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Matsui: "Don't throw away your R/M/E weapons yet"
Server: Asura
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Posts: 119
By Asura.Originalkord 2013-05-04 09:22:54
Leviathan.Comeatmebro said: »I'm not rationalizing, I'm explaining that you haven't lost anything besides your internet status(and even that will take a while to go away, since many people won't have the new gear immediately). If you're that upset about looking less cool on a MMO, get off the soap box, log off XIAH, and quit already.
I already did quit the game, for now. It doesn't mean I won't be back, and it doesn't mean I have to quit the community.
I still have friends after all, right?
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Server: Leviathan
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By Leviathan.Comeatmebro 2013-05-04 09:24:43
Asura.Originalkord said: »I already did quit the game, for now. It doesn't mean I won't be back, and it doesn't mean I have to quit the community.
I still have friends after all, right? nah, we'd be better off without you
don't need people who get their validation through waving items around
Lakshmi.Byrth
VIP
Server: Lakshmi
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By Lakshmi.Byrth 2013-05-04 09:26:00
For jobs with boring weapons, perhaps it's possible to rationalize switching to a new boring weapon. Some jobs have interesting weapons that actually play well with the rest of the job, though, and leaving them is a ***.
If I wanted to just engage and WS every 100 TP, I'd have made a Spharai.
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By Asura.Originalkord 2013-05-04 09:26:46
Leviathan.Comeatmebro said: »Asura.Originalkord said: »I already did quit the game, for now. It doesn't mean I won't be back, and it doesn't mean I have to quit the community.
I still have friends after all, right? nah, we'd be better off without you
don't need people who get their validation through waving items around
I don't get my validation that way. Actually, to your point earlier, if I did get my validation that way, then I would be hanging around and having "no problem getting the new gear."
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Server: Leviathan
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Posts: 6052
By Leviathan.Comeatmebro 2013-05-04 09:29:53
still seeing your posts for some reason
guess you must really like this game
maybe enough to come back and check out delve
so i guess se isnt all that bad for ruining your weapon
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Server: Asura
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By Asura.Originalkord 2013-05-04 09:32:24
Leviathan.Comeatmebro said: »still seeing your posts for some reason
guess you must really like this game
maybe enough to come back and check out delve
so i guess se isnt all that bad for ruining your weapon
I thought we were having a bit of a discussion. Am I not supposed to "Comeatyoubro" when you say something that I have a response to?
If you have nothing new to add, that's fine, we can stop here.
Oh, and if you don't want to see Q_Qing because you don't agree with the fact people are upset, then you should stop voluntarily reading this thread all together.
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Server: Leviathan
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By Leviathan.Comeatmebro 2013-05-04 09:34:04
i saw plenty of pages of QQing, i'll see plenty more
i just find it funny people think the amount quitting over butthurt is any way comparable to the content problem they created
anyone who quits over gear being outdated has to be aspie as hell
By Giaden 2013-05-04 09:39:32
I know this is a R/E/M page but, what do you think about Trail weapons, such as str dagger ect.... worth it?
Reason I ask is because I started a new toon and I've been pondering the idea of making a magian str dagger. At least until this expansion came out and tossed the ffxi community upside down. Or should I go the easy way out and just buy AH daggers. I'm just looking for opinions on the time and effort put into those weapons now.
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By Asura.Originalkord 2013-05-04 09:43:25
Leviathan.Comeatmebro said: »i saw plenty of pages of QQing, i'll see plenty more
i just find it funny people think the amount quitting over butthurt is any way comparable to the content problem they created
anyone who quits over gear being outdated has to be aspie as hell
LOL, no, there just comes a point where you get tired of jumping through a hoop to get the next best thing. Voluntarily pay money to jump through that hoop, might I add. Yes, gear has always been outdated by new gear, but this is time is different, and you know it.
If you still find it fun and are willing to pay for it, then kudos, that's your right.
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Phoenix.Kojo
Forum Moderator
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By Phoenix.Kojo 2013-05-04 09:44:24
I know this is a R/E/M page but, what do you think about Trail weapons, such as str dagger ect.... worth it?
Reason I ask is because I started a new toon and I've been pondering the idea of making a magian str dagger. At least until this expansion came out and tossed the ffxi community upside down. Or should I go the easy way out and just buy AH daggers. I'm just looking for opinions on the time and effort put into those weapons now.
For now, it'd probably be better to just go with AH daggers.
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Server: Lakshmi
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Posts: 36
By Lakshmi.Tadakichi 2013-05-04 09:45:28
with the relative ease that drops occur, what is going to KEEP people playing? this isn't WoW where you have a massive, casual playerbase to live off of month to month while the harder core players complete the expansion like it's a race. if people are getting their "insert crazy aztec named weapon here" what's going to maintain their sub from month to month? we're done with levelling, even soloing RUN I took it to 74 and a half before ducking into Abyssea within a week. I see the new weapons already on their 2nd Augment in East/West Adoulin frequently enough that I wonder if once the people racing through this content are finished, if they don't just let their subs. lapse because oh hey, 99% of the content in the game has been rendered obsolete. .
O-O 99% of the content? Most old events still relevant for the gear lol, just not weapons. Some event like limbus, Salvage or Meebles were not being farmed for a single weapon (although some did salvage for Alex I guess). Legion, VWs that weren't Qilin, Prov odin, all that!
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By Leviathan.Comeatmebro 2013-05-04 09:49:25
Asura.Originalkord said: »LOL, no, there just comes a point where you get tired of jumping through a hoop to get the next best thing. Voluntarily pay money to jump through that hoop, might I add. Yes, gear has always been outdated by new gear, but this is time is different, and you know it.
If you still find it fun and are willing to pay for it, then kudos, that's your right. so basically, you only like xi if you can stay best without doing anything
its not like you need new weapons to continue what you were doing before
confirmed for aspie
By Otomis 2013-05-04 09:50:52
From what I am seeing in performance numbers as we start into this new content with LS are the high performers are they ones who have worked hard already in past content to have the best weapons and armor while many are struggling to keep up. I really do not think the old content will just disappear, as it can still be relevant for players to build up the gear sets on for the higher lv challenges.
I know this is not 100% true, as often time lesser skilled and geared players will ride the coat tails of more veteran players to get plasma and KIs. But that is ok too, the game at the end of the day is about community.
As other will simply fund there wins through merc groups when that begins to happen. I am just not thinking the whole thing is a dead duck yet. I am kind of holding my breath to see what the next few weeks bring.
EDIT: bah did it again there their*
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By Asura.Originalkord 2013-05-04 09:52:06
Leviathan.Comeatmebro said: »Asura.Originalkord said: »LOL, no, there just comes a point where you get tired of jumping through a hoop to get the next best thing. Voluntarily pay money to jump through that hoop, might I add. Yes, gear has always been outdated by new gear, but this is time is different, and you know it.
If you still find it fun and are willing to pay for it, then kudos, that's your right. so basically, you only like xi if you can stay best without doing anything
its not like you need new weapons to continue what you were doing before
confirmed for aspie
A lot of things are wrong with this statement. When did I say I wanted to stay the best...when did I say I was even the best? I'm far from it, but thank you for the compliment. I also don't recall saying I want to do nothing. That is actually the OPPOSITE of what I'm looking for. Farming weapons takes work, seems to me that they just handed out freebies via a ridiculous drop rate.
Also, sorry to hear you have Asperger's. Enjoy the new content.
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-04 09:55:49
My point of view on the weapons being outclassed is a bit more simple than that of others. I like 'legendaries' because they are special. I don't care which is strongest, as a matter of fact some of them were bad already, however if they're not even remotely competitive then it also becomes very silly to spend the huge amount of time(money is time too) required to make them(specifically relics and mythics). If you want to obliterate them then cut all the requirements by a huge lot, I'll make them and then put the game on a shelf. Cause to me it's about having a goal, and while I do play at the best of my capacity cause being terrible isn't fun, getting the top gear is only a mean to reach the goal set. Sure, they can still be a goal...but if they suck so bad it's not a goal worth the time anymore if I feel like I'd just complete them and shutdown instead of playing with them.
As a side note, if they added a new line of special weapons in Adoulin I would have been fine with it, even happy(and I was expecting it), but ah weapons/augment weapons with terrible models are really boring. I don't fill any sense of achievement in having one of those. Not always the game is about the biggest epeen, to me.
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By Leviathan.Comeatmebro 2013-05-04 09:55:53
Quote: LOL, no, there just comes a point where you get tired of jumping through a hoop to get the next best thing. Voluntarily pay money to jump through that hoop, might I add. let's take a closer look at that
Quote: there just comes a point where you get tired of jumping through a hoop to get the next best thing Okay, you're sick of farming upgrades(playing XI). Simple enough to follow.
Quote: Voluntarily pay money to jump through that hoop, might I add. You're implying people are paying to be forced to do this? So then, you can't enjoy FFXI without the latest and greatest gear.
From this, I conclude that you only play to be the best. You don't enjoy the game, and you're better off quitting.
(If you did not enjoy farming your weapon in the first place, you're doing it wrong. If you did enjoy farming it in the first place, relax and enjoy trying out the new content. Most people have had positive reports and enjoyed it. Farming your delve gear is not meant to be work. It's meant to be fun.)
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By Asura.Originalkord 2013-05-04 10:02:12
Leviathan.Comeatmebro said: »Quote: LOL, no, there just comes a point where you get tired of jumping through a hoop to get the next best thing. Voluntarily pay money to jump through that hoop, might I add. let's take a closer look at that
Quote: there just comes a point where you get tired of jumping through a hoop to get the next best thing Okay, you're sick of farming upgrades(playing XI). Simple enough to follow.
Quote: Voluntarily pay money to jump through that hoop, might I add. You're implying people are paying to be forced to do this? So then, you can't enjoy FFXI without the latest and greatest gear.
From this, I conclude that you only play to be the best. You don't enjoy the game, and you're better off quitting.
(If you did not enjoy farming your weapon in the first place, you're doing it wrong. If you did enjoy farming it in the first place, relax and enjoy trying out the new content. Most people have had positive reports and enjoyed it.)
Never said I didn't enjoy it at the time either. I had fun doing it, otherwise I would not have continued to pay to do it. Granted, I wasnt about to make Claustrums or Mjollnirs for the sake of rank, I only did things for jobs I played and enjoyed.
Also, yes, I am implying that people are being forced to jump through the hoop to be able to participate in content. If you were lucky enough to have an established LS during the VW era, then great, you werent effected. If you had to rely on pick up groups how easy do you think it was for a non RME player to get in to a higher tier VW?
That's what SE is trying to do away with, by the looks of things, and I am not saying there is anything wrong with that. At this time, I just don't feel like playing anymore, and these changes that I don't really care for are a good reason to stop.
I await your reply that will attempt to miscontrue everything I've said up to this point.
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Server: Leviathan
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By Leviathan.Comeatmebro 2013-05-04 10:05:38
I'm failing to see the relevance of anything you said there. Players who consider it a hoop are not being forced to do anything, they can quit at any time. SE doing away with content that locks people out is a good thing, not sure if you're implying otherwise or what..? If your primary reason for quitting is that your weapons were made irrelevant, you were most likely not enjoying the game to begin with and it would've happened in the near future anyway. At that point, I direct you back to my first post, don't let the door hit you on the way out.
People don't quit because they have to get new things, unless they valued their items more than their gameplay.
Fenrir.Sylow
Server: Fenrir
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Posts: 6862
By Fenrir.Sylow 2013-05-04 10:08:38
Guys! I unlocked stringing pummel! All of this hatred and ire is no way to celebrate!
Everyone crack open a drink!
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Server: Asura
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Posts: 119
By Asura.Originalkord 2013-05-04 10:08:38
Leviathan.Comeatmebro said: »I'm failing to see the relevance of anything you said there. Players who consider it a hoop are not being forced to do anything, they can quit at any time. SE doing away with content that locks people out is a good thing, not sure if you're implying otherwise or what..?
Remember one post up where I said "
"That's what SE is trying to do away with, by the looks of things, and I am not saying there is anything wrong with that"
Good day to you, sir.
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Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-04 10:09:30
You edited that in after my post, you're super cool. Are you thick enough to not connect the dots and realize I replied to your original post, or are you just looking for a cheap way to duck out of the argument?
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Server: Asura
Game: FFXI
Posts: 119
By Asura.Originalkord 2013-05-04 10:11:10
I didn't, actually, but thanks for trying.
Speaking of editing posts, if I duck out of this argument its only because I have better things to do lol...if you can even call this an argument.
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Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-04 10:11:40
kk
Asura.Aerox
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Game: FFXI
Posts: 130
By Asura.Aerox 2013-05-04 10:18:24
I'm sorry but anyone who thinks this is acceptable is dead wrong and cannot defend it:
VS
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By fonewear 2013-05-04 10:27:58
I'm sorry but anyone who thinks this is acceptable is dead wrong and cannot defend it:
VS

Yea that Hauberk is pretty sad.
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Server: Asura
Game: FFXI
Posts: 78
By Asura.Thannatos 2013-05-04 13:53:23
Someone take that Nagan off that fat galk's back.
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
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17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
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11 |
|
Delve (NM group 1) |
|
|
10 |
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|
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9 |
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
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Colonization/Lair Reives |
|
|
4 |
|
|
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3 |
|
|
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2 |
|
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1 |
|
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Content Level |
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Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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