly why I'd rather see them work on actual issues in the game.
By FaeQueenCory 2014-06-12 16:13:28
Wondering about TP costs tbh. Some of these say 1000 TP meaning old 100 TP. Why would they mention them having a boost at the base amount to use them. Didn't see anyone answer you, but I'm fairly confident that those notes are what we, the community, have been calling the "fTP mod" that for many weaponskills changed depending on the scale of TP%.
(Some have large jumps like 1.0 @100%{1000} and 1.64 @200%{2000}; others, like the EmpyWSs have a 3.0 fTP across the %s.)
Also: anyone else a little disappointed that there was no Spirits Within change?
It'd be nice to get decent damage with it... Especially cause it has actual potential to be legit useful...
Cause let's face facts: shitty stat mods aren't the reason we use only the quest, merit, and REM WSs...
It's because those WSs are two steps into Light and Dark skillchains... And in the case of Relic and Empy WSs, a third step into "double Light/Darkness".
So unless these low level WSs now are aligned to half a Light or Darkness SC... Or have some unique utility (eg Spirits Within)... They aren't gonna be replacing anyone's macros anytime soon. IMO, anyways.
Bismarck.Inference
Server: Bismarck
Game: FFXI
Posts: 417
By Bismarck.Inference 2014-06-12 16:18:45
Am I the only cynic, who asks why? Seems like all this update does, is make us use ws B, instead of ws A. Did we need change because of change?
Well, I like the idea of merited WS having potential contenders when Emperyean WS were not a viable alternative (i.e Wildfire compared to Last Stand is obviously stupid, and Fudo only works well under certain conditions compared to Shoha), considering they are not giving us an upgrade to the amount of merit WS we can have. I don't think the list had to be so extensive as to give us upgrades to Wasp Sting and Fast Blade, but I doubt that took up much of their time anyways.
Fenrir.Mefuki
Server: Fenrir
Game: FFXI
Posts: 157
By Fenrir.Mefuki 2014-06-12 16:37:56
Am I the only cynic, who asks why? Seems like all this update does, is make us use ws B, instead of ws A. Did we need change because of change?
Don't get me wrong, our current dev team is doing amazing stuff for the game atm (except job points), which is exactly why I'd rather see them work on actual issues in the game.
Well, the issue SE is trying to address here is making more WS viable so that way, to quote SE: "the weapon skills obtainable at lower levels should become as enticing for players to use as their high-level counterparts, thus allowing for a more diverse arsenal depending on the situation."
Naturally, there'll always be a WS that you usually use the most but they want to make it so we're not just using that one WS ALL the time for everything, so there are some situations where you'd pick others depending on your opponent and physical/magical defences, additional effects, etc.
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-06-12 17:15:43
Am I the only cynic, who asks why? Seems like all this update does, is make us use ws B, instead of ws A. Did we need change because of change?
Don't get me wrong, our current dev team is doing amazing stuff for the game atm (except job points), which is exactly why I'd rather see them work on actual issues in the game.
Well, the issue SE is trying to address here is making more WS viable so that way, to quote SE: "the weapon skills obtainable at lower levels should become as enticing for players to use as their high-level counterparts, thus allowing for a more diverse arsenal depending on the situation."
Naturally, there'll always be a WS that you usually use the most but they want to make it so we're not just using that one WS ALL the time for everything, so there are some situations where you'd pick others depending on your opponent and physical/magical defences, additional effects, etc.
People who are using many jobs but are locked on Say Tachi: Shoha will now notice Fudo is arguably alot stronger and probably a better choice than Shoha (Even when attack capped if my math is right but needs proper testing). Its more for the fact We can't max every merit ws and this provides options that allow us to not merit some.
Server: Sylph
Game: FFXI
Posts: 15066
By Sylph.Tigerwoods 2014-06-12 17:50:20
Quetzalcoatl.Wakmidget said: »So, which WS's you think they are gonna *** up the calculations on and have them doing 15-20k damage 1st day of the update, forcing an emergency maintenance? lol Sneak attack working from the front like back at 75 cap
Sylph.Ice
Server: Sylph
Game: FFXI
Posts: 309
By Sylph.Ice 2014-06-12 18:26:03
Quetzalcoatl.Wakmidget said: »So, which WS's you think they are gonna *** up the calculations on and have them doing 15-20k damage 1st day of the update, forcing an emergency maintenance? lol Sneak attack working from the front like back at 75 cap
BULLY ALL 'DA THANGZ
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2014-06-12 18:30:18
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People who are using many jobs but are locked on Say Tachi: Shoha will now notice Fudo is arguably alot stronger and probably a better choice than Shoha (Even when attack capped if my math is right but needs proper testing). Its more for the fact We can't max every merit ws and this provides options that allow us to not merit some.
I don't think it's possible to know/math till we know how they changed http://ftp.
Phoenix.Baelorn
Server: Phoenix
Game: FFXI
Posts: 857
By Phoenix.Baelorn 2014-06-12 18:36:11
The update is June 16th. Saw someone ask earlier and didn't see an answer.
http://www.playonline.com/ff11us/polnews/news23289.shtml
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2014-06-12 18:42:58
Did they not boost Macc on Ageha? /flipdesk
It's the same as Tourb and a few others. It's not MA vs ME but proc rate. The additional effect has a floored proc rate (Kaiser sword vs IT++ as an example) and thus won't even get to the MA/ME check for duration.
*note, I think it was the Kaiser sword that had additional effect: Curse which would rarely proc.
Quetzalcoatl.Valli
Server: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-12 18:52:29
Bismarck.Snprphnx said: »Bismarck.Snprphnx said: »I'm really interested to see how Wildfire would perform with 119 Annihilator or Lionsquall.
On the Tier 4 ram in Drifts, my set, using chatoyant staff I get 3500+, with few resists
Can you list your WF set for that?
I tried a makeshift WF set for Diff AA EV and only got like 500.
ItemSet 324796
My set is better than this and I could only get 2300 max on cherti, what witchcraft did you use to get that high.
Carbuncle.Xenhas
Server: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2014-06-12 18:56:21
Did they not boost Macc on Ageha? /flipdesk
It's the same as Tourb and a few others. It's not MA vs ME but proc rate. The additional effect has a floored proc rate (Kaiser sword vs IT++ as an example) and thus won't even get to the MA/ME check for duration.
*note, I think it was the Kaiser sword that had additional effect: Curse which would rarely proc.
The floored proc rate is due to a m.acc issue with the WS and spells. It became more apparent once GK had tons of m.acc on them. It is still an issue that needs to be addressed.
Bismarck.Inference
Server: Bismarck
Game: FFXI
Posts: 417
By Bismarck.Inference 2014-06-12 18:57:34
Quetzalcoatl.Valli said: »My set is better than this and I could only get 2300 max on cherti, what witchcraft did you use to get that high.
Curious what swaps are substantially "better", looks pretty solid to me. I use about the same and get about the same results as him. Maybe its a Bismarck thing.
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-06-12 19:01:06
Did they not boost Macc on Ageha? /flipdesk
It's the same as Tourb and a few others. It's not MA vs ME but proc rate. The additional effect has a floored proc rate (Kaiser sword vs IT++ as an example) and thus won't even get to the MA/ME check for duration.
*note, I think it was the Kaiser sword that had additional effect: Curse which would rarely proc.
The floored proc rate is due to a m.acc issue with the WS and spells. It became more apparent once GK had tons of m.acc on them. It is still an issue that needs to be addressed.
Something is/was broken with regards to added effects, look at the land rate of violent flourish.
Also, I could care less whether it's a magic accuracy or proc rate issue, Ageha used to work, and I want it to work again.
Quetzalcoatl.Valli
Server: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-12 19:03:06
Bismarck.Inference said: »Quetzalcoatl.Valli said: »My set is better than this and I could only get 2300 max on cherti, what witchcraft did you use to get that high.
Curious what swaps are substantially "better", looks pretty solid to me. I use about the same and get about the same results as him. Maybe its a Bismarck thing.
Didn't say substantially better, just, better. Umbani Cap for one, the new sparks ring with MAB for 2, Augmented Demon ring for 3, Vanir knife 4.
Unless you were getting storm, and then the obi would've been better than aquiline anyway.
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2014-06-12 19:04:57
I knew I shoulda made a thread topic about this last night when they posted it. This op should be ashamed lol.
This is the reason why we can't have nice things. nobody posts on AH :(
so excite for these changes :Q
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2014-06-12 19:27:43
Am I the only cynic, who asks why? Seems like all this update does, is make us use ws B, instead of ws A. Did we need change because of change?
Don't get me wrong, our current dev team is doing amazing stuff for the game atm (except job points), which is exactly why I'd rather see them work on actual issues in the game.
Certain merit WS has additional effect, that makes them still worth using depending on situation. As for elemental WS, certain mob resists certain element so different elemental WS is still worth using depending on mobs.
Cerberus.Doctorugh
Server: Cerberus
Game: FFXI
Posts: 317
By Cerberus.Doctorugh 2014-06-12 19:28:47
I see sanguine blade is on the list, I wasn't aware this 3k+ WS was weak as such.
A full cure ws being made more potent that deals 3~4k damage being increased further seems like a fun idea, it's also going to interesting to see if the resist rate nms have to the magic ws's is lowered as a result of higher potency / magic acc.
This may become the new go to WS for BLU on all content.
Pipe down! If they know this, they will nerf it. Keep this within the small circle of BLUs that know how to play the game (you can just PM them all, as there are only 3-4 on our server).
[+]
Bismarck.Inference
Server: Bismarck
Game: FFXI
Posts: 417
By Bismarck.Inference 2014-06-12 19:37:23
Quetzalcoatl.Valli said: »Didn't say substantially better, just, better. Umbani Cap for one, the new sparks ring with MAB for 2, Augmented Demon ring for 3, Vanir knife 4.
Unless you were getting storm, and then the obi would've been better than aquiline anyway.
Totally forgot about Umbani having magic damage, herpderp.
I normally have storm on but shouldn't account for that large of a difference. Bismarck wizardry confirmed.
Bismarck.Inference
Server: Bismarck
Game: FFXI
Posts: 417
By Bismarck.Inference 2014-06-12 19:46:19
You're right. Not my day, wasn't including staff bonus.
By ElysiumTK 2014-06-12 20:18:59
Frostbite doing 9999999999999999 first day~
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2014-06-12 20:34:31
Frostbite doing 9999999999999999 first day~ Like that one update when Cure 1 would deal 99,999 damage to undead? That was great.
Leviathan.Xsoahc
Server: Leviathan
Game: FFXI
Posts: 107
By Leviathan.Xsoahc 2014-06-12 20:43:04
Just got dancing edge, so there goes my gust slash spam... oh and DE is unchanged. D'oh!
Server: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2014-06-12 20:51:41
Just got dancing edge, so there goes my gust slash spam... oh and DE is unchanged. D'oh! Actually it got a 10% increase to its Dex mod.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2014-06-12 21:24:33
Did they not boost Macc on Ageha? /flipdesk
It's the same as Tourb and a few others. It's not MA vs ME but proc rate. The additional effect has a floored proc rate (Kaiser sword vs IT++ as an example) and thus won't even get to the MA/ME check for duration.
*note, I think it was the Kaiser sword that had additional effect: Curse which would rarely proc.
The floored proc rate is due to a m.acc issue with the WS and spells. It became more apparent once GK had tons of m.acc on them. It is still an issue that needs to be addressed.
Macc and proc are two unrelated functions. Macc is only checked after a proc happens. Right now there are many abilities that have broken proc rates. Its easy to test, just use on a level 40~60 monster. You will have such an overwhelming amount of base MACC that it being resisted (two or more failed checks) would be nearly impossible statistically. Use the ability and wait a few minutes to see for a wear off message. If after ten attempts you don't see the message, then the proc rate is bugged or is fixed at an obscenely low value.
Proc rates that aren't fixed are determined by plevel vs mlevel. Macc/Mevd has nothing to do with it.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2014-06-13 03:43:27
Quetzalcoatl.Valli said: »My set is better than this and I could only get 2300 max on cherti, what witchcraft did you use to get that high.
Sorry, gear collector didnt pull all my gear out and some gear didnt get swapped properly. Here is the set i was using when I we last did Cherti. This gives me 3360 damage with no weather.
ItemSet 324796
I can only assume I was either Firesday or I was getting Fire Weather, because looking back in the chatlogs, this was the damage i was getting
Snprphnx uses Wildfire.
Cherti takes 3844 points of damage.
http://forum.square-enix.com/ffxi/threads/42588
I guess it makes sense, but will make no differance?
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