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Job Adjustment (Part 2)
Cerberus.Nieko
Server: Cerberus
Game: FFXI
Posts: 1463
By Cerberus.Nieko 2009-07-09 17:50:36
Rumaha said: Meikyo Shisui before u get 5 skill... and olden days... before lvl 3 did nothing lol So SAM is broken 1-3? lol go away.
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Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-07-09 17:51:05
/slap Zekky Silly we stopped on blm lol
Server: Diabolos
Game: FFXI
Posts: 931
By Diabolos.Chupacabra 2009-07-09 17:51:09
Touche'. You got me on the Meikyo Shisui. However, even at level 50 BLU, it seemed to do nothing?
Ninja Edit!: Maybe SE felt guilty for gimping SAM for those few levels so they uber pimped em out at later levels? If so, (and my brain logic tells me that that is the only reason SE continues to pimp the already pimptacular SAM job even more) how long will it be until SE feels guilty for screwing the BLUs? :D
Bahamut.Rumaha
Server: Bahamut
Game: FFXI
Posts: 10000
By Bahamut.Rumaha 2009-07-09 17:53:43
Mighty Strikes is actually really good, especially when ur capped on Acc and use 2 WS's within the 2hr
Asura.Zekky
Server: Asura
Game: FFXI
Posts: 3787
By Asura.Zekky 2009-07-09 17:53:45
Alyria said: /slap Zekky Silly we stopped on blm lol I'll stop on you! ._O
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-07-09 17:55:17
Zekky said: Alyria said: /slap Zekky Silly we stopped on blm lol I'll stop on you! ._O I'll get princess to bite you again!! :P
Asura.Zekky
Server: Asura
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Posts: 3787
By Asura.Zekky 2009-07-09 17:55:46
Alyria said: Zekky said: Alyria said: /slap Zekky Silly we stopped on blm lol I'll stop on you! ._O I'll get princess to bite you again!! :P Hmm... We shall draw a tie here...
Server: Diabolos
Game: FFXI
Posts: 931
By Diabolos.Chupacabra 2009-07-09 17:56:03
/em likes where this is going... meow...
/wink
Cerberus.Nieko
Server: Cerberus
Game: FFXI
Posts: 1463
By Cerberus.Nieko 2009-07-09 18:02:12
Rumaha said: Mighty Strikes is actually really good, especially when ur capped on Acc and use 2 WS's within the 2hr My war will never see a lvl high enough to cap acc so i'm wrong here i guess.
Server: Gilgamesh
Game: FFXI
Posts: 551
By Gilgamesh.Cardinalgate 2009-07-09 19:11:34
yay 2 new spells for my beloved blue but no new JA's, 2H? mah what the name of the 2 new Blue Magics?
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Carbuncle.Corrderio
Server: Carbuncle
Game: FFXI
Posts: 178
By Carbuncle.Corrderio 2009-07-09 19:21:16
Just like always with Blue Mage, they never said what spells we'll get. We'll find out when people mine the data.
Notes were kinda lackluster. Even if they enhance circle effects I honestly don't see this being used. I'd rather see them revert killer traits back to how they were in 03.
Server: Pandemonium
Game: FFXI
Posts: 4261
By Pandemonium.Eternaltriumph 2009-07-09 19:25:41
New BLU spells more than likely means we're gonna be eating new weapon skills from new monsters. So that in itself is something to be happy over.
...oh wait, I forgot. People don't play FFXI for fun anymore. :/
Server: Hades
Game: FFXI
Posts: 26
By Hades.Sephrin 2009-07-09 20:08:47
Hurray for lower to mid increase in skill up gain!
Too bad that my adventure to get Maat's cap has already capped all my skills. If only I had said skill up levels. /sigh
lolcircle abilities aren't too bad. If they gave something like a no TP gain for mobs weak against said circle, that'd be pimp.
Blue Mage is aiight, I guess. It's only natural that SE would give them new spells with the release of new areas and mobs. So in reality it's not an update because they *had* to add them, lol.
In my opinion SE got cheap at the last minute and just fed us some chicken and called it lobster.
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2009-07-09 22:33:56
The OP should ninja edit his original post and put 'Also, what are your thoughts on blm not getting anything' so it would be ok to talk about it, haha.
You never know, there might still be more job adjustments. "As a follow up to last week's article on new ninja job abilities, it is with pleasure that we introduce other job-related additions and adjustments scheduled for the fast-approaching July version update." There's not really anything in there (not like the last time there was a 'Part 2') that totally suggests this was the '2nd half'...maybe it was the 2nd 1/3rd ^^
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-07-09 22:43:16
Then I'd ninja edit it right back :P
Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2009-07-09 22:46:30
Bojack said: The OP should ninja edit his original post and put 'Also, what are your thoughts on blm not getting anything' so it would be ok to talk about it, haha.
You never know, there might still be more job adjustments. "As a follow up to last week's article on new ninja job abilities, it is with pleasure that we introduce other job-related additions and adjustments scheduled for the fast-approaching July version update." There's not really anything in there (not like the last time there was a 'Part 2') that totally suggests this was the '2nd half'...maybe it was the 2nd 1/3rd ^^ I agree that BLM needs some help, but come on, it's not in the same position as jobs like BST and SMN. I mean, how many years did it take for SE to simply get the SMN job to function properly? They just fixed it this year, right? To add insult to injury, they've been dangling the carrot of new avatars in front of their faces for over 2 years now. It's ***. I want to see a BLM adjusted in light of what SE did to SCH. But come on now, we all know that SMN deserves their new avatar. There damn well better be at least one new avatar in the update. This is what I expect to see in the upcoming update notes, in one form or another.
Server: Ifrit
Game: FFXI
Posts: 9
By Ifrit.Shadobi 2009-07-10 00:17:24
I thought maybe cool idea for blm Ability "Synergy" Combine 2 or more elemental spells into one powerful new spell. just a idea please dont flame me >.<;
Server: Siren
Game: FFXI
Posts: 2680
By Siren.Clinpachi 2009-07-10 00:18:05
Shadobi said: I thought maybe cool idea for blm Ability "Synergy" Combine 2 or more elemental spells into one powerful new spell. just a idea please dont flame me >.<; Don't give the summoners more ideas/excuses for avatars please LOL.
Server: Ifrit
Game: FFXI
Posts: 9
By Ifrit.Shadobi 2009-07-10 00:22:09
summoners???
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-07-10 00:25:21
Stay on topic...Enough of crying about blm.
Server: Siren
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By Siren.Clinpachi 2009-07-10 00:34:30
yes SMN's lol... "but BLM can combine fire and light, why cant we have phoenix synergy"
believe be they would find a way to twist it into a Q_Q lol.
Kujata.Segaia
Server: Kujata
Game: FFXI
Posts: 332
By Kujata.Segaia 2009-07-10 01:08:35
The real jobs that need an update are the petjobs like BST SMN and PUP. For the summoners: from the Dengeki interview http://ffxi.allakhazam.com/story.html?story=18603"[...]Oh, and in a rather coy manner, Ogawa apologizes to those ever-patient Summoners, saying their long-awaited new Avatar is just around the corner...[...]" BST and especially PUP needs an update aswell. Role Reversal and Ventriloguy are abilities that come far too late, besides BST could use a new jug or two or at least get thei jugpets stronger like DRGs wyvern, something like that. BLU getting 2 spells.. i mean... it's good we get new ones, if we wouldn't get new spells who cares either. I really hope SE releases a PART III... AND IT BETTER BE GOOD!!!! Because i remember actually they said after "looking closer into the mage jobs" they would continue to the petjobs... so im pretty pissed tbh
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-07-10 01:17:31
I doubt that the blu spells will be anything too dramatic. We could really do with a decent INT based magical damage spell as the ones we have currently are a bit lacklustre. Another multi-hit (or if Asuran Fists worked) would be a little broken, as it would turn the big 3 into the big 4 and enable us to literally burn our entire MP pool casting damage spells with no break. I wouldn't be overly surprised to see a curse or amnesia spell. Curse would have the accuracy of lowing (ie: next to impossible to land on anything) and amnesia would just be *** dangerous to use. If you're fighting something with nasty TP moves, your first reaction would be to use amnesia, but as soon as it wears off, the mob is ready to tp and has 300tp, that's not usually a good thing. I also wouldn't be surprised to see MND or lolCHR down spells, as we can reduce all the other stats. It won't be bind, blind, poison, slow, para, grav, acc down, def down, stun, MAB, DEF or sleep, as we already have multiple spells for all of those, even though a lot of them suck. An AOE buff of some sort would be nice, as we have very little we can use to support party members (without a 10-20 minute merit JA), but if I had to put money on it, I'd go with a mediocre single hit physical damage spell, and a magical nuke with amnesia or MND down.
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Server: Valefor
Game: FFXI
Posts: 19
By Valefor.Xenogelion 2009-07-10 01:23:23
if two PUPs can duo diabolos prime then i think PUP cant get anymore better
Kujata.Segaia
Server: Kujata
Game: FFXI
Posts: 332
By Kujata.Segaia 2009-07-10 01:26:25
![User submitted image User submitted image](http://images3.wikia.nocookie.net/ffxi/images/5/53/Job_Adjustments_and_Additions_Part_II_(07-09-2009)-2.jpg) If we look closer at the pic, we see definetly an offensive spell on the right. Not being sure of the spell on the left you can still imagine it is a kind of buff. Assuming SE likes to use the green color for mostly evasion-, agility-, healing- and damage avoiding spells i think it will go in this direction. Personally im hoping for a faster version of Zephyr Mantle, so i can finally screw /nin.
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2009-07-10 01:31:26
1 Pup can kill Diabolos Prime, what's your point?...how hard is it to Nuke, deactivate, activate, and repeat? If the Puppetmaster got hate from the puppet's action it wouldn't be possible, which I kind of have a feeling they will change the puppet (not this update, but at some point) to the way smn and bst pets work when you attack with them and release.
Kujata.Segaia
Server: Kujata
Game: FFXI
Posts: 332
By Kujata.Segaia 2009-07-10 01:32:33
Xenogelion said: if two PUPs can duo diabolos prime then i think PUP cant get anymore better It is also soloable.. but psssht >.> i love my free 15k ;P the point is, looking at pup, the possibilities of healing ur pet is really at the bottom of everything. A shitty Regen JA won't do the thing. Role Reversal helps a lot, but it is a merit JA, so you are screwed if you Level sync. Also imagine endgame. I took PUP to HNMs, dynamis, sky etc. etc.. The damage is good, improvable but enough to compete with regular DDs if yourdoinitright. The point is that you automaton is a piece of paper. We NEED more possibilities for healing our automaton and keeping it alive pre-75, because it is our mainsource of action, damage and whatnot, period.
Kujata.Segaia
Server: Kujata
Game: FFXI
Posts: 332
By Kujata.Segaia 2009-07-10 01:35:14
Bojack said: 1 Pup can kill Diabolos Prime, what's your point?...how hard is it to Nuke, deactivate, activate, and repeat? If the Puppetmaster got hate from the puppet's action it wouldn't be possible, which I kind of have a feeling they will change the puppet (not this update, but at some point) to the way smn and bst pets work when you attack with them and release. They wont, SE want the relation of the master and the automaton stay in this unique way.. but we are getting out of topic again. The right offensive spell looks ice-based, you can see a circle-shape in the animation.. so i think it will definetly some sort of damage-with-added-effect than another multihit. The left buff tbh really looks like Aoe, it is located more away from the blu and therefore seems to target more than the blu himself.
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2009-07-10 01:45:39
True, but might not be AoE necessarily, could be only able to single target pt members. When you cast Wild Carrot or Magic Fruit on yourself the animation is also out in front of you like that. The look of the animation does kinda look like it may AoE, but we'll only know in a couple weeks ^^ lol.
Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-07-10 01:54:46
The pic on the left looks much the same as most magical nukes, in particular mind blast. I'm still thinking single target magical damage, and it looks to be wind based, so it's more likely to be amnesia than MND or CHR down <_<.
One on the right looks like a multi hit physical spell to me, yes it's blue, but it also has the typical look of a physical slashing spell such as claw cyclone, spinal cleave and hysteric barrage... I know HB is blunt, but it looks like slashing :p
Rate of Gain for Combat and Magic Skills
Circle-type Abilities
Blue Magic, 2 new spells to learn..... ooooooooooooooooooo
I feel we kinda been screwed with the circle and Blu this update. But that's just me.
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