|
Matsui: "Don't throw away your R/M/E weapons yet"
Asura.Myrrh
Server: Asura
Game: FFXI
Posts: 280
By Asura.Myrrh 2013-05-06 21:12:26
I don't have a problem with them being useless.
The quote fits the person.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 21:13:13
U mean mad over years and hundreds of million of gil ppl spent on one weapon? People who did aren't happy, yes we expect the time and effort to last. Pepople who didn't are cause now they can have a far superior weapon for a fraction of the cost and effort.
And to add insult to injury we will soon be able to just go to the ah and buy a weapon that pwns a 99r/e/m.
I'm not sure why I'm mad, something about the game changing, becoming a different game. I'll tell you, I've played different games, there are spoony bards, arrows in knees, sons of submariners, and tons of criminal scum, and the hookers! You get them in your car, pay them for their time and kill them for a refund, so much fun! But not as much fun as spell-locking some poor *** who's just trying to get visitant before his five minutes runs out... No, not that fun at all.
[+]
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-06 21:16:22
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.
Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!! I'm way too lazy for this, I'll skip until they release Naglering.
Asura.Myrrh
Server: Asura
Game: FFXI
Posts: 280
By Asura.Myrrh 2013-05-06 21:17:30
Cerberus.Senkyuutai said: »It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.
Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!! I'm way too lazy for this, I'll skip until they release Naglering.
Naglering 3.0!
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-06 21:18:02
With a flame aura? I'd kick my *** to get a Naglering with a flame aura.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 21:18:45
Cerberus.Senkyuutai said: »It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.
Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!! I'm way too lazy for this, I'll skip until they release Naglering.
Can't get Naglering without Skofnung, it's no fun otherwise! It's also Akihiko "Boom-boom" Matsui's vision, so you have to.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-06 21:20:12
I'm only "mad" in that the gear I'm most interested in obtaining are only interesting because of my Annihilator, which, with the last week's update,I'm now uncertain of it's viability.
[+]
Server: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2013-05-06 21:24:28
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
You have no accomplishments to be proud of. Now your post makes sense. Why because I play on 360 and you cant see what I have ? No, it's because nothing in this game is an accomplishment.
[+]
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 21:28:59
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
You have no accomplishments to be proud of. Now your post makes sense. Why because I play on 360 and you cant see what I have ? No, it's because nothing in this game is an accomplishment.
Ah I can't wait! It'll be a glorious day when a dev first utters the words... "Xbox limitations"
[+]
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-06 21:33:06
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
You have no accomplishments to be proud of. Now your post makes sense. Why because I play on 360 and you cant see what I have ? No, it's because nothing in this game is an accomplishment anymore. Forgot a key word.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-06 21:35:53
If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 21:46:29
If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.
I haven't finished my relic I was working on, so I have no squabbles about that. I hope squabbles is a word. If not, I just invented it.
Anyway, no, I'm not complaining about the scythe I stopped building, I'm complaining about the state Matsui has the game in, elemental magic didn't get a boost, nor did pets, but screw pet jobs anyway, amirite? OH!! There's also the part were no one is doing reives or Coalition Assignments and colonization rates are decaying, like Taylor Swift's talent or LeBron James' likability. It's all down hill from here, boys.
Lakshmi.Bewolfe
Server: Lakshmi
Game: FFXI
Posts: 9
By Lakshmi.Bewolfe 2013-05-06 21:47:09
I guess after 88 pages I feel like saying my own opinion..
It is one thing to ***all over the gear of previous content, but in essence, it is the content itself that is being ***all over. Dynamis came out years and years ago, but people still do it. Why? Because it leads, or led to badass-ness. Same as Salvage, and even Abyssea, it is a lure for people and for some people, that is what kept them playing. Now when you really consider it, the name of the game is, "play adoulin or you're wasting your time because the other gear is complete ***."
/endrant.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-06 21:53:04
Cerberus lost all Ceizak bivouacs at one point over the weekend. It was like "Oh right, those exist still".
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 21:55:56
Cerberus lost all Ceizak bivouacs at one point over the weekend. It was like "Oh right, those exist still".
All part of Matsui's vision, my friend.
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-05-06 22:09:23
Bahamut.Sharmarali said: »It's not only what he said, but how he said it. It came out as they have not even plans yet for what to do about this and just threw an idea out there(and he even went "oh right!" when someone pointed out mythics already have ws available). The biggest concern is the utter lack of forethought they put into this.
This. Personally, I also took issue with the fact that he basically said "at least you made some memories." It's practically an admission that they never had any real intent to keep R/M/E viable.
Makes you wonder why they even bothered with that last Mog Bonanza, doesn't it? "Oh my sparkling stars!!! Th-this is...!!! You won a memory!!! That's incredible, kupo!!!"
Server: Fenrir
Game: FFXI
Posts: 257
By Fenrir.Hanabira 2013-05-06 22:15:50
its monday and we got no statement?
Lakshmi.Aelius
VIP
Server: Lakshmi
Game: FFXI
By Lakshmi.Aelius 2013-05-06 22:15:58
I guess after 88 pages I feel like saying my own opinion..
It is one thing to ***all over the gear of previous content, but in essence, it is the content itself that is being ***all over. Dynamis came out years and years ago, but people still do it. Why? Because it leads, or led to badass-ness. Same as Salvage, and even Abyssea, it is a lure for people and for some people, that is what kept them playing. Now when you really consider it, the name of the game is, "play adoulin or you're wasting your time because the other gear is complete ***."
/endrant.
I thought Abyssea and the level caps removal of a lot of battlefields/Crags defecated all over the game already...
[+]
Server: Fenrir
Game: FFXI
Posts: 257
By Fenrir.Hanabira 2013-05-06 22:17:19
I guess after 88 pages I feel like saying my own opinion..
It is one thing to ***all over the gear of previous content, but in essence, it is the content itself that is being ***all over. Dynamis came out years and years ago, but people still do it. Why? Because it leads, or led to badass-ness. Same as Salvage, and even Abyssea, it is a lure for people and for some people, that is what kept them playing. Now when you really consider it, the name of the game is, "play adoulin or you're wasting your time because the other gear is complete ***."
/endrant.
I thought Abyssea and the level caps removal of a lot of battlefields/Crags defecated all over the game already... i guess that would mean we have a POOP LASANGA. wow larry the cable guy jokes come in handy
[+]
Phoenix.Daakpunk
Server: Phoenix
Game: FFXI
Posts: 10
By Phoenix.Daakpunk 2013-05-06 22:18:44
Quetzalcoatl.Kenrusai said: »This thread makes me smile, see y'all on ARR ! ya see y'all on the new game made by the same company you're mad at.
people like you make me smile, it's nice to know you only need to be able to put 2 and 2 together to secure a job above minimum wage
Sylph.Knala
Server: Sylph
Game: FFXI
Posts: 678
By Sylph.Knala 2013-05-06 22:22:44
1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.
2. Tanaka was the lesser of two evils.
No, just no. Tanaka did no such thing.
The guy lived in his own world and had his own vision of "how things worked" regardless of the way the player base played. If the player base found a way to enjoy the game in a way he didn't intend then there would be hell to pay. According to Tanaka we all logged in to COSPLAY for a few hours each day. He's brilliant at designing single player console MMO's because a single cohesive linear experience is what you want on a game that once released won't be changed. It's the exact opposite of what you want in a dynamic game that's expected to evolve and grow over time. FFXI suffered a large decline in player base (and FFXIV failed) because Tanaka refused to understand that MMORPG's work off a service model instead of a production model.
What happened is simple, the game was stuck at 75 for a very long time with everything being side grades and Tanaka refusing to allow any form of change into this sandbox. Then he gets pulled away for FFXIV and FFXI largely falls to other people for creative content control, they create Abyssea and everything gets upgraded to level 90. Gear, stats, weapons, everything goes ~up~. FFXIV crash's and Tanaka's pulled back to look over FFXI, notice his sandbox has been destroyed & smashed. He gets pissed (remember that interview) and sets out to "adjust" FFXI back into this idea of a game. That was the 95~99 raise where everything seemed a large sidegrade with insane amounts of grinding and limited progress. Voidwatch, NNI, Salvage II, those are all Tanaka era projects. Matsui shows up due to Tanaka's forced retirement and has since been trying to unf8ck FFXI but can't just hit the undo button. This involves creating a new level 90~99 power evolution rather then the glorified side-grades that existed before. That's what your all seeing right now, a proper 90~99 power increase. Of course he made the tactical error of thinking people would just forget about the insane levels of grinding Tanaka made them do for their 99 RMEs, that mistake is whats causing the stir.
Well said.
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-06 22:38:36
If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.
No doubt. For those of you who haven't progressed through all five stages of grief yet, here's a list of things you should really be more concerned about:
- The destruction of the weapon economy (currency/alex/HMP/rift*) will have ramifications for everyone, even if it's not how you personally earn gil
- The complete invalidation of most of the game's content, to focus on one narrow event (and remove one of XI's true strengths)
- The lack of planning involved in rendering obsolete an event they introduced last week
- Who pushes out a world-altering patch right before the whole country goes on vacation for a week, anyway
- The shift to a WoW style gear treadmill that FFXI does not have the resources to do correctly (and would be a bad plan even if they did, given the game's age and population)
- The tone-deaf responses from the developers, indicating they don't even know why we're mad or how to fix it
Obviously, this isn't all-inclusive, but if you're wondering why some people are mad who don't seem to care that they had weapon(s) sent to the scrap heap, that's part of why.
Server: Sylph
Game: FFXI
Posts: 659
By Sylph.Systematicchaos 2013-05-06 22:40:20
1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.
2. Tanaka was the lesser of two evils.
No, just no. Tanaka did no such thing.
The guy lived in his own world and had his own vision of "how things worked" regardless of the way the player base played. If the player base found a way to enjoy the game in a way he didn't intend then there would be hell to pay. According to Tanaka we all logged in to COSPLAY for a few hours each day. He's brilliant at designing single player console MMO's because a single cohesive linear experience is what you want on a game that once released won't be changed. It's the exact opposite of what you want in a dynamic game that's expected to evolve and grow over time. FFXI suffered a large decline in player base (and FFXIV failed) because Tanaka refused to understand that MMORPG's work off a service model instead of a production model.
What happened is simple, the game was stuck at 75 for a very long time with everything being side grades and Tanaka refusing to allow any form of change into this sandbox. Then he gets pulled away for FFXIV and FFXI largely falls to other people for creative content control, they create Abyssea and everything gets upgraded to level 90. Gear, stats, weapons, everything goes ~up~. FFXIV crash's and Tanaka's pulled back to look over FFXI, notice his sandbox has been destroyed & smashed. He gets pissed (remember that interview) and sets out to "adjust" FFXI back into this idea of a game. That was the 95~99 raise where everything seemed a large sidegrade with insane amounts of grinding and limited progress. Voidwatch, NNI, Salvage II, those are all Tanaka era projects. Matsui shows up due to Tanaka's forced retirement and has since been trying to unf8ck FFXI but can't just hit the undo button. This involves creating a new level 90~99 power evolution rather then the glorified side-grades that existed before. That's what your all seeing right now, a proper 90~99 power increase. Of course he made the tactical error of thinking people would just forget about the insane levels of grinding Tanaka made them do for their 99 RMEs, that mistake is whats causing the stir.
Well said.
Just to point out, NNI was far from a grind, and was by-far more than side-grades. Salvage2 is grinding, but ultimately that gear does have some pretty good usage (though I'm not sure with new content).
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-05-06 22:59:21
If you're still only complaining about your own personal investment in whatever RMEs you made, you may be missing the larger issues that the last update created.
No doubt. For those of you who haven't progressed through all five stages of grief yet, here's a list of things you should really be more concerned about:
- The destruction of the weapon economy (currency/alex/HMP/rift*) will have ramifications for everyone, even if it's not how you personally earn gil
- The complete invalidation of most of the game's content, to focus on one narrow event (and remove one of XI's true strengths)
- The lack of planning involved in rendering obsolete an event they introduced last week
- Who pushes out a world-altering patch right before the whole country goes on vacation for a week, anyway
- The shift to a WoW style gear treadmill that FFXI does not have the resources to do correctly (and would be a bad plan even if they did, given the game's age and population)
- The tone-deaf responses from the developers, indicating they don't even know why we're mad or how to fix it
Obviously, this isn't all-inclusive, but if you're wondering why some people are mad who don't seem to care that they had weapon(s) sent to the scrap heap, that's part of why.
They already made a response and Matsui was clearly taken aback on the response forcing him onto the defensive in order to figure out a way to solve the problems.
SE is clearly on non-existent resources considering the state of the company so expect Matsuis fixes for this ***-up sometime in the next 6-9 months and that means something will suffer for the time expended fixing this issue.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-06 23:25:07
No issue to fix for me! Ryu is still better than any of the new polearms '~'
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-07 05:08:02
Sylph.Systematicchaos said: »1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.
2. Tanaka was the lesser of two evils.
No, just no. Tanaka did no such thing.
The guy lived in his own world and had his own vision of "how things worked" regardless of the way the player base played. If the player base found a way to enjoy the game in a way he didn't intend then there would be hell to pay. According to Tanaka we all logged in to COSPLAY for a few hours each day. He's brilliant at designing single player console MMO's because a single cohesive linear experience is what you want on a game that once released won't be changed. It's the exact opposite of what you want in a dynamic game that's expected to evolve and grow over time. FFXI suffered a large decline in player base (and FFXIV failed) because Tanaka refused to understand that MMORPG's work off a service model instead of a production model.
What happened is simple, the game was stuck at 75 for a very long time with everything being side grades and Tanaka refusing to allow any form of change into this sandbox. Then he gets pulled away for FFXIV and FFXI largely falls to other people for creative content control, they create Abyssea and everything gets upgraded to level 90. Gear, stats, weapons, everything goes ~up~. FFXIV crash's and Tanaka's pulled back to look over FFXI, notice his sandbox has been destroyed & smashed. He gets pissed (remember that interview) and sets out to "adjust" FFXI back into this idea of a game. That was the 95~99 raise where everything seemed a large sidegrade with insane amounts of grinding and limited progress. Voidwatch, NNI, Salvage II, those are all Tanaka era projects. Matsui shows up due to Tanaka's forced retirement and has since been trying to unf8ck FFXI but can't just hit the undo button. This involves creating a new level 90~99 power evolution rather then the glorified side-grades that existed before. That's what your all seeing right now, a proper 90~99 power increase. Of course he made the tactical error of thinking people would just forget about the insane levels of grinding Tanaka made them do for their 99 RMEs, that mistake is whats causing the stir.
Well said.
Just to point out, NNI was far from a grind, and was by-far more than side-grades. Salvage2 is grinding, but ultimately that gear does have some pretty good usage (though I'm not sure with new content).
And to point out to your point out, the original NNI implementation was definitely a grind. You were never expected to actually get floor 100 gear, this is obvious by the fact that you could shoot right past 100 and end up back at the beginning. Under community pressure they've slowly added things to make it technically achievable but unless you were cheating you didn't see floor 100. After they put the floor limit in place they planned you to farm out 25 floor 80 wins per item and otherwise just use the +3 gear for everything. It was ~us~ the player base that use's .dat mods and more cheats to bypass their RNG hell artificial difficulty and acquire the gear. SE has shown a very large blindspot when it comes to their understanding of their own player base. How they think / indent for us to do things and how we actually do them are rarely the same.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-07 05:18:20
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
You have no accomplishments to be proud of. Now your post makes sense. Why because I play on 360 and you cant see what I have ? No, it's because nothing in this game is an accomplishment.
Standing from psychology POV:
If what you do in this game is not accomplishment, then we wouldn't keep playing to begin with.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-07 05:20:10
After they placed the stopper into NNI JP players did form actual strategies to consistently beat NNI without fleehacks/clipper/mappy/voicechat etc. (Couple EN groups did this too) Even if the devs did play the endgame we'd still probably get screwed half the time because JPs have formed large alliances through shouts for a long time now (They used to do it with Dynamis, they did it with VW/Legion, and they'll do it with Delve). VW was the odd exception to this for EN players (with numerous hilarious results in gimp picture threads) because VWs were laughably easy as long as you hit procs.
One thing that's always kinda baffled me about XI is how crappy PUGs tend to be. Other MMOs like WoW have PUGs form all the time and they work just fine (Stuff like ilevel/an actually useful status window/ingame gearlinks probably help). The game would really benefit from a redone seacom/bulletin board system, IMO.
Well that and the status window thing. I really hope that UI redux will display things like accuracy/gearhaste/whatever.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6419
By Lakshmi.Byrth 2013-05-07 05:43:23
Damage is fairly linear from 1-99 so that argument is wrong. The points that we have now are the extreme outliers.
proof where? maybe if we compare weapons only,
pretty easy to substantiate my argument, pre-adoulin how many people were still wearing af3+2?
Hp/mp/base stats scaled horribly from 75->99. the only thing that scales correctly was skill level. (could argue otherwise even still, but since they promised more merit upgrades and increased some caps i won't.)
Idk maybe i just had higher hopes for level 99 when i first heard of the level cap increase than you.
What I mean is that if you plot DPS for any weapon class, it goes up pretty linearly from 1 to 99 (except for the new weapons).
Skill and stats increase perfectly linearly from 75 to 99. Base stats increase the same for all jobs. My Dancer got 40% of its dagger skill in the last 24 levels, so there was plenty of skill there too. HP is the one stat that was lacking.
I basically don't know what you expected. The growth from 75 to 99 was logical and predictable up to the last update.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-07 05:56:01
Leviathan.Kincard said: »After they placed the stopper into NNI JP players did form actual strategies to consistently beat NNI without fleehacks/clipper/mappy/voicechat etc. (Couple EN groups did this too) Even if the devs did play the endgame we'd still probably get screwed half the time because JPs have formed large alliances through shouts for a long time now (They used to do it with Dynamis, they did it with VW/Legion, and they'll do it with Delve). VW was the odd exception to this for EN players (with numerous hilarious results in gimp picture threads) because VWs were laughably easy as long as you hit procs.
One thing that's always kinda baffled me about XI is how crappy PUGs tend to be. Other MMOs like WoW have PUGs form all the time and they work just fine (Stuff like ilevel/an actually useful status window/ingame gearlinks probably help). The game would really benefit from a redone seacom/bulletin board system, IMO.
Well that and the status window thing. I really hope that UI redux will display things like accuracy/gearhaste/whatever.
Complete and utter ***. There is no special JP "magic" strategy about NNI, it's purely 100% random. The most you can do is stack the deck such that you can take the maximum amount of SE "f*ck yous" before running out of time. If the event throws less "f*ck yous" at you then your group can sustain, congrats you win. If the RNG decides to be mean and throw more "f*ck yous" then you can sustain, well then too bad truck again next time. The gear only appears so common now because so many people merc the event. Or did like I did and help people not acquainted with the temple of the azure underwear to get their gear.
The "strategy" was the following,
4 DDs (two of which being heavy DDs)
2 SCH's doing Embrava
And that's it.
The hardest part was the initial learning curve of communicating effectively and hammering out a pattern so that you could accomplish everything at maximum speed. After that it was 100% "pure" randomness. Don't even try to start that "if your good enough you can beat it without cheats / hacks / blah blah / brothers cousins best friend knows someone who did". It's been universally established that the event is purely random, we've even forced SE to come clean with us about them intending floor 100 to be extremely rare.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
|
|