|
Matsui: "Don't throw away your R/M/E weapons yet"
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-06 11:17:26
Speaking of Mythics
I got Rigor Baghnakhs yesterday
RIP Kenkonken
4/29/2013 - 4/29/2013
Server: Shiva
Game: FFXI
Posts: 15
By Shiva.Slonkey 2013-05-06 11:18:06
83 pages....
Ain't nobody got time for that.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-06 11:18:10
Ragnarok.Returner said: »Ragnarok.Returner said: »So, does anyone think they actually will end up boosting Relics, with all the outrage from all sides and even JPs quitting?
I really doubt it. For all the complaining the bottom line is that the new top of the line weapons (not the 30k plasm ones) are going to be more rare than relics or emps (even the 99 versions). And then to max them you have to spend 70 million gil on airlixers that won't be going down in price since it takes the equivalent of 300M gil just to upgrade one set of armor.
I understand that people are upset that an easily acquired weapon is surpassed by something easy to get (the 30k weapons). But the BEST weapons are still gonna be a PITA to acquire and in the end will reward skill over crour botting or fish botting.
I wouldn't expect anything more than the possible ws addition (with perhaps a reworking of some ws to make them 1% better than the merit ws). I guess we won't know until we know though.
I'm not exactly sure how cruor botting is all that profitable unless you mean cells, and most people get those with cruor to use. Fish botting could be somewhat profitable, I guess. Most of the gil in circulation seems to be spun around in a cycle revolving around currency, Alexandrite, and HMPs. Someone suggested SE may fear the Japanese gaming magazines getting ahold of this info and how it could reflect on the company going into FFXIV.
Trillions of gil was created by npcing blinkers before the nerf. It would take 100 years of fishbotting glacier to equal the gil that blinkers pumped into the economy. People 2-18 boxed it and maxed gil on many characters. What did they do with it? Bought a metric ton of R/M/E. There was no skill required except that first week of doing glavoids when people were getting one shotted. And fish botting is not 'somewhat profitable', with an alt account you are looking at over a billion gil a year. That's 5-7 level 99 weapons right there for doing absolutely nothing.
Of course the new mats for uber weapons can be sold as well so the problem persists. But I don't think they will be sold at any price for a very long time.
Opinions vary, but having weapons being skill based to acquire (kill the trex in 10 minutes) then having gil to marginally upgrade them seems like a great system. Much better than 'start bot, collect relic weapon'
That might be true but what about those who did dynamis everyday for their weapons and didn't bot for anything?
The same argument was made when dynamis was made lowman. "What about those who did it the old/harder way?"
I have a couple of emps rotting. Sucks for me. I also have horn/harp so I hit the lotto on that one. I've also been trying to get that horn since 2005 and I can tell you this.....it has never been easier to get a relic than it is now. Never. Not by a long shot. I still have spreadsheets of how much shihei/arrows/bolts I had to make everyday to be able to stay on a 2 year horn plan. It's just easier now.
But even if that were not true, what was hard about farming dyna at 99? Nothing. Say what you will about delve, the mega bosses are challenging. How do I know this? I haven't seen any record of them being killed on siren yet at all. To me that means people need to step up their gear/skill to get it done. When a perle bst can do something it doesn't take skill imo.
P.S. I know how delve works just fine. 10 min after the wall comes down to kill trex unless you want to go through the ordeal of farming beads. Have fun doing that. There is no comparison. RME take time and no skill. New mega weapons take skill then time to upgrade them. It's a better system. Does it suck that they implement it now after a decade of lulling us to sleep thinking ultimate weapons cant be topped? Yeah. But rip the bandaid off and stop letting gear be determined by who has the most alt accounts.
So what about you and your LS did just that and upgraded your hard to get Delve weapon and spent 100M in upgrading them, and 2 months later SE is giving you something completely new that are twice as good that are easy to get, and note that there is another version that is even more annoying (not using the word hard cuz it isn't hard, it is just annoying to get 18 ppl of the same calibur) to get than the current Delve one. I ask you when do you call it enough is enough? I have absolutely no problem that the delve boss weapon being better than R/E/M, that's fine if that's the way they want it to be, valuing elite LS, but don't freaking make the 30k points weapons better, it takes about 1 day of work to get it. That's the true meaning of not knowing what they are doing.
You still need KI from the boss!
Ragnarok.Returner
Server: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2013-05-06 11:19:18
Ragnarok.Returner said: »Yeah, if they're trying to "encourage" people to get back into the old endgame mega-LS scene then they are barking up the wrong tree. It's rather delusional and arrogant of them. Maybe they should try designing the game for the player base instead of hoping the player base will re-design itself for the game.
So why arnt you playing WoW? Im pretty sure the majority of the game does not want easy content and likes the idea of having to use a LS again-which I state again because thats how this game started-. If you want easy weapons and easy gear go play something else. The only thing holding people to this game is "end game" not hey get everything in a week and get bored.
Mind you just because it requires more ppl it doesn't make it harder. Harder to get into an elite LS maybe, once you are in, it ain't hard. You seem to consider "routine" easy, as ppl generally think spamming dynamis for 2 hours a day is easy. But if you think about it, everything in this game is like that, you spam meeble until you get what you want, same content, you spam salvage until you get what you want, same content, you spam abyssea until you get what you want, same content, you spam whatever you do to make gil until you have enough, same content. What is making these new weapon that you think is harder to get is the fact that you need 18 ppl, aside from that there is not a single thing that is hard about it. It is the most stupd and misconception that ppl have and one that SE is thinking about bringing back.
Stupid misconception? or the fact you cant solo it like abyssea is the problem? im confused. Its not hard but you cant do it without a well equiped alliance? yet you cant solo it or even do it with a small party? yet its routine, but you still cant do it alone? so its --not-- more challenging? Yea it is easy to to get the new weapons, and they are stupidly overpowered. But the content could be harder, and them requiring alliances is the only way to keep things from being "yay everyone gets everything now we are bored"
So it is better that that ppl with elite LS be "yay everyone gets everything now we are bored", and others without elite LS be "yay we will never get those weapons cuz we don't have a big group and now we are bored"? Half of the delve stuff are hard now because ppl haven't figured out the cookie cutting way of doing them. Most of them have gimmick that is just not out yet. Similar to how VW first came out and no one understand how it worked and the mobs just face rape the alliance cuz none of them got fanatic drinks and dont know how to proc. You call it hard?
[+]
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-06 11:21:03
Speaking of Mythics
I got Rigor Baghnakhs yesterday
RIP Kenkonken
4/29/2013 - 4/29/2013
I thought KKK still has "suppresses overload"!
Server: Leviathan
Game: FFXI
Posts: 263
By Leviathan.Blackwhirlwind 2013-05-06 11:23:10
Yup Ukonvasra is storage for them time being, Bloodbath Axe has become my new toy. Upheaval has surpassed Ukko's outside in damage also in abby, 1k crits lol, i tested it out in abby literally melee'ed a SandSweeper to death without having to ws.
[+]
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-06 11:25:12
Yeah I was doing 3k ws in plasm farm Delve with Rigor Baghnakhs while Mushroom was main healing the reject party (no buffs) '~'
Leviathan.Joyroth
Server: Leviathan
Game: FFXI
Posts: 161
By Leviathan.Joyroth 2013-05-06 11:26:07
Leviathan.Blackwhirlwind said: »Yup Ukonvasra is storage for them time being, Bloodbath Axe has become my new toy. Upheaval has surpassed Ukko's outside in damage also in abby, 1k crits lol, i tested it out in abby literally melee'ed a SandSweeper to death without having to ws.
LOL
[+]
Shiva.Sleih
Server: Shiva
Game: FFXI
Posts: 36
By Shiva.Sleih 2013-05-06 11:59:09
I just hate the assumption some of you people throw out there that R/M/E weapons are botted in one way or another. I worked hard for what I have, and hate the fact that they are basically laughed at by this dev team.
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-06 12:09:43
You can't cant gil. even having 999,999,999 in your bazar is not max gil. Even 9,999,999,999 is not max gil. to the person thinks crour bots can max gil.
Leviathan.Syagin
Server: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2013-05-06 12:10:54
SE has taken an interest in Beaucedine so ~ This is the game changer. to hell with everything else.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2013-05-06 12:12:22
You can cap gil.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-06 12:12:37
Ragnarok.Presidentobama said: »You can't cant gil. even having 999,999,999 in your bazar is not max gil. Even 9,999,999,999 is not max gil. to the person thinks crour bots can max gil. You can max gil, people used to troll by putting currency up for 1 gil and when people tried buying it they just got a transaction failed message.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-06 12:21:28
Ragnarok.Presidentobama said: »You can't cant gil. even having 999,999,999 in your bazar is not max gil. Even 9,999,999,999 is not max gil. to the person thinks crour bots can max gil.
How wrong you are
http://www.ffxiah.com/screenshots/67669
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6422
By Lakshmi.Byrth 2013-05-06 12:30:07
The whole "some people get Relics by botting, therefore obtaining a Relic isn't a worthwhile achievement" argument has always been logically painful. I personally made most of my RMEs while in Germany. I don't speak much German and the lab was fairly inhospitable for the first few months, so I had plenty of time to brainlessly farm and not much else to do at night.
Here is how I got my RMEs (and other major expenditures):
Terpsichore (~300mil) - Started with 80mil acquired from years of playing. After that, farmed Dynamis, sold currency for gil, bought Alexandrite for 8-10k (just after the Dynamis changes and before Salvage v2).
Twashtar (~240mil) - Farmed Dynamis, sold currency for gil, bought HMPs and Riftdross right when the trials were released, which was just after I finished farming 30,000 Alexandrite for Terpsichore. I think I started out paying 180k per plate and it ended around 130k. I got a lot of 'dross for around 250-300k.
Alchemy 110 (~300mil) - Farmed Dynamis/Salvage v1, sold currency for gil, bought Ethereal Squamas. This is immediately after the cap increase, which was in early 2012. I made about 100mil back by selling the Tier 0 HQs that I made on the way to 110. It has taken me a really long time to break even on this expenditure, but I think I'm finally there.
Ukonvasara (~180mil) - Bought with gil that I couldn't spend on Squamas that weren't entering the market. Obtained the gil by farming Dynamis/Salvage v1. Plates were around 100k each when I finished, and Riftdross was ~400k each.
Ragnarok (~100mil) - Server transferred some NQ Alchemy Hexed to many different servers, sold them, and hopped them back. Ended up with about 100mil, which I spent on Ragnarok. Temporarily bought the marrows, but then farmed 5 with the LS and resold them for about the same price. I was leading a Legion shell at the time and wanted to try MS Resolution against wave 2 stuff in Mul. Turns out I'm still a Taru even when I put Ragnarok on, so it still wasn't really viable for me to DD in a one-shotty shituation.
Khepri Kecks (~175mil) - Started building gil for these after Salvage v2 came out by hoarding my Alexandrite gil. Finally managed to buy a pair about two weeks ago.
Current extra gil (~200mil) - Almost exclusively obtained by selling currency and Hexed -1s. Considering putting it into G-horn/Daurd 99s, because they look like they'll retain their value and I want some way to get off the gear treadmill. I don't have time to run on it anymore.
I dualboxed Dynamis and Salvage and use Send to control my mule without Alt-Tabbing rather than a bot of any kind, so there are my accomplishments and exactly how I did them. In addition to Salvage/Dynamis, I did 3-man BCNMs whenever my previous stuff sold and if I could find someone else that was interested. I also blinkered about 10 million gil worth of Cruor that I didn't need while that was still possible, but I maxed something like 8 Atmacites and "farmed Cruor" only 2~3 times (just so I could buy the next tier of Voidwatch KIs) so it was substantially less than it could have been. Of the ~1.5 billion gil that I acquired in the last year and a half, 1 billion of it is sunk into RMEs or gear that was invalidated by the last patch, and I'd argue that none of it really qualified as ill-gotten gains.
So yeah, just because some people fishbot or blinker bot doesn't mean that it is impossible to do it without that, and it doesn't make it not worth doing. You get the same weapon whether you bot it or farm it, and it was a desirable weapon either way. Plus, if you're stuck in the eternal dreariness of the German winter, what else is there to do?
Siren.Barber
Server: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-05-06 12:30:24
Quote: P.S. I know how delve works just fine. 10 min after the wall comes down to kill trex unless you want to go through the ordeal of farming beads. Have fun doing that.
Oh god - you mean people will have to do the content to do the content! SE that's preposterous!
Not sure what you are arguing. Complain the new weapons are too easy to get (when nobody has them yet) then poke fun at bead farming (which you seem to be in the dark about). Ill just assume you are butthurt and using these forum as a way to process your poor little hurt feelings. Don't like it? Vote with your wallet.
[+]
Bahamut.Dionikes
Server: Bahamut
Game: FFXI
Posts: 325
By Bahamut.Dionikes 2013-05-06 12:35:17
Please excuse me for not reading 80 pages but can someone fill me in here, didn't matsui say they were going to buff r/m/e as soon as they could?
I understand it's SE and that could take a while, but why all the QQ and currency/alex prices dropping?
Server: Sylph
Game: FFXI
Posts: 15066
By Sylph.Tigerwoods 2013-05-06 12:35:18
Quote: I dualboxed Dynamis and Salvage and use Send to control my mule without Alt-Tabbing rather than a bot of any kind, so there are my accomplishments and exactly how I did them.
Hexaboxing is where it's at
[+]
Quetzalcoatl.Waffless
Server: Quetzalcoatl
Game: FFXI
Posts: 376
By Quetzalcoatl.Waffless 2013-05-06 12:36:07
Plus, if you're stuck in the eternal dreariness of the German winter, what else is there to do?
Watch some of that cool German porn?
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 12:37:46
Quote: P.S. I know how delve works just fine. 10 min after the wall comes down to kill trex unless you want to go through the ordeal of farming beads. Have fun doing that.
Oh god - you mean people will have to do the content to do the content! SE that's preposterous!
Not sure what you are arguing. Complain the new weapons are too easy to get (when nobody has them yet) then poke fun at bead farming (which you seem to be in the dark about). Ill just assume you are butthurt and using these forum as a way to process your poor little hurt feelings. Don't like it? Vote with your wallet.
I saw about 10 greatswords at various augment ranks 2 days ago.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 12:39:23
Please excuse me for not reading 80 pages but can someone fill me in here, didn't matsui say they were going to buff r/m/e as soon as they could?
I understand it's SE and that could take a while, but why all the QQ and currency/alex prices dropping?
He said he planned to keep them relevant, THEN revealed his plan to be allowing you to unlock the WS when you get the lv 99 weapon.
By Blazed1979 2013-05-06 12:42:17
The whole "some people get Relics by botting, therefore obtaining a Relic isn't a worthwhile achievement" argument has always been logically painful. I personally made most of my RMEs while in Germany. I don't speak much German and the lab was fairly inhospitable for the first few months, so I had plenty of time to brainlessly farm and not much else to do at night.
Here is how I got my RMEs (and other major expenditures):
Terpsichore (~300mil) - Started with 80mil acquired from years of playing. After that, farmed Dynamis, sold currency for gil, bought Alexandrite for 8-10k (just after the Dynamis changes and before Salvage v2).
Twashtar (~240mil) - Farmed Dynamis, sold currency for gil, bought HMPs and Riftdross right when the trials were released, which was just after I finished farming 30,000 Alexandrite for Terpsichore. I think I started out paying 180k per plate and it ended around 130k. I got a lot of 'dross for around 250-300k.
Alchemy 110 (~300mil) - Farmed Dynamis/Salvage v1, sold currency for gil, bought Ethereal Squamas. This is immediately after the cap increase, which was in early 2012. I made about 100mil back by selling the Tier 0 HQs that I made on the way to 110. It has taken me a really long time to break even on this expenditure, but I think I'm finally there.
Ukonvasara (~180mil) - Bought with gil that I couldn't spend on Squamas that weren't entering the market. Obtained the gil by farming Dynamis/Salvage v1. Plates were around 100k each when I finished, and Riftdross was ~400k each.
Ragnarok (~100mil) - Server transferred some NQ Alchemy Hexed to many different servers, sold them, and hopped them back. Ended up with about 100mil, which I spent on Ragnarok. Temporarily bought the marrows, but then farmed 5 with the LS and resold them for about the same price. I was leading a Legion shell at the time and wanted to try MS Resolution against wave 2 stuff in Mul. Turns out I'm still a Taru even when I put Ragnarok on, so it still wasn't really viable for me to DD in a one-shotty shituation.
Khepri Kecks (~175mil) - Started building gil for these after Salvage v2 came out by hoarding my Alexandrite gil. Finally managed to buy a pair about two weeks ago.
Current extra gil (~200mil) - Almost exclusively obtained by selling currency and Hexed -1s. Considering putting it into G-horn/Daurd 99s, because they look like they'll retain their value and I want some way to get off the gear treadmill. I don't have time to run on it anymore.
I dualboxed Dynamis and Salvage and use Send to control my mule without Alt-Tabbing rather than a bot of any kind, so there are my accomplishments and exactly how I did them. In addition to Salvage/Dynamis, I did 3-man BCNMs whenever my previous stuff sold and if I could find someone else that was interested. I also blinkered about 10 million gil worth of Cruor that I didn't need while that was still possible, but I maxed something like 8 Atmacites and "farmed Cruor" only 2~3 times (just so I could buy the next tier of Voidwatch KIs) so it was substantially less than it could have been. Of the ~1.5 billion gil that I acquired in the last year and a half, 1 billion of it is sunk into RMEs or gear that was invalidated by the last patch, and I'd argue that none of it really qualified as ill-gotten gains.
So yeah, just because some people fishbot or blinker bot doesn't mean that it is impossible to do it without that, and it doesn't make it not worth doing. You get the same weapon whether you bot it or farm it, and it was a desirable weapon either way. Plus, if you're stuck in the eternal dreariness of the German winter, what else is there to do?
Here's how I got my stuff:
R M T
[+]
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-06 12:42:17
Quote: P.S. I know how delve works just fine. 10 min after the wall comes down to kill trex unless you want to go through the ordeal of farming beads. Have fun doing that.
Oh god - you mean people will have to do the content to do the content! SE that's preposterous!
Not sure what you are arguing. Complain the new weapons are too easy to get (when nobody has them yet) then poke fun at bead farming (which you seem to be in the dark about). Ill just assume you are butthurt and using these forum as a way to process your poor little hurt feelings. Don't like it? Vote with your wallet.
Pretty sure he's arguing "farm the beads if you don't want to kill t rex in 10 minutes." Not butthurt, and not that difficult to understand.
Bahamut.Dionikes
Server: Bahamut
Game: FFXI
Posts: 325
By Bahamut.Dionikes 2013-05-06 12:43:51
Got it, so that means with the new weapons you can use the ws regardless of having the relic equipped? Making the weapon its self worthless? Maybe I'm a bit confused still but the weapons being made current means they will be buffed enough to well, make them current?
Don't see how this changes the usefulness of them unless SE tries to make them current and fails, but we haven't seen what tthey're going to do yet so why freak out?
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-06 12:48:55
Got it, so that means with the new weapons you can use the ws regardless of having the relic equipped? Making the weapon its self worthless? Maybe I'm a bit confused still but the weapons being made current means they will be buffed enough to well, make them current?
Don't see how this changes the usefulness of them unless SE tries to make them current and fails, but we haven't seen what tthey're going to do yet so why freak out?
That is what Matsui wants to do, no one gets Relic for the WS, no one really cares about the weaponskill, everyone worked on the weapon, and in revealing this "plan" he only pissed people off more.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6422
By Lakshmi.Byrth 2013-05-06 12:50:20
Yeah... their only suggestion thus far has been one-part "nonsensical" and two parts "totally insufficient." The RME update, whatever it is going to be, should have been live when they released the content. They should have realized this and at least had some kind of plan thought out instead of frantically tossing out half-baked ideas after getting demolished on the official forums.
They created a game where essentially the only thing to do for about a year was farm RMEs. Then, they open the expansion by offering competitive weapons (Skirmish), which raised a few eyebrows but people were generally okay with. The second patch (Delve) now totally invalidates both the RMEs and the Skirmish weapons.
[+]
Bahamut.Dionikes
Server: Bahamut
Game: FFXI
Posts: 325
By Bahamut.Dionikes 2013-05-06 12:51:32
Thanks, think I got it. And I totally agree, so if he makes the weapons current then they should still be worth while regardless of the ws bs no?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-06 12:51:49
It's not only what he said, but how he said it. It came out as they have not even plans yet for what to do about this and just threw an idea out there(and he even went "oh right!" when someone pointed out mythics already have ws available). The biggest concern is the utter lack of forethought they put into this.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2013-05-06 12:52:00
Couple the invalidation with their general plan for RME, and we have this 84-page ***-storm, and a player exodus on FFXI.
Bahamut.Dionikes
Server: Bahamut
Game: FFXI
Posts: 325
By Bahamut.Dionikes 2013-05-06 12:53:00
Ah ok. Makes sense, so ya, just hang around and see if they increase relics base dmg/stats to see if they'll be relevant or not
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
|
|