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Matsui: "Don't throw away your R/M/E weapons yet"
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-02 01:10:16
Cerberus.Senkyuutai said: »
What part of:
Quote: Just keep enjoying the game until they come up with a proper answer regarding RMEs. They know that nobody is happy about what they released, but you shouldn't be that angry, not yet at least.
If their final choice is to release something stupid, then we'll complain properly on the OFs and hopefully (read: if Japanese do it too) we'll have it changed to something less awful. But that's it. It's way too early to be that angry right now. Being unhappy is ok, being literally angry isn't.
Did you not understand?
Most people are unhappy, but why would you get literally angry over something that hasn't happened yet and isn't even clear? Just why? My brain cannot understand this. If tomorrow they make a clear announcement that ***all over the whole playerbase, I'll have to agree that it is horse ***and I'll probably throw a "sigh, I'll stay on TERA/LoL" (oh so angry), but that's only if it comes to this.
As it is, it's merely a "*** you" like what happened at the release of Abyssea (and has been happening since 1987). Remember when they shat all over Salvage gear and other stuff? Well, I was full Salvage and other stuff back then, so until they clearly announce their intent, I'm not yet living Abyssea all over again.
This is merely "Abyssea is out and here is the new state of the game #2", I have a hard time believing that people forgot this feeling in the span of 2 years. Or maybe you people weren't in position to feel like this back then, in which case please have a seat.
Because lack of communication. If they tell everyone how they'd do it, and tell everyone "we're open to suggestions and let's find a solution that works for everyone", it won't even be this bad.
But no, instead they tried to tell everyone "We're not sure how to do it, and we can't do it atm. I'm thinking about unlocking the WS if you have a 99+ weapon"(which is a solution nobody want)
He pretty much just wanted to force his policy to his customer base who doesn't like it, and that's just bad execution.
And because of this bad execution, many paying multiple account would quit, and player base would shrink faster than usual. I'm not sure this is the result everyone wants, casual or hardcore.
By Quetzacoatl 2013-05-02 01:15:30
Quote: Because lack of communication
The whole flaw to this argument comes down to Matsui telling everyone to, you know, not throw away your RMEs. Don't you think that could've given you some kind of a hint to prepare for something to happen, mindblowing or not?
Even with what's going on right now, this is a slow process and like with all things, they're going to need time before they find some sort of middle ground between their proposals and our input.
Honestly I'm just blown away by how they've started to shake up the game again. Level 99 was expected, but new weapons trumping REMs are on completely different level
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-02 01:16:32
Game developing isn't a democratic process. The plans for the game are becoming more and more clear, especially with this last update. Customer input only goes so far, especially with a company as stubborn as SE. RME holders will get their crumb thrown to them eventually, but there appears to be little room for old gear in this new content.
Bismarck.Yor
Server: Bismarck
Game: FFXI
Posts: 49
By Bismarck.Yor 2013-05-02 01:16:55
We're clearly back in 2009 when SE announced FFXIV and Abyssea.
Server: Cerberus
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Posts: 4415
By Cerberus.Senkyuutai 2013-05-02 01:17:36
Bottom line is:
They haven't announced anything that is final. They did say to keep your RME around as they have plans for them.
Being worried, unhappy by the slow process and such is fine. Being angry as *** and sacrificing virgin girls isn't.
That is all.
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Ragnarok.Icestunna
Server: Ragnarok
Game: FFXI
Posts: 4
By Ragnarok.Icestunna 2013-05-02 01:22:24
man what i wouldnt give right now for some dry white toast and four whole fried chickens
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Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 01:27:21
We're clearly back in 2009 when SE announced FFXIV and Abyssea.
Server: Asura
Game: FFXI
Posts: 310
By Asura.Psubond 2013-05-02 01:28:40
Ragnarok.Icestunna said: »man what i wouldnt give right now for some dry white toast and four whole fried chickens
got your ray bans?
[+]
Fairy.Spence
Server: Fairy
Game: FFXI
Posts: 23779
By Fairy.Spence 2013-05-02 01:29:33
I heard there's lots of mad in here. Can I get some?
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2013-05-02 01:30:19
I heard there's lots of mad in here. Can I get some?
Only if you live in the US/Europe. So, no.
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 01:30:40
Cerberus.Senkyuutai said: »Being angry as *** and sacrificing virgin girls isn't.
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-02 01:31:19
It's times like these it just seems like devs don't play the game / the company doesn't employ professionals to understand our attachment to our pixels and those of our friends.
My playing slumps when my friends don't log on. Doing the same ***repeatedly is only fun when you have fun people to do it with.
People can defend them all they like, but an increasing number of decisions, viewing them as a professional business, do not make sense.
It does not make sense that they would approach uber weapons that just drop and not have finished plans, unveiled to the community, on where their RMEc (c lol) would stand, yet that's what they did, because here's our update and they're in the "early planning stages" (This means "Oh, we f'd up, what are we gonna do?") of how to fix this.
The Japanese forums, apparently, are going through a lot of the same so it's not a cultural thing. They're not less attached to their crappy-ps2 pixels.
As others have pointed out... why bother to waste any effort on enmity adjustments when by the time that rolled out, this had to be in the finishing stages? This is another decision that doesn't make sense.
By Quetzacoatl 2013-05-02 01:31:21
inb4 topic ban (paranoid's post)
normally I wouldn't mind that pic lol
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2013-05-02 01:32:06
Wow Quetz, way to post late.
I saw that >:
Fairy.Spence
Server: Fairy
Game: FFXI
Posts: 23779
By Fairy.Spence 2013-05-02 01:33:33
I heard there's lots of mad in here. Can I get some?
Only if you live in the US/Europe. So, no.
But isn't Ameristralia forming? I'm kinda an American.
[+]
By Quetzacoatl 2013-05-02 01:33:51
I'm a late bloomer, sue me :U
Ragnarok.Icestunna
Server: Ragnarok
Game: FFXI
Posts: 4
By Ragnarok.Icestunna 2013-05-02 01:34:40
Ragnarok.Icestunna said: »man what i wouldnt give right now for some dry white toast and four whole fried chickens
got your ray bans?
It's 106 miles to chicago
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2013-05-02 01:42:48
It's silly cause they easily could have stretched abyssea had they not even implemented atma's at all.
Remember when abyssea was first out? and it took 6+ people just to down that om yovra? and nobody had atma's yet? yep, imagine doing all your emps without atmas. linkshell's might still be alive lol.
They literally *** this game up as soon as they raised the level cap (inb4 dead horse) but actually i love the idea of raising the cap to 99, i just really feel they could have done this ***an entirely different way. i want 3k hp at lvl 99, not *** 300 more hp than i did at 75.....
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By Quetzacoatl 2013-05-02 01:48:24
i want 3k hp at lvl 99, not *** 300 more hp than i did at 75..... Didn't they say they were going to add more merit categories in the future, aside from SPs and such? Because if that's what they might mean, I think that's where this is headed
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 01:49:00
They do not understand us.
We are their subjects, which they love to ignore.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-02 01:51:18
They do not understand us.
We are their subjects, which they love to ignore. Perspective. *** get some.
[+]
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 01:52:46
They do not understand us.
We are their subjects, which they love to ignore. Perspective. *** get some.
By Quetzacoatl 2013-05-02 01:56:18
His antics right now sure match with his name
[+]
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 02:02:31
YouTube Video Placeholder
Lakshmi.Feint
Server: Lakshmi
Game: FFXI
Posts: 332
By Lakshmi.Feint 2013-05-02 02:10:00
My hamster predicts that everything is going to be okay.
Just relax guys.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-02 02:10:12
i want 3k hp at lvl 99, not *** 300 more hp than i did at 75..... Didn't they say they were going to add more merit categories in the future, aside from SPs and such? Because if that's what they might mean, I think that's where this is headed
Soon we'll have higher base damage daggers than PLDs have HP!
Ragnarok.Eriina
Server: Ragnarok
Game: FFXI
Posts: 294
By Ragnarok.Eriina 2013-05-02 02:11:28
As someone who doesn't follow financial news very closely, I'm curious how exaggerated the claims that (paraphrase) 'the only thing keeping SE afloat right now is ffxi'.
They own a great many properties across a variety of media. I can't imagine this one MMO is 'holding it all together'. If anyone has a report showing their earnings and what % of that comes from ffxi that would either shut me up or shut the people making these claims up, I'd be happy to see it.
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Posts: 6
By Garuda.Rhadamanthys 2013-05-02 02:14:00
YouTube Video Placeholder
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Posts: 91
By Shiva.Paranoid 2013-05-02 02:19:09
^terrible song but appropriate name
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Posts: 4415
By Cerberus.Senkyuutai 2013-05-02 02:24:59
As someone who doesn't follow financial news very closely, I'm curious how exaggerated the claims that (paraphrase) 'the only thing keeping SE afloat right now is ffxi'.
They own a great many properties across a variety of media. I can't imagine this one MMO is 'holding it all together'. If anyone has a report showing their earnings and what % of that comes from ffxi that would either shut me up or shut the people making these claims up, I'd be happy to see it. There is one, though I don't know where to find it and I don't really care to google for it as I've seen it already.
Just this in: they're closing their manga section in EU, US is probably included, too.
Many other things to say but the bottom line is, SE isn't the giant you think it is. Not saying it's small either but thinking that The spirits within is something that will not happen again (well, it already did, ahem) is an utopia.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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