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Matsui: "Don't throw away your R/M/E weapons yet"
By Ravenn42 2013-05-02 09:58:14
Well I was a bit upset when I heard this but I am over it now...
I would however like to know if any of these new weapons work well if old weaponskills. I would assume that drakesbane would be boss.
I was asking because I have a few old nysle isle weaoon skills I would still like to unlock and maybe this would be a reason for some people to go back to old content since at this point merited ws seem to be what most will use on these new weapons.
By Connavarr 2013-05-02 10:01:36
Lakshmi.Snozeberry said: »I'm trying to consider your argument as someone who has a job, has put in 10 years at a company. Just because they've put in 10 years doesn't mean they no longer have to work to earn their pay, or raises. They should work just as hard as the guy who started 2 weeks ago who may or may not be making the same amount of money doing the same job more efficiently.
People who put years into their weapon (like me) had the best weapon for the time. Most of the 99 R/E/M users that I know are already out getting these new weapons, because they are better. They aren't expecting anything handed to them, and are willing to work to once again have the top weapon.
Most of the people that are complaining about this, are people with 85-90 Empy weapons, because they "worked hard!". Yes, I would like my Relic to be on-par/better than the new weapons, but I certainly don't expect it to be free. I honestly expect them to make *even better* weapons before the expansion is done, so would rather wait until we know what's in store until we start making demands.
You are ignoring the fact that Delve weapons are vastly superior and far, far easier to obtain. If the manner in which you obtain Delve weapons remains as is, then yes, 99 R/M/E owners should just be given the upgrade to their weapon. They've already put more work in obtaining it then a Delve weapon owner has.
Oh, and let's not forget AHable weapons that are superior to 99 R/M/E owners as well.
That's the reason. When you can counter those 2 points, get back to me.
I say all this as someone who does not owne a 99 R/M/E weapon, knowing full well my 85-90 weapons would be gimp as ***.
By skyehope928 2013-05-02 10:03:04
Agreed
By ScaevolaBahamut 2013-05-02 10:06:25
Lakshmi.Snozeberry said: »I'm trying to consider your argument as someone who has a job, has put in 10 years at a company. Just because they've put in 10 years doesn't mean they no longer have to work to earn their pay, or raises. They should work just as hard as the guy who started 2 weeks ago who may or may not be making the same amount of money doing the same job more efficiently.
If you have been at a job for 10 years and are doing the same work for the same pay as the day you started, they're trying to tell you something.
[+]
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-02 10:06:32
they've earned it already over the YEARS of effort.
I think people's mindsets haven't adjusted from the days when it really was a lengthy task to complete a legendary. For example:
In 2005-6, I built Excalibur in roughly eighteen months. I probably could have done it faster, but at the time it was still a significant accomplishment (one of the first Excaliburs on Hades! RIP, Hades).
About six months ago, I built Ragnarok in less than a month, because I had taken a break from the game and was late getting on the bandwagon.
If this patch had shown up in 2006, would I have been pissed? Absolutely. Now? It's annoying to me because of the way it's being handled, but something that's buildable in a couple of months doesn't carry the same weight, and if you're putting in the work, it doesn't take years.
I mean, I'd understand mythic owners being mad, especially if they recently completed. But everyone else? You still have a weapon that's got you better suited to get the newer stuff - so use it, and get the newer stuff. If they patch RMEs, awesome. If they don't, then wouldn't you rather get ahead of the curve now, rather than waiting for a patch that may not happen?
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-02 10:07:02
I'm fine with them outclassing everything.
I own a Liberator.
I would say I own everything DRK can own, but I don't have a Redemption.
But let's be honest. . . it doesn't really count.
[+]
Server: Lakshmi
Game: FFXI
By Lakshmi.Snozeberry 2013-05-02 10:07:35
1. wait for the expansion to complete - the new Rare/EX versions will likely kill anything we are asking for now. (Think Emperians, when they out classed most relics)
2. Back to my example, the guy who started 2 weeks ago, has put in far less effort, but still getting the same maybe even more pay. Making everyone better is a good thing. As long as they give me a way to work harder to rise above these AH weapons, I'm good with it, but by no means demanding it "right now".
With both of these points, I will say the development team is rather short-sighted if they didn't see this coming. Their responses should be far better than the ones they are giving.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-02 10:08:42
Lakshmi.Snozeberry said: »I'm trying to consider your argument as someone who has a job, has put in 10 years at a company. Just because they've put in 10 years doesn't mean they no longer have to work to earn their pay, or raises. They should work just as hard as the guy who started 2 weeks ago who may or may not be making the same amount of money doing the same job more efficiently.
People who put years into their weapon (like me) had the best weapon for the time. Most of the 99 R/E/M users that I know are already out getting these new weapons, because they are better. They aren't expecting anything handed to them, and are willing to work to once again have the top weapon.
Most of the people that are complaining about this, are people with 85-90 Empy weapons, because they "worked hard!". Yes, I would like my Relic to be on-par/better than the new weapons, but I certainly don't expect it to be free. I honestly expect them to make *even better* weapons before the expansion is done, so would rather wait until we know what's in store until we start making demands.
Happens every single day in the real world. 20 year vet gets replaced by a young MBA grad. Less expensive, brings new ideas and typically more energy.
Lakshmi.Toioiz
Server: Lakshmi
Game: FFXI
By Lakshmi.Toioiz 2013-05-02 10:10:31
Lakshmi.Snozeberry said: »I'm trying to consider your argument as someone who has a job, has put in 10 years at a company. Just because they've put in 10 years doesn't mean they no longer have to work to earn their pay, or raises. They should work just as hard as the guy who started 2 weeks ago who may or may not be making the same amount of money doing the same job more efficiently.
If you have been at a job for 10 years and are doing the same work for the same pay as the day you started, they're trying to tell you something.
The starting pay 10 years ago, was far less than it is now. Even with 10% raises every year, there is likely a new guy who is starting making more than you do*.
By Connavarr 2013-05-02 10:15:27
they've earned it already over the YEARS of effort.
I think people's mindsets haven't adjusted from the days when it really was a lengthy task to complete a legendary. For example:
In 2005-6, I built Excalibur in roughly eighteen months. I probably could have done it faster, but at the time it was still a significant accomplishment (one of the first Excaliburs on Hades! RIP, Hades).
About six months ago, I built Ragnarok in less than a month, because I had taken a break from the game and was late getting on the bandwagon.
If this patch had shown up in 2006, would I have been pissed? Absolutely. Now? It's annoying to me because of the way it's being handled, but something that's buildable in a couple of months doesn't carry the same weight, and if you're putting in the work, it doesn't take years.
I mean, I'd understand mythic owners being mad, especially if they recently completed. But everyone else? You still have a weapon that's got you better suited to get the newer stuff - so use it, and get the newer stuff. If they patch RMEs, awesome. If they don't, then wouldn't you rather get ahead of the curve now, rather than waiting for a patch that may not happen?
The amount of effort is the same, the speed at which you can hit the finish line is different. A person who just finished a 99 Ragnarok in 2 months put the same amount of effort in as someone who took years. Both players deserve to to have their weapon remain the best, or damn close to it.
The years comment was for Mythic owners and people who built Relics the old fashioned way.
The point remains, regardless of how fast the player crosses the finish line.
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Asura.Solara
Server: Asura
Game: FFXI
Posts: 536
By Asura.Solara 2013-05-02 10:19:35
players deserve to to have their weapon remain the best, or damn close to it.
When you guys all quit, you should use the monthly fee you saved to pick up a copy of this book.
http://www.amazon.com/Narcissism-Epidemic-Living-Age-Entitlement/dp/1416575995
[+]
By alyc11 2013-05-02 10:19:56
Is it me or do the new weapons look pretty ***compared REM's lol
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-02 10:20:55
The amount of effort is the same, the speed at which you can hit the finish line is different. A person who just finished a 99 Ragnarok in 2 months put the same amount of effort in as someone who took years.
I'm sorry, but this is completely laughable. "Enter every day and solo mobs for two hours" Dynamis doesn't resemble old Dynamis in any relevant way.
If by effort, you mean they completed the same tasks, then sure, but the effort required to complete those tasks is orders of magnitude less than it was, which is why I qualified my statement for mythic owners (though even their requirements have been lessened slightly, with 20-hour Einherjar entry, etc).
I understand the point you're trying to make, but it's wrong.
[+]
By Blazed1979 2013-05-02 10:20:56
they've earned it already over the YEARS of effort.
I think people's mindsets haven't adjusted from the days when it really was a lengthy task to complete a legendary. For example:
In 2005-6, I built Excalibur in roughly eighteen months. I probably could have done it faster, but at the time it was still a significant accomplishment (one of the first Excaliburs on Hades! RIP, Hades).
About six months ago, I built Ragnarok in less than a month, because I had taken a break from the game and was late getting on the bandwagon.
If this patch had shown up in 2006, would I have been pissed? Absolutely. Now? It's annoying to me because of the way it's being handled, but something that's buildable in a couple of months doesn't carry the same weight, and if you're putting in the work, it doesn't take years.
I mean, I'd understand mythic owners being mad, especially if they recently completed. But everyone else? You still have a weapon that's got you better suited to get the newer stuff - so use it, and get the newer stuff. If they patch RMEs, awesome. If they don't, then wouldn't you rather get ahead of the curve now, rather than waiting for a patch that may not happen?
I just noticed you were/are Rooks lol. When you said "one of first excaliburs on Hades".
I still remember those runs-can't believe its been 6-7 years.
Didn't even know you still played, since I don't see you on Cerb anymore.
EDIT: the effort one put to get a 75 Relic before level cap increases is far greater than it is today.
can't compare the effort it used to take to get a relic to getting one today. And if anyone does think its the same, they clearly never tried dynamis back in 2005/06.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-02 10:20:57
Is it me or do the new weapons look pretty ***compared REM's lol We established this around 30 pages ago and it has been a recurring theme.
[+]
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2013-05-02 10:21:27
A person who just finished a 99 Ragnarok in 2 months put the same amount of effort in as someone who took years. Both players deserve to to have their weapon remain the best, or damn close to it. unless you* buy Gil and just pay your way to it.
(knows of people in Bis that do this) [*] random generalization, not saying you specifically.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-02 10:23:10
There has been approx ~24.2% inflation since 2003 though it's actual impact really depends on where you live. Real pay raises don't happen when your in the same position, you need to either move up to management or get hired on by another company.
Anyhow the reason this is a huge issue is that RME's were designed to be super weapons or at least weapons with high DPS and some utility. For SE to casually replace them with such easily obtained alternatives (serious 200+ DMG great axes) is insanity. In the past people have asked SE about lowering the 30,000 alex required for Mythics or the 1500 / 60 items for Emps and SE's response was that those weapons were meant to be the best and that's why their keeping the requirements high. I don't mind better gear being offered as nothing in the past was particularly hard to obtain and most upgrades are gradual marginal ones. These weapons would be like creating a heavy body that looks like this.
Def:200
Attack +150
Accuracy +150
TA +25
Store TP +25
STR/DEX/VIT +50
Haste +10%
And making it relatively easy to obtain.
[+]
By Connavarr 2013-05-02 10:23:49
#1- I'm referring only to 99 R/M/E owners. The folks who have put the time and effort in *already* to have the best weapon in the game.
#2- Delve weapons are much easier to obtain then 85-90 Empy's.
#3- Ahable weapons are vastly superior and cheaper then 99 R/M/E's.
#4- I don't own, and I may never own, a 99 R/M/E.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-02 10:27:41
There has been approx ~24.2% inflation since 2003 though it's actual impact really depends on where you live. Real pay raises don't happen when your in the same position, you need to either move up to management or get hired on by another company.
Anyhow the reason this is a huge issue is that RME's were designed to be super weapons or at least weapons with high DPS and some utility. For SE to casually replace them with such easily obtained alternatives (serious 200+ DMG great axes) is insanity. In the past people have asked SE about lowering the 30,000 alex required for Mythics or the 1500 / 60 items for Emps and SE's response was that those weapons were meant to be the best and that's why their keeping the requirements high. I don't mind better gear being offered as nothing in the past was particularly hard to obtain and most upgrades are gradual marginal ones. These weapons would be like creating a heavy body that looks like this.
Def:200
Attack +150
Accuracy +150
TA +25
Store TP +25
STR/DEX/VIT +50
Haste +10%
And making it relatively easy to obtain.
I'll take one, but put MND on it too and -10% DT instead of the store TP.
Sign me the *** up.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-02 10:28:51
Lakshmi.Snozeberry said: »This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
Except, I'm the older generation and this makes you sound like a *** idiot. I will gladly elucidate for you.
I understand that relics are easy now or some people had an easier time making them but here goes:
I spent 2 hours farming dynamis (poorly) everyday getting ~200 currency. That's 153 hours of my time spent farming up apoc (JUST FOR 75).
Then the trials. I think it's a conservative estimate to say another 40-50 hours for the trials to 99.
I understand the concept of the value of time/money is hard to grasp in mommy's basement when the best thing you have to do with an hour is beat off, but my time is actually pretty valueable. Ask a college student what an hour costs them. If one of my customers wants to buy an hour of my time they're paying $50/hour. In 203 hours I'm fairly certain I could begin to learn another language, or re-build an engine (or in theory go buy some mountain dew, play 3 rounds of COD and talk some ***on an online forum).
Either way 200+ hours is a huge chunk of time to invest into ANYTHING (let alone a *** game they charge me for). If you took my working value/hour and applied it to this it would cost you $ 10,150 to have me farm you an Apocalypse on the clock. That's a bit extruded obviously but time IS valuable. When I've only got an average of 700,800 hours on this planet (and only half of those are "good") I kind of expect a return on my investment.
Now you're telling me that someone can get something that shits all over my investment with (assuming luck) less than a days worth of work? Yeah *** that. This isn't WOW. This isn't another MMO. The concept of "everything will be obsolete eventually" was never understood here. If I ever thought this ***would be EASILY replaced I wouldn't have spent the time on it... simple as that.
I also am NOT required to play this game. I do pay for it (in case you weren't aware). I don't use my parents credit card to pay for this account. Being that it is a commodity, or product, it is their job to please me.... in essence I am entitled to demand what I want from this game because they charge me to play it. They stop fulfilling their side of the bargain and guess what:
Everyone with their HURPEDY DURPEDY, CHANGE R GUD MAN. I THINK WE SHUD GET 10 MIN WORK WEAPON BECUZ WOW DOZ IT is *** ignorant. If I wanted that I would have played a different MMO. I vote with my dollar. That's my entitlement. If you change my *** Coke, and I don't like it; I go buy pepsi (or just drink water, etc).
It's not their "whim" to make this game. It is their JOB to make content that pleases people and draws them business. A large portion of the playerbase saying "*** it, im out" is NOT good for continuing to work. If you think new people are going to run out and buy FFXI after 13 years because of 300 D weapons, you're beyond help.
tl;dr keep the majority happy and stop trying to reinvent the wheel. You're not going to attract new players after a decede being like WOW because if they wanted that they'd go play WOW instead long ago.
Lakshmi.Toioiz
Server: Lakshmi
Game: FFXI
By Lakshmi.Toioiz 2013-05-02 10:29:33
There has been approx ~24.2% inflation since 2003 though it's actual impact really depends on where you live. Real pay raises don't happen when your in the same position, you need to either move up to management or get hired on by another company.
Anyhow the reason this is a huge issue is that RME's were designed to be super weapons or at least weapons with high DPS and some utility. For SE to casually replace them with such easily obtained alternatives (serious 200+ DMG great axes) is insanity. In the past people have asked SE about lowering the 30,000 alex required for Mythics or the 1500 / 60 items for Emps and SE's response was that those weapons were meant to be the best and that's why their keeping the requirements high. I don't mind better gear being offered as nothing in the past was particularly hard to obtain and most upgrades are gradual marginal ones. These weapons would be like creating a heavy body that looks like this.
Def:200
Attack +150
Accuracy +150
TA +25
Store TP +25
STR/DEX/VIT +50
Haste +10%
And making it relatively easy to obtain.
I'm really hoping they do something like this.
[+]
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-02 10:31:36
I just noticed you were/are Rooks lol. When you said "one of first excaliburs on Hades".
I still remember those runs-can't believe its been 6-7 years.
Didn't even know you still played, since I don't see you on Cerb anymore.
/looks at linked characters, feels dumb, then feels so, so old
Yeah, I took a break, and when I came back I shifted to Bismarck ;)
By Connavarr 2013-05-02 10:33:02
Lakshmi.Snozeberry said: »This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
Except, I'm the older generation and this makes you sound like a *** idiot. I will gladly elucidate for you.
I understand that relics are easy now or some people had an easier time making them but here goes:
I spent 2 hours farming dynamis (poorly) everyday getting ~200 currency. That's 153 hours of my time spent farming up apoc (JUST FOR 75).
Then the trials. I think it's a conservative estimate to say another 40-50 hours for the trials to 99.
I understand the concept of the value of time/money is hard to grasp in mommy's basement when the best thing you have to do with an hour is beat off, but my time is actually pretty valueable. Ask a college student what an hour costs them. If one of my customers wants to buy an hour of my time they're paying $50/hour. In 203 hours I'm fairly certain I could begin to learn another language, or re-build an engine (or in theory go buy some mountain dew, play 3 rounds of COD and talk some ***on an online forum).
Either way 200+ hours is a huge chunk of time to invest into ANYTHING (let alone a *** game they charge me for). If you took my working value/hour and applied it to this it would cost you $ 10,150 to have me farm you an Apocalypse on the clock. That's a bit extruded obviously but time IS valuable. When I've only got an average of 700,800 hours on this planet (and only half of those are "good") I kind of expect a return on my investment.
Now you're telling me that someone can get something that shits all over my investment with (assuming luck) less than a days worth of work? Yeah *** that. This isn't WOW. This isn't another MMO. The concept of "everything will be obsolete eventually" was never understood here. If I ever thought this ***would be EASILY replaced I wouldn't have spent the time on it... simple as that.
I also am NOT required to play this game. I do pay for it (in case you weren't aware). I don't use my parents credit card to pay for this account. Being that it is a commodity, or product, it is their job to please me.... in essence I am entitled to demand what I want from this game because they charge me to play it. They stop fulfilling their side of the bargain and guess what:
Everyone with their HURPEDY DURPEDY, CHANGE R GUD MAN. I THINK WE SHUD GET 10 MIN WORK WEAPON BECUZ WOW DOZ IT is *** ignorant. If I wanted that I would have played a different MMO. I vote with my dollar. That's my entitlement. If you change my *** Coke, and I don't like it; I go buy pepsi (or just drink water, etc).
It's not their "whim" to make this game. It is their JOB to make content that pleases people and draws them business. A large portion of the playerbase saying "*** it, im out" is NOT good for continuing to work. If you think new people are going to run out and buy FFXI after 13 years because of 300 D weapons, you're beyond help.
tl;dr keep the majority happy and stop trying to reinvent the wheel. You're not going to attract new players after a decede being like WOW because if they wanted that they'd go play WOW instead long ago.
Ash said it a hell of a lot better then I could.
[+]
Server: Odin
Game: FFXI
Posts: 6
By Odin.Kylien 2013-05-02 10:33:57
Lakshmi.Snozeberry said: »This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
Except, I'm the older generation and this makes you sound like a *** idiot. I will gladly elucidate for you.
I understand that relics are easy now or some people had an easier time making them but here goes:
I spent 2 hours farming dynamis (poorly) everyday getting ~200 currency. That's 153 hours of my time spent farming up apoc (JUST FOR 75).
Then the trials. I think it's a conservative estimate to say another 40-50 hours for the trials to 99.
I understand the concept of the value of time/money is hard to grasp in mommy's basement when the best thing you have to do with an hour is beat off, but my time is actually pretty valueable. Ask a college student what an hour costs them. If one of my customers wants to buy an hour of my time they're paying $50/hour. In 203 hours I'm fairly certain I could begin to learn another language, or re-build an engine (or in theory go buy some mountain dew, play 3 rounds of COD and talk some ***on an online forum).
Either way 200+ hours is a huge chunk of time to invest into ANYTHING (let alone a *** game they charge me for). If you took my working value/hour and applied it to this it would cost you $ 10,150 to have me farm you an Apocalypse on the clock. That's a bit extruded obviously but time IS valuable. When I've only got an average of 700,800 hours on this planet (and only half of those are "good") I kind of expect a return on my investment.
Now you're telling me that someone can get something that shits all over my investment with (assuming luck) less than a days worth of work? Yeah *** that. This isn't WOW. This isn't another MMO. The concept of "everything will be obsolete eventually" was never understood here. If I ever thought this ***would be EASILY replaced I wouldn't have spent the time on it... simple as that.
I also am NOT required to play this game. I do pay for it (in case you weren't aware). I don't use my parents credit card to pay for this account. Being that it is a commodity, or product, it is their job to please me.... in essence I am entitled to demand what I want from this game because they charge me to play it. They stop fulfilling their side of the bargain and guess what:
Everyone with their HURPEDY DURPEDY, CHANGE R GUD MAN. I THINK WE SHUD GET 10 MIN WORK WEAPON BECUZ WOW DOZ IT is *** ignorant. If I wanted that I would have played a different MMO. I vote with my dollar. That's my entitlement. If you change my *** Coke, and I don't like it; I go buy pepsi (or just drink water, etc).
It's not their "whim" to make this game. It is their JOB to make content that pleases people and draws them business. A large portion of the playerbase saying "*** it, im out" is NOT good for continuing to work. If you think new people are going to run out and buy FFXI after 13 years because of 300 D weapons, you're beyond help.
tl;dr keep the majority happy and stop trying to reinvent the wheel. You're not going to attract new players after a decede being like WOW because if they wanted that they'd go play WOW instead long ago.
Well said!
[+]
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-02 10:37:34
Lakshmi.Snozeberry said: »This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
Except, I'm the older generation and this makes you sound like a *** idiot. I will gladly elucidate for you.
I understand that relics are easy now or some people had an easier time making them but here goes:
I spent 2 hours farming dynamis (poorly) everyday getting ~200 currency. That's 153 hours of my time spent farming up apoc (JUST FOR 75).
Then the trials. I think it's a conservative estimate to say another 40-50 hours for the trials to 99.
I understand the concept of the value of time/money is hard to grasp in mommy's basement when the best thing you have to do with an hour is beat off, but my time is actually pretty valueable. Ask a college student what an hour costs them. If one of my customers wants to buy an hour of my time they're paying $50/hour. In 203 hours I'm fairly certain I could begin to learn another language, or re-build an engine (or in theory go buy some mountain dew, play 3 rounds of COD and talk some ***on an online forum).
Either way 200+ hours is a huge chunk of time to invest into ANYTHING (let alone a *** game they charge me for). If you took my working value/hour and applied it to this it would cost you $ 10,150 to have me farm you an Apocalypse on the clock. That's a bit extruded obviously but time IS valuable. When I've only got an average of 700,800 hours on this planet (and only half of those are "good") I kind of expect a return on my investment.
Now you're telling me that someone can get something that shits all over my investment with (assuming luck) less than a days worth of work? Yeah *** that. This isn't WOW. This isn't another MMO. The concept of "everything will be obsolete eventually" was never understood here. If I ever thought this ***would be EASILY replaced I wouldn't have spent the time on it... simple as that.
I also am NOT required to play this game. I do pay for it (in case you weren't aware). I don't use my parents credit card to pay for this account. Being that it is a commodity, or product, it is their job to please me.... in essence I am entitled to demand what I want from this game because they charge me to play it. They stop fulfilling their side of the bargain and guess what:
Everyone with their HURPEDY DURPEDY, CHANGE R GUD MAN. I THINK WE SHUD GET 10 MIN WORK WEAPON BECUZ WOW DOZ IT is *** ignorant. If I wanted that I would have played a different MMO. I vote with my dollar. That's my entitlement. If you change my *** Coke, and I don't like it; I go buy pepsi (or just drink water, etc).
It's not their "whim" to make this game. It is their JOB to make content that pleases people and draws them business. A large portion of the playerbase saying "*** it, im out" is NOT good for continuing to work. If you think new people are going to run out and buy FFXI after 13 years because of 300 D weapons, you're beyond help.
tl;dr keep the majority happy and stop trying to reinvent the wheel. You're not going to attract new players after a decede being like WOW because if they wanted that they'd go play WOW instead long ago. I would make you these if I could for that 
And they are enough of a *** to make that it would normally require sexual favors.
Server: Lakshmi
Game: FFXI
By Lakshmi.Snozeberry 2013-05-02 10:37:39
This game is here for entertainment, your return on investment was the time you got to play with said weapon, and if it was only recent, it wouldn't be 200+ hours unless it was your choice to make it so. Mythic owners are the only ones getting really shafted here.
What I'm saying is it shouldn't just *poof* best weapon. Give me a trial to make it better than the new stuff, and I'll gladly do that.
[+]
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-02 10:39:21
You know what the worst part of this whole thing really is? SE wildly changing the structure of the game has everyone so agitated, that people are starting to miss Tanaka.
And that's never ok. SHAME ON YOU, SQUARE-ENIX.
By macsdf1 2013-05-02 10:39:32
People said the same ***when abyssea first came out. In time they adjusted and got the new stuff.
Less whining, and more farming, GO!
They already said they will adjust them in someway, thus go farm the new stuff till then. They won't just magically upgrade them that's for sure. You prob need to get the new weapons in some way anyhow.
I dunno why you are complaining about AH'able weapons lol. Do you see any for sale? Duh nope, cause no one can kill the mega bosses yet. Thus no mats, thus nothing on AH. Maybe some pickup group can somehow kill the mega bosses, but most likely they will be killed by seasoned LS's. And guess what, those LS prob won't sell em, not for a long while.
[+]
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-02 10:40:02
Lakshmi.Snozeberry said: »This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
Except, I'm the older generation and this makes you sound like a *** idiot. I will gladly elucidate for you.
I understand that relics are easy now or some people had an easier time making them but here goes:
I spent 2 hours farming dynamis (poorly) everyday getting ~200 currency. That's 153 hours of my time spent farming up apoc (JUST FOR 75).
Then the trials. I think it's a conservative estimate to say another 40-50 hours for the trials to 99.
I understand the concept of the value of time/money is hard to grasp in mommy's basement when the best thing you have to do with an hour is beat off, but my time is actually pretty valueable. Ask a college student what an hour costs them. If one of my customers wants to buy an hour of my time they're paying $50/hour. In 203 hours I'm fairly certain I could begin to learn another language, or re-build an engine (or in theory go buy some mountain dew, play 3 rounds of COD and talk some ***on an online forum).
Either way 200+ hours is a huge chunk of time to invest into ANYTHING (let alone a *** game they charge me for). If you took my working value/hour and applied it to this it would cost you $ 10,150 to have me farm you an Apocalypse on the clock. That's a bit extruded obviously but time IS valuable. When I've only got an average of 700,800 hours on this planet (and only half of those are "good") I kind of expect a return on my investment.
Now you're telling me that someone can get something that shits all over my investment with (assuming luck) less than a days worth of work? Yeah *** that. This isn't WOW. This isn't another MMO. The concept of "everything will be obsolete eventually" was never understood here. If I ever thought this ***would be EASILY replaced I wouldn't have spent the time on it... simple as that.
I also am NOT required to play this game. I do pay for it (in case you weren't aware). I don't use my parents credit card to pay for this account. Being that it is a commodity, or product, it is their job to please me.... in essence I am entitled to demand what I want from this game because they charge me to play it. They stop fulfilling their side of the bargain and guess what:
Everyone with their HURPEDY DURPEDY, CHANGE R GUD MAN. I THINK WE SHUD GET 10 MIN WORK WEAPON BECUZ WOW DOZ IT is *** ignorant. If I wanted that I would have played a different MMO. I vote with my dollar. That's my entitlement. If you change my *** Coke, and I don't like it; I go buy pepsi (or just drink water, etc).
It's not their "whim" to make this game. It is their JOB to make content that pleases people and draws them business. A large portion of the playerbase saying "*** it, im out" is NOT good for continuing to work. If you think new people are going to run out and buy FFXI after 13 years because of 300 D weapons, you're beyond help.
tl;dr keep the majority happy and stop trying to reinvent the wheel. You're not going to attract new players after a decede being like WOW because if they wanted that they'd go play WOW instead long ago.
/flex!! well written
By Connavarr 2013-05-02 10:40:09
Lakshmi.Snozeberry said: »This game is here for entertainment, your return on investment was the time you got to play with said weapon, and if it was only recent, it wouldn't be 200+ hours unless it was your choice to make it so. Mythic owners are the only ones getting really shafted here.
What I'm saying is it shouldn't just *poof* best weapon. Give me a trial to make it better than the new stuff, and I'll gladly do that.
You can have that trial, soon as Delve/Ahable weapons are more difficult to obtain than they are currently. Till then, nope, 99 owners shouldn't have to do anything to have the weapon be increased, they've already done more just getting to the 75 R/M or 85 empy then the Delve/AH owner ever did.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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