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Matsui: "Don't throw away your R/M/E weapons yet"
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 08:29:41
Bismarck.Bloodbathboy said: »My beef with this is... If R/E/M weren't going to top dogs forever why make half the trials so hard?
I look at it as Old Man Tanaka, as delusional as he may have been, knew what he was doing and kept the R/M/Es relevant, then Young Gun Matsui, who was just waiting for Tanaka to leave, decides to do his own thing, running the game into the ground.
I kinda get the feel that this is the result of some hidden power struggle and to some extent Matsui won.
By fonewear 2013-05-04 08:30:10
Don't play in hopes you will have the top weapon or armor and the game is much more enjoyable.
Edit: You know that is a losing battle.
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By Bismarck.Bloodbathboy 2013-05-04 08:31:27
I feel kind of bad for the Dev team, but they brought this on themselves . Who I feel worse for are those players who took 1 or more R/E/M to 99. Can't even imagine the time it took. To be honest, I feel guilty about bitchin about being 2200 HMP in the trials.
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By Asura.Originalkord 2013-05-04 08:33:06
You can't compare the introduction of mythics to relics to what just happened with this update.
They were both 75 content, and unless you had a specialty weapon like a Burtgang or Yagrush, relics were your better DD weapons choice, for the most part.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 08:35:30
Alot of people (Including JPs) have quit over this because Matsui pretty much shat all over their hard work.
TBH, I was watching the .dat mine at work last Monday, as soon as the items came up on BG, I could see the clouds rolling in for the shitstorm we're seeing now.
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By Asura.Originalkord 2013-05-04 08:36:29
Alot of people (Including JPs) have quit over this because Matsui pretty much shat all over their hard work.
Count me in as one of them...alongside some alt accounts too.
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By Odin.Tsuneo 2013-05-04 08:37:29
I dunno where you guys are getting your statistics from. I'm seeing more people online than usual.
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Asura.Ina
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By Asura.Ina 2013-05-04 08:38:47
Alt accounts is what makes this interesting, 1 person quitting doesn't always mean 1 less account for SE which is how they will be counting things. Chances are a majority of the people who are quitting over it have more than 1 as well.
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By Asura.Originalkord 2013-05-04 08:39:22
I dunno where you guys are getting your statistics from. I'm seeing more people online than usual.
No one is doubting that there are more people online now than there have been over recent months...there was a major expansion that just came out, after all.
The amount of people subscribed or online now isn't really what this is all about. In fact, people coming back after long breaks are those who stand to benefit most from this situation.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 08:40:49
I dunno where you guys are getting your statistics from. I'm seeing more people online than usual.

The DRK in that pic is staring out over the ocean, thinking about the days when his scythe was top dawg. You see him standing sort of bowlegged, that's because his *** is sore, and the last update was the phallic object that caused such pain.
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By Bismarck.Bloodbathboy 2013-05-04 08:41:28
I dunno where you guys are getting your statistics from. I'm seeing more people online than usual.
 Oh damn, looks like my server,lol.
By Einhejar 2013-05-04 08:42:08
I dunno where you guys are getting your statistics from. I'm seeing more people online than usual.

I was like WOAH, and then I realized you're from Odin.
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Asura.Aerox
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By Asura.Aerox 2013-05-04 08:43:42
I wouldn't say a lot of people quit specifically because of those reasons entirely, maybe over the years yeah a lot of people quit but that's just normal.
Idk maybe it's just my experiance then. All but 2 of my friends did quit a few months into abyssea and 2 of my LS broke and it just seemed to be the thing that was happening at the time, so I changed server and started over. But atm, my current ls is having low turnout to events, legion/prov not running and those who online just joining pug for delve etc so meh... and yeah we have a lot of 99 relic owners.
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By Asura.Originalkord 2013-05-04 08:50:28
(Picture Removed)
What's this? people gathered around the salvage NPC to do old content? BUT THAT GEAR IS ***!!!
What's this? Someone shouting for a relic loan? Lolnooob.
You all are nothing more than tryhard's, trying your hardest to hate the new content because your Lv.85 empyrean is sad or something.
1) Alexandrite is still money, people still may be looking to finish up final pieces, and yes, not ALL of it is obsolete.
2) He's asking for a LOAN, not to buy currency, why should he not finish? Maybe he'd be better off selling his currency at the deflated prices?
Good try.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 08:50:30
Honestly, I don't believe Matsui knows what he's doing. I really don't. Think about the fact that he is giving us 200+ DMG weapons, but didn't seem to take into account that he has to adjust pet jobs and elemental magic to keep THEM relevant. It's not just the R/M/E's he's f*cked up on, it's just the bigger problem we're seeing.
Secondly, his half-assed, lackluster responces and his mass amounts out doubt displayed in said responces.
Lastly, he released an expansion that in order to be successful requires player participation, then on the first update makes everything required for it to be successful obsolete, now the colonization rates are starting to decay.
I just don't trust his judgement.
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By Bismarck.Bloodbathboy 2013-05-04 08:56:13
This just in...for those wishing to take a R/E/M to 99. It will only cost 1/10 of the items previously . Those who have a 99 R/E/M already . You may stand up, bend at hips, stick your head between your legs. And kiss your own ***,lol.
Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-04 08:59:08
Honestly, I don't believe Matsui knows what he's doing. I really don't. Think about the fact that he is giving us 200+ DMG weapons, but didn't seem to take into account that he has to adjust pet jobs and elemental magic to keep THEM relevant. It's not just the R/M/E's he's f*cked up on, it's just the bigger problem we're seeing.
Secondly, his half-assed, lackluster responces and his mass amounts out doubt displayed in said responces.
Lastly, he released an expansion that in order to be successful requires player participation, then on the first update makes everything required for it to be successful obsolete, now the colonization rates are starting to decay.
I just don't trust his judgement.
I don't either. I'm sort of half-ignoring Adoulin and pretending the game's basically as it was before it. I still have to do old Salvage/Salvage II to build my entire Usukane set, finish my Kannagi and get Kikoku done. I'm having trouble drumming up folks even for low-man content, though. The wind seems to have been sucked out of Ragnarok's sails, at least.
Once Adoulin's content seems to make some sense, I'll probably put more time into it, but for now it's just a curiosity.
By fillerbunny9 2013-05-04 08:59:20
with the relative ease that drops occur, what is going to KEEP people playing? this isn't WoW where you have a massive, casual playerbase to live off of month to month while the harder core players complete the expansion like it's a race. if people are getting their "insert crazy aztec named weapon here" what's going to maintain their sub from month to month? we're done with levelling, even soloing RUN I took it to 74 and a half before ducking into Abyssea within a week. I see the new weapons already on their 2nd Augment in East/West Adoulin frequently enough that I wonder if once the people racing through this content are finished, if they don't just let their subs. lapse because oh hey, 99% of the content in the game has been rendered obsolete.
what are all the pet job players to do now that the weaponry FAR exceeds any balance with pets? Wyverns are now even more laughable than before, Avatars, Automatons, and BST Jugs are all a joke now. (well, Automatons are still useful as a WHM, but who's going to take PUP to the new content?) Black Mages spells are not hitting any harder from what I have seen, Scholars are just casting Cure spells with their White Mage brethren, and Red Mage.... what the ***'s a Red Mage? meanwhile SE alienates their base of melee by saying "any weapon you put a lot of work into is now a steaming turd compared to this stuff you can get pretty damn fast, now chase them down!" and they're supposed to smile while they're fed that ***sandwich.
it's no wonder Matsui feels like he is getting an ulcer, because the updates have shown just how little of a plan they actually have beyond inflating numbers while letting the rest of the game go to pot. the entire XI Dev Team has been caught with their pants down, and the best they can do is "get back to us" about solutions to breaking the game.
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By Odin.Tsuneo 2013-05-04 09:02:03
I have no doubt that there's going to be an expansion to Delve considering we don't even have all the zones unlocked for the SoA yet.
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By Leviathan.Comeatmebro 2013-05-04 09:03:32
If you're going to quit over your REM not being the best, do it already.
Nobody's going to miss you.
Really, we won't.
Really, for serious. Nobody gives a ***.
If you only enjoyed the game because you could be the best, go play chess with middle schoolers or something.
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By Asura.Originalkord 2013-05-04 09:06:54
Leviathan.Comeatmebro said: »If you're going to quit over your REM not being the best, do it already.
Nobody's going to miss you.
Really, we won't.
Really, for serious. Nobody gives a ***.
If you only enjoyed the game because you could be the best, go play chess with middle schoolers or something.
Yea, how dare people play a game with a goal in mind to excel at it. Ultimately people play games for fun, maybe the ability to excel made things fun?
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 09:07:06
Personally, and many will disagree, but I DID say "personally", I think the weapons should have the damage reduced, should top out about the range of a HQ3 Skirmish weapon's damage with the exeption of R/M/E's which will have slightly better damage. Instead of an extreme jump in base damage, these weapons should have better secondary stats than weapons before. Solves quite a few problems with the gap in pet/magic jobs, the dual wield issue, and it will make older content easier without completely obsoleting it.
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By Leviathan.Comeatmebro 2013-05-04 09:08:31
Asura.Originalkord said: »Yea, how dare people play a game with a goal in mind to excel at it. Ultimately people play games for fun, maybe the ability to excel made things fun? If you really excel at it, then you'll have no problem getting the new weapons and excelling with those. Sorry, not seeing the problem.
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By Asura.Originalkord 2013-05-04 09:10:40
Leviathan.Comeatmebro said: »Asura.Originalkord said: »Yea, how dare people play a game with a goal in mind to excel at it. Ultimately people play games for fun, maybe the ability to excel made things fun? If you really excel at it, then you'll have no problem getting the new weapons and excelling with those. Sorry, not seeing the problem.
Right, and I would have been happy to move on to whatever the new content had to offer, but not at the expense of literally everything I had done up until this point.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-04 09:10:49
Leviathan.Comeatmebro said: »Asura.Originalkord said: »Yea, how dare people play a game with a goal in mind to excel at it. Ultimately people play games for fun, maybe the ability to excel made things fun? If you really excel at it, then you'll have no problem getting the new weapons and excelling with those. Sorry, not seeing the problem.
I thought you were topic-banned.
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By Leviathan.Comeatmebro 2013-05-04 09:12:53
Asura.Originalkord said: »Right, and I would have been happy to move on to whatever the new content had to offer, but not at the expense of literally everything I had done up until this point. Your knowledge of the game is intact.
The friendships you've made are intact.
Your gear will be competitive for some time to come, if it didn't suck before adoulin. It's not like everyone is being handed fully upgraded Delve armor.
The real problem is losing old content, but if you were omgsuper1337 before adoulin then you won't mind that.
Kojo said: I thought you were topic-banned. If only, I waste so much time in this thread lately.
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By Asura.Originalkord 2013-05-04 09:18:08
Leviathan.Comeatmebro said: »Asura.Originalkord said: »Right, and I would have been happy to move on to whatever the new content had to offer, but not at the expense of literally everything I had done up until this point. Your knowledge of the game is intact.
The friendships you've made are intact.
Your gear will be competitive for some time to come, if it didn't suck before adoulin. It's not like everyone is being handed fully upgraded Delve armor.
The real problem is losing old content, but if you were omgsuper1337 before adoulin then you won't mind that.
Actually, its my opinion. You don't have to "get it," you don't need to rationalize it. You can disagree, and that's fine, but you can't change my mind if you admittedly don't know where I'm coming from.
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By Leviathan.Comeatmebro 2013-05-04 09:20:29
I'm not rationalizing, I'm explaining that you haven't lost anything besides your internet status(and even that will take a while to go away, since many people won't have the new gear immediately). If you're that upset about looking less cool on a MMO, get off the soap box, log off XIAH, and quit already.
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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