Nyle Isle Static From Floor 1??

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Nyle isle static from floor 1??
 Bahamut.Hedadeda
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By Bahamut.Hedadeda 2009-07-31 00:56:25
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I need some help climbing i've gone a few times with pick up parties that are disorganized and i would really like to get some people that know how to do it so we can climb up 8)
 Bahamut.Karisaru
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By Bahamut.Karisaru 2009-08-01 19:24:54
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I need some floors too =x
 Odin.Blazza
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By Odin.Blazza 2009-08-01 20:15:08
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Well since I went way over the top and wrote a guide in this thread, I'll post it here too. Get everyone you do nyzul isle with to memorise this first:

Blazza said:
My not so super quick guide on how my group does nyzul:

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The jobs:
There are many set-ups that work, but this is how my group does it.
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blu/nin: kill ***, occasionally sleep (not often), nuke slimes (regurgitation is good) and flans (heat breath, regurg, digest, magic hammer).
mnk/nin: kill ***, good tank on boss.
thf/nin: kill ***, flee to rune if we end up miles away (it happens)
sam/nin: kill ***, /nin for cheap sneak/invis and for survivability on boss
rdm/whm: cure, refresh, sleep, nuke (slimes/puddings)
brd/whm: Has probably the most important job in my group, spends most of the time exploring and pulling mobs while the rest of us kill. If it's a floor where we kill everything, then he's constantly pulling to save us travelling time and let us kill back to back. If it's kill a certain mob type, he'll sneak and invis (where needed) find one of the mob, lullaby it, then sneak and invis back to us to pull the mob past several mobs back to the party, meaning we don't all have to sneak through the entire level all the time. Brd is also THE only job that can safely pull gears if there are more than one together and you're not allowed to agro them, horde lullaby is the only way to do this. Brd and blu are also the only jobs capable of dispelling ice spikes on flayers, which is a mob you will have to face often, and they will ALWAYS cast ice spikes.

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The floors:
Each floor can be summed up in one word, and one person should check the runic lamp at the start of each floor and say that one word so the rest of the party knows what to look for.

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Enemy: Kill one normal mob that checks Impossible to Gauge, make sure you know your NM's and don't waste time killing some obscure shitty NM you've never heard instead of the right mob if you're short on time.

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Enemies/Family: Kill a family of ToAU mobs, they will check Impossible to Gauge. These mobs can be: Ebony Puddings, Heraldic Imps, Racing Chariots, Psychflayers, Assorted Qiqirns, Porrogos, (maybe one more?).

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All: Defeat all mobs. Every single mob on the floor must be killed, regular mobs, NM's and the rampart (there's one rampart on every floor). The only exception is Archaic Gears, explained below.

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Leader: There will be one special coloured ToAU monster that will be Impossible to gauge. It can be of any of the same family as the "enemies" floors, but will have pretty colours. Floors 20, 40, 60, 80, 100 will always be leader of course. 20, 40 will be either Behe, Aspid or Faf, 60, 80, 100, will be Khim, Hydra or Cerb. Floor 100 can be especially dangerous as the bosses have access to their nastiest TP moves that they don't have access to on 60 and 80, in particular, Cerberus uses Gates of Hades after 20% which is nasty business.

------------------------------------

Lamps: Activate the lamps. There are three different types of lamp floors, and you will not know which until you find the first lamp. Hit the lamp, read what it says, then press escape (do NOT hit the lamp).

Same Time: All lamps (there will be 3 4 or 5) must be hit within 30 seconds of each other. It is possible for one person to hit up to 3 lamps if they're all in adjacent rooms.

Order: All lamps (there will be 3 4 or 5) must be hit in a specific order. This is one that brings a lot of people unstuck. Everyone should split up, make sure not to agro anything, and hunt down lamps. One person should be in charge of giving instructions, and should start by asking "who has lamp". Anyone that has found a lamp should respond with /, and stay by the lamp. As soon as three lamps are found, the person giving instructions should say "the order is person A, B, C, go". Person A hits lamp and types /, person B and C do the same in order. If there are only three lamps, they will now light up, and the other two people can stop looking, if there are more lamps, the other two people should say when they find them, and the person giving instructions should add them to the end of the order.
When all lamps are found and have been hit, they will light up, they will stay lit for about 10 seconds, then fade if they were hit in the wrong order. If your lamp goes out you should say "off", if other people say off and yours is still on, you should say "on".
Example: Order was person A, B, C, D, E. All lamps have been hit, A, B, D say off, C and E, say on. So we know C and E were hit in the right order, so we move everyone else foward one spot. New order is B, D, C, A, E. Person B hits his lamp and says /, as does D, C, A, E in that order. Notice that C and E have to hit their lamps again EVEN THOUGH THEY'RE STILL ON. This will either result in the floor complete, or C and E being the only people with their lamps still on again. If so, new order is D, A, C, B, E, and the floor should be complete, if the floor is NOT complete, then someone has *** up and it's quicker to just start the order again.

One: There is only one lamp on the floor, EVERYBODY in the party must hit it. It's generally best for everyone to split up and go searching on all lamp floors, but pay attention, because if there's one lamp you may find yourself way over on the other side of the map and have to come back. These floors can literally be over in 30 seconds sometimes.

------------------------------------

The other stuff:

------------------------------------

Archaic Gears: suck. Any floor except 20 40 60 80 100 can have an additional objective, written under the primary objective when you check the rune at the start of the floor. These are:
Do not AGRO gears: If you AGRO a gear (they detect true sight/sound, JA and magic) you will be penalised in any number of ways, it can be a time penalty, a potential token reward penalty, or an incumberance. Incumberances can most definitely get you killed and ruin your run. Incumberances can be any stat down, any type of magic unusable or ja/ws unusable. So if you agro a gear, you can get white magic locked off for that floor, which is very very bad, unless you have a dnc blu or smn, you could very well be ***. Depending on what your mission is for this floor, you can often just avoid the gears, but sometimes you have to pull them out of your way. This can only be done with /ra or brd songs (MAYBE magic from max distance, but don't think so). If there are two gears right next to each other, the ONLY way to do this is with horde lullaby, if you use /ra or any single target song, the other gear will link and count as agro, potentially crippling you. Also note that gears link with ramparts. Also note that when you hit a lamp, you lose hate on any mob you have hate on, this means that if you safely pull a gear, sleep it, then hit a lamp, you will lose hate and can RE-AGRO it, which will still get you a penalty. Once you have safely pulled a gear, you are free to kill it, but it's generally easier to keep them slept unless you start to get a back-log of them.

Do not KILL gears: This one is generally a lot simpler, because you just have to avoid gears at all costs, and keep any slept that you do agro. However, sometimes there are certain floors where it's next to impossible to avoid a few of these, and the sleepers can start getting overwhelmed with gears.

Dahaks: Every now and then you will come across a Dahak, I'm pretty sure they'll only turn up on floors where you have to kill everything, so if you see one, you'll have to kill it. Only once in my year and half+ of nyzul isle have I seen more than 1 in a run. They're *** annoying, and can easily wipe an unprepared group. We prefer to keep them silenced so that they can't use nullsong, and then the blu concentrates on head butting Body Slam. If you have no blu, it's probably best to NOT silence them, and click off all your buffs except utsu and probably haste, as nullsong does more damage depending on how many buffs you have. Petro eyes is ridiculously hard to stun, and I don't think turning away from it helps. For this reason your melee should space themselves out around the dahak, as well as the mages, so that two people don't get hit by this move at once. If you have no whm or sch, it's a good idea to have one of your support crew buy a cleric's drink, as this will remove petrification. Cleric's drinks also come in handy for removing bio and blind from flayers, as well as random crap from random NM's on occasion or from the some of the bosses.

Incumberances: I mentioned that you can get these from *** up on a floor with archaic weapons, but you can also randomly get an incumberance on any floor. Sometimes it won't matter a damn, like you might get CHR down, or even something like no summoning magic when you don't have a summoner, but sometimes these can HURT. No white magic, no ninjutsu, and no weapon skills are all killers, and two of these are big reasons why I say it's great to have a blu in your party. Blu can heal when white magic is restricted, and can also deal out big damage without weapon skills. The fight that I finally got my denali legs on we got no white magic on the boss floor, yet I main healed and we had no issues (it wasn't a particularly hard boss). I also strongly reccommend all melee buy a fanatic's drink for all boss fights. 1 minute of invincibility is godly, the only boss that will give you any sort of trouble with a fanatic's drink on is lolaspid with his breath spams.

Bonuses: Just like Incumberances, you can also get random bonuses, specific stat boosts, flurry (haste that stacks with haste) and regain are about all I can think of, but they're a nice little bonus.

Free Floors: Very rarely will you see one of these. It is a floor that the runic lamp will be active the moment you're on the floor, and you can immediately go to the next floor. Unless you are VERY short on time though, I reccommend you do NOT go straight to the next floor. These floors are loaded with chests with all sorts of goodies. Spend a couple minutes running around looting the chests and you'll be an absolute god when you get to the boss floor.

NM's: There are a stack of NM's in Nyzul Isle, they will all drop a chest with a ??? item that has a chance of appraising to the main drop of that NM. We've seen a V.bow, Multiple of those staves from Roc, Retaliators, Blood Bead Ring, a few Leaping Boots and a whole bunch of other crap. For the most part, these NM's are crap, but if you're a good group and you know you have enough time, you can be pleasantly rewarded by killing an NM that drops something you want. We ALWAYS kill Sim, Serket, Bloodbead, Western (or Eastern? can never remember) Shadow and a few others when we see them.

If you really want to be successful in Nyzul Isle, it's important that all 6 of your members know this whole guide off the top of their head. Above all else though, it's also important that everyone pays attention. Going afk for any amount of time not acceptable (what happens if you get a floor with one lamp? That's right, you wait). Not paying attention and killing the wrong ***/agroing stuff unnecessarily can cost precious time. Not paying attention and *** up the order of lamps can waste SO much time. Knowing what all types of mobs agro to is also really quite important and can save you time, if you come to a room full of fish and plants that you don't need to kill, it's good to know that you only need sneak and not invis, etc. *** this up and using invis and not sneak might get you killed, and if it doesn't it will still probably waste a lot of time.

Time is precious!
 Bahamut.Fyyvoaa
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By Bahamut.Fyyvoaa 2009-08-01 21:37:49
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I need from floor 1 as well, I don't really know all about nyzul since I have only done a few pick up parties (most with massive fail) as far as jobs, I can go as DRG/nin (or /sam /war) or BLM/WHM (dunno how useful I would be as that) and soon SAM/nin ( or /war /drg /thf, this will most likely be the job I would want to go as since I think its the most versatile in nyzul)

SAM is 66, i think it would probably be another month or so before I hit 75 if you don't mind waiting.
 Odin.Blazza
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By Odin.Blazza 2009-08-01 21:45:40
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Fyyvoaa said:
I don't really know all about nyzul


Read my massive wall of text. I know there are a lot of words, but I assure you it is actually a pretty good run down on Nyzul Isle.
 Leviathan.Chaosx
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By Leviathan.Chaosx 2009-08-01 22:39:22
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Blazza said:
Fyyvoaa said:
I don't really know all about nyzul


Read my massive wall of text. I know there are a lot of words, but I assure you it is actually a pretty good run down on Nyzul Isle.


That's actually a very good run down of Nyzul Isle. I'd like to add 2 things though.

#1: WAR/NIN is a great asset as well. Not only can they DD, but when they use Defender and some minor gear changes, they can tank the Bosses and/or Enemy leader. With Provoke, Warcry and a few pieces of gear with enmity, it's like having a temporary PLD when you need it, lol. This is one of the few times a WAR/NIN should definitely dual wield, either Maneater/Joyeuse or Woodville's Axe/Maneater.

#2. For Boss floors Fanatic's drink yes, but also it's strongly recommended to pick up Body Boost and some Icarus Wings too. This will make fighting Cerberus or the other Bosses on higher up floors a lot easier.

There's also a myth for the boss floors that you absolutely need a thf. This is just a myth though, TH does NOT help armor to drop. THFs are good though to run back to the rune.

Pretty much everyone should go /nin for sneak/invis and to help with the mages. Only your RDM, WHM, SCH and BRD obviously shouldn't /nin. I've never found a use for BLM either. Like you said time is precious here.
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By Asura.Charlottie 2009-08-01 23:02:35
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it isn't contraindicated anywhere that drg/blu or even /whm is bad for climbing (depending on setup), i personally go /sam and cause about as much mayhem as is prudent to cause in such a situation. /nin won't get you much extra mileage in nyzul (bring oils and powders), if you die you die. wamoura are true sight. experience > all. good luck
 Odin.Blazza
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By Odin.Blazza 2009-08-01 23:06:32
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Charlottie said:
wamoura are true sight. experience > all. good luck


True sound actually... You were saying something about experience? :p
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By Asura.Charlottie 2009-08-01 23:54:00
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you are no fun. well i didn't see it in your thing.. then again i skimmed.

well i learned from experience that gears are true your momma

:gives you credit: it's better than gaea's
 Bahamut.Atrithk
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By Bahamut.Atrithk 2009-08-02 00:09:27
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How would SAM/DNC factor into this? You say it is for survivability on boss floors and for cheap sneak/invis, but /DNC can(and generally will) both outlast AND out-damage /NIN.
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By Bahamut.Sendrethol 2009-08-02 00:28:16
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I'm down for a climb, doubt i can be much help though, from what ive seen my Drg might be pretty useless. If you do need an Extra though Hit me up.
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By Remora.Gempig 2009-08-02 01:06:02
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Atrithk said:
How would SAM/DNC factor into this? You say it is for survivability on boss floors and for cheap sneak/invis, but /DNC can(and generally will) both outlast AND out-damage /NIN.

this can be good if you ever get a floor with restricted white magic but ive only seen it happen about twice in many nyzul runs
 Bahamut.Rumaha
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By Bahamut.Rumaha 2009-08-02 01:08:03
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Blazza said:
Charlottie said:
wamoura are true sight. experience > all. good luck


True sound actually... You were saying something about experience? :p


They are both lol AND detect spellcasting
 Bahamut.Hedadeda
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By Bahamut.Hedadeda 2009-08-02 01:35:02
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well if any of you wanna climb just /t me when im online im down to go anytime im free 8))
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By Leviathan.Chaosx 2009-08-02 01:45:16
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Atrithk said:
How would SAM/DNC factor into this? You say it is for survivability on boss floors and for cheap sneak/invis, but /DNC can(and generally will) both outlast AND out-damage /NIN.

SAM/DNC's are good from what I've seen. Only problem is spectral jig doesn't last long, but if you're good you can handle it.
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By Bahamut.Rumaha 2009-08-02 02:14:25
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Chaosx said:
Atrithk said:
How would SAM/DNC factor into this? You say it is for survivability on boss floors and for cheap sneak/invis, but /DNC can(and generally will) both outlast AND out-damage /NIN.

SAM/DNC's are good from what I've seen. Only problem is spectral jig doesn't last long, but if you're good you can handle it.


yea but before it wears its up again so just cancel sneak and its np
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By Ramuh.Thunderz 2009-08-02 02:46:38
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/nin or I will choke you DDs
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By Bahamut.Atrithk 2009-08-02 13:48:10
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Thunderz said:
/nin or I will choke you DDs

Sure let me just go get my other GK so I can dual wield th- OH WAIT
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By Bahamut.Rumaha 2009-08-02 13:50:30
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Atrithk said:
Thunderz said:
/nin or I will choke you DDs

Sure let me just go get my other GK so I can dual wield th- OH WAIT


not the point of /nin >.>, but SAM has Seigan Third Eye which ppl seem to forget :/, /nin clashes w/ THird eye, but u can use them together great, but still jeez /nin isnt end all be all sub
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By Bahamut.Atrithk 2009-08-02 13:51:31
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Rumaha said:
Atrithk said:
Thunderz said:
/nin or I will choke you DDs

Sure let me just go get my other GK so I can dual wield th- OH WAIT


not the point of /nin >.>, but SAM has Seigan Third Eye which ppl seem to forget :/, /nin clashes w/ THird eye, but u can use them together great, but still jeez /nin isnt end all be all sub

That's what I was saying :P Third eye and Seigan do almost the same as Utsusemi does. They don't stack with each other, though.
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By Bahamut.Rumaha 2009-08-02 13:54:46
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when Seigan Third Eye goes down in 1 hit /wrists, otherwise its amazing, and /war puts up so much more dmg, and on Decent Challenges and Boss's where u have body boost and invincible anyway /nin is useless, /war u just face rape more
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By Shiva.Drteeth 2009-08-02 14:04:07
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The point of /NIN in Nyzul is so SAM can keep Hasso up and therefore rape face with shadows. /WAR you're just an MP sponge and a liability.
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By Garuda.Ishkur 2009-08-02 14:10:04
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Chaosx said:


#1: WAR/NIN is a great asset as well. Not only can they DD, but when they use Defender and some minor gear changes, they can tank the Bosses and/or Enemy leader. With Provoke, Warcry and a few pieces of gear with enmity, it's like having a temporary PLD when you need it, lol. This is one of the few times a WAR/NIN should definitely dual wield, either Maneater/Joyeuse or Woodville's Axe/Maneater.



Meh for boss I go Berserk > 300TP steel cyclone > fanatics > wing > 300 steel > retalliation > king's justice/ raging rush
after that the boss should be close to death... I still go /nin so not to be a MP sink while going up

The thing is even you get hit for 0 dmg retalliation still goes off and you get a lot of TP

And for the going up I go man/joytoy since the mobs are fairly weak and they both do good dmg
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By Bahamut.Rumaha 2009-08-02 14:12:45
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Drteeth said:
The point of /NIN in Nyzul is so SAM can keep Hasso up and therefore rape face with shadows. /WAR you're just an MP sponge and a liability.


u can just do Seigan the whole time on Decent Challenge mobs that take 3 seconds to kill, and use Hasso for WS

and shadows w/ Hasso up recast is like 1 minute for Ni and like.. 45 sec? for ichi, TE is 30sec, not to mention cast time

Edit**

Ill take moar DA, minor Atk bonus, moar Str, berserk and warcry, while leaving seigan up, over leaving Hasso up and 3 shadows every w/e 40seconds
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By Leviathan.Chaosx 2009-08-02 16:21:31
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Ishkur said:
Chaosx said:


#1: WAR/NIN is a great asset as well. Not only can they DD, but when they use Defender and some minor gear changes, they can tank the Bosses and/or Enemy leader. With Provoke, Warcry and a few pieces of gear with enmity, it's like having a temporary PLD when you need it, lol. This is one of the few times a WAR/NIN should definitely dual wield, either Maneater/Joyeuse or Woodville's Axe/Maneater.



Meh for boss I go Berserk > 300TP steel cyclone > fanatics > wing > 300 steel > retalliation > king's justice/ raging rush
after that the boss should be close to death... I still go /nin so not to be a MP sink while going up

The thing is even you get hit for 0 dmg retalliation still goes off and you get a lot of TP

And for the going up I go man/joytoy since the mobs are fairly weak and they both do good dmg


I put the defender part in for those who are too cheap to get body boosts lol. I also do a Berserk + Retaliation + Aggressor on the Boss. I pop the body boost right before the boss. Save the I-Wing for later in the fight, save tp on the mirror thinggie, and the fanatics drink is use as needed. Warcry is great when you're SAM or BLU gets too much hate. Add a provoke and you save them, samething if a mage gets in trouble. I've only tried a few runs using GA, but personally Maneater/Joyeuse rocks IMO. To me it just seems quicker, plus with rampage you don't need 300 tp to get a good WS off. Whereas Steel Cyclone is best at 300% TP. With my Double Attack Capped, plus AF2 Pants (yeah they're sexy :P), and dual wielding with Joyeuse offhand, you build TP a lot faster.

Ironically though, I've done 50+ Nyzul runs, got the askar feet and head. Got the base weapon for PLD and WAR. Yet I'm an armor ***, LOL! My disc is still at floor 0! So currently I'm working on getting a 0-100 static going on. Even if we get to floor 50, then I'll start to unlock the PLD WS and the WAR WS. I don't know how to spell it offhand, lol, but the PLD WS is hardcore, and I definitely need to continue my PLD greatness, lol.

However I really haven't seen the WAR WS in action much. How good is, let me scroll up, king's justice? I suppose I could look it up on wiki, but I like to hear what real people using it have to say.
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By Bahamut.Rumaha 2009-08-02 17:35:40
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Atonement is Sex.

King's Justice is Sex.

i have neither, but i know they are both very good, i was Rana and KJ, need my Gaxe, and im only @20 :/ i want like yea maybe 50-60 before i try WSs
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By Leviathan.Chaosx 2009-08-02 18:10:07
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Word. After seeing Atonement in action so many times I've decided to give up the armor for a bit and get to at least floor 50 to work on ws pts. Getting 300 pts took me about an hour maybe a little bit longer. Doing 500 for subduer I did on my spare time and was broken in about a week with little effort. So getting somewhere bewteen 2320 (floor 55) - 2720 (floor 50) I can deal with, and especially with Atonement, it's a great motivation! xD
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By Bahamut.Candy 2009-08-06 17:59:14
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@Blazza: Thanks for the guide. It's nice to get an idea of what to expect before I get in there.

It sounds like BLM isn't a very popular job for super climbs for downtime. Anyone know if /SCH or /RDM might make a BLM a viable job for Nyzul?
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By Odin.Blazza 2009-08-07 06:38:19
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@Chaos, with a good group, you can go from floor 0 to 100 in 5 weeks doing 4 runs a week. If you are going to be with your static for a while it's well worth it, because then you can all spread tokens around by taking it in turns to enter the boss fights as well, and can freely spend points on items to make them easier. Our group have all hit 150k tokens bar one guy who joined late, so I'll probably be splashing out and buying more items each run lol.

@Candy, our RDM went SCH once or twice and I actually really liked it. Stoneskinga (diamond hide isn't worth mp/casting time/set points imo), enspell, phalanxga are all great things to have, and of course it's coming from someone who can main heal like a champ too. SCH also has stona which can come in handy for the occasional Dahak.

He only came as SCH a couple runs though, and prefers RDM for nyzul. Mainly just for refresh (for me him and the brd) I think, but if you are more melee based (no blu) then SCH could very well take the place of rdm or whm (I'd prefer SCH over WHM).
 Odin.Karusan
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user: Karusan
Posts: 828
By Odin.Karusan 2009-08-07 07:35:10
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The point of /NIN is sneak/invis ninjutsu as well as shadows. If you're prepared to use 2 stacks of each potion a night be my guest.

Take a group that will make you prepared for anything and understand that anything can happen.

Going off Blazza/my group just to give you an example on boss floors:
No White Magic - BLU main heal and/or BRD paeon
No Ninjutsu - SAM main tank and/or BRD mambo
No Weaponskills - MNK hundredfists and/or BRD Soul Voice
No Abilities - Weaponskills still work
No Songs - BRD goes mp build
No BLU Magic - BLU melee

Just so you know, these only happen when there's a "floor on the left/right" option when you go up a floor. Either side has a chance to give you a positive or detrimental effect. For example instead of something above you may get Flurry, Stat Bonus, Refresh/Regen etc.

Along with the BLU headbutts, having the BRD try sleep stun mobs like Dahak and Chariots.

Also when you're fighting frogs, they use charm, have your BRD use horde lullaby on them. If you don't have a BRD AoE them to drop shadows then drop a sleep1/2 on them.

Edit: I really hope people reading this realise how useful BRD is and don't say "BRD is useless in Nyzul"