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Matsui: "Don't throw away your R/M/E weapons yet"
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 17:57:13
People been making the same arguments back and forth for a while now. Thread ran out of quality about 30 pages ago.
We need more soda.
Quetzalcoatl.Bryangelos
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By Quetzalcoatl.Bryangelos 2013-05-04 18:00:20
Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »I guess to be more clear, the reason i made the weapon was to not have to get another weapon for my main again. I figured i might have to upgrade it later on but it wouldn't be replaced. So my goal in making the weapon wasn't to just have fun with the weapon, which is why i feel i wasted my time. I do understand how you feel you had fun with your weapon so it wasn't a waste. I simply do not feel the same way about mine.
And i know people keep saying in MMO's things never stay on top, i geuss i'm stupid because i thought in FF11 R/E/M would. So in the long run after 10 years it is in fact my fault for being stupid, and i should of known this 10 years ago. Not completely.
The same way as when Abyssea came out Salvage and RMs were wiped (among other things such as abjurations, too and so on), now it's the weapons turn to be wiped again. Some of us lived this already so we keep hope or just learned to take it, for other people it's still new so they need more time.
Nothing wrong with it.
Correct me if i'm wrong, but i thought emps didn't surpass RM till after the second installment of abyssea came out, i thought level 80 version of emps were not as good as 75 relics. i thought the only time they were really beaten was between the 85-90 time and once 95 hit relics caught right back up. Not sure on the time span but was relic even beaten by like 30% like R/E/M's are now?
Shiva.Paulu
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By Shiva.Paulu 2013-05-04 18:01:48

Jones Soda anyone?
Cerberus.Sephrin
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By Cerberus.Sephrin 2013-05-04 18:02:53
People been making the same arguments back and forth for a while now. Thread ran out of quality about 30 pages ago.
We need more soda. 
Like this?
[+]
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By Cerberus.Senkyuutai 2013-05-04 18:05:10
Quetzalcoatl.Bryangelos said: »Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »I guess to be more clear, the reason i made the weapon was to not have to get another weapon for my main again. I figured i might have to upgrade it later on but it wouldn't be replaced. So my goal in making the weapon wasn't to just have fun with the weapon, which is why i feel i wasted my time. I do understand how you feel you had fun with your weapon so it wasn't a waste. I simply do not feel the same way about mine.
And i know people keep saying in MMO's things never stay on top, i geuss i'm stupid because i thought in FF11 R/E/M would. So in the long run after 10 years it is in fact my fault for being stupid, and i should of known this 10 years ago. Not completely.
The same way as when Abyssea came out Salvage and RMs were wiped (among other things such as abjurations, too and so on), now it's the weapons turn to be wiped again. Some of us lived this already so we keep hope or just learned to take it, for other people it's still new so they need more time.
Nothing wrong with it.
Correct me if i'm wrong, but i thought emps didn't surpass RM till after the second installment of abyssea came out, i thought level 80 version of emps were not as good as 75 relics. i thought the only time they were really beaten was between the 85-90 time and once 95 hit relics caught right back up. Not sure on the time span but was relic even beaten by like 30% like R/E/M's are now? 85~, relic 95 didn't all catch up I believe.
I don't know about the %, it's true that the change now is probably much more potent (especially since merit WSs allow to use any weapon in some case).
Shiva.Mavre
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By Shiva.Mavre 2013-05-04 18:46:12
The problem with comparing this gear jump to when abyssea came out is that it is completely different. When abyssea came out, of course the gear was better than before. Gear before was level 75, aby gear was 80. Now we are comparing level 99 gear to level 99 gear. Even if this new gear is going to be better than level 99 r/e/m, it should not be the gap that it is now. Comparing this to pre-aby/aby is just silly.
Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-04 18:56:30
I keep seeing "Currency/Alex prices are dropping" and "People have stopped building" on the OFs, due to some mod's *** hurting over God knows what, I can't post on the OFs at the moment, but FFS dont give up, keep building. If no one is building, if we don't complete these weapons and keep letting them know we don't want them to be obsolete, they have less of a reason to boost them.
Sorry, that's an awful idea. SE will do whatever SE wants. If the mass of players doesn't get a response, 50 or 200 more people (across all servers) isn't going to inspire differently.
In fact, continuing to complete weapons for their offensive capability might inspire SE to think things are fine and the weapons are still desirable.
It's like the guy who created a post to ask whether he should finish his vere 85 (oops, vere, not masa) or... delve into Delve.
Hurt aside, there's only one choice. Noone's saying throw your currency or partially completed weapons away, but at the moment, unless you're wielding Yagrush, see what SoA has to offer you.
SE will be updating them, the JP's are having a massive rage fest about it. The dev's ignore everyone except the JP community.
By Versailles 2013-05-04 19:00:23
So many Pages... I think this stands as testament to the upset this patch has caused. I understand there are multiple views on this topic and that these views come from people who play in their own ways and have started their FFXI careers at different time periods. Allow me to share my story & views on this topic. I started this game during NA launch and was fortunate enough to have a fantastic LS that was committed and generous enough to save up enough currency to create my Aegis in 2008.
Did I not get good use out of my Aegis? Well sure, my first and favorite Lv.75 job was able to do more than it could before. Did I enjoy farming it? Sure, even before I got help with my relic I was a committed member of my dyna LS and we had a great community. The system of old Dynamis did upset me however. The people who helped me with my relic were not simply there because they wanted to lot Afs, DL items etc. Many were genuinely dedicated. After spending so much time with me in dyna, surely they too deserved high caliber rewards.
When neo dyna, as well as empyreans were released I was happy that committed players could actually get something through enough dedication. Despite all the fishbots, cruor etc etc, an honest and decent player who put in enough time would eventually reap the rewards and it was not a hopeless endeavor. When starting the long road to Aegis it was my understanding that it would remain the ultimate shield. (And before anyone mentions Ochain, it's a fantastic addition that does not negate the role of Aegis). SE stated that relics were the ultimate weapons and were not for everyone. After running around with my lvl75 relic for so long I do actually consider a fully upgraded 99 Aegis as a 'new' item. Many of us would not have bothered 99ing our weapons if we knew that they'd be rendered obsolete.
I think that making R/E/M obsolete is a complete slap in the face. Not only to those of us who undertook such difficult quests so many years ago, but also to all the people who may have only just recently got their ultimate weapons. FFXI is old and the playerbase has aged. Many of us don't have the time that we had before and as such I thought that the ultimate weapon system we had in place was great. The effort it took to 99 a relic/Empyrean was somewhat similar and those who really wanted to were free to put in even more effort to get their Mythics. Was there a period when Empyreans totally outclassed relics? Yes, but I remember being under the impression that this would soon change, after all, a new ultimate weapons system had been implemented and they seemed to have a plan. But now we have AH items surpassing R/E/M? Developers who can't say if they have the manpower to implement changes and talk of simply giving us a lolrelic WS? As others have said this does not look good. I fully expected king abjurations etc to gradually lose their place but not R/E/M. In conclusion some of us don't want the WoW model and though I can't speak for everyone, I am sure many were under the impression that when they started these weapons they would remain relevant. As things are I will wait for a proper response from SE and then decide if it is time to jump ship.
Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-04 19:05:18
SLAP IN THE FACE
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By Cerberus.Senkyuutai 2013-05-04 19:06:05
The problem with comparing this gear jump to when abyssea came out is that it is completely different. When abyssea came out, of course the gear was better than before. Gear before was level 75, aby gear was 80. Now we are comparing level 99 gear to level 99 gear. Even if this new gear is going to be better than level 99 r/e/m, it should not be the gap that it is now. Comparing this to pre-aby/aby is just silly. A gear jump is a gear jump. In both case they needed to sell a new path and are going all out to sell them.
If you cannot grasp this concept, I'm not going to call this silly, just hopeless. 78 pages anyway, if you were meant to understand it, you would have by now.
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By Sylph.Mirvana 2013-05-04 19:21:40
Equipment has always cycled, weapons haven't. I don't care if a pair of pants I spent a week chasing aren't best-in-slot anymore, but I'd be pissed if a weapon that took me months/years to finish sudden became "Congrats on unlocking your new WS".
Quetzalcoatl.Avengers
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By Quetzalcoatl.Avengers 2013-05-04 19:46:54
I really wanna hear something about this int he next few days once monday rules around, I really wanna know if I should just give up my mythic or if I should continue it or not :/
Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-05-04 19:49:35

Jones Soda anyone? No. They stopped making "Bubblegum" flavor. :[
Asura.Vishna
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By Asura.Vishna 2013-05-04 19:50:30
We'll probably have to fight Matsui's ulcer to upgrade our REM's. It must be the size of Kansas by now.
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By Sylph.Mirvana 2013-05-04 19:54:08
We'll probably have to fight Matsui's ulcer to upgrade our REM's. It must be the size of Kansas by now.
I'd say he must be in a bad state.
Shiva.Paulu
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By Shiva.Paulu 2013-05-04 20:03:45
but at the moment, unless you're wielding Yagrush, see what SoA has to offer you. bottle of frontier soda
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 20:08:16
I just realized that the new Rare/EX weapons can be augmented. >.>
Bahamut.Kiralai
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By Bahamut.Kiralai 2013-05-04 20:12:37
The problem with comparing this gear jump to when abyssea came out is that it is completely different. When abyssea came out, of course the gear was better than before. Gear before was level 75, aby gear was 80. Now we are comparing level 99 gear to level 99 gear. Even if this new gear is going to be better than level 99 r/e/m, it should not be the gap that it is now. Comparing this to pre-aby/aby is just silly.
Based on what SE has said, the whole "but that was level 75 to level 80" thing isn't really a valid argument though. They said long before this update (before SoA was even released, I believe) that because there weren't going to be any more level increases, the raising of the bar was going to come in the form of gear/stat upgrades. Granted, even considering that, the update to weapons still seems unnecessarily large. But gear upgrades on the scale of level 80 Abyssea gear coming from level 75 gear should have been expected. If you didn't expect it at all, you probably weren't paying attention to the things SE was saying. The Adoulin gear jump concept didn't come out of nowhere with no warning, only the ridiculous degree of the weapon jump did.
Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-04 20:28:24
Congrats on unlocking Scourge
Let's just spell out why people are mad. I'm sure less people would be up in arms if, as a whole, the relic WS were more "Catastrophe" or "Mercy Stroke" and less "Geirskogul".
You'd still lose the unique model, which sucks, but the fact that relic WS are, by and large, terrible is insult to injury.
[+]
Quetzalcoatl.Avengers
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By Quetzalcoatl.Avengers 2013-05-04 21:10:42
Congrats on unlocking Scourge
Let's just spell out why people are mad. I'm sure less people would be up in arms if, as a whole, the relic WS were more "Catastrophe" or "Mercy Stroke" and less "Geirskogul".
You'd still lose the unique model, which sucks, but the fact that relic WS are, by and large, terrible is insult to injury.
Agreed, for the most part, 95% of the relic WSes suck, the only reason for using them is the AM for some of the weapons (Apoc and Anni come to mind, although the healing on Cata is also nice too).
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By Sylph.Mirvana 2013-05-04 21:19:02
Coronach's aftermath is actually the least useful part of Annihilator. Enm-20 doesn't do much when your enmity is almost nonexistent from Coronach's fixed values. Doesn't usually factor in unless you can get a Last Stand in before it wears.
Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2013-05-04 21:19:42
Quetzalcoatl.Avengers said: »Congrats on unlocking Scourge
Let's just spell out why people are mad. I'm sure less people would be up in arms if, as a whole, the relic WS were more "Catastrophe" or "Mercy Stroke" and less "Geirskogul".
You'd still lose the unique model, which sucks, but the fact that relic WS are, by and large, terrible is insult to injury.
Agreed, for the most part, 95% of the relic WSes suck, the only reason for using them is the AM for some of the weapons (Apoc and Anni come to mind, although the healing on Cata is also nice too).
Congrats on unlocking King's Justice on all weapons...oh wait. How would mythics fall into the idea of turn weapon in for KI :p
Quetzalcoatl.Avengers
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By Quetzalcoatl.Avengers 2013-05-04 21:24:03
This whole idea of turning relics and stuff into KIs for different things is annoying and a horrible idea, wish people would stop throwing the idea around.
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Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2013-05-04 21:27:38
Quetzalcoatl.Avengers said: »This whole idea of turning relics and stuff into KIs for different things is annoying and a horrible idea, wish people would stop throwing the idea around.
Agreed. Don't give SE any more bad ideas. They seem to have a surplus lately.
[+]
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By Cerberus.Senkyuutai 2013-05-04 21:33:49
S'ok, Matsui celebrated the Golden Week with the other devs, they'll be back between Monday and Wednesday with an apology and such.
After all, SE's best ideas are mainly found around liters of sake.
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Fenrir.Sylow
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By Fenrir.Sylow 2013-05-04 21:48:59
I look forward to farming 500k plasm to upgrade one weapon
Three times
Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-04 22:18:17
I look forward to farming 500k plasm to upgrade one weapon
Three times
Look at you, Mr. Optimism!
/knows it's going to be 15 Umbral Stingers from Colkhab
[+]
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By Odin.Arkista 2013-05-04 22:39:43
If the new Delve weapons had Aftermath would people still be butt hurt?????
Asura.Myrrh
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By Asura.Myrrh 2013-05-04 22:40:21
Can someone update me please? I don't wanna read 20 pages to find out nothing has changed.
Are my mythics still absolute trash and no plans to untrash them?
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By Odin.Arkista 2013-05-04 22:44:01
ItemSet 299725
Can get these augments at lvl 15
Attack+15
Acc+10
STR+10
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
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Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
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|
1 |
|
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Content Level |
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Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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