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Matsui: "Don't throw away your R/M/E weapons yet"
Server: Fenrir
Game: FFXI
Posts: 178
By Fenrir.Crystenne 2013-05-02 06:50:41
At least my Aegis will still be useful!
Right?
RIGHT?
Fenrir.Camiie
Server: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-05-02 06:54:28
At least my Aegis will still be useful!
Right?
RIGHT?
For now...
By skyehope928 2013-05-02 06:59:21
[+]
Server: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2013-05-02 07:15:13
At least my Aegis will still be useful!
Right?
RIGHT?
For now...
For quite a while really since atm theres only 3 things that go over cap one is a mythic and other is a blu spell. Not happy that these two new shields have a lot more def than aegis and ochain.....
Fenrir.Camiie
Server: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-05-02 07:18:24
I was being facetious, but honestly at this point I wouldn't put anything past them.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-02 07:28:25
Look at it this way, if your respective deity said "uhh I've been thinking, we're just gonna do away with penises, but I want to preserve their importance, so you can still procreate, but through spiritual methods." Everyone would be angry....well Lorena Bobbit wouldn't but most people would.
By alyc11 2013-05-02 08:47:56
Even if SE find a good solution to this problem they've made, chances we are gonna be looking at a 6 month wait before we even get a fix, its just poor planning on SE's part.
Reason i say 6 months look at the new 2 hours, they've been working on those ages an still no word on when they'll implament it, an the REMC buff is still in very early stages.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-02 08:50:31
Se dont u bring noobs up to my level or pass it with non rme users this is crap thank you very much
If you weren't a noob you would already have a new super katana instead of complaining!
I got 99 rag and ukon and mythic gkt
today I got my 231 dmg gaxe, nother day or two I'll have my 192 dmg gkt to go with it. Do a little work and get em while their hot, then see what they do to rems before you complain more.
This ^
The new weapons are stupid easy to get. Might as well get them while you wait for the RME update. (or lack of update)
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-02 09:05:04
Burn all of this ***.
To the ground.
In with the new, out with the old.
[+]
Quetzalcoatl.Xueye
Server: Quetzalcoatl
Game: FFXI
Posts: 6386
By Quetzalcoatl.Xueye 2013-05-02 09:06:11
BURN IT ALL! BURN IT ALL THE GROUND! MWAHAHHAHAHA
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-02 09:06:40
Even if SE find a good solution to this problem they've made, chances we are gonna be looking at a 6 month wait before we even get a fix, its just poor planning on SE's part.
Reason i say 6 months look at the new 2 hours, they've been working on those ages an still no word on when they'll implament it, an the REMC buff is still in very early stages.
This is probably how it will go, if at all. Still, you'd think with all the people they've pissed off they'd put this at the top of their priority list, but when you've just released an expansion people bought and paid for, it'd be difficult to put that on the back burner.
Ragnarok.Returner
Server: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2013-05-02 09:09:18
Se dont u bring noobs up to my level or pass it with non rme users this is crap thank you very much
If you weren't a noob you would already have a new super katana instead of complaining!
I got 99 rag and ukon and mythic gkt
today I got my 231 dmg gaxe, nother day or two I'll have my 192 dmg gkt to go with it. Do a little work and get em while their hot, then see what they do to rems before you complain more.
This ^
The new weapons are stupid easy to get. Might as well get them while you wait for the RME update. (or lack of update)
Sorry, is there a comprehensive guide on how to get those weapons? As much as I hate it, I might as well jump on the new wagon seeing how there is no other option.
Thank you.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-02 09:14:53
Kinda want a Bereaver whilst I see how things turn out.
I want to bereave.~
By macsdf1 2013-05-02 09:15:57
Yes, first gank ***/do reives. Get IV, or V shards. Get 18 powerful peeps together. Pop the IV or V mob and kill it somehow, this will give you key item. The NM's will drop weapons even, but usualy probably drop nothing.
But never fear, since you killed them and you got the KI, you are flagged and you can buy all the ***they can drop for points. Points you get from killing NMs, or from doing delve, or clicking on said shards you find. Each weapon costs 30k of these new points. 3 KI, one per each of the delve zones. Can buy other stuff like armor and accessories, depends on the KI you get. a I II or III shard kill will give you a KI to buy the gears and stuff, IV and V the weapons.
So there you go, get cracking and quit spouting about how you were wronged. If you truely aren't a 'noob' then you will have these. Only takes a day to farm 30k points if you know what you are doing. If you really are a noob who just had an easy to farm level 90 empy or relic then whatever, you got no right to be complaining in the first place!
http://wiki.bluegartr.com/bg/Delve
By Connavarr 2013-05-02 09:19:51
This was my response on the OF to all this crap. I think it's a pretty good solution to this mess:
I just returned to the game yestereday after an 8 month hiatus since I'd done most of what I'd wanted to do and was waiting for the expansion. Real life made me a month late on that, and I arrive to this mess. I have 2 Empryean weapons, an almost 90 Ukon and a just finished 80 Almace. My plan was to work on both while playing around in Adoulin. As of now, there is no reason for me to bother to invest anymore of my time on these weapons. None.
While I like the idea of unlocking the WS's, like we can already do for Mythics, this is not a solution for this issue. The only acceptable solution to this is to increase the base damage of the level 99 R/M/E/C weapons in the next version update. No trials, no quests. Just log in after the version update and have your hardwork on obtaining the 99 be reflected right away. This is ONLY for the 99's, prior stages can stay as is, as far as I'm concerned.
And yeah, that means my 80-90 level Empy's are gimp as hell, but I'd have work to do to make them relevant.
You want to unlock the Relic/Empryean WS's? Fine, you can do that ON TOP of increasing the damage of the 99 versions. Finish 99 WoE weapon, unlock Empy WS. Use the fake relics from Abyssea, use the WS oh, say, 100 times on *insert mob type here* and you've unlocked the Relic WS. Note: you just get the WS, not the +40% damage increase the 99 Relic owner has.
Win/win. Oh, and this helps the issue of Merit WS's. I know I'd make a WoE Katana to access Blade: Hi since I can't merit :Shun and have no desire to 99 the Kannagi.
Everybody wins, the casual players and the hardcores. Faith is restored, atleast somewhat, and we keep on enjoying this game for years to come.
Not hard, Matsui, not hard at all.
By skyehope928 2013-05-02 09:24:14
In deed
By macsdf1 2013-05-02 09:26:05
Why should there not be any work lol? Upgrades shouldn't be free, should have to work for it.
But it only takes 1 day to get a new weapon, quit crying like it's so hard. Let me guess, you never even tried to get the new stuff done yet. If you never had a 99, then you didn't put enough work into it, nuff said.
By Connavarr 2013-05-02 09:28:38
Why should there not be any work lol? Upgrades shouldn't be free, should have to work for it.
But it only takes 1 day to get a new weapon, quit crying like it's so hard. Let me guess, you never even tried to get the new stuff done yet. If you never had a 99, then you didn't put enough work into it, nuff said.
99 owners have already put the work in, the weapon should just plain be the best at 99 since this is the level cap. Unless you don't think R/M/E 99 owners didn't do anything to earn the weapon.
Oh, and from what I've read, obtaining the Delve weapon doesn't require much, if anything. 99 owners, of which I'm not one, deserve to have their weapon be at the top, period.
Server: Lakshmi
Game: FFXI
By Lakshmi.Snozeberry 2013-05-02 09:32:59
As a 99 Relic holder, I'll have the new weapon long before any updates get applied. I don't agree it should be *login and poof better weapon*, but I also would like to not just throw it away.
By Connavarr 2013-05-02 09:36:11
Lakshmi.Snozeberry said: »As a 99 Relic holder, I'll have the new weapon long before any updates get applied. I don't agree it should be *login and poof better weapon*, but I also would like to not just throw it away.
Yes, they should. Either that, or make the Delve weapons harder to obtain if they insist on yet another trial for the 99 owners to complete to compensate.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-05-02 09:37:00
Ragnarok.Returner said: »
Sorry, is there a comprehensive guide on how to get those weapons? As much as I hate it, I might as well jump on the new wagon seeing how there is no other option.
Thank you.
http://wiki.bluegartr.com/bg/Delve
Given the insane amount of evasion+magic resist+HP on NMs and 45min timelimit in Delve Fracture before you can access the boss, its fairly certain they expect people to have the new weapons(with augments) instead of 99RMEs to kill this stuff fast enough.
If they raised the D on 99RMEs to match these new weaps you could pretty much just ignore the T4-T5+Fracture Megaboss content or stick to farming fracture trashmobs+lesser NMs for airlixir+plasm for buying gear+augments.
To upgrade 99 RMEs they should just have it require drops like 'Alizarin yggzi bead V' that come from the Delve NMs + have all the NM KI as a prerequisite along with a ton of plasm+airlixir. That way it stays consistent with the effort needed to get these new weapons they added.
By ScaevolaBahamut 2013-05-02 09:37:44
Server: Lakshmi
Game: FFXI
By Lakshmi.Snozeberry 2013-05-02 09:40:08
This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
You're work in the future is to guarantee something in the future. Why not just work harder to have the best, instead of waiting months for them to maybe/maybe not upgrade your weapon?
Even if they agree to your *poof new weapon*, it isn't happening until a major update, and during that time, I'll enjoy the new weapons for 3-6 months while people keep crying.
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-02 09:44:09
So what would the difference be in 99 empy staff and a WOE version?
I mean 85-99, the weapon skill does not get an increase I percent. It doesn't add one, two or three, ereasga. This is all the same from 85-99 as it is on WoE. 40%, 60%, 80&.
After going from 90-99 empy, my empy is not ven a week old at 99 and this is what I get for my hard work.
I only made four R/E's. And I didn't make any for max DPS.
Apoc, 99, for survivability.
Rag, I made out of boredom. I really don't care what happens to this weapon.
Empy staff: Myrkr is like apoc a utility tool and was the highest Dmg staff by 15 points until this week.
And Almace, again this I see as a utility tool. It allows a blu to have more chain affinity combos.
For the last two years REM's farming kept the game alive. Honestly it perhaps the game would of crashed if not for this.
Could you image people doing VW spams but no need for HMP's rifts and dross. Many people used this for gil. Especially after the blinker nerf.
Dynamics 2.0. This let people solo, but flooded the market and created even more solvability. I never used this event to fund my items. But I know many people made this their source of income.
So SE let these events and trails make their game extend two years while they had little or no direction.
Anyone notice since this announcement came out that marrows went from 7-11m overnight. I know as last week I bought 35 for 6.5 to 7.5 on six servers. Today I checked again and the prices sky rocked due to speculation that everyone will need them who was fine without. My guess they will go to 15-20m before this is over. I held on to all the ones I picked up.
Empys 90-99 will have the hardest of the three REM to upgrade as time goes by. People can solo and buy R's 99. and trio box M's to 99. But they cant do that for E's.
I do feel cheated out of my 99 empy staff. And unlike R's who do have a few afterglow users, I know two. One who made a computer program to afk FC party and another who did similar blinkers program, marrows are obtainable over time.
3000 riftdross or riftcinder...... You could combne all servers of these items for three months and that wouldn't break 500, and it will go down over time. Let alone one server.
This guy should be fired like the CEO of SE just was.
WoE weapons should not be upgraded. No one is going to upgrade the 99 double attack weapons, nor the 99 elemental or skill chain weapons. So no, they are not even close it a real REM.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6418
By Lakshmi.Byrth 2013-05-02 09:46:14
Yeah, I've killed one outside NM and done Delve twice (terribly) while essentially not playing at all apart from that. I already have 5500 Plasm. Within the next few nights I will likely get access to Aphotic Kukri, and then I can put Terpsichore into Storage. I got Macoquetza a few nights back too, so I can maybe also put Twashtar into storage!
It was nice of them to let us access Storage from anywhere.
[+]
By Connavarr 2013-05-02 09:46:30
Lakshmi.Snozeberry said: »This just reaks of a sense of entitlement that the current generation keeps thinking that work they've done in the past somehow means they are guaranteed something in the future. Your work in the past was to get something in the past. They aren't taking anything away from you.
You're work in the future is to guarantee something in the future. Why not just work harder to have the best, instead of waiting months for them to maybe/maybe not upgrade your weapon?
Even if they agree to your *poof new weapon*, it isn't happening until a major update, and during that time, I'll enjoy the new weapons for 3-6 months while people keep crying.
Can't have a sense of entitlement when I don't own a 99 R/M/E, and have already acknowledged that my 80-90 weapons would be gimp as hell.
It's not *poof new weapon* it's *poof your weapon you spent months, years and millions of gil on is back to where it was supposed to be* On top.
When Delve weapons are hard to obtain, and as far as I've read, they aren't, then make it require a trial/quest whatever for the 99 owners to get the upgrades. Till then, nope, just give it to them, they've earned it already over the YEARS of effort.
[+]
Asura.Zart
Server: Asura
Game: FFXI
Posts: 158
By Asura.Zart 2013-05-02 09:48:36
http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons/page25
This is what I think, I know I already said my opinion however, since I said my opinion I learned a little bit more about afterglows on empyreans, relics and Mythics.
Firstly, afterglows overwrite any aftermath effect a player may currently have regardless of the type. Which I think needs to be fixed.
Mythics have the Occasionally Attacks 2-3 times Aftermath,
Relics have an aftermath effect for each weapon, and Empyreans have a Occassionally deals Severe damage aftermath.
And I think that each of these buffs should be in a separate buff type, so in theory a player can be buffed with all three types, not having them overwrite each other.
Secondly, I think skillchains need a overhaul. Currently when a player closes a skillchain often times it won't show up in text because of the gear changing this game requires, and I think this needs to be addressed and fixed if possible so it always shows up in the chat log.
Third, I think that once a Empyrean, Relic or Mythic reaches the afterglow state that the base damage on the weapon should be increased by half in order to make them more appealing. I think relic, Empyreans and Mythic owners deserve at least that.
On another note once a player has the afterglow effect of a weapon it only buffs everyone else in the party when they use it, (they no longer receive the aftermath effect of the weapon), Which I think each player should receive the effect of the weapon especially the user.
In Conclusion, it takes a long time for afterglows to be completed and I think that Square enix should give us the option of how we want to play, rather then forcing us into the latest content because its the only way your going to make any friends in game.
I really miss Tanaka, Allthough I like some of the things Matsui is trying to do (make Paladins more relevent ect..) so I wish we could have a balance of these two developers rather then all the way one way or the other.
By Connavarr 2013-05-02 09:50:08
Yeah, I've killed one outside NM and done Delve twice (terribly) while essentially not playing at all apart from that. I already have 5500 Plasm. Within the next few nights I will likely get access to Aphotic Kukri, and then I can put Terpsichore into Storage. I got Macoquetza a few nights back too, so I can maybe also put Twashtar into storage!
It was nice of them to let us access Storage from anywhere.
And this statement right here is why 99 owners shouldn't have to do anything else for the base damage increase.
EDIT: to the preson who asked about the difference between a 99 Empy and 99 WoE weapon, my idea(whether it's considered good or bad, I dunno) is that the 99 Empy would be the top dog, the 99 WoE weapon would unlock the WS, kinda like unlocking Mythic WS's.
[+]
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-05-02 09:52:32
99RMEs arent exactly a waste right now, they are enabling us to kill T1-3 Delve NMs and fracture farm without too much pain while having no skirmish/t4-t5 grade weapons.
Also Almace+Ochain PLDs and RME Bards have nothing to be mad about since they are highly desirable.
Oh and we always bring a RDM to stuff, so thats a thing too lol
Server: Lakshmi
Game: FFXI
By Lakshmi.Snozeberry 2013-05-02 09:55:04
I'm trying to consider your argument as someone who has a job, has put in 10 years at a company. Just because they've put in 10 years doesn't mean they no longer have to work to earn their pay, or raises. They should work just as hard as the guy who started 2 weeks ago who may or may not be making the same amount of money doing the same job more efficiently.
People who put years into their weapon (like me) had the best weapon for the time. Most of the 99 R/E/M users that I know are already out getting these new weapons, because they are better. They aren't expecting anything handed to them, and are willing to work to once again have the top weapon.
Most of the people that are complaining about this, are people with 85-90 Empy weapons, because they "worked hard!". Yes, I would like my Relic to be on-par/better than the new weapons, but I certainly don't expect it to be free. I honestly expect them to make *even better* weapons before the expansion is done, so would rather wait until we know what's in store until we start making demands.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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|
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18 |
|
|
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
|
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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