Malekith said:
Lathario said:
attack is useless on blu, doesn't effect dmg of spells. only thing TR is only good for is buffing a mele pt before a zerg, or using it for the +3 str
How narrow-minded are you?
Aside from the 5 people out there that just had a lightbulb go off over there heads by learning that attack doesn't benefit blu spells, your assertion is like pointing out the sky is blu. It's pointless. That said, why bother with TR then?
Easy answer... a BLU's dps output isn't just the sum of blue magic spam, you also have to take into account your melee dmg during TP. Anything that bumps that up, and TR's +15% bonus definitely falls under that, is a godsend. If you're going to shortchange the spell then complain about it's duration or recast BUT definitely don't make an ignorant blanket statement that it's useless save for as a party buff for zerg happy DD's.
It's useless save for as a party buff for zerg happy DD's.
3 second cast time and 36mp for 15% attack bonus for one minute. Since the 3 second cast time + animation means that you're not meleeing for more like 5-6 seconds, that's 10% of the minute gone already. And how long do you melee for a whole minute without doing anything at all? Yeah, almost never. The only time I don't cast spells for that length of time is if I'm tanking something that is going to take me a while or I'm low on MP. If I'm low on MP or I'm going to be fighting this mob for a while, I sure as hell don't want to be wasting 36mp every minute 15% extra melee damage with nearly 10% less swings.
On /nin I get 10tp return per attack round, coming up to 100%tp right on my 10th round if I've had no double attacks or misses, if I'm not casting anything at all, not even ninjutsu, that takes me (you guessed it) about a minute. Say I'm hitting for 100 each swing, on a mob with that sort of defense, Disseverement will be doing 1K+ pretty damn easy.
So, in two minutes, I can cast Triumphant Roar twice (total MP 72), taking out 2 of my 20 attack rounds but theoretically boosting each swing to 115 damage instead of 100, for a total damage of 4140 in two minutes, as opposed to 4000 damage without it. Alternatively, I can skip this spell altogether, cast Disseverment once in that 2 minute period for a total of 2 more mp, and boost my damage to an easy 5k+ AND 18 damage per tic poison for generally over 2 minutes (a further 720 damage).
So for 72mp, I can use Triumphant Roar twice for a total damage increase of 3.5%, or I can use Disseverment once for an extra 2mp and increase my total damage by something more like 55%.
Moral of the story, this would have to last at LEAST 5 minutes, be aoe without Diffusion, and/or be more like 50% attack bonus rather than 15% for me to even CONSIDER using it outside of things like Einherjar.