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Matsui: "Don't throw away your R/M/E weapons yet"
By Blazed1979 2013-05-02 16:12:33
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
Yes, it's an entertainment product for me to waste time, because that's the main reason why I pay for it right?
So when they slap customer's face like this, I'm not entertained for the time and money I spent on and I have right to rant.
Ofcourse you do...
People saying they wasted 6 years is where people are being HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. You paid/played during those 6 years, if it wasn't fun you wouldn't have paid/played that long. Crying that you wasted 6 years of your life because they changed how the game works is just silly. When they shut the servers down will you have wasted 10 years?
I see your point and it is valid if FFXI was to end today and if those of us who invested the time to attain these weapons, were told or lead to believe that it would end after achieving said goals. However it hasn't, they didn't and it won't.
People didn't spend their time upgrading Mythics to quit at the end of it. They were looking forward to something; engaging content with the weapon they earned and not sucking.
Don't get me wrong, I want them too update REM as well. I made the 18th Apoc accross all servers, and back then it was a huge deal. 18 man LS dedicated a year-ish to my weapon and who knows how many runs to get attestation and fragment. I am very very fond of Apoc for the memories I had/have with it. (and not so fond of the 12,000 kill shot trials I did with it that took 6 months)[/spoiler]
Chances are they will fix REM and atleast make the competitive even though its pretty obvious that was not their plan. I agree and hope so. Where we differ in opinion is the scale of the consequences SE should suffer for their ***.
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By Triffle 2013-05-02 16:13:56
Currently the Rare/Ex weapons from Delve out do most of the R/E/Ms. They are also extremely easy to get. An alliance I did yesterday took about 4 hours to kill the #5 Crab NM in Foret de Henetiel. We unlocked several weapons which are all superior and require only 30,000 Delve points to get them. This means it takes about 11 runs of farming a Delve fracture for 45 minutes per run.
Even the easiest Empyrian to get to 85 requires several days of work what with farming the 100 items and doing the trials. Getting it to 99 is a different story. In Delve we have items that can out damage 99 R/E/Ms and take around 2 days at most to get.
Here is my question: WTF WAS SE THINKING?!?
They really should have waited on these weapons until they updated the R/E/Ms or made these weapons waaaaaaaaaaaaaaaaaaaay harder to get.
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Ragnarok.Returner
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By Ragnarok.Returner 2013-05-02 16:13:57
doesn't need to be best, just competitive, that's all I ask for, and I am willing to work hard for that. It is sad but true that I would rather do 3 times what it takes to get the 30,000 point KI weapons and upgrade my relic to maybe 90-95% as good as the 30,000 point weapons than just flat out replace my relic with it. It was never about that marginal gain, but when you make it completely destroy relic without giving us a chance, that's personal.
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Siren.Mosin
By Siren.Mosin 2013-05-02 16:15:23
I'm starting to just think it's funny how wildly out of touch the development team is.
As much as I would like to piss & moan some more, where's the better game? I haven't been able to find it, or I would've quit sending my sweet titty american dollars over to japan long ago.
Fenrir.Sylow
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Posts: 6862
By Fenrir.Sylow 2013-05-02 16:17:12
I'm starting to just think it's funny how wildly out of touch the development team is.
As much as I would like to piss & moan some more, where's the better game? I haven't been able to find it, or I would've quit sending my sweet titty american dollars over to japan long ago.
Booze
Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-02 16:17:33
I have not bought my mules Adoulin and will likely deactivate them instead of doing so. It has been a long time coming, and I have enough gil/items. Plus, given the difficulty of Delve content, it is hard to argue for keeping them around.
Siren.Mosin
By Siren.Mosin 2013-05-02 16:18:36
I'm starting to just think it's funny how wildly out of touch the development team is. As much as I would like to piss & moan some more, where's the better game? I haven't been able to find it, or I would've quit sending my sweet titty american dollars over to japan long ago. Booze
while I agree, I played that one pretty throughly from 16-24 or so. it gets old.
edit*
to be honest, I mostly had to slow down because I turn into a lusty man *** when intoxicated. It's pretty great, but not so conducive to married life. :(
By Triffle 2013-05-02 16:20:00
I'm starting to just think it's funny how wildly out of touch the development team is.
As much as I would like to piss & moan some more, where's the better game? I haven't been able to find it, or I would've quit sending my sweet titty american dollars over to japan long ago.
Guild Wars 2. Only reason I hadn't quit this game is because I've played so long and have gotten attached to the familiar surroundings and people.
One reason I say Guild Wars 2 is simply because Arena Net actually listens and cares about their players. The game is free after you initially buy it as there are no monthly fees. Free updates constantly with no reused content. They have some quality programmers in that company.
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Fenrir.Sylow
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By Fenrir.Sylow 2013-05-02 16:20:18
I'm starting to just think it's funny how wildly out of touch the development team is. As much as I would like to piss & moan some more, where's the better game? I haven't been able to find it, or I would've quit sending my sweet titty american dollars over to japan long ago. Booze
while I agree, I played that one pretty throughly from 16-24 or so. it gets old.
At that point you're supposed to upgrade to wine
You can even post on /r/wine to talk to other people with superior intoxication techniques
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Cerberus.Taint
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By Cerberus.Taint 2013-05-02 16:20:54
I have not bought my mules Adoulin and will likely deactivate them instead of doing so. It has been a long time coming, and I have enough gil/items. Plus, given the difficulty of Delve content, it is hard to argue for keeping them around.
Same for me. I have zero interest in bringing my mules to Adoulin, even if that means dusting off my own WHM gear.
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Fenrir.Sylow
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By Fenrir.Sylow 2013-05-02 16:22:17
I have not bought my mules Adoulin and will likely deactivate them instead of doing so. It has been a long time coming, and I have enough gil/items. Plus, given the difficulty of Delve content, it is hard to argue for keeping them around.
Same for me. I have zero interest in bringing my mules to Adoulin, even if that means dusting off my own WHM gear.
I'm probably going to take advantage of the crash in currency + plates to whip up a ghorn + derpderpala so I can do events while watching Netflix
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By Blazed1979 2013-05-02 16:26:06
I usually load up on PS3/Xbox games when XI looses its luster. Fable V is supposed to be good.
Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-02 16:26:53
I have not bought my mules Adoulin and will likely deactivate them instead of doing so. It has been a long time coming, and I have enough gil/items. Plus, given the difficulty of Delve content, it is hard to argue for keeping them around.
Same for me. I have zero interest in bringing my mules to Adoulin, even if that means dusting off my own WHM gear.
I'm probably going to take advantage of the crash in currency + plates to whip up a ghorn + derpderpala so I can do events while watching Netflix
I have also been considering this. 25/75 souls!
Asura.Fondue
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By Asura.Fondue 2013-05-02 16:27:46
dont do it ;_; http://www.ffxiah.com/player/Asura/Fondle#equip I would have liked to play other mages on him but nobody will let me!
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-05-02 16:28:13
I actually brought mine over but it only cost 9.99 so I said why not. I hate playing them there though lol but they still come in handy for some things.
Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-02 16:30:31
They were nice for doing reives during that one-month span when reives were relevant content.
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By Shiva.Alistaire 2013-05-02 16:31:49
I'm starting to just think it's funny how wildly out of touch the development team is.
As much as I would like to piss & moan some more, where's the better game? I haven't been able to find it, or I would've quit sending my sweet titty american dollars over to japan long ago.
SE is the soup nazi. You can't stand to deal with them but you just can't get a better product elsewhere.
[+]
Bahamut.Kiralai
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By Bahamut.Kiralai 2013-05-02 16:31:51
So now accepting the change of direction of the game indicates low self-worth. That's rich. It is indeed. Not rational. But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'. It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it? No, we understand its a game. I have lots of hours tied up in this game. I have lots of completed weapons etc. If I got banned tomorrow I'd be sad for a day and move on. My weapons got kicked in the balls along with everyone elses. I can either complain I wasted the last 10 years (over 6 since my first relic) or I can move on one way or another. The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
so is it your opinion that what you think and feel about the time you've spent so far (and surely you must think and feel something about it) is not something you have the right to express
when people (threaten to) quit stuff like ffxi it's not that they suddenly hate the game or even that they regret the time they've spent (i certainly do not); it is because continental shifts like this help them realize, if only briefly, that they have spent all this time writing a story that not even ffxi itself is interested in hearing
it is not a bad thing to find this upsetting; NOT finding it upsetting means you have not ascribed value to your experiences, and to spend as much time with this as you and i have only to deny its value ought to be cause for reflection
you cannot wipe all this away by saying "oh well it's just a video game lolz"
For what it's worth, I do ascribe value to my experiences. I spent a lot of time over the course of five months making my Ryunohige. (I came back to the game after a 6-month break or so, and only had 12 mil, so I had to earn it as I went.) And I'm a parent to a baby under a year old, so every bit of free time that I get is valuable.
But while I can see and understand where the distress from other R/M/E-holders is coming from, I don't exactly feel it myself. A few months down the line, if it becomes apparent that they aren't going to do anything to make my commitment valuable, it may bother me more then. To me, personally, there's just no value in getting worked up now when I haven't given myself a chance to see (a.) how I really feel about the change when I've spent some time experiencing it, and (b.) what, if anything, is actually going to happen with the R/M/E thing.
Don't get me wrong. I have a mythic, so I'm invested in how it all turns out. I'm just more of a wait-and-see sort of person. I do the best I can with what I've got, and give myself time to see how my perspective shifts as I (potentially) gain more experience/knowledge with whatever my problem is. And I've done this (and am currently doing this) with far more consequential things than the future state of my mythic weapon in FFXI.
From my perspective, I do find it a bit strange that people are reacting the way they are so strongly and so quickly, but I understand that not everyone handles things the way I do. That being said, I hardly think that my attitude about it means I've ascribed any less value to my achievements than anyone else.
Cerberus.Detzu
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By Cerberus.Detzu 2013-05-02 16:32:15
Currently the Rare/Ex weapons from Delve out do most of the R/E/Ms. They are also extremely easy to get. An alliance I did yesterday took about 4 hours to kill the #5 Crab NM in Foret de Henetiel. We unlocked several weapons which are all superior and require only 30,000 Delve points to get them. This means it takes about 11 runs of farming a Delve fracture for 45 minutes per run.
Even the easiest Empyrian to get to 85 requires several days of work what with farming the 100 items and doing the trials. Getting it to 99 is a different story. In Delve we have items that can out damage 99 R/E/Ms and take around 2 days at most to get.
Here is my question: WTF WAS SE THINKING?!?
They really should have waited on these weapons until they updated the R/E/Ms or made these weapons waaaaaaaaaaaaaaaaaaaay harder to get.
As I stated, but I could be wrong, I think delve's weapons are base.
The only thing that made me sad is that SE said we'll have to toss our REM because of those after having used them a last time just to transfer the ws on new weapons.
If we have to make our REM to 99 and use them with base delve to make an ultimate weapon (by synergizing) that is completely different then I'm ok. If not that just plain sucks.
And of course they have to give ultimate weapon a cool skin.
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-02 16:32:16
In the mean time, I've been playing FF 4HOL, since I'm not exactly sure what I'm building towards on XI, but hey, maxed out Spell Fencer. Not bringing me down like RUN's uselessness.
Lakshmi.Byrth
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By Lakshmi.Byrth 2013-05-02 16:35:33
They were nice for doing reives during that one-month span when reives were relevant content.
Pretty much this. There is content where they would help, but I find dual boxing annoying and there is no content like Salvage where they are necessary. I only really missed them during the brief period where people cared enough to cleave skirmish ***. Now that Delve looks difficult to lowman and their outlined personal moogle island minigame looks soloish, I think I can cancel them. Makes me happy that I never got them ghorn, daurd, etc. because then I would almost certainly keep them active.
Leviathan.Torvin
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By Leviathan.Torvin 2013-05-02 16:35:58
Last years total sales for SE were approximately 1.2 billion US dollars with about 500 million in profit. Last verified number of players i could find was in 2006 with 300k. That was before the server merges so I suspect the number is probably less than half that now. Comes out to between 2-3 million a month but could be as low as 1 mil a month, so 12-36 million a year sales from the game. Cant say what the overhead cost for any game is but they are still running the regional teams as well as their development staff. Based on their balance sheet though, I doubt they will ever let the profit off the game drop below 40% though so the game might be generating between 5-15 millionish a year profit. So 1-3% of their total profit.
dunno where youre pulling your numbers from, but...
http://www.hd.square-enix.com/eng/ir/finance/ps.html
Pretty much the same place you did, except I took the 3 seconds required to convert yen to dollars.
Fenrir.Sylow
Server: Fenrir
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By Fenrir.Sylow 2013-05-02 16:39:09
Last years total sales for SE were approximately 1.2 billion US dollars with about 500 million in profit. Last verified number of players i could find was in 2006 with 300k. That was before the server merges so I suspect the number is probably less than half that now. Comes out to between 2-3 million a month but could be as low as 1 mil a month, so 12-36 million a year sales from the game. Cant say what the overhead cost for any game is but they are still running the regional teams as well as their development staff. Based on their balance sheet though, I doubt they will ever let the profit off the game drop below 40% though so the game might be generating between 5-15 millionish a year profit. So 1-3% of their total profit.
dunno where youre pulling your numbers from, but...
http://www.hd.square-enix.com/eng/ir/finance/ps.html
Pretty much the same place you did, except I took the 3 seconds required to convert yen to dollars.
By ScaevolaBahamut 2013-05-02 16:53:17
I guess time that you spent with any friends that you had in your shell or doing events with are valueless to you people. It's kinda sad that people can't look back and see that.
holy ***it's almost like grief is a complicated emotion
we aren't saying you're wrong for encouraging people to accept it and move on
we're saying you're being *** *** about it
I had to deal with a close friend and a few LS members quitting because all of "their" work is null.
I find it very immature that they are deciding that no one else helped them do anything, to rage-quit because new content was released.
Grow up.
haha wow
you seriously do not understand how much of a *** you sound like
protip: they get to decide whether or not they want to keep playing a video game
you can try to understand or not, but which you choose pretty much determines whether or not you've earned the right to call somebody a "close friend"
Fenrir.Sylow
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By Fenrir.Sylow 2013-05-02 16:56:59
This will probably end up like New Coke
SE will do something to satiate the players but we'll end up with high fructose corn syrup instead of cane sugar anyway
[+]
Server: Fenrir
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By Fenrir.Leoheart 2013-05-02 17:00:03
Or bring back vanilla coke
By Avitori 2013-05-02 17:01:30
This is unfortunate. Right when semester is winding down I come back to read this BS.
Server: Fenrir
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By Fenrir.Boomslang 2013-05-02 17:04:48
They never took vanilla coke away.. I can still get it in stores. Crystal Pepsi however I'd totally be down for them to bring back!
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By Fenrir.Leoheart 2013-05-02 17:05:32
They never took vanilla coke away.. I can still get it in stores. Crystal Pepsi however I'd totally be down for them to bring back!

They did in england for ages, although they brought it back recently.
Server: Fenrir
Game: FFXI
Posts: 124
By Fenrir.Boomslang 2013-05-02 17:08:40
Can you still get 'Urge' over there? [discontinued American Surge]
I'll ship you some Vanilla Coke if you can get me some Urge!
Ahh.. tastes like the 90's.
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
|
6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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