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Dragon Age: Inquisition
Bismarck.Ramyrez
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Posts: 4746
By Bismarck.Ramyrez 2014-07-09 12:44:30
Quote: The Inquisitor cannot have chest hair This seems oddly specific. Plot point? Edit: nevermind. This is totally because of Varric. I was actually watching a good chunk of the Q&A as it unfolded, and yeah I can confirm it was only a reference to lolVarric, who's chest hair has this kind of cult following. About 2/3 of the questions were stupid things like that, but that's what happens on open mic night.
Awww, that's okay. That's part of what makes these games so popular with people. Different aspects appealing to different people, and some of the details are great. It just took me a second to make the connection regarding our good man Varric's sternum bush.
I mean, I can't pass an evangelical billboard without stating to everyone in the car in a stentorian voice (whether they're "in" on Dragon Age or not): "A learned child is a blessing unto his parents and unto the maker!" or "What hath man's sin wrought?"
Or, you know. The ladies have Varric's chest hair. I've got Isabela's...everything, really. She's a wonderful pirate lass.
Edit: Which, on that note, she and Leliana better both make appearances (I know Lel has a big role) and still attatched to my respective Warden and Hawke. I take my Bioware romances seriously, dammit.
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By Odin.Zicdeh 2014-07-09 14:39:56
Or, you know. The ladies have Varric's chest hair. I've got Isabela's...everything, really. She's a wonderful pirate lass.
Edit: Which, on that note, she and Leliana better both make appearances (I know Lel has a big role) and still attatched to my respective Warden and Hawke. I take my Bioware romances seriously, dammit.
Between Varric and Cullen, there won't be a dry pair of nerdgirl panties in the Western Hemisphere come October. If Alistair was thrown into the mix, I think the combined discharge of fluids would raise global sea levels by at least a centimeter. Fortunately for the salinity level of the ocean, it seems Bioware is taking the conservative route and keeping former DA romance characters off-limits in regards to a round 2.
Bismarck.Ramyrez
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By Bismarck.Ramyrez 2014-07-09 17:13:18
Well, yeah. But like I said; that's probably a good thing overall if you're carrying over saves.
My wife is all about Alistair and Fenris.
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By Odin.Zicdeh 2014-07-11 08:35:33
Part 2 of the E3 demo has been released. Reposting P1 for convenience. (Cause going back pages is tough)
YouTube Video Placeholder Story Spoiler Warning. Classified as Severe to Snape Kills Dumbledore.
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Bismarck.Ramyrez
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By Bismarck.Ramyrez 2014-07-11 08:37:38
Can't watch video at work but that still of (Lel?) shooting is annoying me. She's going to seriously injure her finger on the fletching if she doesn't adjust it pronto.
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By Odin.Zicdeh 2014-07-22 15:59:08
Dragon Age: Inquisition Delayed until November 18, 2014
Mark Darrah, Executive Producer of the Dragon Age Series said:
From Mark Darrah, Executive Producer of Dragon Age: Inquisition
I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.
Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.
I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.
Thank you again for your patience and support!
Mark
My time budget for Destiny just doubled.
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By Shiva.Viciousss 2014-07-22 16:14:42
That's not good for sales, anything that comes out after COD (and gta5) is seriously hurting their profits. Even tho COD is really down, it still going to outsell everything.
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By Odin.Zicdeh 2014-07-22 16:19:45
That's not good for sales, anything that comes out after COD (and gta5) is seriously hurting their profits.
There's actually no evidence that this is true. Even more so when the games in question aren't parallel experiences.
Leaked from Russia, debatable if it's legitimate or not, as many of the Achievement lists Icons are recycled from Dragon Age 2.
Personally I believe there will be a Multiplayer element of Dragon Age: Inquisition, Frostbite 3 is at its core, an MP engine.
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By Odin.Zicdeh 2014-07-29 14:04:07
Video of Glorious Battle:
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Bismarck.Ramyrez
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By Bismarck.Ramyrez 2014-07-29 14:09:32
That's not good for sales, anything that comes out after COD (and gta5) is seriously hurting their profits.
There's actually no evidence that this is true. Even more so when the games in question aren't parallel experiences.
Leaked from Russia, debatable if it's legitimate or not, as many of the Achievement lists Icons are recycled from Dragon Age 2.
Personally I believe there will be a Multiplayer element of Dragon Age: Inquisition, Frostbite 3 is at its core, an MP engine.
I'd say "Maker I hope not", but I actually ended up enjoying ME3's coop multiplayer modes, so maybe it will be cool after all.
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By Odin.Zicdeh 2014-07-29 14:14:59
I'm actually really optimistic about the potential of a Dragon Age Multiplayer. I imagine it'd be an MMO type raid experience with all the Jeuno AFK time stripped away. Frostbite 3 is a Multiplayer Engine that does huge maps with 64 players... So the model of Co-Op I imagine BioWare is leaning towards closely resembles Delve or Expeditionary forces in FFXI. Relatively Large areas where your biggest enemy is time and resource management. Gamble all your time/supplies on the Mega Boss, or Farm little *** for a more consistent but lesser payoff?
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Bismarck.Ramyrez
Server: Bismarck
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Posts: 4746
By Bismarck.Ramyrez 2014-07-29 14:16:14
I'm actually really optimistic about the potential of a Dragon Age Multiplayer. I imagine it'd be an MMO type raid experience with all the Jeuno AFK time stripped away. Frostbite 3 is a Multiplayer Engine that does huge maps with 64 players... So the model of Co-Op I imagine BioWare is leaning towards closely resembles Delve or Expeditionary forces in FFXI. Relatively Large areas where your biggest enemy is time and resource management. Gamble all your time/supplies on the Mega Boss, or Farm little *** for a more consistent but lesser payoff?
As long as it's coop and not adolescent bigger-***-contest PvP garbage, I'm interested.
By fonewear 2014-07-29 14:16:46
Damn that battle game play looks great.
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By Odin.Zicdeh 2014-07-29 15:36:54
Damn that battle game play looks great.
Baldur's Gate flashbacks all day long watching the combat video for me.
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By Odin.Zicdeh 2014-08-13 03:41:40
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By Bismarck.Dracondria 2014-08-13 03:48:49
So psyched for that game
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By Odin.Zicdeh 2014-08-13 03:50:02
I'll post the Gamescom footage (Actual gameplay) if it ever gets leaked or uploaded. You can probably head to EA's livestream right now and go back to about 1HR40MIN to see it though.
Asura.Ina
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By Asura.Ina 2014-08-13 04:18:37
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Also is that FemHawke at 1:35 as the mage?
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By Odin.Zicdeh 2014-08-13 04:28:21
Yes, that's Female Hawke. I'm assuming they deliberately chose to have Female Hawke to show that when Hawke (And presumably the Warden) appear in Dragon Age: Inquisition, they aren't limited to the "Canon" appearance.
Default Hawke was a Male Mage though, and default Warden was a Female Dalish Elf. I should probably point out that the assumed ("IE No Import from Dragon Age Keep) uses the Canon data established by BioWare, which includes that Dalish Female Elf, but since the ending was "Ultimate Sacrifice" I don't see much issue there.
Confirmation from Mike Laidlaw himself that Hawke and/or Warden will have appearance customization.
and
Official Confirmation that it is Hawke but the other character is not the Hero of Ferelden. (Player character from Origins)
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By Odin.Zicdeh 2014-08-13 16:13:55
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Last minute or so of the video is missing, but this is the only video that shows the crafting-Character Creator, so It's more important.
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Server: Odin
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By Odin.Zicdeh 2014-08-15 23:31:16
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Most Important: Shows the wartable interface, the method in which the player commands the Inquisition as a whole. Very Assassin's Creed Brotherhood/Blackflag it seems.
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By Odin.Zicdeh 2014-08-26 15:14:09
Multiplayer officially confirmed. Co-Op only.
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Server: Odin
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By Odin.Zicdeh 2014-08-27 17:54:43
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Will Dragon Age: inquisition have Multiplayer?
· Yes, the multiplayer mode in Dragon Age: Inquisition will feature action-packed, four-player cooperative quests separate from the single-player open-world story.
What does the multiplayer in Dragon Age: Inquisition include?
· Dragon Age multiplayer is an action-packed dungeon-crawling four-player co-op experience that lets gamers to play with their friends for the first time in the Dragon Age franchise.
· Following the success of Mass Effect 3’s multiplayer mode, Dragon Age multiplayer includes fast-paced matches requiring strategic team gameplay while adding Inquisition's tactical class combat and extensive loot and crafting systems.
Was multiplayer (MP) mode created by the same team that made single-player (SP)?
· MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.
Will playing MP be required to get the full-game experience?
· No. The SP campaign is separate from MP. In SP, you have the support of three specialists who can send agents to missions. MP characters are agents. At the start of a MP mission, you will hear one of the specialists explaining the goal of your mission.
Is MP going to affect my endings in SP?
· No. Absolutely not. Our goal with Dragon Age multiplayer is not to affect your SP campaign. We simply want to give our fans the chance to play with their friends for the first time in the Dragon Age universe.
Will MP have in-game purchases?
· Yes. Platinum is the name of the currency that you can buy with money. Our philosophy for MP—and we are adamant about it—is that you can buy anything with gold coins, which is the currency you get from dungeon-crawling. There will be no pay wall.
Why did you decide to add MP?
· We wanted to give Dragon Age fans the opportunity to play with their friends for the first time in the franchise.
There was a leak of DAI achievements with exclusive MP achievements. Is that the case?
· There will be no exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve engagement. We will have a full challenge system implemented at launch, letting you pursue and track dozens of different challenges. Completing a challenge may also give you a reward. The challenge system will also be used to implement weekly operations. Every week, we will launch a new operation. Complete the operation, and you will receive a reward.
Will people who pay to get that extra edge online?
· First and foremost, our goal is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don’t have to.
How long has your team been working on MP?
· Over two years. After Mass Effect 3 MP’s success, we created a special team with veterans from the Dragon Age and Mass Effect franchises. Our lead MP designer and lead online programmer have been on the Dragon Age franchise since Dragon Age: Origins. The addition of designers, programmers, artists, audio, QA, and production from Mass Effect 3 MP will help us ship a really fun co-op game that suits our franchise.
Why four-player co-op instead of a full MP campaign?
· In Dragon Age: Inquisition, we wanted to focus on five key aspects: Open World, Story, Characters, Visuals, and Inquisition. We also have a new engine (Frostbite 3), and we had to create many new tools to support the huge amount of cinematics and localization that a BioWare title requires. A full MP campaign would have been another layer of complexity, and we decided it wasn’t the right time for the franchise to take on that feature.
How is crafting different between SP and MP?
· Dragon Age multiplayer is about mastering the fight with friends in a party-based adventure, and crafting is a key element of progression. Through crafting, you will be able to create new items that will make you better at fighting. There is some overlap between SP and MP recipes, and some are exclusive to one mode or the other. Crafting also lets you create new armors. If you craft a set of Alchemist Armor, you unlock that character, who can then open up a lot of possibilities on MP missions. You can also craft new armors for characters you already own. They will give your character a new special look but no extra stats. In SP you gather materials through exploration. In MP you salvage items to get them.
What kind of loot can I get in a dungeon?
· You will find gold coins and items (not potions), and at the end of a mission, you can use gold coins to buy chests. They will contain a variety of different items (weapons, weapon mods, potions, runes, armor, etc.). We are developing Dragon Age multiplayer with quick engagement in mind. We want it to be easy to play a round, acquire new loot, and jump back into the action. Now that you have new cool weapons and armor, why wouldn’t you try another mission?
Is any sort of app planned for Dragon Age multiplayer?
· BioWare understands that players can expend a lot of time going through their inventory and crafting new items. We also understand that when you are online with your friends, you want to get into action quickly. With these needs in mind, we developed the Inquisition HQ. There, you will be able to access all of your MP characters and their inventory. You will be able to change your loadout, salvage items, and craft new items. You can do all that on the go because it will run on PCs, tablets, and smartphones. We will give more details about Inquisition HQ in the following months.
Do I get to transfer items from SP to MP? Or vice versa?
· In Dragon Age: Inquisition, you are in charge of the Inquisition, and in Dragon Age multiplayer, you control a few agents of the Inquisition. There is no connection between SP items and MP items on purpose. We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP. If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not.
How do I unlock new characters?
· In Dragon Age multiplayer, changing the party composition with new characters can be the difference between failing and succeeding. You can unlock new characters by crafting their armor. Crafting materials are acquired by salvaging items such as weapons and weapon mods. You may also get a new armor in a chest that you can buy with gold coins. Getting a new character is definitely a goal to be pursued on Dragon Age multiplayer.
How many MP characters will be available at launch?
· Twelve characters, four for each class (warrior, rogue, and mage), will be available at launch. Characters from the same class can be very different. For example, let’s take a Legionnaire and a Reaver. A Legionnaire can handle a weapon and shield and plays the role of a classic tank. Generating aggro and soaking up damage are his main role in a party. The Reaver is a two-handed warrior who focuses more on dealing damage and generating aggro, and her skills can buff herself or the entire party. The Legionnaire and the Reaver are both warriors, but depending on your party composition and your style, one may be more suitable than the other.
Can I trade items?
· No. Dragon Age multiplayer won’t have an auction house or another system to transfer items between players. If you are unhappy with an item, you can salvage it and get crafting materials. Better weapons give better crafting materials. You can use these materials craft new items in-game or at your Inquisition HQ.
What is the level cap for MP?
· The level cap for Dragon Age multiplayer is 20. Once you hit level 20, you can promote your character, which will give you an extra attribute point for your MP characters. Promoting a character will also give you more Prestige points for the leaderboards.
Are you going to release new characters?
· Dragon Age multiplayer will launch with 12 MP characters, and we will release new characters after launch.
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Asura.Ina
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By Asura.Ina 2014-10-01 11:59:35
Character creator trailer
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Just when I was getting decent at making characters that don't look like *** they throw that grid curve ball in >.>
By Ramyrez 2014-10-01 12:09:06
Character creator trailer
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Just when I was getting decent at making characters that don't look like *** they throw that grid curve ball in >.>
Dragon Age and Skyrim taught me how to use makeup.
I'm still not sure how I feel about that.
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Server: Bismarck
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By Bismarck.Dracondria 2014-10-10 17:54:13
Quote: Recommended PC Specs
OS: WIndows 7 or 8.1 64-bit
CPU: AMD six-core CPU @ 3.2 GHz / Intel quad-core CPU @3.0 GHz
System RAM: 8 GB
Graphics Card: AMD Radeon HD 7870 or R9 270 / NVIDIA GeForce GTX 660
Graphics Card Memory: 3 GB
Hard Drive Space 26 GB
DirectX 11
Server: Valefor
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By Valefor.Prothescar 2014-10-10 18:05:51
pretty low for recommended specs, although 3GB for VRAM is interesting for such low end hardware.
By Ramyrez 2014-10-10 19:19:57
I have an AMD Radeon R9270 and I'm not sure if I feel good about that or not at this point. Kind makes me worried about any games going forward about if it's "reccomended" specs now, where's it going to be in six months.
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By Valefor.Prothescar 2014-10-10 19:29:16
just means playing at somewhat lower settings. Honestly, VRAM seems to be the biggest limiting factor. Recently games have been requiring 3-4GB of VRAM which is still quite costly, only higher end cards having more than 2 still with the highest bankbreakers having over 3. Let's not even talk about Shadows of Mordor requiring 6GB (titan black, certain models of 780ti, both of which costing $900+) for max texture res.
To suck or not to suck, that is the question every Bioware Fan has asked themselves since Dragon Age 2.
Cautious optimism is how I have approached the game. Back in the E3 days, aside from yammering on about a potential Fallout 4 announcement I was really looking forward to hearing about Dragon Age. Alas, the E3 announcement was little more than an out-of-context cinematic with all the weight of an eggy fart.
Anyway, I'll probably keep posting random updates as they trickle in over the year long countdown to release. (Q3 2014), though that might be compromised when Destiny comes out and I bloat to the size of one of Neptune's larger moons and can't be bothered to press a single button to switch my monitor from HDMI1 to HDMI2.
BiowareForum.Shinobi602 said: »Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
Battles veer away from button mashing toward a structure where observation and reaction take precedence
Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
“Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
Can also restore a ruined desert outpost into an Inquisition stronghold
So much ground to cover that mounted creatures are implemented
Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
Some environmental destructibility
Warrior class has grappling chain that can pull enemies in close
Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to
unleash spells etc
Weather effects can impact exploration, ex. Rainfall, desert sandstorms
Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
A new mage joins your party, Vivienne
Both Varric and Cassandra also join you
Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
Morrigan is not a party member; not a cameo role though
Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
3 classes to choose from of course: Warrior, rogue, and mage
At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
Update: Qunari are Playable
Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
Hinting that you have a base of operations, maybe a castle to call your own
Dialogue wheel returns, but the team has focused a lot on making the selections accurate to what your character says. They’ve now added an optional addition to the wheel that gives you better idea of what to expect
A lot of loose ends will be resolved in the story; expect full resolutions to things like Red Lyrium, the activities of the Grey Wardens, and Flemeth, and also Morrigan
Working very hard to ensure your saves/decisions will carry over to next-gen consoles The inquisitor seems to be able to open rifts in the fade to summon demons. Whether that is a gameplay feature that all inquisitors get (via rituals?) or if it’s a class-specific bloodmagic skill I cannot say.
Four voice actors, two for female, two for male. You seem to be able to choose them regardless of the race you’re rolling, but you cannot use a male voice on a female PC.
for some mysterious and not further explained reason the inquisitor is the only person capable of closing the tears in the fade.
our headquarters is called Skyhold
to advance the story, the inquisition has to have gained a certain strength, to unlock new regions
upgrading/customization of Skyhold and any other outposts
Laidlaw (Creative Director for Dragon Age) says most areas are roughly three times the size of the korcari wilds from DA: O
animal wildlife works differently: they interact with each other (wolves hunt deer, a dragon once picked a fight with a giant) and need time to repopulate, so if you kill all the wolves in an area, you’re gonna have to be very patient
dragons actively protect their nests
dragons (and I imagine other really big enemies) have attack points, so you’ll do more damage hitting the head then hitting the back, for example
the inquisitor can jump
the environment is supposed to have a big influence on battle, like we’ve seen the inquisitor slightly stumble when the ground turns muddy after rain
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