Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-05-02 13:55:00
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Either way it'll take a year or more to pump out "refreshing" new RMEs so... it's that or a halfbaked RME augment system that requires using Marrows to synergize new 300base dmg Apocs!
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By Blazed1979 2013-05-02 13:57:21
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Cerberus.Pleebo said: »
Making RMEs was the only long-term activity available before the release of Adoulin. You can't draw conclusions from it's popularity when it was part of a small subset of content that was actually worth doing. What else were people gonna do (aside from not play anymore which many people did)?

It would have pissed off a lot less people if they had gone the route of introducing new content that allowed R/E/M holders to further improve, while also providing upgrades for everyone else.

Matsui said he's introducing a quest to upgrade Black Belt. An Item that was outdated months ago. If he's willing to invest "manpower" hours into upgrading an item like black belt, yet claim R/E/Ms do not posses enough value in terms of effort and time to be carried into the new FFXI - then he's right out HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
 Asura.Ina
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By Asura.Ina 2013-05-02 13:58:14
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Cerberus.Pleebo said: »
He doesn't want to address the RME situation because it goes against the idea of a gear progression reset. I thought we had entered a stage of acceptance already. People seem to be stuck in the Anger/Bargaining stages.
Thing is if they just came on and said "Yeah were not gonna do anything." Anyone who was going to quit over it would have done so and people would have moved on. Instead they keep coming in and say "No no we are going to keep them important." or "We are looking at this but don't know if we can do it." It seems they are trying to keep everyone happy at the cost of providing a solid ground for players to plant their feet in.
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 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-05-02 13:58:58
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Cerberus.Pleebo said: »
He doesn't want to address the RME situation because it goes against the idea of a gear progression reset. I thought we had entered a stage of acceptance already. People seem to be stuck in the Anger/Bargaining stages.

Technically speaking, the "weapon skill unlock" idea that Matsui mentioned could address the RME situation (assuming the unlock came with the Aftermath) without going against the idea of a gear progression. The quality of weapons would keep increasing, but R/M/E holders would be able to (ideally) apply their WS plus Aftermath to any of them. Meaning that someone with an R/M/E would still have to obtain whatever the current "best" weapon is, but the fact that they had R/M/E would guarantee that they were outperforming everyone else, including non-R/M/E holders with the same exact weapon.

The problems that would still exist for many people would be that they enjoy the unique skin of the R/M/E weapons (and the lore that accompanies them), or that they simply don't like the idea of obtaining a new weapon every couple of months, but it still remains to be seen if that is even Matsui's intention. It's hard to tell, because the whole Skirmish weapons -> Delve weapons thing is an isolated event (so far) and there's no way to determine a pattern.
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 Ragnarok.Returner
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By Ragnarok.Returner 2013-05-02 14:01:34
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I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.
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By ScaevolaBahamut 2013-05-02 14:02:48
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Bahamut.Kiralai said: »
Cerberus.Pleebo said: »
He doesn't want to address the RME situation because it goes against the idea of a gear progression reset. I thought we had entered a stage of acceptance already. People seem to be stuck in the Anger/Bargaining stages.
Technically speaking, the "weapon skill unlock" idea that Matsui mentioned could address the RME situation (assuming the unlock came with the Aftermath) without going against the idea of a gear progression. The quality of weapons would keep increasing, but R/M/E holders would be able to (ideally) apply their WS plus Aftermath to any of them. Meaning that someone with an R/M/E would still have to obtain whatever the current "best" weapon is, but the fact that they had R/M/E would guarantee that they were outperforming everyone else, including non-R/M/E holders with the same exact weapon. The problems that would still exist for many people would be that they enjoy the unique skin of the R/M/E weapons (and the lore that accompanies them), or that they simply don't like the idea of obtaining a new weapon every couple of months, but it still remains to be seen if that is even Matsui's intention. It's hard to tell, because the whole Skirmish weapons -> Delve weapons thing is an isolated event (so far) and there's no way to determine a pattern.

yeah, i agree. the ws unlock, PROVIDED YOU KEEP THE AFTERMATH, is worthwhile if only because it answers what is probably the most relevant question in the affirmative:

"after the dust settles, is there any rational reason to start making an RME from scratch?"
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By Otomis 2013-05-02 14:03:47
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Bahamut.Kiralai said: »
Cerberus.Pleebo said: »
He doesn't want to address the RME situation because it goes against the idea of a gear progression reset. I thought we had entered a stage of acceptance already. People seem to be stuck in the Anger/Bargaining stages.

Technically speaking, the "weapon skill unlock" idea that Matsui mentioned could address the RME situation (assuming the unlock came with the Aftermath) without going against the idea of a gear progression. The quality of weapons would keep increasing, but R/M/E holders would be able to (ideally) apply their WS plus Aftermath to any of them. Meaning that someone with an R/M/E would still have to obtain whatever the current "best" weapon is, but the fact that they had R/M/E would guarantee that they were outperforming everyone else, including non-R/M/E holders with the same exact weapon.

The problems that would still exist for many people would be that they enjoy the unique skin of the R/M/E weapons (and the lore that accompanies them), or that they simply don't like the idea of obtaining a new weapon every couple of months, but it still remains to be seen if that is even Matsui's intention. It's hard to tell, because the whole Skirmish weapons -> Delve weapons thing is an isolated event (so far) and there's no way to determine a pattern.

I am fine with this as both a relic and empy owner, my only issue with it all is that many relic WS especially with out the aftermath and bonus damage are not competitive. You also loose out on your occ extra attacks damage. I really think the best option as said is simple, just allow REM owners to continue to upgrade weapons to stay competitive. They do not have to be the most epic weapons by huge amounts but they should be very close to the top option.
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By Cerberus.Pleebo 2013-05-02 14:04:55
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Asura.Ina said: »
Thing is if they just came on and said "Yeah were not gonna do anything." Anyone who was going to quit over it would have done so and people would have moved on. Instead they keep coming in and say "No no we are going to keep them important." or "We are looking at this but don't know if we can do it." It seems they are trying to keep everyone happy at the cost of providing a solid ground for players to plant their feet in.
I agree. He'll eventually run out of ways to politely say no, and at that point I hope he's able to articulate a plan better.

Not directed at Ina: Again, anything that would give RME holders an advantage goes against the idea of a gear reset. It's clear from the relative ease of access for these weapons, that they want most everyone to start out on equal footing.
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By Blazed1979 2013-05-02 14:05:01
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Ragnarok.Returner said: »
I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.

It is because Relics, and by extension Mythics, represented a milestone for players. My friend took 6 years to finish his Mythic!
The work on his mythic is equal to my son's entire life.

In one stroke, Matsui said "FU_K YOU and YOUR 6 YEARS."

EDIT: I didn't do a Mythic, and I did an MBA, got promoted from a middle manager to a VP at work, got married, had kids. All that time my friend was investing in a weapon he, and many others, thought would be worth it in the end because anything that is so damn hard to obtain and rare, should come with some lasting intrinsic value.
Otherwise we've all been scammed.
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 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-02 14:08:31
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Otomis said: »
Bahamut.Kiralai said: »
Cerberus.Pleebo said: »
He doesn't want to address the RME situation because it goes against the idea of a gear progression reset. I thought we had entered a stage of acceptance already. People seem to be stuck in the Anger/Bargaining stages.

Technically speaking, the "weapon skill unlock" idea that Matsui mentioned could address the RME situation (assuming the unlock came with the Aftermath) without going against the idea of a gear progression. The quality of weapons would keep increasing, but R/M/E holders would be able to (ideally) apply their WS plus Aftermath to any of them. Meaning that someone with an R/M/E would still have to obtain whatever the current "best" weapon is, but the fact that they had R/M/E would guarantee that they were outperforming everyone else, including non-R/M/E holders with the same exact weapon.

The problems that would still exist for many people would be that they enjoy the unique skin of the R/M/E weapons (and the lore that accompanies them), or that they simply don't like the idea of obtaining a new weapon every couple of months, but it still remains to be seen if that is even Matsui's intention. It's hard to tell, because the whole Skirmish weapons -> Delve weapons thing is an isolated event (so far) and there's no way to determine a pattern.

I am fine with this as both a relic and empy owner, my only issue with it all is that many relic WS especially with out the aftermath and bonus damage are not competitive. You also loose out on your occ extra attacks damage. I really think the best option as said is simple, just allow REM owners to continue to upgrade weapons to stay competitive. They do not have to be the most epic weapons by huge amounts but they should be very close to the top option.

Kikoku at least is good because of its stats. The WS and Aftermath alone aren't worth building it.
 Fenrir.Camiie
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By Fenrir.Camiie 2013-05-02 14:09:12
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I sure hope they don't have the gall to come out with any new Legendary class weapons. They probably will at some point, but I'd feel like a complete fool for jumping on that train again after this.

Oh yeah, but weren't they supposed to make mythics (or something) for GEO and RUN? Who's totally pumped to get started on that huh?
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 Cerberus.Taint
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By Cerberus.Taint 2013-05-02 14:09:56
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Blazed1979 said: »
Ragnarok.Returner said: »
I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.

It is because Relics, and by extension Mythics, represented a milestone for players. My friend took 6 years to finish his Mythic!
The work on his mythic is equal to my son's entire life.

In one stroke, Matsui said "FU_K YOU and YOUR 6 YEARS."

EDIT: I didn't do a Mythic, and I did an MBA, got promoted from a middle manager to a VP at work, got married, had kids. All that time my friend was investing in a weapon he, and many others, thought would be worth it in the end because anything that is so damn hard to obtain and rare, should come with some lasting intrinsic value.
Otherwise we've all been scammed.


Sounds like your friend learned a valuable life lesson.
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-02 14:10:16
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Good god, the theatrics coming from some people...
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 Siren.Mosin
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By Siren.Mosin 2013-05-02 14:10:46
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Cerberus.Pleebo said: »
Asura.Ina said: »
Thing is if they just came on and said "Yeah were not gonna do anything." Anyone who was going to quit over it would have done so and people would have moved on. Instead they keep coming in and say "No no we are going to keep them important." or "We are looking at this but don't know if we can do it." It seems they are trying to keep everyone happy at the cost of providing a solid ground for players to plant their feet in.
I agree. He'll eventually run out of ways to politely say no, and at that point I hope he's able to articulate a plan better. Not directed at Ina: Again, anything that would give RME holders an advantage goes against the idea of a gear reset. It's clear from the relative ease of access for these weapons, that they want most everyone to start out on equal footing.

we did.

11 years ago.

-.-
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By Quiznor 2013-05-02 14:11:01
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Cerberus.Pleebo said: »
Good god, the theatrics coming from some people...

The RL card is strong in this thread
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2013-05-02 14:13:20
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MY SON FOR AN ANNIHILATOR.
MY DAUGHTER FOR A DEATH PENALTY.
MY NOT QUITE ALL THERE UNCLE FOR A GASTROPHETES.
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 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-05-02 14:13:36
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Shiva.Nikolce said: »
Dear Ash:

I remember playing a game called Faxanadu....

The only thing is that "this will totally become unarguably irrelevant in comparison to easy *** dropped gear" would have been a huge tip to the scales when I was weighing in whether to do it or not....
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By Blazed1979 2013-05-02 14:18:20
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Cerberus.Taint said: »
Blazed1979 said: »
Ragnarok.Returner said: »
I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.

It is because Relics, and by extension Mythics, represented a milestone for players. My friend took 6 years to finish his Mythic!
The work on his mythic is equal to my son's entire life.

In one stroke, Matsui said "FU_K YOU and YOUR 6 YEARS."

EDIT: I didn't do a Mythic, and I did an MBA, got promoted from a middle manager to a VP at work, got married, had kids. All that time my friend was investing in a weapon he, and many others, thought would be worth it in the end because anything that is so damn hard to obtain and rare, should come with some lasting intrinsic value.
Otherwise we've all been scammed.


Sounds like your friend learned a valuable life lesson.
That, coming from you of all people, makes me chuckle.
You and him are pretty much in the same boat lol
 Siren.Calnus
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By Siren.Calnus 2013-05-02 14:19:05
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Quote:
I understand the delicacy of this discussion and everyone's feelings on the matter; however, please keep in mind that Producer Matsui has indicated that all of this is no where near finalized at this point and they are still in the early discussion phase.

I would love to post on the official forums for this response: "Well then tell Producer Matsui that this idea is terrible and even on a whim of mentioning the idea, the community is slightly pissed at the notion."



And here comes my point of view for anyone who pretends to care:

After careful thought of what they are trying to do, this really is a terrible idea to just suddenly fabricate auction house weapons with nearly double the base damage and same (if not more) Accuracy/Attack. Then they state that you will be able to use the unlocked weapon skills if you took the weapon to 99?

Whether you believe so or not, this is a direct insult to anyone who completed a 99 relic or empyrean in the history of the game. What would be worse is the fact that you can ALREADY use the mythic skill when quested. It can only be assumed that this meant to include aftermath effects.

At this point in time for top tier players. People have pretty much completed everything there was to do with the game. We put our 10 years or whatever into the game. We achieved many of the things by now that we never thought we would. For some of us it may have been completing 10-15 R/M/E, for others they may have finally achieved the 1-2 relics they always wanted and never thought they could get.

A new expansion seemed fairly exciting. New areas and content seemed always welcome. Our last experience with Wings of the Goddess set forward out expectations as far as release scheduling and content, but what we are now experiencing is something very different and unsettling (rightly so).

The entire dynamic of the game has been altered (even if only slightly). The attack to defense ratio has completely set us back from initial understanding, and PDT/Defense sets are more vital than ever. Even with proper sets some jobs are no longer able to sustain like they could. The ONE good thing from this however is the revival of PLD and the utility of BST transitioning to dynamis EP to being generally amazing again (including old school charm).

It is really hard to speak on this subject without ruffling everyone's feathers and bunching up panties more than they already are. We absolutely could just be blowing it all out of proportion. We should be patient and see what the future brings before putting our ducks in a row. But this time it seems like a bad idea to sit idle by and just "take what we get".

Are we ready to put another 10 years into this game? Some might be. I've personally enjoyed FFXI to it's fullest extent. Some of us are ready to ride this beast into the ground until the day the servers go offline. But this may not be the path the game was meant to take. We do NOT want to throw everything we previously did out the window with the weaponskill as a memento.
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By Siren.Calnus 2013-05-02 14:19:13
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It's true that MMO's will always use the "out with the old, in with the new" mentality. It's how the games survive for so long.

But for this new expansion we are seeing a nearly complete eradication of all old equipment outside of basic macro swaps.

I'm about to take it to the extreme. I have mentioned this with my previous linkshell several times. What they SHOULD have maybe done (which I tried to predict they would do), is perhaps allow you to combine weapons/armor into a new tier.

For example: Introduce a way to +2 artifact equipment. At that point you can now introduce a way to trade your +2 Artifact/Relic/Empyrean for a new piece of equipment that essentially combines any enhancement effects with new high end defense and stats as seen fit. You could then request any pieces you see fit if the new stats don't fit what you previously used the gear for outside of enhancements. This adds new content with the option for people to repeat old content as they see fit.

This method would require the development of 22 more pieces of job specific armor like they did with abyssea, for all the different races. But this would act as a "final" or "next step" of artifact gear.

But why stop here?

What if they made a way to combine a single job's weapon into a finalized "legendary" weapon? A specific example could include something along the lines of combining a 99-II Amano, 99-II Masamune and 99-II Koga into a new 300+ damage new weapon with all the bells and whistles your imagination could gather.

People may equally call this idea stupid, or argue that this would take 10+ years too unless they fixed some of the item drops.

But hey, we could always just unlock the weaponskill and snag an auction house weapon. Why not? /sarcasm.
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By Shiva.Nikolce 2013-05-02 14:19:13
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Ragnarok.Ashman said: »
Shiva.Nikolce said: »
Dear Ash:

I remember playing a game called Faxanadu....

The only thing is that "this will totally become unarguably irrelevant in comparison to easy *** dropped gear" would have been a huge tip to the scales when I was weighing in whether to do it or not....

i'll let you in on a secret /whispers
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 Asura.Ina
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By Asura.Ina 2013-05-02 14:20:47
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Cerberus.Pleebo said: »
Good god, the theatrics coming from some people...
I got told to drink bleach earlier, it was good for a lul.
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 Siren.Taruina
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By Siren.Taruina 2013-05-02 14:25:55
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because you are full of butthurt
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By ScaevolaBahamut 2013-05-02 14:26:58
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Blazed1979 said: »
Cerberus.Taint said: »
Blazed1979 said: »
Ragnarok.Returner said: »
I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.
It is because Relics, and by extension Mythics, represented a milestone for players. My friend took 6 years to finish his Mythic! The work on his mythic is equal to my son's entire life. In one stroke, Matsui said "FU_K YOU and YOUR 6 YEARS." EDIT: I didn't do a Mythic, and I did an MBA, got promoted from a middle manager to a VP at work, got married, had kids. All that time my friend was investing in a weapon he, and many others, thought would be worth it in the end because anything that is so damn hard to obtain and rare, should come with some lasting intrinsic value. Otherwise we've all been scammed.
Sounds like your friend learned a valuable life lesson.
That coming from you of all people makes me chuckle. You and him are pretty much in the same boat lol

yeah, the shift from "if you don't dedicate yourself to making an R/E for (whatever job you happen to be asking questions about) you are lazy and unworthy of consideration" to "haha, look at these clowns all mad because the time went down the drain" is fascinating if not totally surprising

how little a sense of self-worth do you guys have, come on

your time is your time and you have a limited amount; even if you're addicted to a drug, you have a right to be offended if your dealer, of all people, mocks you for wasting it
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-02 14:32:36
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So now accepting the change of direction of the game indicates low self-worth. That's rich.
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 Shiva.Alistaire
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By Shiva.Alistaire 2013-05-02 14:33:33
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Shiva.Nikolce said: »
Dear Ash:

I remember playing a game called Faxanadu....

Damnit, now I got the music for that stuck in my head. Good game though. A lot of NES games used passcodes instead of saves, used to love hacking those.
 Valefor.Omnys
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By Valefor.Omnys 2013-05-02 14:35:52
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ScaevolaBahamut said: »
yeah, the shift from "if you don't dedicate yourself to making an R/E for (whatever job you happen to be asking questions about) you are lazy and unworthy of consideration" to "haha, look at these clowns all mad because the time went down the drain" is fascinating if not totally surprising

I hope you're being sarcastic. Of course people will take the chance to snipe back.
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By ScaevolaBahamut 2013-05-02 14:36:28
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Cerberus.Pleebo said: »
So now accepting the change of direction of the game indicates low self-worth. That's rich.

no

belittling those hurt to some degree by embracing the former direction of the game when you yourself used to belittle those who did not embrace it is REALLY indicative of low self-worth

it shows nothing so much as an inability to define and articulate what you actually want out of life; instead, you have been content to spend ten years allowing a video game to define it for you and are willing to debase and degrade everything in which you once found value within 48 hours of that game telling you to do so

that is sad as ***, bro
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By Otomis 2013-05-02 14:38:11
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Cerberus.Taint said: »
Blazed1979 said: »
Ragnarok.Returner said: »
I think most player base can agree on this: you can make super new armors and super accessories, just don't touch our REM, we will do anything to upgrade it but don't make them useless. I am not sure why, but there is something more to the weapons than any other slots.

It is because Relics, and by extension Mythics, represented a milestone for players. My friend took 6 years to finish his Mythic!
The work on his mythic is equal to my son's entire life.

In one stroke, Matsui said "FU_K YOU and YOUR 6 YEARS."

EDIT: I didn't do a Mythic, and I did an MBA, got promoted from a middle manager to a VP at work, got married, had kids. All that time my friend was investing in a weapon he, and many others, thought would be worth it in the end because anything that is so damn hard to obtain and rare, should come with some lasting intrinsic value.
Otherwise we've all been scammed.


Sounds like your friend learned a valuable life lesson.


Not sure just because someone makes relic/mythics/emmpy to 99 they have no life. after playing 10 years now, my girls have grown up healthy and happy, honor role, model students, sports the whole 9 yards: I would say we did well to raiser them. I own a small company and also do contract work for larger companies. We have I guess what most would call the American dream (I am first generation American); A nice little house a couple reliable cars, no massive debt, saving in the bank, security and safety for our family. Just because you play a game does not mean you are some unproductive member of society.
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By Blazed1979 2013-05-02 14:39:58
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Cerberus.Pleebo said: »
So now accepting the change of direction of the game indicates low self-worth. That's rich.
It is indeed. Not rational.
But that is an accurate representation of the people who have been vocal for years about the need to posses completed R/E/Ms and are now saying 'lol it wasn't worth it'.
It is pretty much saying their time "wasn't worth it" or their time was so cheap who the hell cares. How else would you interpret it?
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