So what's the standard strategy for the Orobon, Mighty strikes zerg on lanterns then just zerg it into the ground? What's the basic setup for him? No info for Orobon in that link you posted.
The information is in the thread. You have to search, and read. In the top, right-hand corner of the top post, there is a "Search Thread" function.
To get you started, a decent strategy for the orobon (if you're just looking to get one kill for the KI's) is to have a BLU/BLM initiate with absolute terror. That will give your DD's a chance to break the lanterns before it can even use a TP move. If you have any WARs, have them mighty strike at the start, and if you have any monks, have them hundred fist. This will pretty much guarantee that the lanterns will break before it even unterrorizes. Use crit-based weapon skills if you aren't mighty-striking.
Other than that, just make 2 PT's of DD's with a BRD, healer, and COR in each of those parties. Use Chaos/Hunter's Roll; swap the bards in such a way that each DD party ends up with soul voice/troub/night + double madrigal/double march. Force you DD's to eat sushi. If you're feeling ambitious, do another swap and give each DD party double minuets (if you have three bards, and assuming none of them have daurdabla). Be sure your healers remove plague/slow as quickly as possible from the DD's.
If I were to set this up for a shout zerg, I would put summoners in the third party to have a shock squall rotation to keep the thing immobilized as much as possible, since your /shout DD's likely will not have PDT sets.
Really though, there is a lot of good information in that thread I posted; the best information that is currently available. I would suggest searching for the NM's name for starters, instead of just looking through the first post.