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Matsui: "Don't throw away your R/M/E weapons yet"
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-01 23:59:03
the nerve is unbelievable. fix this, put RME back on top or kiss my dollars goodbye. this idea of getting the weapon skill is stupid, i want to use the weapon i worked on. and no, i wont be playing crappy FFXIV, i wouldnt want to support another project made by these psychopaths. i wouldnt be playing FFXI if i wanted frequent gear obsoletion, there are better games out there that do that. *** SE, turning this game into an even deeper form of slavery. eventually people are gonna get fed up, were not going to stick around and put up with it, doesnt matter how long weve been here. SE is the biggest failure in gaming history. "dont throw away your RME weapons yet" how *** dare you even make such an insulting comment, like you have any idea the blood, sweat and tears that go into them. *** worthless greedy corporation, get your ***together or you're going to crumble. i will never buy another SE game ever again if they ruin FFXI. dont *** with us
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 00:02:13
By Tphantom 2013-05-02 00:03:05
we all can express our anger to SE and specially MATSUI, we deserve respect, not an answer like we were Kinder garden kids, REMC worth more than simply virtual value, they represent our commitment with the game, and its kinda a dirty backstab from SE to even suggest to /throw them, and even worst days after come with this "solution" C'mon MATSUI, we are ppl that use our brain, dont come with this ????. if i could ask the FFXI community id put may 13 day of not playing FFXI as a protest, or even better every1 get a poison potion and die in SOA, so we can represent what this expansion did to game...
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Server: Shiva
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Posts: 91
By Shiva.Paranoid 2013-05-02 00:07:08
YouTube Video Placeholder
Carbuncle.Anesthesia
Server: Carbuncle
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Posts: 845
By Carbuncle.Anesthesia 2013-05-02 00:07:08
we all can express our anger to SE and specially MATSUI, we deserve respect, not an answer like we were Kinder garden kids, REMC worth more than simply virtual value, they represent our commitment with the game, and its kinda a dirty backstab from SE to even suggest to /throw them, and even worst days after come with this "solution" C'mon MATSUI, we are ppl that use our brain, dont come with this ????. if i could ask the FFXI community id put may 13 day of not playing FFXI as a protest, or even better every1 get a poison potion and die in SOA, so we can represent what this expansion did to game...
OK, let's go ahead and pull the C out of the equation here.
Server: Fenrir
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Posts: 3351
By Fenrir.Terminus 2013-05-02 00:07:44
What is the "C" supposed to mean?
Server: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2013-05-02 00:08:42
C is for coin weapons aka WoE weapons.
By Solrain 2013-05-02 00:08:58
What is the "C" supposed to mean?
"Coin", as in WoE weapons.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-02 00:09:49
Oy vey, yes
By Sakuhra 2013-05-02 00:21:48
we all can express our anger to SE and specially MATSUI, we deserve respect, not an answer like we were Kinder garden kids, REMC worth more than simply virtual value, they represent our commitment with the game, and its kinda a dirty backstab from SE to even suggest to /throw them, and even worst days after come with this "solution" C'mon MATSUI, we are ppl that use our brain, dont come with this ????. if i could ask the FFXI community id put may 13 day of not playing FFXI as a protest, or even better every1 get a poison potion and die in SOA, so we can represent what this expansion did to game... It's funny because many people act like little kindergarden kids right now.
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Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 00:26:03
Yes, stop being childish. Accept your fate from your evil corporate masters. Do not question anything, even if it seems like a mountain of fecal matter. You have no right to be angry about anything. Your time on this earth has no value. Obey.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-02 00:28:57
Yes, stop being childish. Accept your fate from your evil corporate masters. Do not question anything, even if its a mountain of fecal matter.
No one said that. They're just saying that you talking about staging a mass suicide in the middle of town in order to get what you want while calling other people childish isn't exactly a good model for maturity.
Also, a video game producer not making a game that caters to your every desire doesn't make them "evil corporate masters" - it makes you a spoiled baby with a gigantic ego.
Edit: I'm sorry for confusing Paranoid with a different person on the same page that coincidentally also barely speaks English. I am a fool.
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Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 00:30:30
Except I wasn't the one that even said that. Exercise your reading skills, fool.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-02 00:30:41
Yes, stop being childish. Accept your fate from your evil corporate masters. Do not question anything, even if it seems like a pile of fecal matter. While their way of doing isn't respectful in any way, it isn't worse than the usual.
Just keep enjoying the game until they come up with a proper answer regarding RMEs. They know that nobody is happy about what they released, but you shouldn't be that angry, not yet at least.
If their final choice is to release something stupid, then we'll complain properly on the OFs and hopefully (read: if Japanese do it too) we'll have it changed to something less awful. But that's it. It's way too early to be that angry right now. Being unhappy is ok, being literally angry isn't.
Take a little break of the game if you are angry, don't force yourself.
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Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-02 00:33:19
I think the only thing worth being legitimately angry over was the switch to RDM's SP2
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-02 00:34:55
Except I wasn't the one that even said that. Exercise your reading skills, fool.
Oh yeah, you were the other guy... let's see...
the nerve is unbelievable. fix this, put RME back on top or kiss my dollars goodbye. this idea of getting the weapon skill is stupid, i want to use the weapon i worked on. and no, i wont be playing crappy FFXIV, i wouldnt want to support another project made by these psychopaths. i wouldnt be playing FFXI if i wanted frequent gear obsoletion, there are better games out there that do that. *** SE, turning this game into an even deeper form of slavery. eventually people are gonna get fed up, were not going to stick around and put up with it, doesnt matter how long weve been here. SE is the biggest failure in gaming history. "dont throw away your RME weapons yet" how *** dare you even make such an insulting comment, like you have any idea the blood, sweat and tears that go into them. *** worthless greedy corporation, get your ***together or you're going to crumble. i will never buy another SE game ever again if they ruin FFXI. dont *** with us the nerve is unbelievable. fix this, put RME back on top or kiss my dollars goodbye. this idea of getting the weapon skill is stupid, i want to use the weapon i worked on. and no, i wont be playing crappy FFXIV, i wouldnt want to support another project made by these psychopaths. i wouldnt be playing FFXI if i wanted frequent gear obsoletion, there are better games out there that do that. *** SE, turning this game into an even deeper form of slavery. eventually people are gonna get fed up, were not going to stick around and put up with it, doesnt matter how long weve been here. SE is the biggest failure in gaming history. "dont throw away your RME weapons yet" how *** dare you even make such an insulting comment, like you have any idea the blood, sweat and tears that go into them. *** worthless greedy corporation, get your ***together or you're going to crumble. i will never buy another SE game ever again if they ruin FFXI. dont *** with us
Yeah, my bad, sorry for get in the way of the mature, reasonable argument you're having with a company on someone else's website.
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 00:36:25
I was speaking on behalf of the community, com-binding all our frustrations into one powerful force of rebellion. Hell I only have a 90 caladbolg, currently with 60 dross and around 700 plates in my possession. i can't even imagine the betrayal other people must feel with an arsenal of RMEs, that was for them and i stand by my words. Why would i reason with a greedy corporation? Once again, *** you SE, fix it.
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Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-02 00:39:19
I was speaking on behalf of the community, com-binding all our frustrations into one powerful force of rebellion. Hell I only have a 90 caladbolg, currently with 60 dross and around 700 plates in my possession. i can't even imagine the betrayal other people must feel with an arsenal of RMEs, that was for them and i stand by my words. Why would i reason with a greedy corporation? Once again, *** you SE, fix it.
:)
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 00:40:41
put a sock in it you nitpicking nuisance
Server: Shiva
Game: FFXI
Posts: 53
By Shiva.Alistaire 2013-05-02 00:40:56
the nerve is unbelievable. fix this, put RME back on top or kiss my dollars goodbye. this idea of getting the weapon skill is stupid, i want to use the weapon i worked on. and no, i wont be playing crappy FFXIV, i wouldnt want to support another project made by these psychopaths. i wouldnt be playing FFXI if i wanted frequent gear obsoletion, there are better games out there that do that. *** SE, turning this game into an even deeper form of slavery. eventually people are gonna get fed up, were not going to stick around and put up with it, doesnt matter how long weve been here. SE is the biggest failure in gaming history. "dont throw away your RME weapons yet" how *** dare you even make such an insulting comment, like you have any idea the blood, sweat and tears that go into them. *** worthless greedy corporation, get your ***together or you're going to crumble. i will never buy another SE game ever again if they ruin FFXI. dont *** with us So angry. So so angry.
He's from Alexander.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-02 00:42:50
I'm sure if we com-bide together we can find a solution that satisfies everyone!
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Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-02 00:43:13
Cerberus.Senkyuutai said: »Yes, stop being childish. Accept your fate from your evil corporate masters. Do not question anything, even if it seems like a pile of fecal matter. While their way of doing isn't respectful in any way, it isn't worse than the usual.
Just keep enjoying the game until they come up with a proper answer regarding RMEs. They know that nobody is happy about what they released, but you shouldn't be that angry, not yet at least.
If their final choice is to release something stupid, then we'll complain properly on the OFs and hopefully (read: if Japanese do it too) we'll have it changed to something less awful. But that's it. It's way too early to be that angry right now. Being unhappy is ok, being literally angry isn't.
Take a little break of the game if you are angry, don't force yourself.
It's totally legit to be angry about this. If one day you invest your money in a company, then you couldn't get money back because the company changed it's direction, without telling you nor making you agree with their direction, and you ended up losing money. How'd you feel? That's exactly what SE is doing.
And why would anyone just be "keep enjoying the game if you're unhappy". We're customers, and we pay for our service. If we don't like our service we quit and stop paying. And likely won't come back after a break(just the nature of MMO, if you take a break your attention would be on other game/new hobby and it's bad for this MMO)
Bahamut.Bekisa
Server: Bahamut
Game: FFXI
Posts: 596
By Bahamut.Bekisa 2013-05-02 00:45:03
I'm picturing the outcome of all this a new ability to throw weapons similar to FF6. Except in this case, I'll toss my 99Rag or Almace, and it will probably only do 15 damage to the butterflies nm >:|
Server: Shiva
Game: FFXI
Posts: 91
By Shiva.Paranoid 2013-05-02 00:56:06
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-02 00:59:40
This is hilarious. Please never stop posting.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-02 01:03:04
Cerberus.Senkyuutai said: »Yes, stop being childish. Accept your fate from your evil corporate masters. Do not question anything, even if it seems like a pile of fecal matter. While their way of doing isn't respectful in any way, it isn't worse than the usual.
Just keep enjoying the game until they come up with a proper answer regarding RMEs. They know that nobody is happy about what they released, but you shouldn't be that angry, not yet at least.
If their final choice is to release something stupid, then we'll complain properly on the OFs and hopefully (read: if Japanese do it too) we'll have it changed to something less awful. But that's it. It's way too early to be that angry right now. Being unhappy is ok, being literally angry isn't.
Take a little break of the game if you are angry, don't force yourself.
It's totally legit to be angry about this. If one day you invest your money in a company, then you couldn't get money back because the company changed it's direction, without telling you nor making you agree with their direction, and you ended up losing money. How'd you feel? That's exactly what SE is doing.
And why would anyone just be "keep enjoying the game if you're unhappy". We're customers, and we pay for our service. If we don't like our service we quit and stop paying. And likely won't come back after a break(just the nature of MMO, if you take a break your attention would be on other game/new hobby and it's bad for this MMO) It's actually not legit at all.
What part of:
Quote: Just keep enjoying the game until they come up with a proper answer regarding RMEs. They know that nobody is happy about what they released, but you shouldn't be that angry, not yet at least.
If their final choice is to release something stupid, then we'll complain properly on the OFs and hopefully (read: if Japanese do it too) we'll have it changed to something less awful. But that's it. It's way too early to be that angry right now. Being unhappy is ok, being literally angry isn't.
Did you not understand?
Most people are unhappy, but why would you get literally angry over something that hasn't happened yet and isn't even clear? Just why? My brain cannot understand this. If tomorrow they make a clear announcement that ***all over the whole playerbase, I'll have to agree that it is horse ***and I'll probably throw a "sigh, I'll stay on TERA/LoL" (oh so angry), but that's only if it comes to this.
As it is, it's merely a "*** you" like what happened at the release of Abyssea (and has been happening since 1987). Remember when they shat all over Salvage gear and other stuff? Well, I was full Salvage and other stuff back then, so until they clearly announce their intent, I'm not yet living Abyssea all over again.
This is merely "Abyssea is out and here is the new state of the game #2", I have a hard time believing that people forgot this feeling in the span of 2 years. Or maybe you people weren't in position to feel like this back then, in which case please have a seat.
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Server: Asura
Game: FFXI
Posts: 36
By Asura.Devilzero 2013-05-02 01:07:00

lol
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Bahamut.Catlord
Server: Bahamut
Game: FFXI
Posts: 137
By Bahamut.Catlord 2013-05-02 01:07:03
Can we get Enuyasha back so him and paranoid can go back and forth. I would be so entertained.
By Quetzacoatl 2013-05-02 01:09:04
Cerberus.Senkyuutai said: »This is merely "Abyssea is out and here is the new state of the game #2", I have a hard time believing that people forgot this feeling in the span of 2 years. Or maybe you people weren't in position to feel like this back then, in which case please have a seat. I think this sums up the way I'm looking at the game right now, at the moment. As an Apoc owner (still need to 99 it), I'm still glad I made one, and held off on Ragnarok for the time being. Especially given the current stage of the game now.
Not to mention, they intended for us 99ers to go straight from Voidwatch/NNI/Salvage2/Legion to Coalitions/Reives, then right into Skirmish, and Delve thereafter. They had this intricately planned on paper, just doing it produced completely opposite results
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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