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Matsui: "Don't throw away your R/M/E weapons yet"
Server: Lakshmi
Game: FFXI
Posts: 36
By Lakshmi.Tadakichi 2013-05-06 18:18:53
I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve) which will continue to grow staler and staler until challenging the bosses becomes a reality after months of grinding the event
On the upside, at least Delve is fun and they actually listened to the player base on point systems. And it's a pretty bite-sized and inclusive event.
i don't feel llike they made 95% of content irrelevant. lot of content still relevant for gear (neo nyzul, VW, salvage, limbus, einherjar, abyssea +2 gear). Still see a lot of shouts for old stuff ^^
Quetzalcoatl.Avengers
Server: Quetzalcoatl
Game: FFXI
Posts: 221
By Quetzalcoatl.Avengers 2013-05-06 18:24:44
I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve) which will continue to grow staler and staler until challenging the bosses becomes a reality after months of grinding the event
On the upside, at least Delve is fun and they actually listened to the player base on point systems. And it's a pretty bite-sized and inclusive event.
Doing a group content fight, in which a monster enrages after 40%ish percent because no one can hit the darn thing is not my idea of fun. They stated these fights are supposed to take roughly 15 minutes to kill each and currently not near that mark.
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-05-06 18:28:26
I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve) which will continue to grow staler and staler until challenging the bosses becomes a reality after months of grinding the event
On the upside, at least Delve is fun and they actually listened to the player base on point systems. And it's a pretty bite-sized and inclusive event.
I'm not sure I'd characterize it as inclusive.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-06 18:37:37
I'd love cata, even a weaker version as a utility WS.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 18:45:20
I'd love cata, even a weaker version as a utility WS.
You're saying you'd have no problem at all with your Apoc, your Ragnarok, and your Liberator being completely useless?
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-06 18:45:38
Quetzalcoatl.Avengers said: »I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve) which will continue to grow staler and staler until challenging the bosses becomes a reality after months of grinding the event
On the upside, at least Delve is fun and they actually listened to the player base on point systems. And it's a pretty bite-sized and inclusive event.
Doing a group content fight, in which a monster enrages after 40%ish percent because no one can hit the darn thing is not my idea of fun. They stated these fights are supposed to take roughly 15 minutes to kill each and currently not near that mark.
If your a shell full of already pimped out members then they can take 10~15m to kill, especially if you do it in the fracture (where most shells kill them). Of course that is a minority of players. Most will have to deal with the 2+ hr long fights because the moment the monster rages everything slows down to a crawl.
They designed the fight as a gear check, either your elite enough to pass and get the shinies or your supposed to fail / wipe and spend more time to slowly build yourself to the level of the uber shells. Of course this doesn't actually happen, the uber shells will poach your best support crew and you'll be forever having to find new ones.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-06 18:51:57
No.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-06 18:53:11
I'd love cata, even a weaker version as a utility WS.
You're saying you'd have no problem at all with your Apoc, your Ragnarok, and your Liberator being completely useless?
Done right I am.
Done wrong I am not.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 18:57:32
"No", you wouldn't have a problem with it or "No", What I said was incorrect?
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2013-05-06 19:00:29
"No", you wouldn't have a problem with it or "No", What I said was incorrect?
stop twisting what he was saying. you can have both if they do it right (though they won't but still)
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-06 19:06:36
I don't have a problem with them being useless.
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Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 19:15:44
I don't have a problem with them being useless.
I see.
By erroneous42 2013-05-06 19:28:51
I don't have a problem with them being useless.
The minority report
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Server: Shiva
Game: FFXI
Posts: 15
By Shiva.Slonkey 2013-05-06 19:48:38
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 19:54:23
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot.
Third once people start synthing the AHable weapons.
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Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-06 20:02:09
I don't have a problem with them being useless.
I would have less of a problem if I didn't make Mythics because they were interesting weapons that meshed seamlessly with the jobs they were designed for
It's really hard to give up an interesting weapon that augments your job uniquely for a boring augment weapon
Although at least Rigor B's aren't completely boring
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Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 20:08:35
I think I'm becoming one of those men who just want to watch the world burn, I hope they nerf all of that new ***.
¯\_(ツ)_/¯
[+]
Server: Bahamut
Game: FFXI
Posts: 25
By Bahamut.Sharmarali 2013-05-06 20:15:07
It's not only what he said, but how he said it. It came out as they have not even plans yet for what to do about this and just threw an idea out there(and he even went "oh right!" when someone pointed out mythics already have ws available). The biggest concern is the utter lack of forethought they put into this.
This. Personally, I also took issue with the fact that he basically said "at least you made some memories." It's practically an admission that they never had any real intent to keep R/M/E viable.
[+]
Phoenix.Kojo
Forum Moderator
Server: Phoenix
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Posts: 12308
By Phoenix.Kojo 2013-05-06 20:23:58
Bahamut.Sharmarali said: »It's not only what he said, but how he said it. It came out as they have not even plans yet for what to do about this and just threw an idea out there(and he even went "oh right!" when someone pointed out mythics already have ws available). The biggest concern is the utter lack of forethought they put into this.
This. Personally, I also took issue with the fact that he basically said "at least you made some memories." It's practically an admission that they never had any real intent to keep R/M/E viable.
Memories are made for ***you don't do anymore, Matsui wants us to quit and look back fondly as we remember that time we yanked it to that AFK manthra, or that time you got some cool piece of gear only for it to be obsolete a week later. Maybe he wants to make us angry, sad, perhaps horny, but probably crazy. Or maybe he's Super Sentai Matsui, a secret agent hired be EA sports to sabotage Square-Enix. Who knows?
[+]
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-06 20:37:11
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-06 20:42:04
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.
[+]
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-06 20:49:03
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch. Start from scratch what 2-3 days? Once more and more people get these new weapons they going to be like wtf was I QQing about.
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-06 20:54:25
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 20:58:27
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.
Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!!
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 21:01:48
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
Any post that starts with "You're mad because" is a troll post, anything written after those three words is irrelevant because it's just one big, elaborate "U mad, bro?"
[+]
Server: Sylph
Game: FFXI
Posts: 659
By Sylph.Systematicchaos 2013-05-06 21:02:00
It pisses me off that I spent a fair amount of gil and time to collect everything to be instantly second best by a longshot. Nobody said you had to be second best people need to get off their *** and go do Delve and you wouldn't be falling behind.
He's not pissed he's 2nd best. He's pissed all that time and effort was for nothing, and he basically has to start from scratch.
Also, when it comes to Matsui's vision, these weapons are probably absolute ***! Yay!! 247 base damage for my Resolution spam! Senbaak is just Adoulinian for "Ascalon" enjoy your piece of shi- oh wait, you guys don't have Senbaak's? Right? That's ok, the Seeker's version of Skofnung is coming out next month, till then, have fun doing pointless and mundane tasks for something you'll never use again after June! Hooray!!
Hopefully off a challenging enough mob that it requires the new weapons at the least so people can *** about how they can't kill things and they don't want to do delve to get the weapons to kill it because it's a waste of their time. *rolls eyes*
Bahamut.Zangada
Server: Bahamut
Game: FFXI
Posts: 383
By Bahamut.Zangada 2013-05-06 21:07:15
U mean mad over years and hundreds of million of gil ppl spent on one weapon? People who did aren't happy, yes we expect the time and effort to last. Pepople who didn't are cause now they can have a far superior weapon for a fraction of the cost and effort.
And to add insult to injury we will soon be able to just go to the ah and buy a weapon that pwns a 99r/e/m.
Asura.Myrrh
Server: Asura
Game: FFXI
Posts: 280
By Asura.Myrrh 2013-05-06 21:10:39
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
You have no accomplishments to be proud of. Now your post makes sense.
[+]
Server: Lakshmi
Game: FFXI
Posts: 36
By Lakshmi.Tadakichi 2013-05-06 21:11:34
If your a shell full of already pimped out members then they can take 10~15m to kill, especially if you do it in the fracture (where most shells kill them). Of course that is a minority of players. Most will have to deal with the 2+ hr long fights because the moment the monster rages everything slows down to a crawl.
They designed the fight as a gear check, either your elite enough to pass and get the shinies or your supposed to fail / wipe and spend more time to slowly build yourself to the level of the uber shells. Of course this doesn't actually happen, the uber shells will poach your best support crew and you'll be forever having to find new ones.
Lot of the NM's have tricks so the majority of players can kill them np. And sure, it may be 2+ hr long, but most are one-time fights, and you only need 6 NM to be 6/6 KI. Majority of players have no issue spending 12 hrs to farm Dyna 6 times, so i don't see issue spending 12 hours to kill 6 NM. If ppl having issues, can always have half the ally switch to SMN and Nether Blast to death lol. It works on several of them.
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-06 21:12:24
You're mad because an item you spent time on in an MMO, software that's designed to occupy your time, became obsolete in an update and you don't want to spend more time getting something new. You're mad that others spent their time in the game doing something else instead, and now new content requires that those players, and yourself, have access to more powerful weapons... No one took the item you worked for and invested time in away, they simply replaced it with one more suited to the new content. If you feel that invalidates the reward you put effort towards, perhaps you should reassess how you spend your time in game... it's supposed to be an enjoyable experience, not a job.
Let's suppose they upgrade RMEs to be vastly more powerful than the new weapons, but they add a modifier that makes it so they don't deal damage to Delve monsters... would you still be mad? Why?
Does the fact that other people have access to a powerful weapon without a tremendous amount of effort bother you? Does it make you feel like your previous reward is less valuable? It's not like they're giving away RMEs here (but, by the way, they already do that from time to time...), they just created a different item... we all recognize that you spent time, and may I be the first to say: "good for you".
You have no accomplishments to be proud of. Now your post makes sense. Why because I play on 360 and you cant see what I have ?
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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|
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17 |
|
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New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
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13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
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11 |
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Delve (NM group 1) |
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10 |
|
|
|
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9 |
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
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Wildskeeper Reives |
|
6 |
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Skirmish |
|
5 |
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Colonization/Lair Reives |
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4 |
|
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3 |
|
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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