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Matsui: "Don't throw away your R/M/E weapons yet"
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-03 13:05:33
Ragnarok.Sekundes said: »Coin weapons shouldn't even be a part of the upgrades, waste of dev time, I'm not even sure why they are being lumped in with the good weapons. This, so much.
Only one I really want if the hammer for WHM, whenever I level it.
Thinking about lvling WHM just to beat *** with a hammer.
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Bismarck.Tragedie
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By Bismarck.Tragedie 2013-05-03 13:06:06
Ragnarok.Sekundes said: »Coin weapons shouldn't even be a part of the upgrades, waste of dev time, I'm not even sure why they are being lumped in with the good weapons. This.
Although if they are going to lump them in together, I wouldn't mind an upgrade to combine my 8 magian elemental damage staves. I still won't outdamage a fart from a Delve-weap DD but at least I'll get 7 inventory back.
Ninja edit: forgot to clarify that I consider the Coin weaps to basically be extended magian trial weaps. Not that Emperians have any type of storyline beyond having to kill specific NMs or something.
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-03 13:07:00
It doesn't matter how big is your D, it's all about how you use it!
...however if your D is too small it won't do anything.
This is how you should feel about the new weapons, it's not about how strong they are, but how weak they make the rest in comparison.
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Leviathan.Kincard
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By Leviathan.Kincard 2013-05-03 13:10:19
yeah exactly, all previous Ds now feel weak and impotent and once you go black you cant go back
or something like that
By Tickmeoff 2013-05-03 13:12:45
Ragnarok.Sekundes said: »Coin weapons shouldn't even be a part of the upgrades, waste of dev time, I'm not even sure why they are being lumped in with the good weapons.
If they actually go through with this idea of getting the weapons to 99 to unlock their associated weapon skill, wouldn't coin weapons suddenly become awesome?
Cerberus.Tikal
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By Cerberus.Tikal 2013-05-03 13:13:37
Bismarck.Momokiri
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By Bismarck.Momokiri 2013-05-03 13:13:49
The Dev team working on Caitsith and Atomos, respectively:

Players: Alright Matsui, we'll give you our money. But you have to respect us and give us our RME back.
Matsui: Nope.
Players: OK, then just give us the drinking bird.
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Leviathan.Kincard
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By Leviathan.Kincard 2013-05-03 13:19:19
maybe the work on this patch was like that episode of the simpsons where they homer left the drinking bird to do all the work for him
and then when he came back the plant was ready to have a meltdown
Sylph.Linkk
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By Sylph.Linkk 2013-05-03 13:20:19
Here's a thought. SE knew this expansion would piss people off and still released it because they knew people would buy it, complain and after 10+ years of playing some would leave already buying the expansion but the majority will still stay and take the butt hurt lol
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-03 13:36:11
Here's a thought. SE knew this expansion would piss people off and still released it because they knew people would buy it, complain and after 10+ years of playing some would leave already buying the expansion but the majority will still stay and take the butt hurt lol
With that, those who left don't go to FFXIV, servers merge due to cost vs. lack of players, eventually the game dies, and all they have to fall back on is FFXIV. Regardless, people will remember this, in the future, when gaming communities make those "Top 10 X Moments in Gaming" videos, this will be one of those moments everyone will look back on. Beyond FFXI and FFXIV, what does SE have anymore? I don't hear anything about FFXV, they aren't making the good RPG games anymore. If you have a goose that lays a golden eggs you don't roast the *** goose, you feed it and keep it healthy and happy, because that's your meal ticket.
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Valefor.Sehachan
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By Valefor.Sehachan 2013-05-03 13:37:45
All I want from SE is to release FF type-0 outside Japan.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-03 13:38:14
All I want from SE is to release FF type-0 outside Japan.
Yeah, Sice is hot.
By Kimori 2013-05-03 13:52:23
Carbuncle.Tyleron said: »Personally, I worry for this game's future as a whole by the trending these past two updates with releasing weapons comparable or beyond base damage of relics, and then completely blowing them out of the water, to the gear that can be somewhat comparable to -1 Hexed gear sets. In turn, if people stop doing Legion, where are the materials for other crafters going to come from to even get to 110 now? The new synths are 110+ which is disappointing, in the way that there still isn't a lot to bridge 105-110 synths.
Not to mention, I think R/M/E have become an integral part of the game and many players, even casuals, making gil by farming currency. If the weapons are rendered obsolete, who's going to bother with any old content at all? Trying to base an entire game off of one expansion is a very poor design for an MMO. I believed they were on the right path before with continuing to keep things relevant, but now I'm just waiting for how they are going to address this before I make my final decision with this game. Lakshmi.Snozeberry said: »This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
Except, I'm the older generation and this makes you sound like a *** idiot. I will gladly elucidate for you.
I understand that relics are easy now or some people had an easier time making them but here goes:
I spent 2 hours farming dynamis (poorly) everyday getting ~200 currency. That's 153 hours of my time spent farming up apoc (JUST FOR 75).
Then the trials. I think it's a conservative estimate to say another 40-50 hours for the trials to 99.
I understand the concept of the value of time/money is hard to grasp in mommy's basement when the best thing you have to do with an hour is beat off, but my time is actually pretty valueable. Ask a college student what an hour costs them. If one of my customers wants to buy an hour of my time they're paying $50/hour. In 203 hours I'm fairly certain I could begin to learn another language, or re-build an engine (or in theory go buy some mountain dew, play 3 rounds of COD and talk some ***on an online forum).
Either way 200+ hours is a huge chunk of time to invest into ANYTHING (let alone a *** game they charge me for). If you took my working value/hour and applied it to this it would cost you $ 10,150 to have me farm you an Apocalypse on the clock. That's a bit extruded obviously but time IS valuable. When I've only got an average of 700,800 hours on this planet (and only half of those are "good") I kind of expect a return on my investment.
Now you're telling me that someone can get something that shits all over my investment with (assuming luck) less than a days worth of work? Yeah *** that. This isn't WOW. This isn't another MMO. The concept of "everything will be obsolete eventually" was never understood here. If I ever thought this ***would be EASILY replaced I wouldn't have spent the time on it... simple as that.
I also am NOT required to play this game. I do pay for it (in case you weren't aware). I don't use my parents credit card to pay for this account. Being that it is a commodity, or product, it is their job to please me.... in essence I am entitled to demand what I want from this game because they charge me to play it. They stop fulfilling their side of the bargain and guess what:
Everyone with their HURPEDY DURPEDY, CHANGE R GUD MAN. I THINK WE SHUD GET 10 MIN WORK WEAPON BECUZ WOW DOZ IT is *** ignorant. If I wanted that I would have played a different MMO. I vote with my dollar. That's my entitlement. If you change my *** Coke, and I don't like it; I go buy pepsi (or just drink water, etc).
It's not their "whim" to make this game. It is their JOB to make content that pleases people and draws them business. A large portion of the playerbase saying "*** it, im out" is NOT good for continuing to work. If you think new people are going to run out and buy FFXI after 13 years because of 300 D weapons, you're beyond help.
tl;dr keep the majority happy and stop trying to reinvent the wheel. You're not going to attract new players after a decede being like WOW because if they wanted that they'd go play WOW instead long ago.
Best post.... ever.
Ya these 2 posts cover everything.
Agree these two posts cover the main points. Has there been any response from the devs, besides the, we can't talk about the RME adjustment because its not ready?
Right now i am in a wait and see attitude, but if we are going in the direction of completely making older content irrelevant, I expect a significant portion of the base will erode. And many will not migrate to 14 out of spite/lack of trust.
Most probably wont go to 14 because if they do it here they will do it there. If i wanted to casually play a game and get everything quickly I would go play WoW, exactly like the previous people have said. FFXI is SE's biggest cash cow because they have dedicated players who have spent YEARS working on gear and content. Then to get this gear you can get in a week? thats a slap in the face to everyone.
By Kimori 2013-05-03 13:53:42
Oh and IMO to release that gear without a plan in place for REM gear was a horrid move by matsui and his team over at SE. Someone should be fired.
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-03 13:54:09
Everytime I read "cash cow" I imagine this poor cow in pain as someone squeezes its *** to milk coins out of it.
Sorry for sharing this mental image.
Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-03 13:55:10
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By Kimori 2013-05-03 13:55:15
hahah, well you wont have to worry about the image if SE continues down its path of lets imitate WoW.
Valefor.Omnys
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By Valefor.Omnys 2013-05-03 14:13:55
The gear reset works fine in wow, because you're always aware of it. When they announce a new content update, you know that 80-100% of your gear is going to be replaced. Even WoW's legendaries are just trophies with the new expansion. That may have come as a surprise to the wielders of the first Legendary, a pair of daggers, iirc, but anyone after that knows it is coming. Legendaries also don't compare in time-consumption to REM, because you'd have to be nuts to ask someone to invest that much effort and then just obsel... oh.
Anyway, it works because you expect it. No great number of feelings are hurt, and people that may cry on the forums are immediately laughed at by the bulk of community.
If I went back to WoW, I would chug along and accept that the plate armor I just got will be obselete in 6 months.
FFXI is not wow, and crashed a few hours ago after 3 days of running and I'm not sure I want to log back in.
It feels...sick.
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Cerberus.Sephrin
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By Cerberus.Sephrin 2013-05-03 14:23:03
I'm not sure I want to reup my Crysta this month. Seems a little pointless to continue my Apocalypse now.
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Leviathan.Kincard
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By Leviathan.Kincard 2013-05-03 14:30:09
I admit I haven't played Panda, but in WoW's gear grind I get an assortment of equipment just from regular gameplay (questing) and when I reach level cap, I can jump right into beginner dungeons with minimum gold farming and I'll average a piece of armor every single dungeon run (until I'm full-up on drops and I'm only grinding emblems).
In FFXI, you get one piece of armor after like 6 runs of Salvage II, or several continuous hours of farming NMs in Abyssea, getting 30% drop rates from Meebles bosses, spending 2 hours on Pil and getting logs 99% of the time, etc.
As for RMEs, there are 0 single items in WoW that take 1000+ hours to complete.
If the XI's room of 5 developers or whatever can commit to delivering the level of quantity and quality of content that Blizzard can with its absolutely massive staff and blizzillions of dollars then I'll eat my hat and then keep my account active for the rest of the time XI is alive even if they're on the track of releasing 2000D weapons by the end of 2013.
Ragnarok.Ashman
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By Ragnarok.Ashman 2013-05-03 14:33:16
Leviathan.Kincard said: »In FFXI, you get one piece of armor after like 6 runs of Salvage II
And that's only if you 3-box so that you don't have to give gear to other members!
Sylph.Krsone
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By Sylph.Krsone 2013-05-03 14:33:46
Everytime I read "cash cow" I imagine this poor cow in pain as someone squeezes its *** to milk coins out of it.
Sorry for sharing this mental image.
Doesnt look to be in pain this one though, infact thats probably Matsui's current facial expression, mouth ulcer my ***.
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Valefor.Omnys
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By Valefor.Omnys 2013-05-03 14:34:02
Next weapon will just say:
DMG: All
By duos 2013-05-03 14:37:17
Everyone needs a big D, but we all agree that those D's in the recent patch are too big to carry on. Imagine everyone walking around the city with big D. Everyone holding one over their shoulders... Thats just wrong man...
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-03 14:37:29
[+]
By Blazed1979 2013-05-03 14:37:51
Next weapon will just say:
DMG: All lol or
DMG: more than before
Cerberus.Tikal
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By Cerberus.Tikal 2013-05-03 14:38:50
Cerberus.Sephrin
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By Cerberus.Sephrin 2013-05-03 14:41:33
DMG: !@#$
So high we can't use numbers.
Ragnarok.Ashman
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By Ragnarok.Ashman 2013-05-03 14:42:02
Everytime I read "cash cow" I imagine this poor cow in pain as someone squeezes its *** to milk coins out of it.
Sorry for sharing this mental image.
By ScaevolaBahamut 2013-05-03 14:54:52
Even WoW's legendaries are just trophies with the new expansion. That may have come as a surprise to the wielders of the first Legendary, a pair of daggers, iirc, but anyone after that knows it is coming.
The first WoW Legendary was a tank sword. The daggers were the legendary from Cataclysm, the most recent expansion before the current one*. I was actually "working" on a Thunderfury (had one of the two bindings of the windseeker and all the crafted stuff) and was in groups that made two for other people. WoW legendaries aren't comparable to current REMs; REMs are a goal you pursue to the exclusion of other things, but most of the legwork on WoW legendaries is done through farming raid content you were already doing.
*the current expansion's legendary is a NYI reward for a quest chain that involves doing EVERYTHING in the current expansion. Sort of a tamer version of a mythic but everyone can progress individually.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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