Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » General » Matsui: "Don't throw away your R/M/E weapons yet"
Matsui: "Don't throw away your R/M/E weapons yet"
First Page 2 3 ... 80 81 82 ... 135 136 137
 Phoenix.Kojo
Forum Moderator
Offline
Server: Phoenix
Game: FFXI
user: AnnaMolly
Posts: 12308
By Phoenix.Kojo 2013-05-05 12:21:01
Link | Quote | Reply
 
Lakshmi.Sparthosx said: »
They need to hotfix Skirmish asap. The system of acquiring simulcra pieces is designed one way while Delve is designed in a completely contradictory way.

Did these guys develop in solitude? lol

Nah, in Windhelm, ***is racist and ***-backwards as hell there.
[+]
 Cerberus.Texasprincess
Offline
Server: Cerberus
Game: FFXI
Posts: 143
By Cerberus.Texasprincess 2013-05-05 13:34:58
Link | Quote | Reply
 
what I want to know is.. do the dev's even play ffxi???
[+]
 Bismarck.Kelhor
Administrator
Offline
Server: Bismarck
Game: FFXI
user: Rooks
Posts: 509
By Bismarck.Kelhor 2013-05-05 13:36:48
Link | Quote | Reply
 
Cerberus.Texasprincess said: »
what I want to know is.. do the dev's even play ffxi???

Matsui is on the record as saying his highest character was level 40.
[+]
 Asura.Ina
Offline
Server: Asura
Game: FFXI
user: Inasura
Posts: 17912
By Asura.Ina 2013-05-05 13:44:49
Link | Quote | Reply
 
Bismarck.Kelhor said: »
Cerberus.Texasprincess said: »
what I want to know is.. do the dev's even play ffxi???

Matsui is on the record as saying his highest character was level 40.
Bet he doesn't even gear swap yet.
[+]
 Cerberus.Texasprincess
Offline
Server: Cerberus
Game: FFXI
Posts: 143
By Cerberus.Texasprincess 2013-05-05 13:49:32
Link | Quote | Reply
 
wish we knew what his char name was so we could treat him badly in game :-D
 Asura.Ina
Offline
Server: Asura
Game: FFXI
user: Inasura
Posts: 17912
By Asura.Ina 2013-05-05 13:50:30
Link | Quote | Reply
 
Criticizing his decisions on a forum is one thing, harassing him directly isn't really cool at all imo.
[+]
Offline
Posts: 970
By Voren 2013-05-05 13:54:59
Link | Quote | Reply
 
Asura.Ina said: »
Criticizing his decisions on a forum is one thing, harassing him directly isn't really cool at all imo.

And I bet he'd be able to harass you much better than you would him.....or simply keystroke ban you....for life....and 3 generations.
 Asura.Ina
Offline
Server: Asura
Game: FFXI
user: Inasura
Posts: 17912
By Asura.Ina 2013-05-05 13:56:48
Link | Quote | Reply
 
Voren said: »
Asura.Ina said: »
Criticizing his decisions on a forum is one thing, harassing him directly isn't really cool at all imo.

And I bet he'd be able to harass you much better than you would him.....or simply keystroke ban you....for life....and 3 generations.
Hes kinda unpopular atm so I don't know if he could afford to lose points from that... then again it might depend on who he banned.
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4700
By Cerberus.Kylos 2013-05-05 14:01:22
Link | Quote | Reply
 
Just suggestions that my father and I have been discussing today on how we could upgrade R/E/M. If SE decide to allow us to upgrade them in any other way but Magians.

Relics

New Dynamis area - Castle Zvahl Baileys

It would be like old school dynamis. All monsters are true sight and sound, and be similar to Dynamis Tavnazia, where only eighteen players can enter, as long as they have cleared Dynamis-Xarcabard.

Drops:
-Dynamis Currency
-New Forgotten (Could be renamed) items to upgrade Afv2+2 to Afv3. **
**Afv3 would automatically get the augment from Afv2+2 and increased stats, and may only be upgraded by doing the trial for that augment (and collecting enough of the new item) to upgrade, or possibly require double/triple the amount of the new item to automatically upgrade Afv2+2 to +3.
-New item that need to be collected in order to upgrade Relic 99s. (Will add a severe damage boost augment at the very least.) Will be Exclusive, and may require a decent amount of them.
- Difficult NM that drop a new item (similar to paper/fragment) that may also be needed to add augment(s).
- Possibly, new JSE equipment for other slots (Rings, Earrings etc.)

Of course it would be the most difficult area, and scaled to groups that have acquired the higher level weapons from Seekers of Adoulin (Delve).

Mythics
As Mythics are notoriously much more difficult to obtain, they could introduce a much easier system. Just some ideas:

- Make Neo Salvage bosses drop specific items that need to be collected. Encouraging more Neo Salvage and not having to create new content.

- Create a new BCNM type battlefield that can be done once a week, drops new equipment, but most importantly drops an item 100% (that you may need multiples of) that would be used to augment the Mythic. Certain conditions could be put in place to encourage players to Rank up more in Aht Urhgan/Do more Salvage/Do more Assaults etc.

Empyrean
Empyreans are quite easy to create compared to the other two, so to augment the 99 version should be tougher.

-Introduce a new Abyssea zone, where Afv3+2 can be upgraded to +3, while also having NM that give items needed to upgrade 99s with a new damage augment.

-Make a second fight in Abyssea Empyreal Paradox, like an Arch Shinryu, a six man battlefield where temp items are not allowed, and make it an exceptional challenge that cannot be repeated over and over.

All

Alternatively they could introduce a new battle ground that covers all three in one, like a new area in Provenance (The most neutral place I can think of, and encourages players to clear VW) where you can go in and do content on the level of Delve that will help players to augment their 99s.

What do you think?
 Bismarck.Amphion
Offline
Server: Bismarck
Game: FFXI
user: Amphion
Posts: 27
By Bismarck.Amphion 2013-05-05 14:06:05
Link | Quote | Reply
 
Cerberus.Kylos said: »
Just suggestions that my father and I have been discussing today on how we could upgrade R/E/M

Let it be known that you have the coolest dad ever!
[+]
 Phoenix.Dabackpack
MSPaint Winner
Offline
Server: Phoenix
Game: FFXI
Posts: 2012
By Phoenix.Dabackpack 2013-05-05 14:06:59
Link | Quote | Reply
 
I was under the impression that Relics and Empys took around the same amount of money to get to level 99?
 Lakshmi.Feint
Offline
Server: Lakshmi
Game: FFXI
user: feint2021
Posts: 332
By Lakshmi.Feint 2013-05-05 14:08:24
Link | Quote | Reply
 
Cerberus.Kylos said: »
Just suggestions that my father and I have been discussing today on how we could upgrade R/E/M. If SE decide to allow us to upgrade them in any other way but Magians.

Relics

New Dynamis area - Castle Zvahl Baileys

It would be like old school dynamis. All monsters are true sight and sound, and be similar to Dynamis Tavnazia, where only eighteen players can enter, as long as they have cleared Dynamis-Xarcabard.

Drops:
-Dynamis Currency
-New Forgotten (Could be renamed) items to upgrade Afv2+2 to Afv3. **
**Afv3 would automatically get the augment from Afv2+2 and increased stats, and may only be upgraded by doing the trial for that augment (and collecting enough of the new item) to upgrade, or possibly require double/triple the amount of the new item to automatically upgrade Afv2+2 to +3.
-New item that need to be collected in order to upgrade Relic 99s. (Will add a severe damage boost augment at the very least.) Will be Exclusive, and may require a decent amount of them.
- Difficult NM that drop a new item (similar to paper/fragment) that may also be needed to add augment(s).
- Possibly, new JSE equipment for other slots (Rings, Earrings etc.)

Of course it would be the most difficult area, and scaled to groups that have acquired the higher level weapons from Seekers of Adoulin (Delve).

Mythics
As Mythics are notoriously much more difficult to obtain, they could introduce a much easier system. Just some ideas:

- Make Neo Salvage bosses drop specific items that need to be collected. Encouraging more Neo Salvage and not having to create new content.

- Create a new BCNM type battlefield that can be done once a week, drops new equipment, but most importantly drops an item 100% (that you may need multiples of) that would be used to augment the Mythic. Certain conditionscould be put in place to encourage players to Rank up more in Aht Urhgan/Do more Salvage/Do more Assaults etc.

Empyrean
Empyreans are quite easy to create compared to the other two, so to augment the 99 version should be tougher.

-Introduce a new Abyssea zone, where Afv3+2 can be upgraded to +3, while also having NM that give items needed to upgrade 99s with a new damage augment.

-Make a second fight in Abyssea Empyreal Paradox, like an Arch Shinryu, a six man battlefield where temp items are not allowed, and make it an exceptional challenge that cannot be repeated over and over.

All

Alternatively they could introduce a new battle ground that covers all three in one, like a new area in Provenance (The most neutral place I can think of, and encourages players to clear VW) where you can go in and do content on the level of Delve that will help players to augment their 99s.

What do you think?

I'm not to sure if they should focus on adding content in older areas with the new expansion being out. I do like the idea that R/E/M weapons should be upgraded in their respected expansion.
[+]
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4700
By Cerberus.Kylos 2013-05-05 14:13:37
Link | Quote | Reply
 
Of course these suggestions would only ever occur after SE have finished the majority of Seekers content. It shouldn't effect Seekers too much, because anyone progressing in the game, will likely do a little Abyssea, get the standard Seekers gear, do low tier Delves to get a decent weapon, and just progress from there.

Basically you come round in a circle. You go to Outlands/Aht Urhgan/Abyssea to obtain your R/M/E so you can do all the Seekers content, so you can go back and finish your R/M/E.

Bismarck.Amphion said: »
Cerberus.Kylos said: »
Just suggestions that my father and I have been discussing today on how we could upgrade R/E/M

Let it be known that you have the coolest dad ever!

Yea I'm told this a lot :) He has a 95 Bravura and 90 Ukon, true Warrior.
Offline
Posts: 970
By Voren 2013-05-05 14:14:47
Link | Quote | Reply
 
Phoenix.Dabackpack said: »
I was under the impression that Relics and Empys took around the same amount of money to get to level 99?

At current currency rates most relics cost about 10%ish less to 99 than empys. 1500hmp x 50kish each + 60riftdross x 400kish = 99mil each vs 18,000 currency x 5kish each = 90mil

This all depends upon item prices of course. I've seen currencies as low as 4,600 each, hmp as low as 45k, but you have to keep an eye on ah.com for those.
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4700
By Cerberus.Kylos 2013-05-05 14:17:31
Link | Quote | Reply
 
Phoenix.Dabackpack said: »
I was under the impression that Relics and Empys took around the same amount of money to get to level 99?

It depends really, Relic requires a lot of money, whereas Abyssea requires teamwork (depending on the one you make).

So any thoughts on the ideas put forward?
 Ragnarok.Presidentobama
Offline
Server: Ragnarok
Game: FFXI
user: kasain
Posts: 585
By Ragnarok.Presidentobama 2013-05-05 14:27:49
Link | Quote | Reply
 
Cerberus.Kylos said: »
I was under the impression that Relics and Empys took around the same amount of money to get to level 99?
It depends really, Relic requires a lot of money, whereas Abyssea requires teamwork (depending on the one you make).

So any thoughts on the ideas put forward?


That may been true until empy 90. But 90-99 cost 130m for HMP + dross. and 150-160m if you need cinder. I guess that equals out though as a relic to 96 is 120m and +40m for marrows.
 Garuda.Finuve
Offline
Server: Garuda
Game: FFXI
user: Finuve
Posts: 63
By Garuda.Finuve 2013-05-05 14:31:41
Link | Quote | Reply
 
Voren said: »
Phoenix.Dabackpack said: »
I was under the impression that Relics and Empys took around the same amount of money to get to level 99?

At current currency rates most relics cost about 10%ish less to 99 than empys. 1500hmp x 50kish each + 60riftdross x 400kish = 99mil each vs 18,000 currency x 5kish each = 90mil

This all depends upon item prices of course. I've seen currencies as low as 4,600 each, hmp as low as 45k, but you have to keep an eye on ah.com for those.
ummm, you counted dross and not umbral marrows?

8mil x 5 = 40mil

so Relic: 130mil
Empy: 99mil

the empy to 90 and relic from 75-95 are basically a wash
Offline
Posts: 970
By Voren 2013-05-05 14:33:46
Link | Quote | Reply
 
I kind of wish they would have made the extra dmg a latent instead. have the 99gs with a base of say 129, latent: dmg 240 while in SoA area. Then add the augments and so on. Would have helped counter all the griping about new weapons.

As for the crafted, make dmg scale with the others that are available, but with better stats. Like a dagger with base dmg 53 str 13 dex 13 acc 15, atk 15 dual wield 5% haste 5%, or something to that effect. I'm not sure I like the overpowered new weapons, it kind of royally screwed the scaling of how weapons are each level.
Offline
Posts: 970
By Voren 2013-05-05 14:35:35
Link | Quote | Reply
 
Garuda.Finuve said: »
Voren said: »
Phoenix.Dabackpack said: »
I was under the impression that Relics and Empys took around the same amount of money to get to level 99?

At current currency rates most relics cost about 10%ish less to 99 than empys. 1500hmp x 50kish each + 60riftdross x 400kish = 99mil each vs 18,000 currency x 5kish each = 90mil

This all depends upon item prices of course. I've seen currencies as low as 4,600 each, hmp as low as 45k, but you have to keep an eye on ah.com for those.
ummm, you counted dross and not umbral marrows?

8mil x 5 = 40mil

so Relic: 130mil
Empy: 99mil

the empy to 90 and relic from 75-95 are basically a wash

I knew I was forgetting something, my bad, I stand corrected. Been helping a couple ls mates farm their relics, was only looking at the currency to be done, kind of tired of qufim, but no excuss for the derp I spewed.
 Lakshmi.Saevel
Offline
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-05 15:07:03
Link | Quote | Reply
 
Valefor.Sehachan said: »
"Hey guys, hear this awesome idea! Let's make the event with lesser rewards super rare, and the one with awesome gear very easy to access!"

Well we're not doing the content they way they designed it to be. The rage "hyper mode" timers on the NMs were supposed to be a form of gear check. If you couldn't beat it in 20m or less then you were expected to go back and gear everyone up. SE expected us to farm out Wildkeeper weapons and other stuffs then do the Tier 1~3 and get their drops fully upgraded then do the Tier IV~V nms and get those upgrades ~then~ attempt the boss's. SE, not playing the game, didn't realize we knew how to zombie / slowly kill sh!t using PLD's and SATA WS from the old days of Sky / Sea. So we've essentially skipped the entire front part of that ladder and we're at the end.
[+]
 Phoenix.Kojo
Forum Moderator
Offline
Server: Phoenix
Game: FFXI
user: AnnaMolly
Posts: 12308
By Phoenix.Kojo 2013-05-05 15:08:12
Link | Quote | Reply
 
Asura.Ina said: »
Bismarck.Kelhor said: »
Cerberus.Texasprincess said: »
what I want to know is.. do the dev's even play ffxi???

Matsui is on the record as saying his highest character was level 40.
Bet he doesn't even gear swap yet.

Does he even lift?
[+]
 Bismarck.Kelhor
Administrator
Offline
Server: Bismarck
Game: FFXI
user: Rooks
Posts: 509
By Bismarck.Kelhor 2013-05-05 15:10:29
Link | Quote | Reply
 
Lakshmi.Saevel said: »
SE, not playing the game, didn't realize we knew how to zombie / slowly kill sh!t using PLD's and SATA WS from the old days of Sky / Sea. So we've essentially skipped the entire front part of that ladder and we're at the end.

Pretty much every developer underestimates the creativity and cleverness of the player base, but honestly, SE should know better by now.
[+]
Offline
Posts: 1452
By fillerbunny9 2013-05-05 17:30:16
Link | Quote | Reply
 
perhaps if Skirmish was half as easy to enter as Delve was, we might have bothered doing things in the "correct" order. instead, putting together the three items for Skirmish is a pain in the *** whereas getting into Delve is downright simple.
[+]
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2013-05-05 17:40:34
Link | Quote | Reply
 
Lakshmi.Saevel said: »
Valefor.Sehachan said: »
"Hey guys, hear this awesome idea! Let's make the event with lesser rewards super rare, and the one with awesome gear very easy to access!"

Well we're not doing the content they way they designed it to be. The rage "hyper mode" timers on the NMs were supposed to be a form of gear check. If you couldn't beat it in 20m or less then you were expected to go back and gear everyone up. SE expected us to farm out Wildkeeper weapons and other stuffs then do the Tier 1~3 and get their drops fully upgraded then do the Tier IV~V nms and get those upgrades ~then~ attempt the boss's. SE, not playing the game, didn't realize we knew how to zombie / slowly kill sh!t using PLD's and SATA WS from the old days of Sky / Sea. So we've essentially skipped the entire front part of that ladder and we're at the end.

Even with that logic it makes no sense. The Wildskeeper Reive weapons aren't going to back that big a difference against Delve NMs, Skirmish is setup as a rare event (unless you're sitting on bundles of cash) and the Bayld armor upgrades again aren't huge upgrades moreso light replacements for a handful of pieces.

The way SE has things setup Delve makes sense to approach first since you can farm points indefinitely without a cooldown and the upgrades are potent gamechangers rather than the limp Bayld armor and the random deal Skirmish weaps.
 Lakshmi.Saevel
Offline
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-05 17:48:15
Link | Quote | Reply
 
Lakshmi.Sparthosx said: »
Lakshmi.Saevel said: »
Valefor.Sehachan said: »
"Hey guys, hear this awesome idea! Let's make the event with lesser rewards super rare, and the one with awesome gear very easy to access!"

Well we're not doing the content they way they designed it to be. The rage "hyper mode" timers on the NMs were supposed to be a form of gear check. If you couldn't beat it in 20m or less then you were expected to go back and gear everyone up. SE expected us to farm out Wildkeeper weapons and other stuffs then do the Tier 1~3 and get their drops fully upgraded then do the Tier IV~V nms and get those upgrades ~then~ attempt the boss's. SE, not playing the game, didn't realize we knew how to zombie / slowly kill sh!t using PLD's and SATA WS from the old days of Sky / Sea. So we've essentially skipped the entire front part of that ladder and we're at the end.

Even with that logic it makes no sense. The Wildskeeper Reive weapons aren't going to back that big a difference against Delve NMs, Skirmish is setup as a rare event (unless you're sitting on bundles of cash) and the Bayld armor upgrades again aren't huge upgrades moreso light replacements for a handful of pieces.

The way SE has things setup Delve makes sense to approach first since you can farm points indefinitely without a cooldown and the upgrades are potent gamechangers rather than the limp Bayld armor and the random deal Skirmish weaps.

The wildkeeper and skirmish stuff were all for the Tier 1 ~ 3 Delve NMs, you know to kill them before they "rage" and instantly wipe everyone (what SE thought would happen). We were then supposed to get that armor and futilely throw ourselves against the higher content while failing miserably most of the time (think original Legion implementation). Kinda like how NNI was when it first came out, a carrot on an infinitely long stick. As players we're smarter then they are and find the loopholes and mechanisms to bypass their artificial limiters. That's the real reason for the upcoming nerf to field Delve NMs. Their shocked that we actually found a way around their content and now their trying to think of ways to stop people from grinding out a 2+ hr fight.
 Sylph.Knala
Offline
Server: Sylph
Game: FFXI
user: nala
Posts: 678
By Sylph.Knala 2013-05-05 17:52:10
Link | Quote | Reply
 
Voren said: »
Phoenix.Dabackpack said: »
I was under the impression that Relics and Empys took around the same amount of money to get to level 99?

At current currency rates most relics cost about 10%ish less to 99 than empys. 1500hmp x 50kish each + 60riftdross x 400kish = 99mil each vs 18,000 currency x 5kish each = 90mil

This all depends upon item prices of course. I've seen currencies as low as 4,600 each, hmp as low as 45k, but you have to keep an eye on ah.com for those.

You forgot umbrals.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-05 18:26:04
Link | Quote | Reply
 
Lakshmi.Saevel said: »
Valefor.Sehachan said: »
"Hey guys, hear this awesome idea! Let's make the event with lesser rewards super rare, and the one with awesome gear very easy to access!"

Well we're not doing the content they way they designed it to be. The rage "hyper mode" timers on the NMs were supposed to be a form of gear check. If you couldn't beat it in 20m or less then you were expected to go back and gear everyone up. SE expected us to farm out Wildkeeper weapons and other stuffs then do the Tier 1~3 and get their drops fully upgraded then do the Tier IV~V nms and get those upgrades ~then~ attempt the boss's. SE, not playing the game, didn't realize we knew how to zombie / slowly kill sh!t using PLD's and SATA WS from the old days of Sky / Sea. So we've essentially skipped the entire front part of that ladder and we're at the end.

Even that doesn't matter. At least two of the Shard IV and V NMs are mostly trivial even with pre-Adoulin gear provided that you're willing to make the epic sacrifice that is having your BRDs use their 2(1) hour ability. Even if the third zone (Morimar) didn't have a NM capable of being beaten flat (I think the Peiste is easy or something, I haven't done it) - the NMs in Ceizak and Foret give access to the new Great Sword, Great Katana, Hand to Hand, Scythe, etc. which after a few hours of plasm farming would give people the ability to smack down the TIV-V in Morimar - rendering the whole point of Skirmish futile.

As I posted on the OFs:

Quote:
Skirmish etc. will never be necessary because at least two of the Shard IV and V NMs (Wamoura V in Ceizak and Orobon IV in Foret) are doable with a Soul Voice strategy with pre-Adoulin equipment and familiar Voidwatch-style setups. Even if Morimar is not, the equipment obtainable from the aforementioned two encompasses a large portion of weapon types (Hand-to-Hand, Scythe, Great Katana, Great Sword etc.) which can then be applied to Morimar's Shard IV and V NMs. Since this is relatively easy and gears 18+ people while Skirmish gears at most 6 people (and depends on random augments), Skirmish will never be an efficient or effective progression strategy even if it's made easy to enter it.

It's a good thing they delayed Delve or Skirmish would have been dead on arrival. I don't know if there's any way for them to "save" it but as it stands Skirmish was ultimately wasted development time.

An interesting note on Skirmish entry items, it seems that there is a certain number of Simualcra pieces scattered throughout Adoulin at any given time and each is set to be obtainable by a specific method (e.g. Piexe X is available through Logging in Foret de Hennetiel, Y is available through Reives in Ceizak Hunting Grounds, etc.) (this isn't observation, it's information from a gaming magazine interview in Japan). So really the system is a bit deeper and more intertwined with the game environment than your average battle system, which really makes it a shame that the content is doomed. But that's the progression-ladder model for you. Matsui, stahp. You do not have the development resources to release stillborn events.

Most of the time, I'm capable of analyzing the dev team's actions and seeing where they're coming from. But to be pefectly honest, more than ever, it seems like they just don't understand the mechanics of the game for which they are designing content.
[+]
 Bahamut.Sevvy
Offline
Server: Bahamut
Game: FFXI
user: Sevvy
Posts: 66
By Bahamut.Sevvy 2013-05-05 18:42:30
Link | Quote | Reply
 
Are people still bitching here?
 Hades.Rooks
Administrator
Offline
Server: Hades
Game: FFXI
user: Rooks
Posts: 24
By Hades.Rooks 2013-05-05 18:51:31
Link | Quote | Reply
 
Bahamut.Sevvy said: »
Are people still bitching here?

Still some bitching, but mostly just discussing the state of things because it's less boring than Reives.
[+]
 Bahamut.Sevvy
Offline
Server: Bahamut
Game: FFXI
user: Sevvy
Posts: 66
By Bahamut.Sevvy 2013-05-05 18:56:12
Link | Quote | Reply
 
Ok good, now Ill read, thanks Rooks!
First Page 2 3 ... 80 81 82 ... 135 136 137