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Matsui: "Don't throw away your R/M/E weapons yet"
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-05-05 09:37:24
People are just going to have to be patient and have faith that SE will bring their R/E/M back, because spending that much time and money should be rewarded in the long run.
Bahamut.Jaggerjack said: »i dont see why people are crying over mythic's/relics/empy's being bad after this update i dont remember everyone and their mom's with relic and mythic's back then so whats the big deal? Just stop crying about it you wont get anywhere by typing all the ***up and who doesn't want to unlock empy ws on a Higher base Weapon damage and not everyone will own a 99 empy. Iam hoping SE adds new auguments on those 99 E/M/R that will take a year to upgrade
This is blowing my mind. Both of you are simultaneously saying that it's silly to "rage" over what SE has decided to do over R/E/M/(C?) and that you are hoping there are upgrades.
Matsui's been clear about the fact that he had no plan in place to directly upgrade R/E/M. If everyone sits back and trusts that everything will work out the way they want because SE can read their minds, then no. SE is doing a pretty poor job of that.
If your weapons are eventually upgradeable as you both apparently want, you have the people who have been "crying" to thank for it.
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Bismarck.Kelhor
Administrator
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By Bismarck.Kelhor 2013-05-05 09:40:19
even if matsui is legitimately trying much unlike tanaka
Whoa, there. Far be it from me to defend Tanaka, but I don't think you keep a subscription model MMO afloat for a decade without trying.
We might not have always liked his vision, but suggesting he wasn't at least competent and trying is kind of crazy. The dustbin of history is overflowing with other MMOs that didn't match the success of FFXI for a month, let alone a decade.
And honestly, at least with Tanaka we knew there was a plan and a vision*. Right now, it's hard to tell WHAT the grand scheme is.
* = yes, the vision mostly involved Samurais winning parses, but it's still a vision.
By duos 2013-05-05 09:40:33
I can see SE announcing a fix after they are done with the new content then totally skipping it later on.
By Voren 2013-05-05 09:42:07
When you say upgrading a 99r/e/m does this include afterglow? Taking one of these weapons to 99 isn't that bad, but adding ag to it would be a bit more costly/time consuming than simply 99ing it.
I ask because I'm working on trying to 99 my almace, which getting 90 is going to be a fun trick in and of itself.
Asura.Ina
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Posts: 17912
By Asura.Ina 2013-05-05 09:47:12
I believe they were specific that it would not require afterglow... My only beef with them unlocking the WS is it wouldn't be long before it became standard (similar to how 90 R/E/M has been) and you would need to build 99s for any jobs where it was relevant.
Edit: Not that that shouldn't have been on the todo list before now, it would just be bumped up many slots.
Ragnarok.Harpunnik
Server: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2013-05-05 09:51:23
Bahamut.Jaggerjack said: »i dont see why people are crying over mythic's/relics/empy's being bad after this update i dont remember everyone and their mom's with relic and mythic's back then so whats the big deal? Just stop crying about it you wont get anywhere by typing all the ***up and who doesn't want to unlock empy ws on a Higher base Weapon damage and not everyone will own a 99 empy. Iam hoping SE adds new auguments on those 99 E/M/R that will take a year to upgrade
Says the guy with Ochain and Aegis who still remain on top.
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Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-05-05 09:52:48
I believe they were specific that it would not require afterglow... My only beef with them unlocking the WS is it wouldn't be long before it became standard (similar to how 90 R/E/M has been) and you would need to build 99s for any jobs where it was relevant.
Out of all the possible beefs to have with the idea (Most R/M WSes are terrible, Would break some jobs like DRK while doing nothing for others, Mythic WSes already available, even good R/E/M WSes could easily be outdated) that's a pretty benign beef.
With the advent of merit WSes, I can't think of any WSes that blow away all R/E/M options to the point where they would become mandatory. With aftermath it's a different story, but even WSes like Ukko's don't crush their merit equivalents by any means when aftermath is not taken into account. Only truly great R/E/M WS I can think of is Catastrophe.
By Voren 2013-05-05 09:53:47
Ok, cool, thanks, now to come up with the 75 apademak horns, 1500 hmp, and 60 riftdross.....joy
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-05 09:53:58
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-05-05 09:54:57
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
If R/E/M planning was any indicator, they probably don't know yet.
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-05 09:57:54
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Likely mission related, and possibly the true "endgame" content (like Zilart's Sky/Dynamis, CoP's Sea/Limbus, ToAU's Salvage). Remember that Delve was supposed to be launch content, and the "ok, you're done with missions, HERE IS THE SHINY STUFF GO usually follows later.
By Voren 2013-05-05 10:00:08
Carbuncle.Anesthesia said: »I believe they were specific that it would not require afterglow... My only beef with them unlocking the WS is it wouldn't be long before it became standard (similar to how 90 R/E/M has been) and you would need to build 99s for any jobs where it was relevant.
Out of all the possible beefs to have with the idea (Most R/M WSes are terrible, Would break some jobs like DRK while doing nothing for others, Mythic WSes already available, even good R/E/M WSes could easily be outdated) that's a pretty benign beef.
With the advent of merit WSes, I can't think of any WSes that blow away all R/E/M options to the point where they would become mandatory. With aftermath it's a different story, but even WSes like Ukko's don't crush their merit equivalents by any means when aftermath is not taken into account. Only truly great R/E/M WS I can think of is Catastrophe.
A good comparison would be the gympyream WoE weapons. I built a daka+2 for shiggles and exenterator kills it. If I had twash, the am would make up for the lackluster ws.
Also for the fun of it, I do have an espafut+3 gs, it does some pretty consistant dmg on DRK in and out of aby, but nothing like cala by any means and is killed by reso
By Blazed1979 2013-05-05 10:04:41
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Likely mission related, and possibly the true "endgame" content (like Zilart's Sky/Dynamis, CoP's Sea/Limbus, ToAU's Salvage). Remember that Delve was supposed to be launch content, and the "ok, you're done with missions, HERE IS THE SHINY STUFF GO usually follows later.
That is a very fair assumption and probably true. Raises the question though - why should any of us bother doing current content which has rendered our gear/weapons useless, if the new ?????? end-game will do the same in a month or two.
So tired of this ***
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-05 10:10:33
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Likely mission related, and possibly the true "endgame" content (like Zilart's Sky/Dynamis, CoP's Sea/Limbus, ToAU's Salvage). Remember that Delve was supposed to be launch content, and the "ok, you're done with missions, HERE IS THE SHINY STUFF GO usually follows later.
That is a very fair assumption and probably true. Raises the question though - why should any of us bother doing current content which has rendered our gear/weapons useless, if the new ?????? end-game will do the same in a month or two.
So tired of this *** Well they have told us they are going for a gear ladder style, similar to how the end bosses of delve look like they assume you have the plasm weapons I'd bet whatever comes next is scaled to you having the top weapons now. Essentially they plot they way through content unlike before where we had various upgrades to obtain from different events and were mostly free to do any we wanted.
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By Blazed1979 2013-05-05 10:22:19
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Likely mission related, and possibly the true "endgame" content (like Zilart's Sky/Dynamis, CoP's Sea/Limbus, ToAU's Salvage). Remember that Delve was supposed to be launch content, and the "ok, you're done with missions, HERE IS THE SHINY STUFF GO usually follows later.
That is a very fair assumption and probably true. Raises the question though - why should any of us bother doing current content which has rendered our gear/weapons useless, if the new ?????? end-game will do the same in a month or two.
So tired of this *** Well they have told us they are going for a gear ladder style, similar to how the end bosses of delve look like they assume you have the plasm weapons I'd bet whatever comes next is scaled to you having the top weapons now. Essentially they plot they way through content unlike before where we had various upgrades to obtain from different events and were mostly free to do any we wanted.
I do get that and read about it. Thing is, I don't know how I feel about being told by SE to hop on the next stone without knowing what's at the end. Its micro-management of our game experience, very linear. Much like FFXIII was. The goal is to get to the next goal. Really puts a cap on the adventure/mystery ambiance for me.
They've also proven they will disregard all our effort, no matter how extensive it was.
I just can't find anything good with current game direction. Really might be the end for me. Don't mean to sound dramatic, I'm ok with it ending tbh.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-05 10:24:42
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Likely mission related, and possibly the true "endgame" content (like Zilart's Sky/Dynamis, CoP's Sea/Limbus, ToAU's Salvage). Remember that Delve was supposed to be launch content, and the "ok, you're done with missions, HERE IS THE SHINY STUFF GO usually follows later. I have a feeling it could simply be Mog Resort, since that's an Adoulin specific thing.
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Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-05 10:31:01
As much of a ***fest that we're seeing here you guys should see what the JP's are doing. They had one of those rare forum wide flipping tables moment, all Matsui's responses have been directed at the JP's not us. So expect it to get semi-fixed sooner then expected as they've gotta appease the JP crowd or face big issues in the Japanese gaming news sites. FFXI already had a bad reputation amongst the JP gamers, they can't afford to tarnish the SE FF logo anymore or risk FFXIV falling flat again.
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-05 10:31:19
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Likely mission related, and possibly the true "endgame" content (like Zilart's Sky/Dynamis, CoP's Sea/Limbus, ToAU's Salvage). Remember that Delve was supposed to be launch content, and the "ok, you're done with missions, HERE IS THE SHINY STUFF GO usually follows later. I have a feeling it could simply be Mog Resort, since that's an Adoulin specific thing. I was wondering what happened to that thing of us getting our own islands also as I think about its prob monstrosity.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-05 10:36:07
Monstrosity is not related to Adoulin, Resort is, that's why I think it's the latter. They'll release it in june.
By Blazed1979 2013-05-05 10:50:29
The Japanese community in response to Matsui's FFXI:
YouTube Video Placeholder
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-05 10:58:57
SE still has the big *** ???????? on the Seekers site anyone know what that's about?
Likely mission related, and possibly the true "endgame" content (like Zilart's Sky/Dynamis, CoP's Sea/Limbus, ToAU's Salvage). Remember that Delve was supposed to be launch content, and the "ok, you're done with missions, HERE IS THE SHINY STUFF GO usually follows later.
That is a very fair assumption and probably true. Raises the question though - why should any of us bother doing current content which has rendered our gear/weapons useless, if the new ?????? end-game will do the same in a month or two.
So tired of this *** Well they have told us they are going for a gear ladder style, similar to how the end bosses of delve look like they assume you have the plasm weapons I'd bet whatever comes next is scaled to you having the top weapons now. Essentially they plot they way through content unlike before where we had various upgrades to obtain from different events and were mostly free to do any we wanted.
I do get that and read about it. Thing is, I don't know how I feel about being told by SE to hop on the next stone without knowing what's at the end. Its micro-management of our game experience, very linear. Much like FFXIII was. The goal is to get to the next goal. Really puts a cap on the adventure/mystery ambiance for me.
They've also proven they will disregard all our effort, no matter how extensive it was.
I just can't find anything good with current game direction. Really might be the end for me. Don't mean to sound dramatic, I'm ok with it ending tbh. I'm waiting till the next big update to see how things unfold. One of the things that has kept me with XI when I got board of other MMOs really fast was the lack of content ladder. For the last couple years at any given time there would be a dozen different things I could be doing, now I feel like I'm wasting my time if I'm not farming reives or something else Adoulin related. Sure there is still good stuff to get from older stuff for now but at the rate they are going it won't last XD
Edit: I also take the game fairly slow so and not really interested in being stuck with the content being gimped down by the time I get to it.
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Server: Cerberus
Game: FFXI
Posts: 143
By Cerberus.Texasprincess 2013-05-05 10:59:59
I'm gonna start going to the JP forum and bitching using google translate!
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Bismarck.Kelhor
Administrator
Server: Bismarck
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Posts: 509
By Bismarck.Kelhor 2013-05-05 11:02:19
I have a feeling it could simply be Mog Resort, since that's an Adoulin specific thing.
I'd forgotten about this, and it's the obvious answer.
Quetzalcoatl.Waffless
Server: Quetzalcoatl
Game: FFXI
Posts: 376
By Quetzalcoatl.Waffless 2013-05-05 11:07:41
As much of a ***fest that we're seeing here you guys should see what the JP's are doing. They had one of those rare forum wide flipping tables moment, all Matsui's responses have been directed at the JP's not us. So expect it to get semi-fixed sooner then expected as they've gotta appease the JP crowd or face big issues in the Japanese gaming news sites. FFXI already had a bad reputation amongst the JP gamers, they can't afford to tarnish the SE FF logo anymore or risk FFXIV falling flat again.
I think they should face some great shame, I tell you what.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-05 11:23:13
Quetzalcoatl.Waffless said: »As much of a ***fest that we're seeing here you guys should see what the JP's are doing. They had one of those rare forum wide flipping tables moment, all Matsui's responses have been directed at the JP's not us. So expect it to get semi-fixed sooner then expected as they've gotta appease the JP crowd or face big issues in the Japanese gaming news sites. FFXI already had a bad reputation amongst the JP gamers, they can't afford to tarnish the SE FF logo anymore or risk FFXIV falling flat again.
I think they should face some great shame, I tell you what.

I read that in Hank's voice.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-05 11:52:30
As much of a ***fest that we're seeing here you guys should see what the JP's are doing. They had one of those rare forum wide flipping tables moment, all Matsui's responses have been directed at the JP's not us. So expect it to get semi-fixed sooner then expected as they've gotta appease the JP crowd or face big issues in the Japanese gaming news sites. FFXI already had a bad reputation amongst the JP gamers, they can't afford to tarnish the SE FF logo anymore or risk FFXIV falling flat again.
And with the exception of the Tavnazia JPs, JPs weren't running around with capped gil during CruorFest '12 and are less likely to fishbot - so when they complain about effort involved making relics they are being cereal!
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-05-05 12:14:46
They need to hotfix Skirmish asap. The system of acquiring simulcra pieces is designed one way while Delve is designed in a completely contradictory way.
Did these guys develop in solitude? lol
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-05 12:20:32
"Hey guys, hear this awesome idea! Let's make the event with lesser rewards super rare, and the one with awesome gear very easy to access!"
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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|
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17 |
|
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New Additions to Wildskeeper Reives |
16 |
|
|
|
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15 |
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14 |
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Delve (NM group 2) |
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13 |
|
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
|
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New additions to Colonization/Lair Reives |
8 |
|
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|
7 |
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Wildskeeper Reives |
|
6 |
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Skirmish |
|
5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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