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Matsui: "Don't throw away your R/M/E weapons yet"
Sylph.Knala
Server: Sylph
Game: FFXI
Posts: 678
By Sylph.Knala 2013-05-04 14:05:40
Bleh got the gist of the argument but really haven't read the whole thread my only deal with R/M/E is that they made them so HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to obtain in the first place.
If they don't want to keep them up to date (i know they said they were but) who just plain want to build them they ought to lower the requirements.
As far as not having to do anything, so far when the level cap increases came they forced peeps to jump through hoops to upgrade their relics further.
anyways just my 2cents, not going to lie owning an annihilator 95 am slightly annoyed at this turn of events just because i made it to own the best gun in the game /sigh
Phoenix.Kojo
Forum Moderator
Server: Phoenix
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Posts: 12308
By Phoenix.Kojo 2013-05-04 14:44:22
I keep seeing "Currency/Alex prices are dropping" and "People have stopped building" on the OFs, due to some mod's *** hurting over God knows what, I can't post on the OFs at the moment, but FFS dont give up, keep building. If no one is building, if we don't complete these weapons and keep letting them know we don't want them to be obsolete, they have less of a reason to boost them.
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By skyehope928 2013-05-04 14:59:29
Se please use your stop being dumb thank 7
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Valefor.Omnys
Server: Valefor
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Posts: 1759
By Valefor.Omnys 2013-05-04 15:17:50
I keep seeing "Currency/Alex prices are dropping" and "People have stopped building" on the OFs, due to some mod's *** hurting over God knows what, I can't post on the OFs at the moment, but FFS dont give up, keep building. If no one is building, if we don't complete these weapons and keep letting them know we don't want them to be obsolete, they have less of a reason to boost them.
Sorry, that's an awful idea. SE will do whatever SE wants. If the mass of players doesn't get a response, 50 or 200 more people (across all servers) isn't going to inspire differently.
In fact, continuing to complete weapons for their offensive capability might inspire SE to think things are fine and the weapons are still desirable.
It's like the guy who created a post to ask whether he should finish his vere 85 (oops, vere, not masa) or... delve into Delve.
Hurt aside, there's only one choice. Noone's saying throw your currency or partially completed weapons away, but at the moment, unless you're wielding Yagrush, see what SoA has to offer you.
Phoenix.Kojo
Forum Moderator
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Posts: 12308
By Phoenix.Kojo 2013-05-04 15:21:02
I keep seeing "Currency/Alex prices are dropping" and "People have stopped building" on the OFs, due to some mod's *** hurting over God knows what, I can't post on the OFs at the moment, but FFS dont give up, keep building. If no one is building, if we don't complete these weapons and keep letting them know we don't want them to be obsolete, they have less of a reason to boost them.
Sorry, that's an awful idea. SE will do whatever SE wants. If the mass of players doesn't get a response, 50 or 200 more people (across all servers) isn't going to inspire differently.
In fact, continuing to complete weapons for their offensive capability might inspire SE to think things are fine and the weapons are still desirable.
It's like the guy who created a post to ask whether he should finish his vere 85 (oops, vere, not masa) or... delve into Delve.
Hurt aside, there's only one choice. Noone's saying throw your currency or partially completed weapons away, but at the moment, unless you're wielding Yagrush, see what SoA has to offer you.
If they fall out of favor, SE is likely to just not worry about it.
Quetzalcoatl.Bryangelos
Server: Quetzalcoatl
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Posts: 30
By Quetzalcoatl.Bryangelos 2013-05-04 16:19:37
The biggest thing for me is i don't want all that time i spent making a weapon to be a waste (i know its a waste in real life, but its not in the game) Even if RME is 5% less then new weapons, i would be ok with that. I know some say they didn't nerf them they are just as good, but the problem is i'm a dd for my linkshell. If i don't get the new weapons they will no longer bring me as a dd, because i will be weak compared to the DD's who did. All i'm asking is my weapon i worked hard for will still be competitive.
Lakshmi.Watusa
Server: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2013-05-04 16:25:20
Se please use your stop being dumb thank 7
Every time I see one of your posts in this thread it's nothing but quality.
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Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-05-04 16:44:17
I keep seeing "Currency/Alex prices are dropping" and "People have stopped building" on the OFs, due to some mod's *** hurting over God knows what, I can't post on the OFs at the moment, but FFS dont give up, keep building. If no one is building, if we don't complete these weapons and keep letting them know we don't want them to be obsolete, they have less of a reason to boost them.
This is probably true. Back in the day, people were looking for SMN improvements, and SE's attitude was that they'd do that if more people were playing SMN. 'course, that was from Sundi, but still.
Server: Cerberus
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By Cerberus.Senkyuutai 2013-05-04 16:48:48
Quetzalcoatl.Bryangelos said: »The biggest thing for me is i don't want all that time i spent making a weapon to be a waste (i know its a waste in real life, but its not in the game) Even if RME is 5% less then new weapons, i would be ok with that. I know some say they didn't nerf them they are just as good, but the problem is i'm a dd for my linkshell. If i don't get the new weapons they will no longer bring me as a dd, because i will be weak compared to the DD's who did. All i'm asking is my weapon i worked hard for will still be competitive. The time you spent making them you were playing and having fun, therefore it's not a waste.
For the people who built them long ago, it's even less of a waste as they got to use their weapons and achieve stuff. Hell my relics aren't that old and I'm still happy of what I did with them, no matter how irrelevant it was.
Se please use your stop being dumb thank 7
Every time I see one of your posts in this thread it's nothing but quality. She's trying to beat that other girl in an attention whoring contest but she's losing pretty badly so far.
You go, girl.
Fenrir.Thandar
Server: Fenrir
Game: FFXI
Posts: 405
By Fenrir.Thandar 2013-05-04 16:51:09
I keep seeing "Currency/Alex prices are dropping" and "People have stopped building" on the OFs, due to some mod's *** hurting over God knows what, I can't post on the OFs at the moment, but FFS dont give up, keep building. If no one is building, if we don't complete these weapons and keep letting them know we don't want them to be obsolete, they have less of a reason to boost them.
I am still making Apoc.
I'm gonna stick it to the man.
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Quetzalcoatl.Bryangelos
Server: Quetzalcoatl
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Posts: 30
By Quetzalcoatl.Bryangelos 2013-05-04 16:55:44
Cerberus.Senkyuutai said: »The time you spent making them you were playing and having fun, therefore it's not a waste.
For the people who built them long ago, it's even less of a waste as they got to use their weapons and achieve stuff. Hell my relics aren't that old and I'm still happy of what I did with them, no matter how irrelevant it was.
In your eyes it may not be a waste, daily dynamis farming got old fast but i figured the weapon i was building would stay competitive for the duration of the game. So even though it was a grind to get these weapons, for me it was worth it knowing it would be good for the games duration. Since they no longer are, and i didn't have fun building them, in my eyes it was in fact a waste.
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By Therin 2013-05-04 16:56:58
Just turned in for my Ragnarok a few days ago.
*** the system.
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By Cerberus.Senkyuutai 2013-05-04 17:00:19
Quetzalcoatl.Bryangelos said: »In your eyes it may not be a waste, daily dynamis farming got old fast but i figured the weapon i was building would stay competitive for the duration of the game. So even though it was a grind to get these weapons, for me it was worth it knowing it would be good for the games duration. Since they no longer are, and i didn't have fun building them, in my eyes it was in fact a waste. You did an event, you played the game a certain way, you built your relic a certain way... that you didn't find fun?
I think the problem is that you are willing to pay X amount of money to a company for a product that you don't enjoy playing.
Ragnarok.Hotkarl
Server: Ragnarok
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Posts: 520
By Ragnarok.Hotkarl 2013-05-04 17:04:11
Keep dropin them currency prices =D , faster my relics will get done.
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Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-04 17:04:31
They're saying that the slog and grind wasn't fun in itself, but the weapon being awesome would have made the trek worth it. When you take away the incentive of "awesome weapon-light at the end of the tunnel" it's makes that all for naught.
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Quetzalcoatl.Bryangelos
Server: Quetzalcoatl
Game: FFXI
Posts: 30
By Quetzalcoatl.Bryangelos 2013-05-04 17:05:51
Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »In your eyes it may not be a waste, daily dynamis farming got old fast but i figured the weapon i was building would stay competitive for the duration of the game. So even though it was a grind to get these weapons, for me it was worth it knowing it would be good for the games duration. Since they no longer are, and i didn't have fun building them, in my eyes it was in fact a waste. You did an event, you played the game a certain way, you built your relic a certain way... that you didn't find fun?
I think the problem is that you are willing to pay X amount of money to a company for a product that you don't enjoy playing.
So because i made my weapons the fastest way i knew how, doing daily dynamis (which i didn't enjoy) yet i had fun using that weapon in the other events my ls did. That means i didn't enjoy the game at all? what your saying is because i didn't like one event i had to do to get my weapon i don't enjoy playing at all? Is it at all possible we simply think different and to you farming dynamis is fun so you don't care your weapon now sucks, and to me it wasn't so i feel my time is wasted?
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By DANIEL10 2013-05-04 17:17:22
Keep dropin them currency prices =D , faster my relics will get done.
I notice that but problem is ppl going stop farm currency cause price is down.Namis almost empty last night I went with friend >.>
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-04 17:21:22
I keep seeing "Currency/Alex prices are dropping" and "People have stopped building" on the OFs, due to some mod's *** hurting over God knows what, I can't post on the OFs at the moment, but FFS dont give up, keep building. If no one is building, if we don't complete these weapons and keep letting them know we don't want them to be obsolete, they have less of a reason to boost them.
I am still making Apoc.
I'm gonna stick it to the man.
Word up!
Ragnarok.Hotkarl
Server: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2013-05-04 17:23:49
That's a good thing, I'll take A. Dirt cheap currency, Or B. quiet dyna without bst(herpes outbreak if ff11) running wild clogging up the camps.
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Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-05-04 17:26:27
Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »In your eyes it may not be a waste, daily dynamis farming got old fast but i figured the weapon i was building would stay competitive for the duration of the game. So even though it was a grind to get these weapons, for me it was worth it knowing it would be good for the games duration. Since they no longer are, and i didn't have fun building them, in my eyes it was in fact a waste. You did an event, you played the game a certain way, you built your relic a certain way... that you didn't find fun?
I think the problem is that you are willing to pay X amount of money to a company for a product that you don't enjoy playing.
I'm enjoying playing this game though I find dynamis boring as hell to farm currencies. But, I'm doing this annoying content to enjoy this game more.
Server: Cerberus
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By Cerberus.Senkyuutai 2013-05-04 17:26:32
Quetzalcoatl.Bryangelos said: »Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »In your eyes it may not be a waste, daily dynamis farming got old fast but i figured the weapon i was building would stay competitive for the duration of the game. So even though it was a grind to get these weapons, for me it was worth it knowing it would be good for the games duration. Since they no longer are, and i didn't have fun building them, in my eyes it was in fact a waste. You did an event, you played the game a certain way, you built your relic a certain way... that you didn't find fun?
I think the problem is that you are willing to pay X amount of money to a company for a product that you don't enjoy playing.
So because i made my weapons the fastest way i knew how, doing daily dynamis (which i didn't enjoy) yet i had fun using that weapon in the other events my ls did. That means i didn't enjoy the game at all? what your saying is because i didn't like one event i had to do to get my weapon i don't enjoy playing at all? Is it at all possible we simply think different and to you farming dynamis is fun so you don't care your weapon now sucks, and to me it wasn't so i feel my time is wasted? You just defeated your whole argumentation, by yourself.
You made a weapon, you had fun with it. The purpose of your weapon, your own goal, both have been achieved. You can't play a MMO and expect a situation to last forever, this is a basic of MMOs.
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By Cerberus.Senkyuutai 2013-05-04 17:29:13
Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »In your eyes it may not be a waste, daily dynamis farming got old fast but i figured the weapon i was building would stay competitive for the duration of the game. So even though it was a grind to get these weapons, for me it was worth it knowing it would be good for the games duration. Since they no longer are, and i didn't have fun building them, in my eyes it was in fact a waste. You did an event, you played the game a certain way, you built your relic a certain way... that you didn't find fun?
I think the problem is that you are willing to pay X amount of money to a company for a product that you don't enjoy playing.
I'm enjoying playing this game though I find dynamis boring as hell to farm currencies. But, I'm doing this that are annoying to enjoy this game more. Dynamis is boring as hell, I asked to team up with people to have fun while doing so, I didn't have much issues.
VW and other money making methods exist. We got many money making methods yet people force themselves to do a specific event in a way that they don't enjoy in hope of enjoying in the future, knowing perfectly that a MMO can change completely.
Gambling etc, talked about that like 50 pages ago.
Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2013-05-04 17:30:07
Cerberus.Senkyuutai said: »You can't play a MMO and expect a situation to last forever, this is a basic of MMOs. Except for XI.
Brief period with Empyreans completely outclassing Relics/Mythics aside.
Quetzalcoatl.Bryangelos
Server: Quetzalcoatl
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Posts: 30
By Quetzalcoatl.Bryangelos 2013-05-04 17:31:09
Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »Cerberus.Senkyuutai said: »Quetzalcoatl.Bryangelos said: »In your eyes it may not be a waste, daily dynamis farming got old fast but i figured the weapon i was building would stay competitive for the duration of the game. So even though it was a grind to get these weapons, for me it was worth it knowing it would be good for the games duration. Since they no longer are, and i didn't have fun building them, in my eyes it was in fact a waste. You did an event, you played the game a certain way, you built your relic a certain way... that you didn't find fun?
I think the problem is that you are willing to pay X amount of money to a company for a product that you don't enjoy playing.
So because i made my weapons the fastest way i knew how, doing daily dynamis (which i didn't enjoy) yet i had fun using that weapon in the other events my ls did. That means i didn't enjoy the game at all? what your saying is because i didn't like one event i had to do to get my weapon i don't enjoy playing at all? Is it at all possible we simply think different and to you farming dynamis is fun so you don't care your weapon now sucks, and to me it wasn't so i feel my time is wasted? You just defeated your whole argumentation, by yourself.
You made a weapon, you had fun with it. The purpose of your weapon, your own goal, both have been achieved. You can't play a MMO and expect a situation to last forever, this is a basic of MMOs.
No, read my first one, i said all i want is for my weapon to stay competitive. I know MOST mmos do this, ff11 has not been till now, had i known they were going to do this, i would not have farmed dynamis to make my 99 masa, i would of made a 99 tp bonas gtk instead. I'm not sure why you just can't accept the fact my opinion is different then yours, you don't feel time was wasted, i understand and respect your opinion. I thought my weapon would stay competitive for the games duration which is why i did a event i didn't like, so i feel my time was wasted. Is that really so hard to understand? or am i not allowed to have a different opinion then you?
Valefor.Sehachan
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Posts: 24219
By Valefor.Sehachan 2013-05-04 17:31:33
People been making the same arguments back and forth for a while now. Thread ran out of quality about 30 pages ago.
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By DANIEL10 2013-05-04 17:38:56
That's a good thing, I'll take A. Dirt cheap currency, Or B. quiet dyna without bst(herpes outbreak if ff11) running wild clogging up the camps.
That's good news for you.
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By Cerberus.Senkyuutai 2013-05-04 17:46:16
Cerberus.Senkyuutai said: »You can't play a MMO and expect a situation to last forever, this is a basic of MMOs. Except for XI.
Brief period with Empyreans completely outclassing Relics/Mythics aside. "It happened already, but FFXI has never been like that before!".
That's some quality logic right here. Way to give me a cute 1337.
Quetzalcoatl.Bryangelos
Server: Quetzalcoatl
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Posts: 30
By Quetzalcoatl.Bryangelos 2013-05-04 17:46:17
I guess to be more clear, the reason i made the weapon was to not have to get another weapon for my main again. I figured i might have to upgrade it later on but it wouldn't be replaced. So my goal in making the weapon wasn't to just have fun with the weapon, which is why i feel i wasted my time. I do understand how you feel you had fun with your weapon so it wasn't a waste. I simply do not feel the same way about mine.
And i know people keep saying in MMO's things never stay on top, i geuss i'm stupid because i thought in FF11 R/E/M would. So in the long run after 10 years it is in fact my fault for being stupid, and i should of known this 10 years ago.
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Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2013-05-04 17:51:38
Cerberus.Senkyuutai said: »Cerberus.Senkyuutai said: »You can't play a MMO and expect a situation to last forever, this is a basic of MMOs. Except for XI.
Brief period with Empyreans completely outclassing Relics/Mythics aside. "It happened already, but FFXI has never been like that before!".
That's some quality logic right here. Way to give me a cute 1337. In XI's ten year run, there has only been one occasion. And they fixed that up pretty damn quickly considering how notorious SE is at getting content out at a good pace.
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Server: Cerberus
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Posts: 4415
By Cerberus.Senkyuutai 2013-05-04 17:53:02
Quetzalcoatl.Bryangelos said: »I guess to be more clear, the reason i made the weapon was to not have to get another weapon for my main again. I figured i might have to upgrade it later on but it wouldn't be replaced. So my goal in making the weapon wasn't to just have fun with the weapon, which is why i feel i wasted my time. I do understand how you feel you had fun with your weapon so it wasn't a waste. I simply do not feel the same way about mine.
And i know people keep saying in MMO's things never stay on top, i geuss i'm stupid because i thought in FF11 R/E/M would. So in the long run after 10 years it is in fact my fault for being stupid, and i should of known this 10 years ago. Not completely.
The same way as when Abyssea came out Salvage and RMs were wiped (among other things such as abjurations, too and so on), now it's the weapons turn to be wiped again. Some of us lived this already so we keep hope or just learned to take it, for other people it's still new so they need more time.
Nothing wrong with it.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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