There was only one true giant Mech game, the rest were just FPS's with big robots. I really liked MW3 and Microsoft did an amazing job with MW4/Mercs, but everything after that sucked and MWO really sucks.
I'm hoping one day for a MW5 and have it return to the BT's originals of customizable robot slug fests.
I thought about trying MWO but never got around to playing it.
I still have Mechwarrior 3, and I never really got into 4.
I finally found an iso of 2 Mercenaries so I can play that again.
MWO had a great concept but the parent company behind the developers is known for making rip-off free to play games. They deliberately hobbled game balance in such a way that it's broken towards certain chassis that are really expensive unless you use real money on them. The entire game is designed to milk money from you to bypass the insane time sink's required to stay competitive, it really is pay-to-win. The dev's keep putting of needed balance fix's and content updates in favor of more "pay access" content.
MW4 was a very good mech game that focused a bit more on action and less on custom tweaking, was definitely enjoyable but needed to be played with a joystick. MW3 was more about tweaking your mechs for your specific playstyle. Between the two of them MW3 was slower and more methodical in how you beat the missions, MW4 was more about how quick your reaction time was and ability to dogfight in a mech.
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A highly-detailed realistic Macross Valkyrie / Destroid simulator where you can run out of bullets, missiles / micro-missiles / propellant / etc. and laser / beam weapons can overheat-limited if they are used too much/long. Replenishment craft needed :3
You just described Mech Warrior lol. Battle Tech even had LAM's (Land-Air-Mechs) which were medium class mech's that could transform from mech to fight mode. They got the sh!t sued out of them by the makers of Robotech so the LAM's never got scene in any video game.
In MW you can customize your mech on many levels. Each chasis has a limited amount of space, weight and in later games hardpoints. You can equip it with various weapons systems (kinetic, missle, energy) each with their own ammo, heat, space and range limits. You set your engine size which serves to set the speed of the mech, larger mechs require heavier engines engines to run the same speed as lighter mechs with smaller engines. Then you have utility functions like better radars, anti-missile systems, ammo ejection, fire control systems and a targeting computer.
Armored Core is another good mech game that focus's a bit more on instant action. Though honestly energy weapons and fast chassis are horribly overpowered in all their games.