Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Asura.Myrrh
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By Asura.Myrrh 2013-05-06 21:12:26
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Phoenix.Urteil said: »
I don't have a problem with them being useless.

The quote fits the person.
 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-06 21:13:13
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Bahamut.Zangada said: »
U mean mad over years and hundreds of million of gil ppl spent on one weapon? People who did aren't happy, yes we expect the time and effort to last. Pepople who didn't are cause now they can have a far superior weapon for a fraction of the cost and effort.
And to add insult to injury we will soon be able to just go to the ah and buy a weapon that pwns a 99r/e/m.

I'm not sure why I'm mad, something about the game changing, becoming a different game. I'll tell you, I've played different games, there are spoony bards, arrows in knees, sons of submariners, and tons of criminal scum, and the hookers! You get them in your car, pay them for their time and kill them for a refund, so much fun! But not as much fun as spell-locking some poor *** who's just trying to get visitant before his five minutes runs out... No, not that fun at all.
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 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2013-05-06 21:16:22
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Phoenix.Kojo said: »
Sylph.Mirvana said: »
Odin.Arkista said: »
Shiva.Slonkey said: »
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot.
Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.

He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.

Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!!
I'm way too lazy for this, I'll skip until they release Naglering.
 Asura.Myrrh
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By Asura.Myrrh 2013-05-06 21:17:30
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Cerberus.Senkyuutai said: »
Phoenix.Kojo said: »
Sylph.Mirvana said: »
Odin.Arkista said: »
Shiva.Slonkey said: »
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot.
Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.

He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.

Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!!
I'm way too lazy for this, I'll skip until they release Naglering.

Naglering 3.0!
 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2013-05-06 21:18:02
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With a flame aura? I'd kick my *** to get a Naglering with a flame aura.
 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-06 21:18:45
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Cerberus.Senkyuutai said: »
Phoenix.Kojo said: »
Sylph.Mirvana said: »
Odin.Arkista said: »
Shiva.Slonkey said: »
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot.
Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.

He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.

Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!!
I'm way too lazy for this, I'll skip until they release Naglering.

Can't get Naglering without Skofnung, it's no fun otherwise! It's also Akihiko "Boom-boom" Matsui's vision, so you have to.
 Sylph.Mirvana
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By Sylph.Mirvana 2013-05-06 21:20:12
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I'm only "mad" in that the gear I'm most interested in obtaining are only interesting because of my Annihilator, which, with the last week's update,I'm now uncertain of it's viability.
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 Sylph.Decimus
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By Sylph.Decimus 2013-05-06 21:24:28
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Odin.Arkista said: »
Asura.Myrrh said: »
Odin.Arkista said: »
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.

Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?

Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".



You have no accomplishments to be proud of. Now your post makes sense.
Why because I play on 360 and you cant see what I have ?
No, it's because nothing in this game is an accomplishment.
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 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-06 21:28:59
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Sylph.Decimus said: »
Odin.Arkista said: »
Asura.Myrrh said: »
Odin.Arkista said: »
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.

Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?

Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".



You have no accomplishments to be proud of. Now your post makes sense.
Why because I play on 360 and you cant see what I have ?
No, it's because nothing in this game is an accomplishment.

Ah I can't wait! It'll be a glorious day when a dev first utters the words... "Xbox limitations"
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 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2013-05-06 21:33:06
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Sylph.Decimus said: »
Odin.Arkista said: »
Asura.Myrrh said: »
Odin.Arkista said: »
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.

Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?

Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".



You have no accomplishments to be proud of. Now your post makes sense.
Why because I play on 360 and you cant see what I have ?
No, it's because nothing in this game is an accomplishment anymore.
Forgot a key word.
 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-06 21:35:53
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If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.
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 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-06 21:46:29
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Cerberus.Pleebo said: »
If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.

I haven't finished my relic I was working on, so I have no squabbles about that. I hope squabbles is a word. If not, I just invented it.

Anyway, no, I'm not complaining about the scythe I stopped building, I'm complaining about the state Matsui has the game in, elemental magic didn't get a boost, nor did pets, but screw pet jobs anyway, amirite? OH!! There's also the part were no one is doing reives or Coalition Assignments and colonization rates are decaying, like Taylor Swift's talent or LeBron James' likability. It's all down hill from here, boys.
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By Lakshmi.Bewolfe 2013-05-06 21:47:09
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I guess after 88 pages I feel like saying my own opinion..

It is one thing to ***all over the gear of previous content, but in essence, it is the content itself that is being ***all over. Dynamis came out years and years ago, but people still do it. Why? Because it leads, or led to badass-ness. Same as Salvage, and even Abyssea, it is a lure for people and for some people, that is what kept them playing. Now when you really consider it, the name of the game is, "play adoulin or you're wasting your time because the other gear is complete ***."

/endrant.
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-06 21:53:04
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Cerberus lost all Ceizak bivouacs at one point over the weekend. It was like "Oh right, those exist still".
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By Phoenix.Kojo 2013-05-06 21:55:56
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Cerberus.Pleebo said: »
Cerberus lost all Ceizak bivouacs at one point over the weekend. It was like "Oh right, those exist still".

All part of Matsui's vision, my friend.
 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-05-06 22:09:23
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Bahamut.Sharmarali said: »
Valefor.Sehachan said: »
It's not only what he said, but how he said it. It came out as they have not even plans yet for what to do about this and just threw an idea out there(and he even went "oh right!" when someone pointed out mythics already have ws available). The biggest concern is the utter lack of forethought they put into this.

This. Personally, I also took issue with the fact that he basically said "at least you made some memories." It's practically an admission that they never had any real intent to keep R/M/E viable.

Makes you wonder why they even bothered with that last Mog Bonanza, doesn't it? "Oh my sparkling stars!!! Th-this is...!!! You won a memory!!! That's incredible, kupo!!!"
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By Fenrir.Hanabira 2013-05-06 22:15:50
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its monday and we got no statement?
 Lakshmi.Aelius
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By Lakshmi.Aelius 2013-05-06 22:15:58
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Lakshmi.Bewolfe said: »
I guess after 88 pages I feel like saying my own opinion..

It is one thing to ***all over the gear of previous content, but in essence, it is the content itself that is being ***all over. Dynamis came out years and years ago, but people still do it. Why? Because it leads, or led to badass-ness. Same as Salvage, and even Abyssea, it is a lure for people and for some people, that is what kept them playing. Now when you really consider it, the name of the game is, "play adoulin or you're wasting your time because the other gear is complete ***."

/endrant.

I thought Abyssea and the level caps removal of a lot of battlefields/Crags defecated all over the game already...
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 Fenrir.Hanabira
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By Fenrir.Hanabira 2013-05-06 22:17:19
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Lakshmi.Aelius said: »
Lakshmi.Bewolfe said: »
I guess after 88 pages I feel like saying my own opinion..

It is one thing to ***all over the gear of previous content, but in essence, it is the content itself that is being ***all over. Dynamis came out years and years ago, but people still do it. Why? Because it leads, or led to badass-ness. Same as Salvage, and even Abyssea, it is a lure for people and for some people, that is what kept them playing. Now when you really consider it, the name of the game is, "play adoulin or you're wasting your time because the other gear is complete ***."

/endrant.

I thought Abyssea and the level caps removal of a lot of battlefields/Crags defecated all over the game already...
i guess that would mean we have a POOP LASANGA. wow larry the cable guy jokes come in handy
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 Phoenix.Daakpunk
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By Phoenix.Daakpunk 2013-05-06 22:18:44
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Quetzalcoatl.Kenrusai said: »
This thread makes me smile, see y'all on ARR !
ya see y'all on the new game made by the same company you're mad at.

people like you make me smile, it's nice to know you only need to be able to put 2 and 2 together to secure a job above minimum wage
 Sylph.Knala
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By Sylph.Knala 2013-05-06 22:22:44
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Lakshmi.Saevel said: »
Phoenix.Kojo said: »
1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.

2. Tanaka was the lesser of two evils.

No, just no. Tanaka did no such thing.

The guy lived in his own world and had his own vision of "how things worked" regardless of the way the player base played. If the player base found a way to enjoy the game in a way he didn't intend then there would be hell to pay. According to Tanaka we all logged in to COSPLAY for a few hours each day. He's brilliant at designing single player console MMO's because a single cohesive linear experience is what you want on a game that once released won't be changed. It's the exact opposite of what you want in a dynamic game that's expected to evolve and grow over time. FFXI suffered a large decline in player base (and FFXIV failed) because Tanaka refused to understand that MMORPG's work off a service model instead of a production model.

What happened is simple, the game was stuck at 75 for a very long time with everything being side grades and Tanaka refusing to allow any form of change into this sandbox. Then he gets pulled away for FFXIV and FFXI largely falls to other people for creative content control, they create Abyssea and everything gets upgraded to level 90. Gear, stats, weapons, everything goes ~up~. FFXIV crash's and Tanaka's pulled back to look over FFXI, notice his sandbox has been destroyed & smashed. He gets pissed (remember that interview) and sets out to "adjust" FFXI back into this idea of a game. That was the 95~99 raise where everything seemed a large sidegrade with insane amounts of grinding and limited progress. Voidwatch, NNI, Salvage II, those are all Tanaka era projects. Matsui shows up due to Tanaka's forced retirement and has since been trying to unf8ck FFXI but can't just hit the undo button. This involves creating a new level 90~99 power evolution rather then the glorified side-grades that existed before. That's what your all seeing right now, a proper 90~99 power increase. Of course he made the tactical error of thinking people would just forget about the insane levels of grinding Tanaka made them do for their 99 RMEs, that mistake is whats causing the stir.

Well said.
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 Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-06 22:38:36
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Cerberus.Pleebo said: »
If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.

No doubt. For those of you who haven't progressed through all five stages of grief yet, here's a list of things you should really be more concerned about:

- The destruction of the weapon economy (currency/alex/HMP/rift*) will have ramifications for everyone, even if it's not how you personally earn gil
- The complete invalidation of most of the game's content, to focus on one narrow event (and remove one of XI's true strengths)
- The lack of planning involved in rendering obsolete an event they introduced last week
- Who pushes out a world-altering patch right before the whole country goes on vacation for a week, anyway
- The shift to a WoW style gear treadmill that FFXI does not have the resources to do correctly (and would be a bad plan even if they did, given the game's age and population)
- The tone-deaf responses from the developers, indicating they don't even know why we're mad or how to fix it

Obviously, this isn't all-inclusive, but if you're wondering why some people are mad who don't seem to care that they had weapon(s) sent to the scrap heap, that's part of why.
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By Sylph.Systematicchaos 2013-05-06 22:40:20
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Sylph.Knala said: »
Lakshmi.Saevel said: »
Phoenix.Kojo said: »
1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.

2. Tanaka was the lesser of two evils.

No, just no. Tanaka did no such thing.

The guy lived in his own world and had his own vision of "how things worked" regardless of the way the player base played. If the player base found a way to enjoy the game in a way he didn't intend then there would be hell to pay. According to Tanaka we all logged in to COSPLAY for a few hours each day. He's brilliant at designing single player console MMO's because a single cohesive linear experience is what you want on a game that once released won't be changed. It's the exact opposite of what you want in a dynamic game that's expected to evolve and grow over time. FFXI suffered a large decline in player base (and FFXIV failed) because Tanaka refused to understand that MMORPG's work off a service model instead of a production model.

What happened is simple, the game was stuck at 75 for a very long time with everything being side grades and Tanaka refusing to allow any form of change into this sandbox. Then he gets pulled away for FFXIV and FFXI largely falls to other people for creative content control, they create Abyssea and everything gets upgraded to level 90. Gear, stats, weapons, everything goes ~up~. FFXIV crash's and Tanaka's pulled back to look over FFXI, notice his sandbox has been destroyed & smashed. He gets pissed (remember that interview) and sets out to "adjust" FFXI back into this idea of a game. That was the 95~99 raise where everything seemed a large sidegrade with insane amounts of grinding and limited progress. Voidwatch, NNI, Salvage II, those are all Tanaka era projects. Matsui shows up due to Tanaka's forced retirement and has since been trying to unf8ck FFXI but can't just hit the undo button. This involves creating a new level 90~99 power evolution rather then the glorified side-grades that existed before. That's what your all seeing right now, a proper 90~99 power increase. Of course he made the tactical error of thinking people would just forget about the insane levels of grinding Tanaka made them do for their 99 RMEs, that mistake is whats causing the stir.

Well said.

Just to point out, NNI was far from a grind, and was by-far more than side-grades. Salvage2 is grinding, but ultimately that gear does have some pretty good usage (though I'm not sure with new content).
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By Lakshmi.Sparthosx 2013-05-06 22:59:21
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Bismarck.Kelhor said: »
Cerberus.Pleebo said: »
If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.

No doubt. For those of you who haven't progressed through all five stages of grief yet, here's a list of things you should really be more concerned about:

- The destruction of the weapon economy (currency/alex/HMP/rift*) will have ramifications for everyone, even if it's not how you personally earn gil
- The complete invalidation of most of the game's content, to focus on one narrow event (and remove one of XI's true strengths)
- The lack of planning involved in rendering obsolete an event they introduced last week
- Who pushes out a world-altering patch right before the whole country goes on vacation for a week, anyway
- The shift to a WoW style gear treadmill that FFXI does not have the resources to do correctly (and would be a bad plan even if they did, given the game's age and population)
- The tone-deaf responses from the developers, indicating they don't even know why we're mad or how to fix it

Obviously, this isn't all-inclusive, but if you're wondering why some people are mad who don't seem to care that they had weapon(s) sent to the scrap heap, that's part of why.

They already made a response and Matsui was clearly taken aback on the response forcing him onto the defensive in order to figure out a way to solve the problems.

SE is clearly on non-existent resources considering the state of the company so expect Matsuis fixes for this ***-up sometime in the next 6-9 months and that means something will suffer for the time expended fixing this issue.
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By Leviathan.Kaparu 2013-05-06 23:25:07
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No issue to fix for me! Ryu is still better than any of the new polearms '~'
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By Lakshmi.Saevel 2013-05-07 05:08:02
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Sylph.Systematicchaos said: »
Sylph.Knala said: »
Lakshmi.Saevel said: »
Phoenix.Kojo said: »
1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.

2. Tanaka was the lesser of two evils.

No, just no. Tanaka did no such thing.

The guy lived in his own world and had his own vision of "how things worked" regardless of the way the player base played. If the player base found a way to enjoy the game in a way he didn't intend then there would be hell to pay. According to Tanaka we all logged in to COSPLAY for a few hours each day. He's brilliant at designing single player console MMO's because a single cohesive linear experience is what you want on a game that once released won't be changed. It's the exact opposite of what you want in a dynamic game that's expected to evolve and grow over time. FFXI suffered a large decline in player base (and FFXIV failed) because Tanaka refused to understand that MMORPG's work off a service model instead of a production model.

What happened is simple, the game was stuck at 75 for a very long time with everything being side grades and Tanaka refusing to allow any form of change into this sandbox. Then he gets pulled away for FFXIV and FFXI largely falls to other people for creative content control, they create Abyssea and everything gets upgraded to level 90. Gear, stats, weapons, everything goes ~up~. FFXIV crash's and Tanaka's pulled back to look over FFXI, notice his sandbox has been destroyed & smashed. He gets pissed (remember that interview) and sets out to "adjust" FFXI back into this idea of a game. That was the 95~99 raise where everything seemed a large sidegrade with insane amounts of grinding and limited progress. Voidwatch, NNI, Salvage II, those are all Tanaka era projects. Matsui shows up due to Tanaka's forced retirement and has since been trying to unf8ck FFXI but can't just hit the undo button. This involves creating a new level 90~99 power evolution rather then the glorified side-grades that existed before. That's what your all seeing right now, a proper 90~99 power increase. Of course he made the tactical error of thinking people would just forget about the insane levels of grinding Tanaka made them do for their 99 RMEs, that mistake is whats causing the stir.

Well said.

Just to point out, NNI was far from a grind, and was by-far more than side-grades. Salvage2 is grinding, but ultimately that gear does have some pretty good usage (though I'm not sure with new content).

And to point out to your point out, the original NNI implementation was definitely a grind. You were never expected to actually get floor 100 gear, this is obvious by the fact that you could shoot right past 100 and end up back at the beginning. Under community pressure they've slowly added things to make it technically achievable but unless you were cheating you didn't see floor 100. After they put the floor limit in place they planned you to farm out 25 floor 80 wins per item and otherwise just use the +3 gear for everything. It was ~us~ the player base that use's .dat mods and more cheats to bypass their RNG hell artificial difficulty and acquire the gear. SE has shown a very large blindspot when it comes to their understanding of their own player base. How they think / indent for us to do things and how we actually do them are rarely the same.
 Ragnarok.Afania
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By Ragnarok.Afania 2013-05-07 05:18:20
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Sylph.Decimus said: »
Odin.Arkista said: »
Asura.Myrrh said: »
Odin.Arkista said: »
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.

Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?

Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".



You have no accomplishments to be proud of. Now your post makes sense.
Why because I play on 360 and you cant see what I have ?
No, it's because nothing in this game is an accomplishment.

Standing from psychology POV:
If what you do in this game is not accomplishment, then we wouldn't keep playing to begin with.
 Leviathan.Kincard
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By Leviathan.Kincard 2013-05-07 05:20:10
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After they placed the stopper into NNI JP players did form actual strategies to consistently beat NNI without fleehacks/clipper/mappy/voicechat etc. (Couple EN groups did this too) Even if the devs did play the endgame we'd still probably get screwed half the time because JPs have formed large alliances through shouts for a long time now (They used to do it with Dynamis, they did it with VW/Legion, and they'll do it with Delve). VW was the odd exception to this for EN players (with numerous hilarious results in gimp picture threads) because VWs were laughably easy as long as you hit procs.

One thing that's always kinda baffled me about XI is how crappy PUGs tend to be. Other MMOs like WoW have PUGs form all the time and they work just fine (Stuff like ilevel/an actually useful status window/ingame gearlinks probably help). The game would really benefit from a redone seacom/bulletin board system, IMO.

Well that and the status window thing. I really hope that UI redux will display things like accuracy/gearhaste/whatever.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-07 05:43:23
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Fairy.Ghaleon said: »
Lakshmi.Byrth said: »
Damage is fairly linear from 1-99 so that argument is wrong. The points that we have now are the extreme outliers.

proof where? maybe if we compare weapons only,

pretty easy to substantiate my argument, pre-adoulin how many people were still wearing af3+2?

Hp/mp/base stats scaled horribly from 75->99. the only thing that scales correctly was skill level. (could argue otherwise even still, but since they promised more merit upgrades and increased some caps i won't.)

Idk maybe i just had higher hopes for level 99 when i first heard of the level cap increase than you.

What I mean is that if you plot DPS for any weapon class, it goes up pretty linearly from 1 to 99 (except for the new weapons).

Skill and stats increase perfectly linearly from 75 to 99. Base stats increase the same for all jobs. My Dancer got 40% of its dagger skill in the last 24 levels, so there was plenty of skill there too. HP is the one stat that was lacking.

I basically don't know what you expected. The growth from 75 to 99 was logical and predictable up to the last update.
 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-07 05:56:01
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Leviathan.Kincard said: »
After they placed the stopper into NNI JP players did form actual strategies to consistently beat NNI without fleehacks/clipper/mappy/voicechat etc. (Couple EN groups did this too) Even if the devs did play the endgame we'd still probably get screwed half the time because JPs have formed large alliances through shouts for a long time now (They used to do it with Dynamis, they did it with VW/Legion, and they'll do it with Delve). VW was the odd exception to this for EN players (with numerous hilarious results in gimp picture threads) because VWs were laughably easy as long as you hit procs.

One thing that's always kinda baffled me about XI is how crappy PUGs tend to be. Other MMOs like WoW have PUGs form all the time and they work just fine (Stuff like ilevel/an actually useful status window/ingame gearlinks probably help). The game would really benefit from a redone seacom/bulletin board system, IMO.

Well that and the status window thing. I really hope that UI redux will display things like accuracy/gearhaste/whatever.


Complete and utter ***. There is no special JP "magic" strategy about NNI, it's purely 100% random. The most you can do is stack the deck such that you can take the maximum amount of SE "f*ck yous" before running out of time. If the event throws less "f*ck yous" at you then your group can sustain, congrats you win. If the RNG decides to be mean and throw more "f*ck yous" then you can sustain, well then too bad truck again next time. The gear only appears so common now because so many people merc the event. Or did like I did and help people not acquainted with the temple of the azure underwear to get their gear.

The "strategy" was the following,
4 DDs (two of which being heavy DDs)
2 SCH's doing Embrava

And that's it.

The hardest part was the initial learning curve of communicating effectively and hammering out a pattern so that you could accomplish everything at maximum speed. After that it was 100% "pure" randomness. Don't even try to start that "if your good enough you can beat it without cheats / hacks / blah blah / brothers cousins best friend knows someone who did". It's been universally established that the event is purely random, we've even forced SE to come clean with us about them intending floor 100 to be extremely rare.
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