In TERA Online, this system is very similar and very tied into whatever you did in terms of endgame content in the game. The item levels of your equipment were required to meet the minimum level set by each dungeon, especially if you wanted to do Hard Mode (HM) versions of some of the higher level dungeons. It also separated the under-equipped and well-equipped players from each other. In a way, you could say that Item Level made players judge whether you were a good player not only on skill but by what gear you had.
In other words, if it wasn't a glowing weapon and high item level armor, you ain't getting invited.
So, this would be a double-edge sword for FFXI:
Bad idea: Gear before skill determined whether you got invited or not.
Good idea & bad idea: Good because having the highest Item Level equipment meant you knew how to play and equip your job. Bad because it alienated and prevent players from joining in certain fights in endgame.
Do not be surprised to come across the following /yells in the game after this is introduced:
Quote:
"T5 {Ceizak Battlegrounds} NM {Do you need it?} {Looking for members.} 4/18 {Item} {Level Sync} 110+ {equip}"
Quote:
"{Wildkeeprs Reive} {Foret de Hennetiel} {Looking for members.} 2/18 {Item} 120 (No exceptions!)"
Quote:
"Uptala VNM {Looking for members.} @ 7/18 {Item} {Level sync} 115+ CORx2 BRDx2 Lv99 R/E/M or (R6+)Delve DD {Can I have it}
So, if you thought not getting invited to a Delve run by
a pompous, elitist player in-game who thinks they know everything because you don't have a Rank 6+ Delve or level 99 R/E/M weapon, then
imagine how much WORSE it'll be when they start judging you by Item Level of your gear and prevent you from being invited to certain endgame event /yells in game.
I like to play fair so players have equal access to getting both clears and equipment from the game. And, I REALLY DO NOT WANT to see a lot of elitist players use this to prevent players from getting access to the same equipment and gear. However, I want players to know how to play their jobs and equip it properly. But, everyone has their reasons for not getting certain pieces of gear. Not everyone is in an endgame Linkshell clearing Delve bosses weekly; knocking down Provenance monthly; or doing Legion on a regular basis. (Funnily enough, this would be the equivalent of knocking down Nidhogg, Aspid, and King Behemoth on a regular basis 4 or 5 years ago.) Heck, most people in real life will have situations where they can't be a part of a endgame LS that does events on a nightly basis turning the game into a second job, which should never happen. And, there are players who cannot stand the stress and demands of an endgame LS to get these gear for whatever reason they have. However, these players would like to still acquire these equipment and gear in order to better and improve their characters, so don't lock them out if they aren't "superbly" equip. Be reasonable and be fair. Everyone needs a chance at doing the endgame events in the game.
So, in closing: Once this system is added, please be more considerate to players' situations if they have the inability to acquire certain pieces of high Item Level gear in the game.
"
If no one helps them, then who will?"