Check Param

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Check Param
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-17 13:29:17
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Sentinel: E.Animator

Primary Accuracy:" 697 Primary Attack: 902
Ranged Acc: 750 Ranged Attack: 958
Evasion :714 Def:685
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-17 13:40:05
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The animators do seem to add some degree of Attk Acc and Eva. Without it went to 459 evasion.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2014-02-17 13:41:44
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That is 17 Evasion per iLevel over 100.
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-17 13:44:08
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Alternator to Em -> 695 to 714 eva


Around 19~21 on all aspects, actually,
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-02-17 13:53:56
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mine isnt working.

typing /checkparam


edit, fixed, forgot <me>
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-17 13:55:23
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/checkparam <t> when targetting your automaton
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-17 14:18:26
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Some nice person with divinator do a check param for me. Please and Thank you.
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-02-17 14:19:09
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my rng/war with vel. shot has :
r.acc: 957 r.atk: 1113

with vel. shot and berserk:
r.acc: 957 r.atk: 1356

with vel. shot, berserk, and warcry :
r.acc: 957 r.atk: 1420
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2014-02-17 14:22:17
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do sylvan caban +2!
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By Sieha1 2014-02-17 14:22:51
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Nooooooooo myths will be busted with this new command, not that damage isnt completely mathed already...
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-02-17 14:25:48
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Bismarck.Llewelyn said: »
do sylvan caban +2!

velo on with caban +2 :
r.acc: 944 r.atk: 1124

velo on with kyujutsugi:
r.acc: 957 r.atk: 1113
[+]
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2014-02-17 14:27:24
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neato
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-18 16:57:37
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Anyone with Divinator manage to check param their automatons?
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By Jadey 2014-02-20 19:32:11
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All /checkparam done on PUP/WAR with no gear on except the Divinator in Al Zahbi. Puppets have no attachments equipped. Merits are 5/5 Melee Skill, 5/5 Ranged Skill, 3/5 Fine Tuning and 5/5 Optimization.

Harlequin/Harlequin, Sharpshot/Harlequin, Soulsoother/Harlequin, Spiritreaver/Harlequin:

Accuracy: 728
Attack: 919
Evasion: 736
Defense: 814

Harlequin/Valoredge, Sharpshot/Valoredge, Soulsoother/Valoredge, Spiritreaver/Valoredge:

Accuracy: 742
Attack: 943
Evasion: 708
Defense: 993

Harlequin/Sharpshot, Soulsoother/Sharpshot, Spiritreaver/Sharpshot:

Accuracy: 719
Attack: 901
Ranged Accuracy: 748
Ranged Attack: 936
Evasion: 759
Defense: 757

Harlequin/Stormwaker, Sharpshot/Stormwaker, Soulsoother/Stormwaker, Spiritreaver/Stormwaker:

Accuracy: 710
Attack: 893
Evasion: 640
Defense: 679

Valoredge/Harlequin, Stormwaker/Harlequin:

Accuracy: 737
Attack: 932
Evasion: 736
Defense: 814

Valoredge/Valoredge, Stormwaker/Valoredge:

Accuracy: 753
Attack: 960
Evasion: 708
Defense: 993

Valoredge/Sharpshot, Stormwaker/Sharpshot:

Accuracy: 729
Attack: 915
Ranged Accuracy: 748
Ranged Attack: 936
Evasion: 759
Defense: 757

Valoredge/Stormwaker, Stormwaker/Stormwaker:

Accuracy: 716
Attack: 900
Evasion: 640
Defense: 679

Sharpshot/Sharpshot:

Accuracy: 719
Attack: 901
Ranged Accuracy: 759
Ranged Attack: 953
Evasion: 759
Defense: 757
 Cerberus.Balloon
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By Cerberus.Balloon 2014-02-20 23:38:52
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That's quite a substantial boost over Em.Animator then

+45~55 on each stat

Em -> Divinator
Sharpshot/Sharpshot
+45 to acc, +53 to attk
+55 to Racc, +52 to Ratk
+55 to Eva, +72 to Def
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By Jadey 2014-02-20 23:48:12
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If anyone has requests for attachment loadouts/maneuver effects on checkable stats with /checkparam, let me know - any tests will be with Foire +1 hands equipped.

EDIT: Starting tests now, all with Sharpshot/Sharpshot. "Base" is a puppet with no attachments.

Tension Spring (all stats will be attack/ranged attack)

Base: 901/953
0 Fire: 920/973
1 Fire: 946/1001
2 Fire: 973/1029
3 Fire: 998/1054

Tension Spring + Optic Fiber

Base: 901/953
No Maneuvers:: 920/973
1,2,3 Light: 920/973
1 Fire, 1 Light: 952/1006
1 Fire, 2 Light: 952/1006
2 Fire, 1 Light: 978/1035
3 Fire: 1006/1063

Tension Spring II

Base: 901/953
0 Fire: 941/995
1 Fire: 967/1023
2 Fire: 992/1049
3 Fire: 1019/1077

Tension Spring II + Optic Fiber

Base: 901/953
No Maneuvers: 941/995
1,2,3 Light: 946/1001
1 Light, 1 Fire: 973/1029
1 Fire, 2 Light: 981/1037
2 Fire, 1 Light: 1005/1063
3 Fire: 1024/1083

Tension Spring I+II

Base: 901/953
0 Fire: 959/1015
1 Fire: 1007/1065
2 Fire: 1053/1113
3 Fire: 1099/1162

Tension Spring I+II + Optic Fiber

Base: 901/953
No Maneuvers: 959/1015
1,2,3 Light: 964/1020
1 Fire, 1 Light: 1018/1076
1 Fire, 2 Light: 1026/1085
2 Fire, 1 Light: 1072/1133
3 Fire: 1113/1176

So Tension Spring I gives a base of +~2% Attack, Tension Spring II is +~4% Attack and Optic Fiber gives ~10% of a given attachment's base bonus, but only if Light is up or enough of the given maneuver's element is up.
necroskull Necro Bump Detected! [453 days between previous and next post]
 Ragnarok.Thenkos
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By Ragnarok.Thenkos 2015-05-19 18:00:39
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Is there any way of checking the combat skills of automaton mine shows capped @445 on the automaton status screen, but i just saw my automaton skill up and reach 431 melee skill... bug?
 Cerberus.Diabolique
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By Cerberus.Diabolique 2015-05-19 18:09:41
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Automaton magic/melee skill merits? That is 10 for either of them. Also Empyrean Pants +2(not sure on value for reforged) were +10. Not sure if what you are experiencing is a bug at all.
Have been away for a pretty long time though and honestly had no idea autos could reach 431 skill, so I may be way off.