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Matsui: "Don't throw away your R/M/E weapons yet"
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-07 10:12:08
I have only 2 ;;
Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-07 10:12:44
Lol. I think they are trying to mask the R/M/E issue by making it hard for a casual to get the new weapons. BRILLIANT! I think it's more of a "Hmmmm maybe this will make people do Skirmish..."
Nah, but now it's time for those who trolled people about the R/M/E issue to start complaining, and I say we're there to make fun of them!
Then again, maybe SE wasn't happy pissing off only half of the playerbase, they wanted to piss off everyone! Idk correct me if I'm wrong but weren't the Skirmish weapons already challenging/beating out R/E/M 99 which is likely the kind of thing that would be needed for anyone that doesn't have delve weapons? If they don't up the drop rate of skirmish entry items that won't go anywhere though.
I think when the numbers were crunched, Skirmish weapons beat Relics by an insignificant amount, while people felt relics should be boosted just above them, no one was really worried about them. That's kinda my point, it fits with their goal of creating a new baseline and initiating a gear ladder. Use random crap to do skirmish > field Delve NMs > Dungeon Delve NMs. Of course the AHable weapons go around skirmish but they don't exist for every weapon type.
But it won't actually work that way. All the high end shells have already gotten their members the KI's. They'll just make farming points a LS event so all their peeps will have the gear. Low key / social / casual shells / groups on the other hand won't have this stuff and are now stuck in the back and locked out.
IE
/sh Wildkeeper Reive X @13/18 Delve DD only
With previous content the people with less playtime are able to slowly hammer out the rewards. May take them awhile but it'll get done so the only difference between casual and non-casual was time required to acquire gear. Now it's putting a hard block in the way due to plasm farming.
[+]
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-07 10:14:28
Personally, I see a R/M/E update on the way, now. This will, to some degree, slow down Delve progress so they have time to work out a solution for R/M/Es, or so they think. These high damage weapons will probably be complemented next update by higher defense armor, and maybe a tube of Preparation-R/M/E.
Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-07 10:15:51
I'm expecting the "RME" update to require items dropped from the final Boss's. Probably 3~5 each. Just cause SE is *** like that.
Bismarck.Baalthus
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By Bismarck.Baalthus 2013-05-07 10:17:08
The Great Butthurt of 2013
^
Fenrir.Sylow
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By Fenrir.Sylow 2013-05-07 10:18:42
Personally, I see a R/M/E update on the way, now. This will, to some degree, slow down Delve progress so they have time to work out a solution for R/M/Es, or so they think. These high damage weapons will probably be complemented next update by higher defense armor, and maybe a tube of Preparation-R/M/E.
Eh - Wamoura and Orobon are already very do-able in less than 20 minutes and most people who would have probably been able to do Delve have already gotten at least one T4-T5 kill at this point
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-07 10:19:00
I'm expecting the "RME" update to require items dropped from the final Boss's. Probably 3~5 each. Just cause SE is *** like that.
Well, if you look at it the way you said, Relics could be the equalizer here, a Relic might get you into those "Delve DD only" parties. I'm not saying SE planned to do this, but it was probably an after thought.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-07 10:19:39
Bismarck.Baalthus said: »The Great Butthurt of 2013
^
GTFO I already named it!
Lakshmi.Saevel
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Posts: 2228
By Lakshmi.Saevel 2013-05-07 10:21:47
I'm expecting the "RME" update to require items dropped from the final Boss's. Probably 3~5 each. Just cause SE is *** like that.
Well, if you look at it the way you said, Relics could be the equalizer here, a Relic might get you into those "Delve DD only" parties. I'm not saying SE planned to do this, but it was probably an after thought.
Except to get those items you need ... to be doing delve.
IE
"We're only accepting DD's with Delve weapons into our Tier IV Morimar farming run"
You all know the community will do that. They always go for the highest chance of success and now with a hard 20m limit that means zerging it with obscenely buffed DDs.
Server: Odin
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Posts: 387
By Odin.Arkista 2013-05-07 10:25:03
You know all this time people spent bitching and crying about REMs they could have used that time and found out all the NMs Gimmicks and SE wouldn't have to put a hard timer of 20mins on nms.
By Afania 2013-05-07 10:25:29
Really want to quit, for real......slapping R/E/M owner's face is bad enough, "Big LS or gtfo" makes it even worse...I was kinda enjoying the fact that I can log on anytime and /shout for a Delve ally to make progress, now it's not gonna work anymore if I need to find 17 ppl with specific job/gears/setup to beat the NM in 20 min. I don't really have the energy to make a LS/group/connection for ***like this anymore. Since lowman content kinda not worth doing now, I'm not sure what else I can do in FFXI :(
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-07 10:25:31
I'm expecting the "RME" update to require items dropped from the final Boss's. Probably 3~5 each. Just cause SE is *** like that.
Well, if you look at it the way you said, Relics could be the equalizer here, a Relic might get you into those "Delve DD only" parties. I'm not saying SE planned to do this, but it was probably an after thought.
Except to get those items you need ... to be doing delve.
IE
"We're only accepting DD's with Delve weapons into our Tier IV Morimar farming run"
You all know the community will do that. They always go for the highest chance of success and now with a hard 20m limit that means zerging it with obscenely buffed DDs.
Delve, at the moment, has nothing to do with Relics.
Leviathan.Kincard
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Posts: 1442
By Leviathan.Kincard 2013-05-07 10:27:01
Quote: You know all this time people spent bitching and crying about REMs they could have used that time and found out all the NMs Gimmicks and SE wouldn't have to put a hard timer of 20mins on nms.
Actually plenty of hardcore players already figured out most of the gimmicks, and all the people with way too much time decided to chip their HP for 3 hours.
But I'm going to guess you don't know that because you haven't fought a single NM, haven't read any of the info, and you're just here to shitpost.
[+]
Cerberus.Legend
Server: Cerberus
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By Cerberus.Legend 2013-05-07 10:27:01
When someone with one empy goes up to you and says "Glad I'm not you." You know SE screwed up.
Valefor.Sehachan
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Posts: 24219
By Valefor.Sehachan 2013-05-07 10:27:15
You know all this time people spent bitching and crying about REMs they could have used that time and found out all the NMs Gimmicks and SE wouldn't have to put a hard timer of 20mins on nms. They're about all known, and pugs will still fail at them at a 75% rate in my opinion.
edit: once they make them 20 min limit.
Server: Odin
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By Odin.Arkista 2013-05-07 10:27:51
Leviathan.Kincard said: »Quote: You know all this time people spent bitching and crying about REMs they could have used that time and found out all the NMs Gimmicks and SE wouldn't have to put a hard timer of 20mins on nms.
Actually plenty of hardcore players already figured out most of the gimmicks, and all the people with way too much time decided to chip their HP for 3 hours.
But I'm going to guess you don't know that because you haven't fought a single NM, haven't read any of the info, and you're just here to shitpost. Seeing how I have most of my KIs done ya I don't know ***
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By Odin.Arkista 2013-05-07 10:30:08
SE *** up they shouldn't have released Delve so soon they should have waited for more people to get Skirmish weapons and then gave us Delve.
Server: Leviathan
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Posts: 6052
By Leviathan.Comeatmebro 2013-05-07 10:32:08
i got all my KIs 8boxing half the alliance with my shitty 90 verethragna mules as half the dd
my ls is organized, but you dont need amazing gear or anything to get the KIs.. makes me think saevel has either never tried the NMs or is downright awful
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-07 10:32:09
SE *** up they shouldn't have released Delve so soon they should have waited for more people to get Skirmish weapons and then gave us Delve.
You actually said something agreeable, good job, little tater-tot, good job!
Bismarck.Kelhor
Administrator
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Posts: 509
By Bismarck.Kelhor 2013-05-07 10:33:57
Leviathan.Comeatmebro said: »i got all my KIs 8boxing half the alliance
Octoboxing is the new hexaboxing?
Weapon damage isn't the only thing that's spiraling out of control
[+]
By Lye 2013-05-07 10:34:34
Lol. I think they are trying to mask the R/M/E issue by making it hard for a casual to get the new weapons. BRILLIANT! I think it's more of a "Hmmmm maybe this will make people do Skirmish..."
Nah, but now it's time for those who trolled people about the R/M/E issue to start complaining, and I say we're there to make fun of them!
Then again, maybe SE wasn't happy pissing off only half of the playerbase, they wanted to piss off everyone! Idk correct me if I'm wrong but weren't the Skirmish weapons already challenging/beating out R/E/M 99 which is likely the kind of thing that would be needed for anyone that doesn't have delve weapons? If they don't up the drop rate of skirmish entry items that won't go anywhere though.
I think when the numbers were crunched, Skirmish weapons beat Relics by an insignificant amount, while people felt relics should be boosted just above them, no one was really worried about them. That's kinda my point, it fits with their goal of creating a new baseline and initiating a gear ladder. Use random crap to do skirmish > field Delve NMs > Dungeon Delve NMs. Of course the AHable weapons go around skirmish but they don't exist for every weapon type.
But it won't actually work that way. All the high end shells have already gotten their members the KI's. They'll just make farming points a LS event so all their peeps will have the gear. Low key / social / casual shells / groups on the other hand won't have this stuff and are now stuck in the back and locked out.
IE
/sh Wildkeeper Reive X @13/18 Delve DD only
With previous content the people with less playtime are able to slowly hammer out the rewards. May take them awhile but it'll get done so the only difference between casual and non-casual was time required to acquire gear. Now it's putting a hard block in the way due to plasm farming.
Wildskeeper Reives are open to any participant with the KI.
Delve fracture farming can be done with 4 (maybe less).
Valefor.Sehachan
Server: Valefor
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Posts: 24219
By Valefor.Sehachan 2013-05-07 10:35:13
Easy with enough tentacles!
Fenrir.Sylow
Server: Fenrir
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Posts: 6862
By Fenrir.Sylow 2013-05-07 10:35:50
SE *** up they shouldn't have released Delve so soon they should have waited for more people to get Skirmish weapons and then gave us Delve.
You actually said something agreeable, good job, little tater-tot, good job!
Except for the part where Skirmish and Delve were meant to be released simultaneously! Go figure!
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-07 10:38:32
SE *** up they shouldn't have released Delve so soon they should have waited for more people to get Skirmish weapons and then gave us Delve.
You actually said something agreeable, good job, little tater-tot, good job!
Except for the part where Skirmish and Delve were meant to be released simultaneously! Go figure! SE cant do ***right no surprise there.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-07 10:41:14
Leviathan.Comeatmebro said: »i got all my KIs 8boxing half the alliance
Octoboxing is the new hexaboxing?
Weapon damage isn't the only thing that's spiraling out of control had all these chars over a year, not really new
but thats not really the point, i have much less control than 8 real players and 3/6 of our dd were copypaste 90 vereth mnks.. anyone can get this done if they use a teensy bit of organization and thought
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-07 10:48:41
What would you guys do if the new weapons had their base damage nerfed and their damage rating now was only active in Delve?
[+]
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-07 10:50:58
Haaaaaaaaaaaaaaaaaahahahahahah.
[+]
By Afania 2013-05-07 10:51:02
Time to farm gil to buy my KIs from big LS :<
Server: Leviathan
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Posts: 6052
By Leviathan.Comeatmebro 2013-05-07 10:51:18
i think most of us would be pretty bored since old content is still outdated by delve gear and plasma farming is mind numbing once you get past the shinies
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-07 10:52:57
I would be pissed
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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