Bushido - The Way Of The Samurai (A Guide) V. 2.0

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Bushido - The Way of The Samurai (A Guide) V. 2.0
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By K123 2025-05-21 11:32:46
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Jinpu for mlevelling
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By meylee 2025-05-24 06:08:31
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does standard tp build change any with prime GKT?
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By Dildonunchucks 2025-05-24 06:24:49
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ItemSet 399432

ItemSet 399433
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By K123 2025-05-24 06:54:14
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I use hachi hands and ryou feet. Pretty sure this is standard.
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By Dildonunchucks 2025-05-24 06:57:15
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Posted 2 HR set by mistake...
Relax it's been less than 5 minutes
SimonSes go stick a Viagra up your caboose

Can you hear that?
it's 2015
They want there gear back

Have used 2 SAM for this month ambuscade for DD
Beat every single one
The other ones died half the time

They were using those ryuo builds
Can't blame it on the WHM
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By SimonSes 2025-05-24 07:23:19
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What are Hachi hands???

Standard for fodders is Tatenashi hands and ryuo feet.

Personally I think Sakonji feet are not a worthy swap for Ryou. They don't provide enough survivability boost to make a difference.
If you want to go for more defensive setup, just go for Kendatsuba+1 hands and feet to significantly improve meva.

All this might soon change with new Limbus and +4 versions, especially if AF and relic will gain significant defensive stat boost.
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By K123 2025-05-24 07:41:47
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Yeah Tatenashi, which is ilvl remake of Hachiryu (Hachi).
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By Taint 2025-05-24 07:56:04
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ItemSet 354851

ItemSet 379403
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By SimonSes 2025-05-24 08:00:02
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Yeah this is standard and I assume Dildonunchucks doesn't like how glassy are feet and hands, but imo Sakonji feet are too glassy too to call them hybrid swap. mpaca are ok, but still low meva and I would rather have higher meva in this set than 8%pdt, that's why my hybrid swap would be Kenda+1 feet and hands.
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By Taint 2025-05-24 09:45:04
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I've actually Toyed with the idea of making Nyame A hands and feet. Hands and feet are in a weird spot for SAM when it comes to TP and DT sets.

Hoping AF/Relic+4 fixes that.
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-05-24 14:44:34
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Did they add any foods in the past 2 years?
What does everyone use these days?
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By Dildonunchucks 2025-05-24 15:41:39
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 Sylph.Ice
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By Sylph.Ice 2025-05-24 15:43:39
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Grape Daifuku hasn't steared me wrong. Red Curry Bun if acc capped.
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By K123 2025-05-24 16:02:43
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Sylph.Ice said: »
Grape Daifuku hasn't steared me wrong. Red Curry Bun if acc capped.
Gyudon if acc and attack capped!
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By Taint 2025-05-24 16:38:06
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https://www.ffxiah.com/item/6459/soy-ramen-1
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By meylee 2025-06-04 10:30:45
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I'm curious why Chirich +1 over Ephramads? does the STP really matter that much? I'm already at the point im never really waiting on tp as is.
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By Carbuncle.Maletaru 2025-06-04 10:41:51
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meylee said: »
I'm curious why Chirich +1 over Ephramads? does the STP really matter that much? I'm already at the point im never really waiting on tp as is.

...Are you referring to the TP set? Why would you wear Ephramad's in a TP set?

It's not a matter of "waiting on TP." Let's say you normally swing 4 times and end up at 1265 TP. If you put on a Chirich instead of an Ephramad's, you'll be at, hypothetically, 1350 TP instead. Would you rather WS at 1350 or 1265?

This is why Chirich+1 is a TP set ring and Ephramad's isn't.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-06-04 11:16:48
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Carbuncle.Maletaru said: »
Why would you wear Ephramad's in a TP set?

I assume he's thinking that STP past a point isn't as beneficial as something else, like acc/att. Only thing I can think of.

I think some people correlate STP with only "how much TP you get and how fast you can get to 1000", and then make an imaginary cut off in their mind that any extra STP isn't "needed", because they are already reaching TP levels "fast enough", more is unnecessary. The thing with STP (especially for SAM) is that it is beneficial in two scenarios (technically three but we are not talking about damage-received to TP): while initially getting TP to WS and any excess TP you gain past the point you can WS. Most or all of SAM WS are modified by TP, so having extra TP after reaching the point where you can WS gives you more damage. STP also never stops scaling, so you get consistent return from it vs other stats.
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By meylee 2025-06-04 11:39:26
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Lakshmi.Buukki said: »
Carbuncle.Maletaru said: »
Why would you wear Ephramad's in a TP set?

I assume he's thinking that STP past a point isn't as beneficial as something else, like acc/att. Only thing I can think of.

I think some people correlate STP with only "how much TP you get and how fast you can get to 1000", and then make an imaginary cut off in their mind that any extra STP isn't "needed", because they are already reaching TP levels "fast enough", more is unnecessary. The thing with STP (especially for SAM) is that it is beneficial in two scenarios (technically three but we are not talking about damage-received to TP): while initially getting TP to WS and any excess TP you gain past the point you can WS. Most or all of SAM WS are modified by TP, so having extra TP after reaching the point where you can WS gives you more damage. STP also never stops scaling, so you get consistent return from it vs other stats.

This is exactly how i've been thinking about it. "I need X STP to have a 4/5 hit build". I understand there are benefits to WS'ing at higher tp but for example Chirichi Ring +1 VS Ephramad's Ring. the 6 STP isant going to put me into a new X hit tier. Is STP a 1:1 ratio? If so thats what 30-50 extra tp per ws? Is that really more beneficial than an extra 10 str, 10 dex, 20 atk, 10 acc and 10 pdl on my white hits?
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By Fenrir.Jinxs 2025-06-04 12:05:55
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People build white hits on samurai?

Most if not all of those sets from the all Jobs are calculated without tvr choice I think.

The only numbers I would even look at on the ring during tp would be accuracy and by extension dex
 Valefor.Philemon
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By Valefor.Philemon 2025-06-04 12:07:21
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Is SAM tp gain so predictable that X-hit builds are a thing?
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By Dodik 2025-06-04 12:12:01
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Parse yourself and see what percentage is your white dmg and what percentage your WS dmg.

Then decide for yourself if you should improve white dmg or WS dmg.
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By Nariont 2025-06-04 12:29:38
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meylee said: »
"I need X STP to have a 4/5 hit build".

MA and in sams unique case zanhasso make x-hits unreliable beyond a general baseline which most jobs can comfortably hit a 5 hit at minimum and most WS' that have dmg varies benefit quite a bit from overflow TP until at least 2k effective TP, some keep scaling greatly to 3k, so more TP is generally always better.

White dmg is sadly a bit of a meme unless you are a white dmg job(war/thf/mnk/etc) AND are using an emp AM3, otherwise its a very small portion of your overall dmg in majority of cases. Wouldnt be shocked if masa sams white dmg is sub 10% of total. So boosting the rate of WS or the TP consumed of said ws is going to be more of a net gain overall
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-06-04 12:41:01
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meylee said: »
the 6 STP isant going to put me into a new X hit tier. Is STP a 1:1 ratio? If so thats what 30-50 extra tp per ws? Is that really more beneficial than an extra 10 str, 10 dex, 20 atk, 10 acc and 10 pdl on my white hits?

Yes it is. Ask yourself: do you think having 60 more TP in your WS will produce more damage than having an extra 28 attack to your white hits? What is that, maybe single digit damage increase from white damage? Your white hits are pennies compared to the large numbers of your WS, unless we're considering AM3, and even then, a small boost to your attack is not significant. This is different from the old days of low level FFXI where adding like 20 attack and 5 STR was massive.

Your TP multiplier will scale based on your effective TP, so having more, even a little, produces higher damage. Also, Attack and Accuracy has a cap, so once you hit those, you won't benefit from those with Ephramad's at all in your TP set. You don't have a cap on your TP multiplier until you hit 3k, anything over 1k and before 3k is free damage.
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By meylee 2025-06-04 13:00:32
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Lakshmi.Buukki said: »
meylee said: »
the 6 STP isant going to put me into a new X hit tier. Is STP a 1:1 ratio? If so thats what 30-50 extra tp per ws? Is that really more beneficial than an extra 10 str, 10 dex, 20 atk, 10 acc and 10 pdl on my white hits?

Yes it is. Ask yourself: do you think having 60 more TP in your WS will produce more damage than having an extra 28 attack to your white hits? What is that, maybe single digit damage increase from white damage? Your white hits are pennies compared to the large numbers of your WS, unless we're considering AM3, and even then, a small boost to your attack is not significant. This is different from the old days of low level FFXI where adding like 20 attack and 5 STR was massive.

Your TP multiplier will scale based on your effective TP, so having more, even a little, produces higher damage. Also, Attack and Accuracy has a cap, so once you hit those, you won't benefit from those with Ephramad's at all in your TP set. You don't have a cap on your TP multiplier until you hit 3k, anything over 1k and before 3k is free damage.

fair enough, ty for putting it in prospective
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By SimonSes 2025-06-04 13:20:21
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Lakshmi.Buukki said: »
Also, Attack and Accuracy has a cap, so once you hit those, you won't benefit from those with Ephramad's at all in your TP set.

The attack part isn't exactly accurate for specifically Ephramad, because it has 10%pdl, so it will always give benefits either through pdl, attack or both.
I mean in theory what you said is right, you could have so much attack that you will automatically cap even with 10%pdl from Ephramad, but then it means even if you don't take advantage of attack from Ephramad, you take advantage of full 10%pdl.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-06-04 13:34:41
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You're right, I forgot about the pdl part ring.
 Fenrir.Skarwind
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By Fenrir.Skarwind 2025-06-04 13:43:11
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It's all about the 3 hit zanshin build.

 Phoenix.Capuchin
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By Phoenix.Capuchin 2025-06-04 14:01:17
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Nariont said: »
MA and in sams unique case zanhasso make x-hits unreliable beyond a general baseline which most jobs can comfortably hit a 5 hit at minimum and most WS' that have dmg varies benefit quite a bit from overflow TP until at least 2k effective TP, some keep scaling greatly to 3k, so more TP is generally always better.

White dmg is sadly a bit of a meme unless you are a white dmg job(war/thf/mnk/etc) AND are using an emp AM3, otherwise its a very small portion of your overall dmg in majority of cases. Wouldnt be shocked if masa sams white dmg is sub 10% of total. So boosting the rate of WS or the TP consumed of said ws is going to be more of a net gain overall

Excellent overall summary, though I will note that as a non-Prime SAM I'm usually using Masa in Segment farms and the AM3-enhanced normal hits are frequently useful in that particular situation even if the overall white damage on a parse is not very high. It's that situation where you WS a mob and it's not quite dead - but then you finish it off with 1-2 hearty smacks from an AM3 empy. Or maybe you get 1000tp and a mob is already single digit HP%, don't waste that TP - just do another attack round or two and then you have even more TP to do a strong WS on the next mob.

Same situation that a Caladbolg DRK or Ukon WAR finds themselves in. Would be similar in other events like Dyna Divergence, and might come into play in new Limbus.

It's especially striking after you do one of those events with a Naegling job, where the same approach is NOT viable. Mob at 10% and you're on Naegling? Yeah, with your pathetic white damage you are gonna have to WS again to kill it lol. You're using Calad/Masa/Ukon? That thing melts.

Quote:
Chirich +1
Certainly nothing wrong with that choice, but I'll also call out Ilabrat Ring as a very viable alternative that parses/sims very similarly (if not slightly ahead) any time Atk is not capped. Only 1 less STP, similar Acc (DEX+10 = ~7.5 Acc), and Atk+25 can be useful when uncapped atk.

Since they are close, I can see the argument that if they're sidegrades, the Subtle Blow +10 on Chirich+1 might be a good reason to use as a tiebreaker (also, Chirich+1 performs similarly well whether capped or uncapped Atk). But if SB isn't particularly important to what you're doing and you don't expect to be atk capped, I tend to use Ilabrat.

Nariont said: »
Wouldnt be shocked if masa sams white dmg is sub 10% of total. So boosting the rate of WS or the TP consumed of said ws is going to be more of a net gain overall

On a quick sim breakdown with my good but not perfect endgame SAM gear (e.g., SAM/DRG ML25, Ody stuff at R20~R25, no +2 ear), Lugcrawler Hunter, and typical BRD COR buffs shows me approximately:

Masamune R15 (AM3): TP Damage 24.5% / WS Damage 75.5%
Doji R15: TP Damage 14% / WS Damage 86%
Kusanagi St4 (Mumei): TP Damage 12% / WS Damage 88%
Shining One: TP Damage 11.5% / WS Damage 88.5%

So, sub-10% is a bit of an exaggeration especially with respect to Masa, but the general point is still a good one that your total damage is always going to be weighted significantly toward WS damage over white damage.
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By Nariont 2025-06-04 15:05:54
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Phoenix.Capuchin said: »
On a quick sim breakdown with my good but not perfect endgame SAM gear (e.g., SAM/DRG ML25, Ody stuff at R20~R25, no +2 ear), Lugcrawler Hunter, and typical BRD COR buffs shows me approximately:

Masamune R15 (AM3): TP Damage 24.5% / WS Damage 75.5%
Doji R15: TP Damage 14% / WS Damage 86%
Kusanagi St4 (Mumei): TP Damage 12% / WS Damage 88%
Shining One: TP Damage 11.5% / WS Damage 88.5%

So, sub-10% is a bit of an exaggeration especially with respect to Masa, but the general point is still a good one that your total damage is always going to be weighted significantly toward WS damage over white damage.

Fair, i undervalued am3/TP dmg in general on SAM, just figured itd be lower since sams TP phase is generally lower than most other jobs due to higher tp/hit and zanhasso hits giving a huge dump of TP
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