Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Carbuncle.Sambb
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By Carbuncle.Sambb 2013-05-06 15:40:21
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Thing is though.... the balance isn't destroyed... these new mobs require these weapons to do decent enough damage to them.

By mobs I mean the field nms and inside delve. I can notice the difference between my rag and the new weapon inside delve after doing it a billion times.

The only balance that has been destroyed is essentially doing old content. After getting my Bereaver and going into salvage v2 its like.. wut... pwn sauce.

Would I like to see R/M/E boosted? Of course I would, I love some of the design skins on them and I would feel it would be such a waste to lose the look of some of them.

I mean every time I see a terpsi on a dnc (which is rare any way) I always go "oooooo" it looks freakin cool!!

If they chose not too I would be slightly disappointed because I actually like the look of ragnarok >.> but I wouldn't be quitting.
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 Asura.Ina
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By Asura.Ina 2013-05-06 15:45:27
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Actually there are a few issues that come up, one of the biggest is that some jobs that would be dual wielding IE dnc only have access to 1 weapon since they are rare/ex putting them even farther behind a 2 hander than would be the norm.
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 Phoenix.Archeim
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By Phoenix.Archeim 2013-05-06 15:47:08
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Phoenix.Kojo said: »
Cerberus.Detzu said: »
Bismarck.Kelhor said: »
Phoenix.Kojo said: »
no one gets Relic for the WS

Out of the 14 relic WS, you have five that could be useful on other weapons:
Mercy Stroke
Coronach
Namas Arrow
Catastrophe
Tachi: Kaiten

That's 5/14, and most of those are sort of dubious, or of limited value. Nothing you'd make a 99 Relic for except MAYBE Catastrophe, just because Catastrophe with a 260+ DMG Scythe would make a lot of stuff soloable, and the aftermath is nice.

[edit: and as Tikal points out below, even these aren't exciting without the 40% boost they get at 99.]

Let's say you can carry the 40% dmg on cata + AM, using cata with a 260 dmg scythe would lead to the destruction of balance. If you can't carry the 40% dmg bonus or AM or both, it's pretty pointless to have it unless you're fighting fodders. There's no in-between world, Matsui's idea wasn't good or properly thought.

Not to be a smartass, but balance was destroyed a week ago. It was destroyed, slammed to the ground, desecrated anally, stabbed with a 108 dmg dagger, desecrated again, and buried face-down.

EDIT: Needed more detail.

FYI: For as long as i have known you i am pretty sure you have always been a smartass. Part of your charm i think.
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 Sylph.Decimus
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By Sylph.Decimus 2013-05-06 15:48:44
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The weapon should really be ex only because of what Ina said. As thf, my offhand is at best 27 dmg behind my mainhand with delve and nq Tchakka dagger with 200 delay at that because my 99 Mandau is an even larger hunk of ***now.
 Fenrir.Hanabira
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By Fenrir.Hanabira 2013-05-06 15:51:05
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Asura.Ina said: »
Actually there are a few issues that come up, one of the biggest is that some jobs that would be dual wielding IE dnc only have access to 1 weapon since they are rare/ex putting them even farther behind a 2 hander than would be the norm.

not to mention war cant use any of the new greatswords..
 Sylph.Decimus
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By Sylph.Decimus 2013-05-06 15:54:36
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GS was only war's best weapon 45 seconds out of every hour.
 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-06 15:57:02
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Asura.Ina said: »
Actually there are a few issues that come up, one of the biggest is that some jobs that would be dual wielding IE dnc only have access to 1 weapon since they are rare/ex putting them even farther behind a 2 hander than would be the norm.

Add in the fact that pets and magic have no way of keeping up and my response to this post would be "This guy f**king gets it!"
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 Quetzalcoatl.Makenshi
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By Quetzalcoatl.Makenshi 2013-05-06 15:57:18
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Phoenix.Archeim said: »
FYI: For as long as i have known you i am pretty sure you have always been a smartass. Part of your charm i think.
Well if you have to be an ***, it's always better to be a smart one than a dumb one lol

SE is teetering towards the latter right now...
 Asura.Ina
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By Asura.Ina 2013-05-06 15:59:32
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Phoenix.Kojo said: »
Asura.Ina said: »
Actually there are a few issues that come up, one of the biggest is that some jobs that would be dual wielding IE dnc only have access to 1 weapon since they are rare/ex putting them even farther behind a 2 hander than would be the norm.

Add in the fact that pets and magic have no way of keeping up and my response to this post would be "This guy f**king gets it!"
I could have gone on more but they have all been covered again and again so F that... I feel bad for BSTs though, I remember them being all excited about having mobs to charm again and with these new weapons that went out the window unless they put in mobs that are super charged for their level.
 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-06 16:01:28
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Phoenix.Archeim said: »
Phoenix.Kojo said: »
Cerberus.Detzu said: »
Bismarck.Kelhor said: »
Phoenix.Kojo said: »
no one gets Relic fior the WS

Out of the 14 relic WS, you have five that could be useful on other weapons:
Mercy Stroke
Coronach
Namas Arrow
Catastrophe
Tachi: Kaiten

That's 5/14, and most of those are sort of dubious, or of limited value. Nothing you'd make a 99 Relic for except MAYBE Catastrophe, just because Catastrophe with a 260+ DMG Scythe would make a lot of stuff soloable, and the aftermath is nice.

[edit: and as Tikal points out below, even these aren't exciting without the 40% boost they get at 99.]

Let's say you can carry the 40% dmg on cata + AM, using cata with a 260 dmg scythe would lead to the destruction of balance. If you can't carry the 40% dmg bonus or AM or both, it's pretty pointless to have it unless you're fighting fodders. There's no in-between world, Matsui's idea wasn't good or properly thought.

Not to be a smartass, but balance was destroyed a week ago. It was destroyed, slammed to the ground, desecrated anally, stabbed with a 108 dmg dagger, desecrated again, and buried face-down.

EDIT: Needed more detail.

FYI: For as long as i have known you i am pretty sure you have always been a smartass. Part of your charm i think.

This was a rare moment I was trying to not be one.
 Lakshmi.Tadakichi
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By Lakshmi.Tadakichi 2013-05-06 16:36:23
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Phoenix.Kojo said: »
Asura.Ina said: »
Actually there are a few issues that come up, one of the biggest is that some jobs that would be dual wielding IE dnc only have access to 1 weapon since they are rare/ex putting them even farther behind a 2 hander than would be the norm.

Add in the fact that pets and magic have no way of keeping up and my response to this post would be "This guy f**king gets it!"

We can't keep up with dmg but everyone wants jobs like SMN to kill the new NM's lol. Least we get that.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-06 17:03:37
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Siren.Barber said: »
Fenrir.Sylow said: »
Quote:
P.S. I know how delve works just fine. 10 min after the wall comes down to kill trex unless you want to go through the ordeal of farming beads. Have fun doing that.

Oh god - you mean people will have to do the content to do the content! SE that's preposterous!

Not sure what you are arguing. Complain the new weapons are too easy to get (when nobody has them yet) then poke fun at bead farming (which you seem to be in the dark about). Ill just assume you are butthurt and using these forum as a way to process your poor little hurt feelings. Don't like it? Vote with your wallet.

1) I never complained about anything being too easy to get - and we're talking mostly about the 30k plasm weapons anyway which are easy as *** to get and still crush 99 RME

The point of which weapons are on top is largely irrelevant when the main complaint is that there's no way to enhance 99RME beyond "paperweight" status and I'm sure most people would prefer some sort of challenging upgrade process that SE is unprepared to provide because they're too busy releasing content that is doomed to rot on release (see #3)

2) Seeing as I have access to all non-boss Delve gear I'm nowhere near in the dark about bead farming but it's extremely likely the balance of the bosses are set such that it's not reasonable with gear available from lower content levels to defeat them without bead farming - and really - for weapons that are an additional 20% ahead of the weapons that crush RME99 by 20%+ I don't think it's unreasonable to expect that linkshells will be forced to farm 10% drops from field NMs or buy them from some lucky PUG person who has no real use for them in order to stand a chance nor do I think that linkshells (outside of yours apparently) will be hesitant to do it

The bosses also drop a temporary key item - which strongly implies - that defeating one will just let you trade for the drop of your choice - which makes me really question the sanity of anyone who would not be wiling to go through the slight annoyance of farming a few 10% drops in order to maximize the chance of defeating them

3) If by butthurt you mean slightly annoyed that the 350+m weapon that also required an additional ~100 hours of content completion was trashed on the same day I completed it - yes I'm butthurt - but I got over it and bought the new H2H and am enjoying the power boost

I'm also slightly annoyed that SE cannot balance a cube on top of a cube and further marginalized my preferred class by only releasing one reasonably obtainable weapon at the new dps scale when the job depends on dual-wielding for effectiveness

I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve) which will continue to grow staler and staler until challenging the bosses becomes a reality after months of grinding the event

I'm also slightly annoyed that SE wasted development resources on an event that they made irrelevant upon release when they have such limited resources to devote to anything at all

I'm also slightly annoyed that they've already announced what amounts to "Delve 2" - Delve at a higher content level than current - which by the current paradigm of releases - stands to make all of the grinding we're doing in Delve 1 irrelevant and significantly reduces my motivation to care about any of it

So there you have it

all my hurt little feelings

tldr


Bro do u even delve
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-06 17:15:01
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Fenrir.Sylow said: »
I'm also slightly annoyed that they've already announced what amounts to "Delve 2"
Delve 2: Cruise Control
2 Fast 2 Delve

and of course, Delve 2: Delve Harder
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 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2013-05-06 17:15:11
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This thread makes me smile, see y'all on ARR !
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 Cerberus.Tikal
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By Cerberus.Tikal 2013-05-06 17:15:42
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Cerberus.Pleebo said: »
Fenrir.Sylow said: »
I'm also slightly annoyed that they've already announced what amounts to "Delve 2"
Delve 2: Cruise Control
2 Fast 2 Delve

and of course, Delve 2: Delve Harder
Live Free or Delve Hard?

EDIT: Oh god, so many unintentional double-meanings.
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-06 17:16:43
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I would just quit but then there would be no one to take care of Mushroom
 Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-06 17:19:51
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Fenrir.Sylow said: »
I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve)

This cannot be overstated. FFXI's major attraction in terms of endgame has always been that gear acquisition was horizontal rather than vertical (the WoW model). Chucking the two of the three things* that differentiated XI (wide array of endgame choices, relative safety of investing in weapons) for no apparent reason is insane beyond any ability to explain.

* = the third is the job/subjob system itself, which has been so great for so long that we just take it for granted.
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-06 17:20:44
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I would love some reassurance that their idea of gear progression isn't just a mindless point-grinding system that's essentially a high-level worm party in a cave. Cause that's just... bleh.

Delve 2: The Secret of the Ooze
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 Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-06 17:23:06
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Cerberus.Pleebo said: »
Delve 2: Cruise Control
2 Fast 2 Delve

and of course, Delve 2: Delve Harder

Delve's Bogus Journey
 Phoenix.Kojo
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By Phoenix.Kojo 2013-05-06 17:36:37
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I was on the OFs earlier and saw a post come up by Hiromichi_Tanaka..My eyes started to fill with tears of joy until I noticed that it was like a year old, and some *** necrobumped it.
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By Fairy.Ghaleon 2013-05-06 17:44:21
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i don't get why everyone is looking at tanaka in a brighter light now.

do you guys fail to realize that the entire reason we are even in this mess is because of tanaka?

let me explain just a little i guess;

level 99 cap. holyshitomfgwtfbbq right?

as it turns out no, no proper scaling of any kind was implemented for 75->99, why? because they didn't want to destroy current endgame and let people 1-2man it. They didn't have enough resources to make a whole new set of endgame at once, which is why abyssea was released to kind of fill the gap. They did not have the resources to make a new proper endgame for level 99 because (and I'm fairly certain of this) a good chunk of the ff11 dev team went on to help rebuild the failure that was 14 1.0. (tanaka fails again etc)

so now matsui is trying to find a way to actually make a gap between lvl 76 (now) and level 99. while his method of implementation is certainly questionable (i still think he should have rolled everything out at once, including R/M/E boosts) i would like to applaud his efforts in trying to do something that tanaka SHOULD HAVE DONE IN THE FIRST PLACE.

anyways /rant off.
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 Fenrir.Terminus
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By Fenrir.Terminus 2013-05-06 17:50:35
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Fairy.Ghaleon said: »
i don't get why everyone is looking at tanaka in a brighter light now.

do you guys fail to realize that the entire reason we are even in this mess is because of tanaka?

let me explain just a little i guess;

level 99 cap. holyshitomfgwtfbbq right?

as it turns out no, no proper scaling of any kind was implemented for 75->99, why? because they didn't want to destroy current endgame and let people 1-2man it. They didn't have enough resources to make a whole new set of endgame at once, which is why abyssea was released to kind of fill the gap. They did not have the resources to make a new proper endgame for level 99 because (and I'm fairly certain of this) a good chunk of the ff11 dev team went on to help rebuild the failure that was 14 1.0. (tanaka fails again etc)

so now matsui is trying to find a way to actually make a gap between lvl 76 (now) and level 99. while his method of implementation is certainly questionable (i still think he should have rolled everything out at once, including R/M/E boosts) i would like to applaud his efforts in trying to do something that tanaka SHOULD HAVE DONE IN THE FIRST PLACE.

anyways /rant off.

That's a good way to look at it, and seems reasonable enough. We're just trying to sort through all of the collateral damage/"oh no my relic."

I don't think anyone really cares what the actual damage number a weapon has on it - just where they individually fall on the spectrum of available damage.

And probably, whether it was going to be good all along, or it's just going to be a result of all the backlash, I feel pretty confident that RMEs will be ok in the long run.

 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-06 17:53:09
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Damage is fairly linear from 1-99 so that argument is wrong. The points that we have now are the extreme outliers.
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By Phoenix.Kojo 2013-05-06 17:53:49
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1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.

2. Tanaka was the lesser of two evils.
 Sylph.Knala
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By Sylph.Knala 2013-05-06 17:57:39
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/Sigh for me its just the monetary investment into the weapon itself, correct me if i'm wrong and if possible point out examples but not many other mmo's have special weapons that require an extreme investment in order to finally make said weapon viable.

While my relic was created with my linkshell as a group effort it just urks me to no end knowing that all our gil and efforts become for naught when at least before they were keeping said weapon competitive.

Some how really doesn't bother me as much having to upgrade other pieces of gear but then again alot of other peices are whole drops and only require a time investment vs a monetary investment (and some luck)

Sides... the occ 2-3x dmg (forget which it is for anni) is freaking sweet on the annihilator...
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By Fairy.Ghaleon 2013-05-06 17:58:44
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Lakshmi.Byrth said: »
Damage is fairly linear from 1-99 so that argument is wrong. The points that we have now are the extreme outliers.

proof where? maybe if we compare weapons only,

pretty easy to substantiate my argument, pre-adoulin how many people were still wearing af3+2?

Hp/mp/base stats scaled horribly from 75->99. the only thing that scales correctly was skill level. (could argue otherwise even still, but since they promised more merit upgrades and increased some caps i won't.)

Idk maybe i just had higher hopes for level 99 when i first heard of the level cap increase than you.
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By fillerbunny9 2013-05-06 18:00:20
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Quetzalcoatl.Kenrusai said: »
This thread makes me smile, see y'all on ARR !

if this is what they're doing to XI, there's little chance of collecting a monthly fee from me for ARR.
 Quetzalcoatl.Avengers
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By Quetzalcoatl.Avengers 2013-05-06 18:01:14
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I just said F it and bought Defiance for PS3. I'm a go spend my time elsewhere and perhaps unsub my accounts untill stuff makes a turn around.
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 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-06 18:11:26
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Phoenix.Kojo said: »
1. Tanaka spoke/read/wrote in English, if you bitched, he'd read it before he'd ignore it.

2. Tanaka was the lesser of two evils.

No, just no. Tanaka did no such thing.

The guy lived in his own world and had his own vision of "how things worked" regardless of the way the player base played. If the player base found a way to enjoy the game in a way he didn't intend then there would be hell to pay. According to Tanaka we all logged in to COSPLAY for a few hours each day. He's brilliant at designing single player console MMO's because a single cohesive linear experience is what you want on a game that once released won't be changed. It's the exact opposite of what you want in a dynamic game that's expected to evolve and grow over time. FFXI suffered a large decline in player base (and FFXIV failed) because Tanaka refused to understand that MMORPG's work off a service model instead of a production model.

What happened is simple, the game was stuck at 75 for a very long time with everything being side grades and Tanaka refusing to allow any form of change into this sandbox. Then he gets pulled away for FFXIV and FFXI largely falls to other people for creative content control, they create Abyssea and everything gets upgraded to level 90. Gear, stats, weapons, everything goes ~up~. FFXIV crash's and Tanaka's pulled back to look over FFXI, notice his sandbox has been destroyed & smashed. He gets pissed (remember that interview) and sets out to "adjust" FFXI back into this idea of a game. That was the 95~99 raise where everything seemed a large sidegrade with insane amounts of grinding and limited progress. Voidwatch, NNI, Salvage II, those are all Tanaka era projects. Matsui shows up due to Tanaka's forced retirement and has since been trying to unf8ck FFXI but can't just hit the undo button. This involves creating a new level 90~99 power evolution rather then the glorified side-grades that existed before. That's what your all seeing right now, a proper 90~99 power increase. Of course he made the tactical error of thinking people would just forget about the insane levels of grinding Tanaka made them do for their 99 RMEs, that mistake is whats causing the stir.
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 Lakshmi.Mahoro
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By Lakshmi.Mahoro 2013-05-06 18:15:06
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Fenrir.Sylow said: »
I'm also slightly annoyed that SE made 95% of content irrelevant overnight so that instead of logging in and choosing the event that I feel like doing the most and still being able to do something relevant to the growth of my character - I'm left with the option of a single event (Delve) which will continue to grow staler and staler until challenging the bosses becomes a reality after months of grinding the event


On the upside, at least Delve is fun and they actually listened to the player base on point systems. And it's a pretty bite-sized and inclusive event.
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