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Matsui: "Don't throw away your R/M/E weapons yet"
Cerberus.Thongypoo
Server: Cerberus
Game: FFXI
Posts: 72
By Cerberus.Thongypoo 2013-05-07 16:33:39
Regardless of whether you use the Pamun/Pamun, Pamun/Kiji, Pamun/Kannagi, or Kiji/Kannagi you're better off than you were with Kannagi 99 (assuming you get Hi and aftermath which is what Matsui is alluding to).
Better = Better
EDIT: I see.
I think the point stands. If you have 80/85/90/95 Kannagi or WoE, you're THAT much closer to a wicked combo. If you're disinterested in finishing, go the shun route and lament the 2 weeks it took you to get 80/85/90/WoE. Actually you might be better off single wielding with out 2 Pamuns depending on your buffs. I don't know the math to say one way or another but I know that was something for DNC to look at.
As for the aftermath part unless I missed a second post it seemed like he was pointing in the direction of not keeping the aftermath if anything.
If there were no aftermath, Empyrean 99 = WoE 99. I don't think this will happen.
I could be wrong. I can't wait to find out.
I'm not as optimistic. I have cancelled my account until they at the very least make an announcement with a concrete plan. This isn't the only reason I cancelled but part of me hopes they will notice if enough people cancel and make it a bit more important of an update. We shall see though. For now I will play out May =).
By Lye 2013-05-07 16:36:00
If they're able to do what he alluded to, we'll see an announcement this month.
Otherwise, I'm sure they'll continue to investigate other means. Either way, I'm excited!
The "end of FFXI" is looking pretty balmy!
By skyehope928 2013-05-07 16:52:33
Kannagi for the win
Server: Cerberus
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Posts: 4415
By Cerberus.Senkyuutai 2013-05-07 17:27:24
This is a page late or something - but I hate it when people suggest BLU as a solution to "how does I does this event"
BLU is inherently a complicated job and if you have to ask how to do something you're probably not fast-adaptable enough to whip out your BLU and succeed at anything that requires more than auto-attacking "But you said BLU could duo Briareus with a WHM/solo this Apollyon zone/solo this random Abyssea NM"
"Well yes, I did"
"You lied, you actually know nothing about this game, we wiped within 20%"
"Maybe you should get an eva, PDT, <insert proper set for BLU>"
"Wouldn't have changed anything, you lied, I'll shout for more people"
And this is why I stopped playing with any of my coworkers and will probably never do it again.
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Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-07 17:37:19
Cerberus.Senkyuutai said: »This is a page late or something - but I hate it when people suggest BLU as a solution to "how does I does this event"
BLU is inherently a complicated job and if you have to ask how to do something you're probably not fast-adaptable enough to whip out your BLU and succeed at anything that requires more than auto-attacking "But you said BLU could duo Briareus with a WHM/solo this Apollyon zone/solo this random Abyssea NM"
"Well yes, I did"
"You lied, you actually know nothing about this game, we wiped within 20%"
"Maybe you should get an eva, PDT, <insert proper set for BLU>"
"Wouldn't have changed anything, you lied, I'll shout for more people"
And this is why I stopped playing with any of my coworkers and will probably never do it again.
LOL
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-07 17:42:40
WHAT I NEED MORE THAN ONE SET
*** THIS NOISE
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By Lye 2013-05-07 17:44:57
Console limitations.
Server: Odin
Game: FFXI
Posts: 88
By Odin.Exeter 2013-05-07 18:12:23
Cerberus.Senkyuutai said: »"But you said BLU could duo Briareus with a WHM/solo this Apollyon zone/solo this random Abyssea NM"
"Well yes, I did"
"You lied, you actually know nothing about this game, we wiped within 20%"
"Maybe you should get an eva, PDT, <insert proper set for BLU>"
"Wouldn't have changed anything, you lied, I'll shout for more people" If you wiped in Abyssea you deserved it!
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-07 18:40:03
Anyone find it funny that he posted about delve, but not about REM's and comments?
By Avitori 2013-05-07 19:06:13
Ragnarok.Presidentobama said: »Anyone find it funny that he posted about delve, but not about REM's and comments?
I'm not holding my breath at this point, I don't think they are coming back :[ I hope I am wrong though
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Quetzalcoatl.Avengers
Server: Quetzalcoatl
Game: FFXI
Posts: 221
By Quetzalcoatl.Avengers 2013-05-07 19:08:01
I'm not surprised, I expect this really.
Gonna give them to the weekend before I do unsub or anything, I want to to see some kind of post about it.
Asura.Myrrh
Server: Asura
Game: FFXI
Posts: 280
By Asura.Myrrh 2013-05-07 23:19:54
Ragnarok.Presidentobama said: »Anyone find it funny that he posted about delve, but not about REM's and comments?
I'm not holding my breath at this point, I don't think they are coming back :[ I hope I am wrong though
Neither am I. :( I thought I'd quit when the servers shut down, not kicking and screaming Q_Q!!!
Goodnight, guys.
Server: Cerberus
Game: FFXI
Posts: 209
By Cerberus.Neojuggernaut 2013-05-07 23:23:23
Honestly, I'd rather them not say anything about R/E/M updates till they figure out wtf they are even going to do with them. Otherwise, another half assed answer will just have this topic forum double in two days. However, I'm giving them another month to come up with something...it's really not that difficult...
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-07 23:27:39
Cerberus.Thongypoo said: »I'm not as optimistic. I have cancelled my account until they at the very least make an announcement with a concrete plan. This isn't the only reason I cancelled but part of me hopes they will notice if enough people cancel and make it a bit more important of an update. We shall see though. For now I will play out May =).
Dearest Banana,
Many people threatened to quit, and no doubt, many of us question why we're still playing but the attachment to our pixels will keep us playing. They can make my gear irrelevant but I'm still proud of it, if that makes any sense.
The attachment to the pixels, in defiance of the rules of theworld they reside, will keep too many people-including myself-playing.
Thus, SE will learn no message. The small number that quits will be countered by the small number that comes back, for a time, because of this.
And I'm sure we well know, that staying away from XI is hard. Despite everything done to it, it is the game i've played, apart from devs and graphics.
With love,
Grapefruit.
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Server: Asura
Game: FFXI
Posts: 230
By Asura.Tarquine 2013-05-08 06:26:32
I was in the middle of slowly building my first Empys (lvl 80 Gandiva; 80 Masa 16/75 Souls for Ochain) and slowly farming dyna currency for Spharai (got about 50% of the currency in a safe place).
At the current rate though, completing any of these is going to be a huge waste of time. The real kick in the face, is the current mind set of "REM weapon only" to join any of the Delve content, so that I can get hands on a Delve weapon. Fortunately, I have BRD/WHM and other support jobs to fill the gap, but i do enjoy using a DD job on occasion too!
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-08 06:27:29
Oh we upgraded from slap in the face to kick in the face!
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-08 06:58:41
Oh we upgraded from slap in the face to kick in the face!
Wait till next month, gonna be a d*ckslap to the face. From there... Oh, you don't wanna know.
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Bismarck.Punchus
Server: Bismarck
Game: FFXI
Posts: 233
By Bismarck.Punchus 2013-05-08 07:16:19
Oh we upgraded from slap in the face to kick in the face!
Wait till next month, gonna be a d*ckslap to the face. From there... Oh, you don't wanna know.
I feel like in these last two posts I wasn't kissed. Maybe in the next posts they won't use lube.
Bismarck.Vurant
Server: Bismarck
Game: FFXI
Posts: 12
By Bismarck.Vurant 2013-05-08 07:16:48
Cerberus.Thongypoo said: »I'm not as optimistic. I have cancelled my account until they at the very least make an announcement with a concrete plan. This isn't the only reason I cancelled but part of me hopes they will notice if enough people cancel and make it a bit more important of an update. We shall see though. For now I will play out May =).
Dearest Banana,
Many people threatened to quit, and no doubt, many of us question why we're still playing but the attachment to our pixels will keep us playing. They can make my gear irrelevant but I'm still proud of it, if that makes any sense.
The attachment to the pixels, in defiance of the rules of theworld they reside, will keep too many people-including myself-playing.
Thus, SE will learn no message. The small number that quits will be countered by the small number that comes back, for a time, because of this.
And I'm sure we well know, that staying away from XI is hard. Despite everything done to it, it is the game i've played, apart from devs and graphics.
With love,
Grapefruit.
Very true and i couldn't have said it better. But attachement to the pixels can be found elsewhere too. The direction Matsui is taking FFXI will soon make it pretty similar to many newer MMORPGs out there and even F2P MMORPGs.
I, for one, since i never tried another MMORPG, i'm curious to see what is out there since Matsui has given me this chance.
As i said before, FFXI will always be in my heart and i cherish the times i had with it. I'm also happy many players don't mind the changes and will continue to play and old players making a come back, that is a very good thing. Everyone is entitled to their opinion and can choose what they like.
For me the following quote is one of many things that i read and agreed 100% as far as R/M/E concerned.
I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve)
This cannot be overstated. FFXI's major attraction in terms of endgame has always been that gear acquisition was horizontal rather than vertical (the WoW model). Chucking the two of the three things* that differentiated XI (wide array of endgame choices, relative safety of investing in weapons) for no apparent reason is insane beyond any ability to explain.
* = the third is the job/subjob system itself, which has been so great for so long that we just take it for granted.
For me Kelhor and Sylow are 2 of few people in this topic that have my respect since their posts are right to the point on the things this update has changed, and look things on rather meticulous and objective way. So some of you who are too bored to read the whole topic can read only their posts as they talk about not only R/M/E but for nearly everything this update affected.
Some may not agree on the above but that is my humble opinion.
Cheers all. :)
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Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-08 09:01:02
Ragnarok.Presidentobama said: »Anyone find it funny that he posted about delve, but not about REM's and comments?
I don't expect them to say anything at the moment. It would be foolish of him to open his mouth again if it's anything short of "complete overhaul of RME" or "go *** yourself".
Frankly, I'm kind of glad they're not saying anything yet because I can foolishly hope he's choosing his words wisely (or writing the games obituary).
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-08 09:04:15
Matsui is likely too scared of us atm.
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By fillerbunny9 2013-05-08 09:11:33
and by "us" you mean the raging JP on their forum. they don't give two squirts about the other regions, as evidenced by various other decisions they've made.
Asura.Vishna
Server: Asura
Game: FFXI
Posts: 29
By Asura.Vishna 2013-05-08 09:13:22
Matsui's probably busy shouting in Port Jeuno for help with the first Limit Break quest.
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Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-08 09:15:59
Matsui's probably busy shouting in Port Jeuno for help with the first Limit Break quest. Didn't they make that soloable a ways back?
Ragnarok.Presidentobama said: »Anyone find it funny that he posted about delve, but not about REM's and comments?
I don't expect them to say anything at the moment. It would be foolish of him to open his mouth again if it's anything short of "complete overhaul of RME" or "go *** yourself".
Frankly, I'm kind of glad they're not saying anything yet because I can foolishly hope he's choosing his words wisely (or writing the games obituary). Yeah I can't help but feel like what he put out last time was thrown together in around 5 minutes.
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Ragnarok.Harpunnik
Server: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2013-05-08 09:18:24
Fenrir.Candlejack said: »On a personal level, I hope Matsui's too afraid to sleep at night due to what he's done. I hope that fear burns itself into his head. Matsui, the very dev that had gone on record claiming his highest level character was a goddamned level 40. The very dev that doesn't have an R/M/E weapon due to his LEVEL BEING TOO LOW FOR THEM, which may explain why he seemingly hates them and those who have them. The very dev who more than likely doesn't gear swap for optimum damage or spell power.
I sometimes question why SE even gave him control instead of just setting Tanaka up to work from home during his prolonged illness. At least Tanaka knew wtf was up with gear and told us long beforehand. Tanaka also understood that the "legendary" weapons were intended to be the best we could get our hands on and did what he could to ensure it remained that way.
So what you are saying is a casual took this game over xD.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-08 09:18:44
Fenrir.Candlejack said: »On a personal level, I hope Matsui's too afraid to sleep at night due to what he's done. I hope that fear burns itself into his head. Matsui, the very dev that had gone on record claiming his highest level character was a goddamned level 40. The very dev that doesn't have an R/M/E weapon due to his LEVEL BEING TOO LOW FOR THEM, which may explain why he seemingly hates them and those who have them. The very dev who more than likely doesn't gear swap for optimum damage or spell power. I think you might be reading too much into it if you are serious. More likely he is attempting to bring XI more in line with the same concepts as other MMOs. What he somehow failed to account for was the amount of people who play XI because it is not like other MMOs.
The level 40 thing was a long time ago too if I remember right so he might be higher since that.
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By Lye 2013-05-08 09:21:53
Fenrir.Candlejack said: »On a personal level, I hope Matsui's too afraid to sleep at night due to what he's done. I hope that fear burns itself into his head. Matsui, the very dev that had gone on record claiming his highest level character was a goddamned level 40. The very dev that doesn't have an R/M/E weapon due to his LEVEL BEING TOO LOW FOR THEM, which may explain why he seemingly hates them and those who have them. The very dev who more than likely doesn't gear swap for optimum damage or spell power.
I sometimes question why SE even gave him control instead of just setting Tanaka up to work from home during his prolonged illness. At least Tanaka knew wtf was up with gear and told us long beforehand. Tanaka also understood that the "legendary" weapons were intended to be the best we could get our hands on and did what he could to ensure it remained that way.
Dude.... it's a game.
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-08 09:23:12
Fenrir.Candlejack said: »On a personal level, I hope Matsui's too afraid to sleep at night due to what he's done. I hope that fear burns itself into his head. Matsui, the very dev that had gone on record claiming his highest level character was a goddamned level 40. The very dev that doesn't have an R/M/E weapon due to his LEVEL BEING TOO LOW FOR THEM, which may explain why he seemingly hates them and those who have them. The very dev who more than likely doesn't gear swap for optimum damage or spell power..
Its just a game man and I'm sure he sleeps pretty good with all the money they keep making off of people who keep saying they are going to Rage quit.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
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19 |
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|
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18 |
|
|
|
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17 |
|
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|
New Additions to Wildskeeper Reives |
16 |
|
|
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15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
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11 |
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Delve (NM group 1) |
|
|
10 |
|
|
|
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9 |
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
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Wildskeeper Reives |
|
6 |
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Skirmish |
|
5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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