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Could any game be as EPIC as old FFXI..
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Server: Asura
Game: FFXI
Posts: 29
By Asura.Darknaut 2014-01-17 03:36:18
Asura.Squishytaru said: »Asura.Squishytaru said: »Imagine how much FFXI changed from 05-08. I can't remember much of what changed in that period.
MPK patch, job changes, blah blah.
Quite a lot. A colibri didn't even exist in 05!
BLU, PUP, COR ToAU (06), etc.
Salvage, ZNM, blah blah.
2002~2004
When a shield block equal to take 0 dmg.
When lvl cap was 50 on JP release.
By Blazed1979 2014-01-17 07:28:07
-How about 36-62 tp return on penta thrust and 24-52 tp return on rampages?
-Relic Knuckles tp return of 98 tp per round.
-Rampart and sentinel changes.
-1 Utsusemi shadow absorbing aoe dmg.
much much more that escapes my memory at the moment.
Diabolos.Prodigy
Server: Diabolos
Game: FFXI
Posts: 118
By Diabolos.Prodigy 2014-01-17 09:02:31
They should have just remastered this game completely instead of wasting time and resources coming up with completely new things to make xiv.
XI already proved to be successful in the past...they could have even implemented some sort of character transition based on your current progress with your old xi character to give you kind of a way to continue on instead of starting new if you so choose...
Veteran people keep trying to come back all the time, but can't bare how it is now and just leave after a few days or weeks. They keep trying to come back to xi because they obviously miss playing it.
By Blazed1979 2014-01-17 09:18:58
They should have just remastered this game completely instead of wasting time and resources coming up with completely new things to make xiv.
XI already proved to be successful in the past...they could have even implemented some sort of character transition based on your current progress with your old xi character to give you kind of a way to continue on instead of starting new if you so choose...
Veteran people keep trying to come back all the time, but can't bare how it is now and just leave after a few days or weeks. They keep trying to come back to xi because they obviously miss playing it.
This would be my ideal outcome; FF XI-2.
As the XIV forums have pointed out, however, this is far from the ideal situation for most current Square Enix Customers/subscribers.
XI fans are, unfortunately, the minority. The other side, (casual players) are the greater majority, and far outnumber "us". At least this is the impression you get from reading forums, observing SE's design trends and the comments from the game's producer - Yoishida.
In his latest interview (not Producer's letter) he stated that his intention is for end game content to be limited to 8 member groups (1 party).
He also enjoys deploying lockouts and cooldowns as a means of prolonging game life, rather than pure raw large amounts of content.
I am indeed returning to XI to experience at the very least 10% of the enjoyment I used to get out of it. That's all I'm hoping for. SoA killed FFXI for me. But I'm hoping they learnt their lesson and have tried to mitigates its damage on the game. If they've continued full steam ahead with their previous strategy, I can't see myself lasting more than a month before I get tired of the "Reset" button.
Server: Asura
Game: FFXI
Posts: 29
By Asura.Darknaut 2014-01-17 09:40:14
They should have just remastered this game completely instead of wasting time and resources coming up with completely new things to make xiv.
XI already proved to be successful in the past...they could have even implemented some sort of character transition based on your current progress with your old xi character to give you kind of a way to continue on instead of starting new if you so choose...
Veteran people keep trying to come back all the time, but can't bare how it is now and just leave after a few days or weeks. They keep trying to come back to xi because they obviously miss playing it.
This would be my ideal outcome; FF XI-2.
As the XIV forums have pointed out, however, this is far from the ideal situation for most current Square Enix Customers/subscribers.
XI fans are, unfortunately, the minority. The other side, (casual players) are the greater majority, and far outnumber "us". At least this is the impression you get from reading forums, observing SE's design trends and the comments from the game's producer - Yoishida.
In his latest interview (not Producer's letter) he stated that his intention is for end game content to be limited to 8 member groups (1 party).
He also enjoys deploying lockouts and cooldowns as a means of prolonging game life, rather than pure raw large amounts of content.
I am indeed returning to XI to experience at the very least 10% of the enjoyment I used to get out of it. That's all I'm hoping for. SoA killed FFXI for me. But I'm hoping they learnt their lesson and have tried to mitigates its damage on the game. If they've continued full steam ahead with their previous strategy, I can't see myself lasting more than a month before I get tired of the "Reset" button.
I'm agree SoA killed FFXI ... with ilvl stuff ... but Abyssea have begin to buried the game ( Its my opinion ) however i found this funny with the benefit of hindsight.
When FFXIV was annouced, i able to hope see an FFXI-2 with a revamp of graphic and old system than HNM pop system, but at the end FFXIV isn't why i want ....
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2014-01-17 10:12:11
Quote: I'm agree SoA killed FFXI ... with ilvl stuff ... but Abyssea have begin to buried the game ( Its my opinion ) however i found this funny we the benefit of hindsight.
Nahh I know too many people enjoying SoA to remotely believe that. Before SoA it was "abyssea killed FFXI", before that it was "WoTG killed FFXI". Even after ToAU there were tons of people complaining that colibri and salvage spam had taken over FFXI exp and had ruined the experience for them.
There will ~always~ be a group of people resistant to change, more often then not those people are the highest couple of percent that represent a very small amount of customer money. I've long since learned to ignore them when predicting direction.
The release of FFXIV and eventually FFXIV 2.0 is the only thing that "killed" FFXI. I know tons of friends / players who moved to 2.0, a few of which have come back when 2.0 got boring.
Here is the thing, no company can produce a product that will satisfy 100% of people 100% of the time, not even close. People want to only play one MMO full time, that's not realistic as it takes a lot of developer man hours to create "new" content and that's really expensive. Players will always consume the content faster then developers can produce it, even with artificial lock outs like entry timer restrictions. So if players honestly want to be entertained they need to acquire products from different companies that tailor to different crowds. The issue with FFXI in the past is that it required near 100% dedication to get anywhere, you needed people in a bigger LS that required constant attention and took months to acquire rewards. That prevents you from spending much time on different games and getting the full entertainment you want. Recent changes, abyssea and SoA, have relaxed the locked in time commitment requirement so players can enjoy another source of entertainment (SE wants it to be FFXIV), which is amazing.
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By Brizzo85 2014-01-17 10:36:29
Abyssea was so stupid!
Adoulin is the best thing since Treasures of Aht Urghan.
Leviathan.Fosco
Server: Leviathan
Game: FFXI
Posts: 70
By Leviathan.Fosco 2014-01-17 11:17:43
Let me visit the tavnazian ruins alrdy This.
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Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2014-01-17 11:30:09
A summary of the spirit of FFXI.
By Brizzo85 2014-01-17 11:31:08
Let me visit the tavnazian ruins alrdy This. Agreed, it's where the story started so shouldn't it end that way?
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Diabolos.Prodigy
Server: Diabolos
Game: FFXI
Posts: 118
By Diabolos.Prodigy 2014-01-17 11:50:08
Increasing level cap past 75 was the gateway to failure. Should have stayed 75 and expanded on abilities/merits. Abyssea was straw that broke the back.
Leviathan.Behemothx
Server: Leviathan
Game: FFXI
Posts: 323
By Leviathan.Behemothx 2014-01-17 11:55:02
Increasing level cap past 75 was the gateway to failure. Should have stayed 75 and expanded on abilities/merits. Abyssea was straw that broke the back.
You would've wanted to keep the game in it's dying state at 75? Maybe you forgot how the game was in early 2010.
Like it or not, if Abyssea hadn't been released it would have surely died by 2012.
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By volkom 2014-01-17 11:56:01
Go home you hater.
abyssea broke the linkshell dictatorship of needing armies to conquer content. Being able to accomplish and achieve items/content with a handful of friends and feel like you're getting stuff done instead on being on some overly abused short bus point system helped saved the game imo
Sylph.Feary
Server: Sylph
Game: FFXI
Posts: 455
By Sylph.Feary 2014-01-17 12:32:02
Don't get me wrong, I have some serious nostalgia goggles for the game as it used to be, but it's because I've selectively edited out of my memory the misery of spending over a month farming just to get a pair of gloves considered necessary to level up. I'll grant there was a sense of accomplishment in finally getting Byakko's Haidate after spending 15 months getting every third-job Bard and Ranger a pair first, but to praise that as good game design is just foolish.
this is one thing i can never agree with. this is not bad game design. stop blaming s.e for allowing a linkshell( leaders) take advantage of you. the example you gave is of bad people manipulating members and no putting in real effort to gear their linkshell members for thier efforts.
dont get me wrong as a linkshell leader i know how bad members can be. during that time most players would just get their ***and bounce after they have finished thier goal(s). etc etc.
at the end of the day it was the players and its not s.e to inforce morals in to its playerbase.
No, it really was bad game design. Players adapted to that bad game design and over the course of two accounts and at least three sky LSs, I saw the exact same pattern repeated over and over. I actually don't blame the players who did this (well, I do find the Rangers arguing about DEX increasing their crit rate to be pure loot-whoring) because the system was so poorly designed that only a masochist or an idiot would endure the process without growing disgusted.
At issue is how one popped Byakko (or any of the other shijin, to be fair). Collecting two NM drops, one from a timed spawn which was eventually made a forced-pop (that often took as long or longer to farm up) and the other from a lottery spawn, necessarily wasted a lot of time. And since you were potentially competing with a considerable number of other players, it meant that it was entirely possible to spend a 5-hour farm day accomplishing literally nothing. It's amazing that SE didn't make Gems and Stones less than a 100% drop rate, given the entire game was designed around horrendous timesink runaround like this. When it was entirely possible to invest a 20-hour week into popping maybe two NMs (because every LS I've been in tried to cater to all of its members by attempting to feed their interest in Wyrmal Abjuration: Legs, too), I can't blame the players for eventually burning out, getting their ***, and disappearing before the door can slam shut again.
To those who are going to immediately disagree, please don't regale me with tales of how your LS was more efficient or luckier or had some sadsacks who could farm Diorite 24/7 so the people with real jobs didn't waste their time. I know I was on the unlucky side of the curve, but I also know that I was neither unique in that respect nor does it justify the punishingly bad game design that prompts players to take a self-centered approach.
yeah um the player base was broken that way. players adapted by being douchebags and selfish *** who manipulated entire rtelling me that other ls did it just proves my point. most followers were easy to misguide and have them focus on the content being broken or their lack of time etc etc. when in actually if you really wanted to help your linkshell members.
this included going to event on time, and contributing not by just showing up. you know helping yourself farming etc. depend what he structure of hte linkshell is.
it all comes down to laziness by both leaders and followers. Players who would not make a group because didnt care to spend the time to manage ppl. etc
members Subjected themselves to leader(s) who found a system that would benefit them. not because he content eas broken but because they realized.
why should i do all this work managing a linkshell? i.e babysitting etc etc. as leader you get abused and used in the worst way. your time and socially. ppl lying and trying to get ahead as fast as they can.
yes, there were bad days in ffxi. having a day wasted farming, sucky drop rates. etc etc during these days i personally was going to school, partying (not ingame) and working.
i didnt have alot of time, but i was able to have reasonable success.
their were also otherways of making it work. then joining a linkshell list.
i even went up there leading a group of linkshell members and friend who believed the same thing you did and proved it. with a little faith in drops. 3 days we were able to finish 8 haidate.
also were able to finish ppl who need said abj from byakko.
hell i rather farm a sure thing (gil) and just buy a few pops.
shout offering ppl abjs and other possible haidates. go murder some kitty and profit.
althought i agree that this content was more time consuming it wasnt s.e it was the playerbase. either way. i would rather have them then these small cliques who at the end of the day all care about thier own progression.
i mena seriously s.e has taken it too far. from what im reading from the devs and press posts it will only get worst.
linkshell based ffxi isnt coming back.
By Wordspoken 2014-01-17 12:35:57
Agreed, it's where the story started so shouldn't it end that way? Wait. Doesn't that mean, if we get Tav. ruins, they're going to close servers?
Sylph.Feary
Server: Sylph
Game: FFXI
Posts: 455
By Sylph.Feary 2014-01-17 12:36:21
Increasing level cap past 75 was the gateway to failure. Should have stayed 75 and expanded on abilities/merits. Abyssea was straw that broke the back.
i agreed. however all final fantasy is 99 and s.e planned the level increase from the start.
i think the real problem is how they handled it.
they should of left the level increase alone until they reformed all events. dynamis salvage etc etc.
removing all gameplay events at 75 with abyssea and then again with soa. was just fail and is what killed this game.
the other update are not ideal but not deadly.
Diabolos.Prodigy
Server: Diabolos
Game: FFXI
Posts: 118
By Diabolos.Prodigy 2014-01-17 12:43:19
And now where did that get us - a couple hundred online on a server. Where's the bandwagon now? Oh yea - they cleared all the content in a few weeks.
Instant gratification didn't keep this game going for so long.
But, It's a number of things really, I mentioned the turning point.
From my perspective, the golden years of ffxi were back when the final fantasy title was still a big thing. 12 years later all the players are now 12 years older and probably can't commit anymore like when they were kids in school.
Do you picture new 15 year olds saying "mommy I want to get that ffxi game so bad!" I certainly don't see it. We'd be lucky if they even knew what a Final Fantasy title was.
But back then at the time, it worked. The sense of accomplishment for your hard work was everywhere. Big items weren't usually a "let's go out on a whim and get the best gear in the game". You had to work for it and that's what kept people interested. People had to join linkshells to have a chance at a lot of the end game content. That in turn made people become friends and even enemies, but that was one of the best parts of the game. The people and working together with your friends. Wasn't that SE's whole original idea for this game?
Things are all solo now or small pickup shouts with randoms that I'm surprised even figured out how to log on. Abyssea took every ounce of skill out of everyone. Tons of people don't know the mechanics of the game or their jobs because they AFKd to 99, or got 1000 xp per EP kill, HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
Nowadays everything's now now now now. You see it everywhere. At the same time just because it's everywhere doesn't mean it's right.
If the population in the game was higher after these all these changes then I would say ok, maybe it was the right decision overall. But the numbers don't lie, I wish there was a population chart.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2014-01-17 12:55:29
Ugh. So many people hate on Abyssea but it was seriously an ingenious strategy, filled with revolutionary, yet systematically instanced, content. The fail was the follow-up.
The one detriment that Abyssea had was that it made all previous i75-below content irrelevant, but that was going to happen regardless. The game had reached the point where incremental bonuses were reaching their caps. They'd worked with the same core stat values for nearly eight years. It's no surprise that they needed to change it up a little.
Because Abyssea made previous content largely irrelevant, they needed to follow Abyssea up with a huge chunk of content before the end of Abyssea was reached by most players. They gave us Voidwatch, and that's. it. That's where they fumbled.
They took forever to come out with SoA, and then they decided to revamp the statistical paradigm AGAIN with SoA, which was another bad move. Two statistical revamps because the thought process was disjointed, leading to a tumultuous atmosphere. Not to mention the fact that Abyssea did a statistical revamp right, with a smooth transition, where SoA was a hard-stop.
Diabolos.Prodigy
Server: Diabolos
Game: FFXI
Posts: 118
By Diabolos.Prodigy 2014-01-17 13:25:05
Abyssea was actually fun, I liked it, but they should have left the XP out of it. Or at LEAST make it 75+ entry. Why let a level 30 or whatever job into it to afk to 99 and completely stink at the job?
Bahamut.Zangada
Server: Bahamut
Game: FFXI
Posts: 383
By Bahamut.Zangada 2014-01-17 13:41:46
Id like to see them reuse old content,add a new tier to city missions like rank 11-20, a new mini expansion to all the old ones that we can do to upgrade our rings, can even update sky to Ilvl content and gear. Theres plenty SE can just reuse to keep ppl busy and happy.
By Jurant 2014-01-17 13:46:47
LV160 Kirin. Bring back chiblast cycle.
Server: Shiva
Game: FFXI
Posts: 3621
By Shiva.Onorgul 2014-01-17 13:49:02
Abyssea was actually fun, I liked it, but they should have left the XP out of it. Or at LEAST make it 75+ entry. Why let a level 30 or whatever job into it to afk to 99 and completely stink at the job? People were ***at their jobs back in 2005 when you had to level the old way.
Seriously, you guys need to rip off the damned nostalgia blinders. The game was atrocious but we tolerated it because of whatever reason. Even the dominant force on the MMO market, World of Warcraft, had a ton of grinds and obnoxious bottlenecks and content geared to alienate casual players back then. And, go figure, that has changed considerably.
That's really the big difference, too: WoW is willing to change its formula when it starts losing subscribers. FFXI resisted doing so for far too long and keeps slowly fading away.
All the people saying that Abyssea was terrible are out of your minds. The game literally was dead prior to the release of Abyssea. There was nothing new to do and had been nothing new to do for ages. Wings of the Goddess took, what, 3 motherf-cking years to be fully implemented? What kind of hallucinogens do I need to take for that to make sense? Abyssea got a lot of subscriptions renewed and kept the game alive for a couple more years. Why? Because gamers had long since moved on. You hardcore whackjobs who think that accomplishing nothing for 40 hours a week is fun are the vocal minority (the same vocal minority that did a lot of damage to WoW until Blizzard wised up).
If SE had been able to keep the content going and maybe spent a few dollars on advertising, FFXI would be doing pretty well right now. Even though it's lazy as hell, the revamping of old BCNMs, especially the mission stuff like Ark Angels and the upcoming Zilart brothers, is genius. It banks on nostalgia, provides a varying level of challenge for both the hardcore and the casual, and it funnels directly into the current gear paradigm.
But SE has committed most of their resources to FFXIV which just isn't going to hold up because it's another WoW clone. Moreover, I read the other day that at least one of FFXI's developers thinks that the game embodies the franchise as a whole and, really, he was dead on. FFXI is full of all the little touches that make a Final Fantasy game, especially the job system, and the deliberate attempt to distance FFXIV from that is a big part of what will hurt it in the long run. I can't fathom the stupidity of making a Final Fantasy game and then renaming classic jobs like Paladin and Monk to arbitrary synonyms. I'll freely argue that same paradigm did nothing to help the train wreck that is the FFXIII sub-franchise.
But, yeah, keep saying that the content which has been responsible for making this game remain vaguely relevant is what has killed it. It must be pleasant to have forgotten what a pointless slog things were back before Abyssea. I'll bet, though, that the same people who complain about Abyssea are the ones who also complained about Treasures of Aht Urhgan. Anyone else remember that? The expansion made some sweeping changes to gameplay paradigms, made things slightly faster and more interesting, and there was a vocal minority saying that things like getting XP at more than 5k/hour was ruining the game. Psychotic nutbags.
Oh, and just another nail in the "Abyssea was awful" coffin: quite a lot of players subscribed for the first time as a result of Abyssea. Getting an influx of new players for a game that is 8 years old is practically unheard of.
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-01-17 13:57:03
Somehow, after reading Onorgul's post, I'm afraid that FFXV will be even more departure of what the franchise has been built on. It will no longer be a FF game but some twisted abomination that won't have anything in common with the franchise except the title...
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Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2014-01-17 13:59:54
Yeah, pretty sure you're spot on King. They need someone to bring them back to their roots over at Square-Enix Japan.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2014-01-17 14:36:51
That's really the big difference, too: WoW is willing to change its formula when it starts losing subscribers. FFXI resisted doing so for far too long and keeps slowly fading away.
More like WoW bleed sub after direction change.
Quetzalcoatl.Kenrusai
Server: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2014-01-17 14:46:53
people are reading Onorgul's dribble?
kid is an annoying try hard
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Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2014-01-17 14:49:57
If you think "try hard" is an insult, please take the time to re-evaluate your life goals.
Playing a game for 10+ years would be insane if it didnt have those Epic moments and tasks. After quiting for the last time when seekers came out, I find myself hard pressed to find any kinda game like the old FFXI.
Nothing I can find is like being in the dunes running from ghouls, because it got late and your tank died. Nothing is like claiming a NM that only pops every 24hrs or even once a week if your lucky.
Not only is there no competition in any other game I have found, the level of teamwork and skill is nowhere to be found. "Please note I'm talking pre-aby here." Although NNI had some Epic moment's, when everything worked out just right and the floor 100 boss was dead before the first brava wore off. Even finishing the boss off with 2 sec left and nobody could lot on the drops was pretty Epic.
Battle'ing Kirin and his teleport pad, waiting on the 8th window on a NM, seeing zero 100's drop during multiple dyna runs, beating maat the 3rd time on rdm, sneak attack-viper bite!, taking literally yrs to get W-legs, unlocking kings justice and realize'ing it sucked, useing kings justice on the old NI 100 boss and doing 5k damage before it was "cool".
Not one single game has the give and take of old FFXI, it was fun while it lasted. Please post your own Epic moments and maybe a game that could compare if you can think of one.
And who can forget CoP when it came out, it dont get much more Epic than that. My Rajas ring Never left my figure after that.
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