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Matsui: "Don't throw away your R/M/E weapons yet"
Server: Shiva
Game: FFXI
Posts: 20130
By Shiva.Nikolce 2013-05-02 14:39:59
Damnit, now I got the music for that stuck in my head. Good game though. A lot of NES games used passcodes instead of saves, used to love hacking those.
LOL I have a giant notebook full of them in a box in my crawlspace!!!
Faxanadu is the one that really sticks out because the mantras were obnoxiously long.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-02 14:42:48
So now accepting the change of direction of the game indicates low self-worth. That's rich.
no
belittling those hurt to some degree by embracing the former direction of the game when you yourself used to belittle those who did not embrace it is REALLY indicative of low self-worth
it shows nothing so much as an inability to define and articulate what you actually want out of life; instead, you have been content to spend ten years allowing a video game to define it for you and are willing to debase and degrade everything in which you once found value within 48 hours of that game telling you to do so Well, if that sentiment is directed at Taint, I wouldn't agree with it and he can rebut it himself if he wants.
So now accepting the change of direction of the game indicates low self-worth. That's rich. It is indeed. Not rational.
But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'.
It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it? OR... they understand the ebb and flow of online gaming and accept the fact that the "best" won't always stay the best.
By Blazed1979 2013-05-02 14:44:54
Ragnarok.Returner said: »I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.
It is because Relics, and by extension Mythics, represented a milestone for players. My friend took 6 years to finish his Mythic!
The work on his mythic is equal to my son's entire life.
In one stroke, Matsui said "FU_K YOU and YOUR 6 YEARS."
EDIT: I didn't do a Mythic, and I did an MBA, got promoted from a middle manager to a VP at work, got married, had kids. All that time my friend was investing in a weapon he, and many others, thought would be worth it in the end because anything that is so damn hard to obtain and rare, should come with some lasting intrinsic value.
Otherwise we've all been scammed.
Sounds like your friend learned a valuable life lesson.
Not sure just because someone makes relic/mythics/emmpy to 99 they have no life. after playing 10 years now, my girls have grown up healthy and happy, honor role, model students, sports the whole 9 yards: I would say we did well to raiser them. I own a small company and also do contract work for larger companies. We have I guess what most would call the American dream (I am first generation American); A nice little house a couple reliable cars, no massive debt, saving in the bank, security and safety for our family. Just because you play a game does not mean you are some unproductive member of society.
Oh I wasn't saying you had to be a basket case to own a R/E/M99. I'd be calling myself one if that was the case.
I was however trying to point out the obvious value of 6 years, who anyone that isn't a basket case would recognize.
By Blazed1979 2013-05-02 14:48:11
So now accepting the change of direction of the game indicates low self-worth. That's rich.
no
belittling those hurt to some degree by embracing the former direction of the game when you yourself used to belittle those who did not embrace it is REALLY indicative of low self-worth
it shows nothing so much as an inability to define and articulate what you actually want out of life; instead, you have been content to spend ten years allowing a video game to define it for you and are willing to debase and degrade everything in which you once found value within 48 hours of that game telling you to do so Well, if that sentiment is directed at Taint, I wouldn't agree with it and he can rebut it himself if he wants.
So now accepting the change of direction of the game indicates low self-worth. That's rich. It is indeed. Not rational.
But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'.
It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it? OR... they understand the ebb and flow of online gaming and accept the fact that the "best" won't always stay the best. I'm sure taint has his big boy trousers on :)
By Otomis 2013-05-02 14:49:21
Ragnarok.Returner said: »I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.
It is because Relics, and by extension Mythics, represented a milestone for players. My friend took 6 years to finish his Mythic!
The work on his mythic is equal to my son's entire life.
In one stroke, Matsui said "FU_K YOU and YOUR 6 YEARS."
EDIT: I didn't do a Mythic, and I did an MBA, got promoted from a middle manager to a VP at work, got married, had kids. All that time my friend was investing in a weapon he, and many others, thought would be worth it in the end because anything that is so damn hard to obtain and rare, should come with some lasting intrinsic value.
Otherwise we've all been scammed.
Sounds like your friend learned a valuable life lesson.
Not sure just because someone makes relic/mythics/emmpy to 99 they have no life. after playing 10 years now, my girls have grown up healthy and happy, honor role, model students, sports the whole 9 yards: I would say we did well to raiser them. I own a small company and also do contract work for larger companies. We have I guess what most would call the American dream (I am first generation American); A nice little house a couple reliable cars, no massive debt, saving in the bank, security and safety for our family. Just because you play a game does not mean you are some unproductive member of society.
Oh I wasn't saying you had to be a basket case to own a R/E/M99. I'd be calling myself one if that was the case.
I was however trying to point out the obvious value of 6 years, who anyone that isn't a basket case would recognize.
I am at the point now where the game just feels meh, logged on for a couple hours today and just chatted in LS. Game has just become a get online and chat to people game for me. I still farm Dyna here and there for gil. But over all Fenrir is just dead.
EDIT : Probably time for another 3-6 month break from FFXI, lol.
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By ScaevolaBahamut 2013-05-02 14:54:28
Quote: OR... they understand the ebb and flow of online gaming and accept the fact that the "best" won't always stay the best.
for me to agree that that's what's really going on (i am sure they think that's what's going on), one of two things would need to have happened:
1) RME holders would need to express empathy for other RME holders who are varying levels of distraught about this, accepting that it is a totally worthy thing to be bummed about (this is what byrth has done, to his credit)
OR
2) back when RMEs were the best choice (but not by a huge amount in a lot of cases), these RME holders would have posted in "hey so how do I gear my _______" with "yeah i have an rme and it's pretty baller but unless we're talking about a super easy one (masamune, kannagi [my emps lol]) they involve way more of an investment than could be considered objectively worth it so unless you're fixin' to do some bleeding edge ***you really, really shouldn't bother; get (magian or powerful drop relevant to the dynamics of this particular job) instead if there isn't a reason for you to ball this hard"
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-05-02 14:55:55
I think their idea was originally sounding good and I'd totally go for an ultimate weapon which requires all 3 ERM 99 with their ws and AM unlocked. But it should require those weapons to not coexist, not the "your REM are useless you can toss them" thing. I mean once you get base + all 3 E/R/M at 99 you just synergize them to make an ultimate weapon which could be augmented via trial or anything else.
I think we can consider Delve's weapons as base for future legendaries since they are relatively easy to get, but I think they should do something to R/E/M to be closer (not match though) to these base.
Edit : Maybe they should also do something like the stats aren't active outside of delve on base rare/ex new weapons.
Server: Fenrir
Game: FFXI
Posts: 124
By Fenrir.Boomslang 2013-05-02 14:58:19
I understand dericacy of discussion and everyone's feerings on matter; however, prease keep mind Producer Matsui say arr is not finarized at point they are stirr in earry discussion.
There be many posts that we remove due to inappropriate rangruage, so prease keep in mind making a repry to thread.
I doing arr I can so your opinions delivered to development team and rest assured your voice heard.
Pak Yuu Dopin - Pak Yuu Wale!
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By Blazed1979 2013-05-02 15:05:00
I understand dericacy of discussion and everyone's feerings on matter; however, prease keep mind Producer Matsui say arr is not finarized at point they are stirr in earry discussion.
There be many posts that we remove due to inappropriate rangruage, so prease keep in mind making a repry to thread.
I doing arr I can so your opinions delivered to development team and rest assured your voice heard.
Pak Yuu Dopin - Pak Yuu Wale! dafuq did i just read?!
[+]
By mcdonalds87 2013-05-02 15:05:41
I understand dericacy of discussion and everyone's feerings on matter; however, prease keep mind Producer Matsui say arr is not finarized at point they are stirr in earry discussion.
There be many posts that we remove due to inappropriate rangruage, so prease keep in mind making a repry to thread.
I doing arr I can so your opinions delivered to development team and rest assured your voice heard.
Pak Yuu Dopin - Pak Yuu Wale! One more time in English?
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-02 15:08:49
So now accepting the change of direction of the game indicates low self-worth. That's rich. It is indeed. Not rational.
But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'.
It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it?
No, we understand its a game. I have lots of hours tied up in this game. I have lots of completed weapons etc. If I got banned tomorrow I'd be sad for a day and move on. My weapons got kicked in the balls along with everyone elses. I can either complain I wasted the last 10 years (over 6 since my first relic) or I can move on one way or another.
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
By ScaevolaBahamut 2013-05-02 15:08:51
I understand dericacy of discussion and everyone's feerings on matter; however, prease keep mind Producer Matsui say arr is not finarized at point they are stirr in earry discussion. There be many posts that we remove due to inappropriate rangruage, so prease keep in mind making a repry to thread. I doing arr I can so your opinions delivered to development team and rest assured your voice heard. Pak Yuu Dopin - Pak Yuu Wale! dafuq did i just read?!
racism
you just read racism
By ScaevolaBahamut 2013-05-02 15:11:11
So now accepting the change of direction of the game indicates low self-worth. That's rich. It is indeed. Not rational. But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'. It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it? No, we understand its a game. I have lots of hours tied up in this game. I have lots of completed weapons etc. If I got banned tomorrow I'd be sad for a day and move on. My weapons got kicked in the balls along with everyone elses. I can either complain I wasted the last 10 years (over 6 since my first relic) or I can move on one way or another. The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
so is it your opinion that what you think and feel about the time you've spent so far (and surely you must think and feel something about it) is not something you have the right to express
when people (threaten to) quit stuff like ffxi it's not that they suddenly hate the game or even that they regret the time they've spent (i certainly do not); it is because continental shifts like this help them realize, if only briefly, that they have spent all this time writing a story that not even ffxi itself is interested in hearing
it is not a bad thing to find this upsetting; NOT finding it upsetting means you have not ascribed value to your experiences, and to spend as much time with this as you and i have only to deny its value ought to be cause for reflection
you cannot wipe all this away by saying "oh well it's just a video game lolz"
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2013-05-02 15:22:17
please cause people to quit so we get fenrir i want sylow to teach me how to dance
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By Blazed1979 2013-05-02 15:24:23
So now accepting the change of direction of the game indicates low self-worth. That's rich. It is indeed. Not rational.
But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'.
It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it?
No, we understand its a game. I have lots of hours tied up in this game. I have lots of completed weapons etc. If I got banned tomorrow I'd be sad for a day and move on. My weapons got kicked in the balls along with everyone elses. I can either complain I wasted the last 10 years (over 6 since my first relic) or I can move on one way or another.
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
I am doing something else. I'm expressing my disappointment with the direction the game has taken. Communication.
If you want to turn the other cheek, or keep your head down and avoid eye contact, that's fine if it suits you. Just don't expect everyone else to think so low of themselves.
If reading others' statements makes your butthurt etc etc.
Server: Odin
Game: FFXI
Posts: 387
By Odin.Arkista 2013-05-02 15:31:02
I understand dericacy of discussion and everyone's feerings on matter; however, prease keep mind Producer Matsui say arr is not finarized at point they are stirr in earry discussion.
There be many posts that we remove due to inappropriate rangruage, so prease keep in mind making a repry to thread.
I doing arr I can so your opinions delivered to development team and rest assured your voice heard.
Pak Yuu Dopin - Pak Yuu Wale! Turn some of his Rs to Ls and you'rr understand ^^
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-02 15:34:33
So now accepting the change of direction of the game indicates low self-worth. That's rich. It is indeed. Not rational.
But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'.
It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it?
No, we understand its a game. I have lots of hours tied up in this game. I have lots of completed weapons etc. If I got banned tomorrow I'd be sad for a day and move on. My weapons got kicked in the balls along with everyone elses. I can either complain I wasted the last 10 years (over 6 since my first relic) or I can move on one way or another.
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
I am doing something else. I'm expressing my disappointment with the direction the game has taken. Communication.
If you want to turn the other cheek, or keep your head down and avoid eye contact, that's fine if it suits you. Just don't expect everyone else to think so low of themselves.
If reading others' statements makes your butthurt etc etc.
Not following the direction you are taking this. Maybe I am too simple minded.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-02 15:37:47
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
Yes, it's an entertainment product for me to waste time, because that's the main reason why I pay for it right?
So when they slap customer's face like this, I'm not entertained for the time and money I spent on and I have right to rant.
Edit: It's just like, I want to pay for an RTS game, I heard Starcraft is awesome, so I spent 200 hour of my time to save money for it, after I installed it Blizzard secretly updated the game and made it into a RPG, which isn't what I paid for and wasted time for.
You can't just tell me to "get over it because it's just a vid game" like this.
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Server: Siren
Game: FFXI
Posts: 96
By Siren.Taruina 2013-05-02 15:43:50
I guess time that you spent with any friends that you had in your shell or doing events with are valueless to you people.
It's kinda sad that people can't look back and see that.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-02 15:44:41
Quote: 1. Denial
2. Anger
3. Bargaining
4. Depression
5. Acceptance
The somber tone of the thread makes me think people are finally moving on to stage 4!
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-02 15:44:51
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
Yes, it's an entertainment product for me to waste time, because that's the main reason why I pay for it right?
So when they slap customer's face like this, I'm not entertained for the time and money I spent on and I have right to rant.
Ofcourse you do...
People saying they wasted 6 years is where people are being HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. You paid/played during those 6 years, if it wasn't fun you wouldn't have paid/played that long. Crying that you wasted 6 years of your life because they changed how the game works is just silly. When they shut the servers down will you have wasted 10 years?
By ScaevolaBahamut 2013-05-02 15:48:03
I guess time that you spent with any friends that you had in your shell or doing events with are valueless to you people. It's kinda sad that people can't look back and see that.
holy ***it's almost like grief is a complicated emotion
we aren't saying you're wrong for encouraging people to accept it and move on
we're saying you're being *** *** about it
EDIT: to clarify, the RME ITSELF is the representation of those experiences. that is where its value comes from. what, do you think people keep photo albums to remind themselves how hot they were at 25 or something
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By Blazed1979 2013-05-02 15:49:23
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
Yes, it's an entertainment product for me to waste time, because that's the main reason why I pay for it right?
So when they slap customer's face like this, I'm not entertained for the time and money I spent on and I have right to rant.
Ofcourse you do...
People saying they wasted 6 years is where people are being HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. You paid/played during those 6 years, if it wasn't fun you wouldn't have paid/played that long. Crying that you wasted 6 years of your life because they changed how the game works is just silly. When they shut the servers down will you have wasted 10 years?
I see your point and it is valid if FFXI was to end today and if those of us who invested the time to attain these weapons, were told or lead to believe that it would end after achieving said goals. However it hasn't, they didn't and it won't.
People didn't spend their time upgrading Mythics to quit at the end of it. They were looking forward to something; engaging content with the weapon they earned and not sucking.
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By Afania 2013-05-02 15:50:53
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
Yes, it's an entertainment product for me to waste time, because that's the main reason why I pay for it right?
So when they slap customer's face like this, I'm not entertained for the time and money I spent on and I have right to rant.
Ofcourse you do...
People saying they wasted 6 years is where people are being HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. You paid/played during those 6 years, if it wasn't fun you wouldn't have paid/played that long. Crying that you wasted 6 years of your life because they changed how the game works is just silly. When they shut the servers down will you have wasted 10 years?
Nope, if they shut the server down with R/E/M as legendary weapon, and it's epicness and awesomeness stayed in my mind forever, then it's safe to say my money is worth it. I can totally forgive SE if they have no choice but to shut down the server, because it's going to happen one day anyways. And emotional attachment, the main reason why I paid for this game, is still there.
But no, they insulted my emotional attachment with an ugly looking AH weapon. And insulted it again by having the idea of letting ugly looking AH weapon able to use the WS.
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Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2013-05-02 15:57:45
lol i just realized i have 50 buds/shells and 50 scales/fangs in my dbox and absolutely no motivation to camp nms for em now
By EpicDaze 2013-05-02 16:01:03
The planned weapon skill idea is simply ridiculous and patronizing. I think SE is under the impression that its REM player base is a bunch of snot nosed little brats and they are trying to offer a pathetic piece of candy to stop the crying and cover up the fact that they are moving away from the hard fought grind for REM weapons for the more standard cookie cutter "I win button" of most other games (and by "I win button" I really just mean instant gratification)
IMO SE does not owe REM weapon holders the rights to always have a superior weapon which I believe a lot of posters here feel entitled to.
I do how ever think that if they were going to create superior weapons to REM that the means to obtain them should be a similar experience. Relic weapons at one point were a real accomplishment.. and those types of accomplishments were a big part of what made FFXI greater then any other mmorpg. Unfortunately there are not going to be any of those types of accomplishments in the game any more. There are not enough ppl that recognize that all video games are time sinks and there are not enough ppl that have the patience and desire to spend months or years working on obtaining anything. It is a reflection of today's society.
Server: Siren
Game: FFXI
Posts: 96
By Siren.Taruina 2013-05-02 16:02:38
I guess time that you spent with any friends that you had in your shell or doing events with are valueless to you people. It's kinda sad that people can't look back and see that.
holy ***it's almost like grief is a complicated emotion
we aren't saying you're wrong for encouraging people to accept it and move on
we're saying you're being *** *** about it
I had to deal with a close friend and a few LS members quitting because all of "their" work is null.
I find it very immature that they are deciding that no one else helped them do anything, to rage-quit because new content was released.
Grow up.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-02 16:04:06
lol i just realized i have 50 buds/shells and 50 scales/fangs in my dbox and absolutely no motivation to camp nms for em now Dbox invantory +20! I have 50 gems in mine and debating if I want to do lanterns and hearts just because or not.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-02 16:05:28
The second anyone logs in they are technically wasting their life on an entertainment product. If the game makes you butthurt, log out and do something else...
Yes, it's an entertainment product for me to waste time, because that's the main reason why I pay for it right?
So when they slap customer's face like this, I'm not entertained for the time and money I spent on and I have right to rant.
Ofcourse you do...
People saying they wasted 6 years is where people are being HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. You paid/played during those 6 years, if it wasn't fun you wouldn't have paid/played that long. Crying that you wasted 6 years of your life because they changed how the game works is just silly. When they shut the servers down will you have wasted 10 years?
I see your point and it is valid if FFXI was to end today and if those of us who invested the time to attain these weapons, were told or lead to believe that it would end after achieving said goals. However it hasn't, they didn't and it won't.
People didn't spend their time upgrading Mythics to quit at the end of it. They were looking forward to something; engaging content with the weapon they earned and not sucking.
Don't get me wrong, I want them too update REM as well. I made the 18th Apoc accross all servers, and back then it was a huge deal. 18 man LS dedicated a year-ish to my weapon and who knows how many runs to get attestation and fragment. I am very very fond of Apoc for the memories I had/have with it. (and not so fond of the 12,000 kill shot trials I did with it that took 6 months)
Chances are they will fix REM and atleast make the competitive even though its pretty obvious that was not their plan.
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Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2013-05-02 16:09:11
Don't get me wrong, I want them too update REM as well. I made the 18th Apoc accross all servers, and back then it was a huge deal. 18 man LS dedicated a year-ish to my weapon and who knows how many runs to get attestation and fragment. I am very very fond of Apoc for the memories I had/have with it. (and not so fond of the 12,000 kill shot trials I did with it that took 6 months)
Chances are they will fix REM and atleast make the competitive even though its pretty obvious that was not their plan.
I helped a friend with his spharai trials back when it was like that, I didn't have a relic weapon, I just helped get mobs down to low hp so it was a shorter transition (That and final heaven isn't amazing).
I gotta say, I was about dead after the first 100 kills lol
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
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New Additions to Wildskeeper Reives |
16 |
|
|
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|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
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13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
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|
10 |
|
|
|
|
9 |
|
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
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|
2 |
|
|
|
1 |
|
|
|
Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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