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Matsui: "Don't throw away your R/M/E weapons yet"
Bahamut.Catlord
Server: Bahamut
Game: FFXI
Posts: 137
By Bahamut.Catlord 2013-05-01 16:04:14
Caitsith.Mahayaya said: »
Then you've got the hardcore players who maximize their awesomeness every step of the way and have been there for the longest time. These people will likely grudgingly get the best weapons again, griping all the way. But SE is banking on the fact that these hardcore players have invested so much time already that they're not just going to simply up and leave the game. Also, this group of players is a minority when it comes to this game, so losing a few isn't going to be a huge deal to them.
So while it may suck for the people who have spent the most time on the game, I think it was a great business decision.
Lol do you honestly think players with R/E/M or half way done one are the "minority", and returning player coming back for SoA but no R/E/M are the "Majority"? Get real.
No, they pleased the minority/less involved players that could easily leave again due to lack of attachment, while pissing off dedicated player that contribute much more. They also cut off 1 major FFXI selling point, that made the game epic, and created topics in conversations in social network.
From now on I have no idea what would FFXI's main selling point be. Legendary weapon used to be an epic existence, looks bad ***, has unique WS attached to it, has aftermath no other weapon has. If someone finished a legendary weapon, news spread out, indirectly made the community closer.
Now this feature is gone if the concept of R/E/M is gone. And that just made the game less exciting.
Very bad business decision making, no doubt. Also I don't believe dedicated player would stay forever no matter how SE slapping their face.
You are correct. I saw the writing on the wall and unsubbed all 3+ of my accounts. FFxi was the only MMO I ever stuck with for over 6 months, let alone the 10 years I've played. It was mostly because of the final fantasy lore and attachment to the series.
Idk really. To me ever since ToAU the game had begun accelerating. It's to the point now where it's not sustainable. Truth be told this hasn't really been ffxi for the past 2-3 years. For good or bad, the people that wanted/liked the WoW model have won. Truth be told I liked level sync when they implemented it. If I had to point to one thing that led us down this path though, it would be that. In the early years you usually identified a player by their job. That identity quickly fell away during the ToAU/level sync/smn burn era though. I won't bother to go any further on that. It's moot now.
Anyway, It was a good ride SE.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-01 16:04:53
Bismarck.Josiahkf said: »Whatever you say rairin. I'm curious, why are you calling be my ffxiah account name? The only character that ever existed by that name was a level 1 mule I used to sell off my gear the first time I quit. I've never posted on that account. If you wanted to act cool by pretending to know who I am or anything about me, the better choice would be to say Thorny.
If you honestly don't believe it was RDM duoable, you're just bad. We duoed damn near everything in visions on RDM, though sometimes we had to piggyback exp parties for time.
Bismarck.Yor
Server: Bismarck
Game: FFXI
Posts: 49
By Bismarck.Yor 2013-05-01 16:07:10
Most NMs actually got more difficult the more people you brought to them which was a change from pre abyssea content that lead to it seeming more difficult than it was.
To be honest it worked that way with old NMs/HNMs aswell.
By Enuyasha 2013-05-01 16:08:09
Enuyasha you are embarrassing. And so is this entire thread, really. Or, any of the other wasted internet space with the same theme.
Literally 42 pages of bitching and moaning and counter flaming. Over something that may well be fixed by the end of the month.People kept saying this about XIV at release as well and we all know how that turned out. Most of the bitching and moaning in the thread actually comes from people accusing others of bitching and moaning ironically. FFXI has survived many "nerfs" that caused 30+ page bitchfests. Its not new at all. Even "possible" "nerfs". If people dont like the game anymore, thats understandable, just dont go bitching about it while playing it and then constantly do it. Then, when its all fine and dandy, dont try to save face and act like nothing happened. This is all im saying. Wait it out, feelings are bad, etc.etc.etc.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-01 16:08:15
Quote: As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. From Matsui's response to being asked about RUN R/E.
Anyway, I took that to imply that they do intend to release an Adoulin prestige weapon line. My point earlier, which was probably poorly made, was that this new content is the road to these new fancy-pants, yet-to-be-named weapons. I just think people are being a little too short-sighted with this new content. /shrug
Server: Bahamut
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Posts: 4554
By Bahamut.Raenryong 2013-05-01 16:09:15
Leviathan.Comeatmebro said: »Bismarck.Josiahkf said: »Whatever you say rairin. I'm curious, why are you calling be my ffxiah account name? The only character that ever existed by that name was a level 1 mule I used to sell off my gear the first time I quit. I've never posted on that account. If you wanted to act cool by pretending to know who I am or anything about me, the better choice would be to say Thorny.
If you honestly don't believe it was RDM duoable, you're just bad. We duoed damn near everything in visions on RDM, though sometimes we had to piggyback exp parties for time.
Thorny is correct here; I used to solo/duo a ton of stuff in Abyssea for cash and fun at 80 cap, pre-Atma etc too.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 16:09:44
Quote: As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. From Matsui's response to being asked about RUN R/E.
Anyway, I took that to imply that they do intend to release an Adoulin prestige weapon line. My point earlier, which was probably poorly made, was that this new content is the road to these new fancy-pants, yet-to-be-named weapons. I just think people are being a little too short-sighted with this new content. /shrug
It's not because ppl are short sighted, it's because SE are bad at communicating.
By Enuyasha 2013-05-01 16:10:15
Quote: As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. From Matsui's response to being asked about RUN R/E.
Anyway, I took that to imply that they do intend to release an Adoulin prestige weapon line. My point earlier, which was probably poorly made, was that this new content is the road to these new fancy-pants, yet-to-be-named weapons. I just think people are being a little too short-sighted with this new content. /shrug They might even release "AF4" sets with that wording too.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 16:10:23
Enuyasha you are embarrassing. And so is this entire thread, really. Or, any of the other wasted internet space with the same theme.
Literally 42 pages of bitching and moaning and counter flaming. Over something that may well be fixed by the end of the month.People kept saying this about XIV at release as well and we all know how that turned out. Most of the bitching and moaning in the thread actually comes from people accusing others of bitching and moaning ironically. FFXI has survived many "nerfs" that caused 30+ page bitchfests. Its not new at all. Even "possible" "nerfs". If people dont like the game anymore, thats understandable, just dont go bitching about it while playing it and then constantly do it. Then, when its all fine and dandy, dont try to save face and act like nothing happened. This is all im saying. Wait it out, feelings are bad, etc.etc.etc. They've nerfed stuff before and made bits of content irrelevant yes, and I have always been one of the people to say wait it out till things settle. To pretend it is anything on the scale of what they have done now however I'd have to be wearing a bag over my head.
[+]
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-01 16:10:54
@Shokox do you know what eloquent means? Do you know what sarcasm means?
foiled by the lack of sarcasm quotes again.
you win this round you magnificent ***.
If only I were awesome. Lets call it a draw.
So they are complaining about random weapons that have been added that "invalidates" their current R/M/E/C?
I think it's you guys who haven't a clue as it's usually the same BS complaints more over. Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever.
Lol do you really think this R/E/M rage is really on same scale as past version update rage?
See if you can say the same when server merge happen and repeat in 2015 :)
(And yes, I think server merg inc if SE doesn't fix this soon enough)
I don't quantify rage levels when it comes to Relic-type weapons. That's because there has always been a history of complaints when it comes to these weapons:
1) People complained that original relics would take years of dynamis to complete (Justified complaints)
2) Complaints that mythics would invalidate having relics.
3) People complained that Alex count was too great for mythics (Justified, reduced from 50k to 30k.) Also complaints that there were too many requisites to complete a weapon.
4) People again complained about 30k Alex is too great regardless.
5) Complaints that Emp weapons invalidate the need for Relic or Mythic.
6) Complaints that Emp weapons are far too easy to build versus Relics and Mythics. (Justified, Dynamis revamped)
7) Complaints that progressing Emps from 90 to 99 was far too difficult vs Relics and Mythics.
8) Complaints that Alex market dried up. (Justified, NNI and Neo Salvage fix)
9) Complaints that Mythic WS aren't up to par at lvl 99.
That doesn't even include the slew of complaints regarding the weapons themselves. My entire point is, when it comes to "major" relic complaints, SE comes through as best they can to please players (even if they take damn forever).
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-01 16:12:06
oh, my bad lol
anyway, my point was just that delve nms do seem quite a bit above abyssea in difficulty, as someone that jumped into both right off
[+]
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-01 16:12:19
Quote: As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. From Matsui's response to being asked about RUN R/E.
Anyway, I took that to imply that they do intend to release an Adoulin prestige weapon line. My point earlier, which was probably poorly made, was that this new content is the road to these new fancy-pants, yet-to-be-named weapons. I just think people are being a little too short-sighted with this new content. /shrug
It's not because ppl are short sighted, it's because SE are bad at communicating. Very true. And that's the main reason I tend to reserve judgement on their decisions until they've been fleshed out a bit more.
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-01 16:12:58
Did everyone enjoy adl/qilin/salvage spam that much?
Also why did everyone went from "Omg gimp you don't have a 99 r/e ***take 3 weeks to make" to "Omg they outdated my hard work with new stuff" ?
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 16:13:02
FFXI has survived many "nerfs" that caused 30+ page bitchfests. Its not new at all. Even "possible" "nerfs". If people dont like the game anymore, thats understandable, just dont go bitching about it while playing it and then constantly do it. Then, when its all fine and dandy, dont try to save face and act like nothing happened. This is all im saying. Wait it out, feelings are bad, etc.etc.etc.
"Survived"? More like losing players every time when players don't like the direction.
Except this time the scale is bigger, even if you don't care you'd still get affected with less ppl to play with.
If by 2014 only half of players left because of this decision, do you think FFXI "survived", or do you think it's a lose for everyone, including SE and current active players?
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-05-01 16:14:21
Quote: As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. From Matsui's response to being asked about RUN R/E.
Anyway, I took that to imply that they do intend to release an Adoulin prestige weapon line. My point earlier, which was probably poorly made, was that this new content is the road to these new fancy-pants, yet-to-be-named weapons. I just think people are being a little too short-sighted with this new content. /shrug
I read it as, they're going to get Relic/Empyrean armor in terms of quality, but it may have a different name to fit in with the lore. Likewise with the Mythic weapon bit.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 16:14:49
Did everyone enjoy adl/qilin/salvage spam that much?
Also why did everyone went from "Omg gimp you don't have a 99 r/e ***take 3 weeks to make" to "Omg they outdated my hard work with new stuff" ?
That's not even the main reason why ppl rant about it......
Ragnarok.Dankiller
Server: Ragnarok
Game: FFXI
Posts: 79
By Ragnarok.Dankiller 2013-05-01 16:14:55
Enuyasha you are embarrassing. And so is this entire thread, really. Or, any of the other wasted internet space with the same theme.
Literally 42 pages of bitching and moaning and counter flaming. Over something that may well be fixed by the end of the month.People kept saying this about XIV at release as well and we all know how that turned out. Most of the bitching and moaning in the thread actually comes from people accusing others of bitching and moaning ironically.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-01 16:15:30
Did everyone enjoy adl/qilin/salvage spam that much?
Also why did everyone went from "Omg gimp you don't have a 99 r/e ***take 3 weeks to make" to "Omg they outdated my hard work with new stuff" ? I don't think most of the people are upset their stuff got outdated, they're upset that the model changed so drastically so fast. There are many MMOs that have the resources to outdate gear every few months, SE is not one of them. If they head that way, it's most likely a crash and burn.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 16:16:13
That doesn't even include the slew of complaints regarding the weapons themselves. My entire point is, when it comes to "major" relic complaints, SE comes through as best they can to please players (even if they take damn forever).
But this time they clearly intend to erase the concept of R/E/M and changed the fundamental game concept, so it's different.
By Enuyasha 2013-05-01 16:18:12
FFXI has survived many "nerfs" that caused 30+ page bitchfests. Its not new at all. Even "possible" "nerfs". If people dont like the game anymore, thats understandable, just dont go bitching about it while playing it and then constantly do it. Then, when its all fine and dandy, dont try to save face and act like nothing happened. This is all im saying. Wait it out, feelings are bad, etc.etc.etc.
"Survived"? More like losing players every time when players don't like the direction.
Except this time the scale is bigger, even if you don't care you'd still get affected with less ppl to play with.
If by 2014 only half of players left because of this decision, do you think FFXI "survived", or do you think it's a lose for everyone, including SE and current active players? Even with a limb cut off you "survived" the loss of blood. The game is "surviving" off lots of people with dualboxed alts and lots of mules. it has always survived this way. The bad elements rage quit,the better,more dedicated elements reap the rewards. Plus, theres PLENT of RMTs paying hundreds of dollars to entertain the people who are waiting the end out. This is not the end of the game "yet" and people constantly complaining and prophesying "The End of An Era" for XI can just leave too. Because it makes no since to stay if you are just staying to sit in PJ waiting for that final R0.
Also, "so drastically so fast" Matsui TOLD US he had it planned to have a tiered gear get system. Did we not forget this conversation? Trying to erase R/E/M? How the hell do you get coalition/Skirmish/Delve/anything entry level without R/E/M?
Illogical bitching, stop it til we get some damage control from SE or the updates ACTUALLY HAPPEN.
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-01 16:18:46
Leviathan.Comeatmebro said: »Did everyone enjoy adl/qilin/salvage spam that much?
Also why did everyone went from "Omg gimp you don't have a 99 r/e ***take 3 weeks to make" to "Omg they outdated my hard work with new stuff" ? I don't think most of the people are upset their stuff got outdated, they're upset that the model changed so drastically so fast. There are many MMOs that have the resources to outdate gear every few months, SE is not one of them. If they head that way, it's most likely a crash and burn.
I can def agree with this point of view, but that's not what I see on gw/people tell as QQing, if you're unhappy cause you think they can't keep up with this model fair enough, but if it's because your 99 apoc got outdated, I don't get it.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 16:20:10
The bad elements rage quit,the better,more dedicated elements reap the rewards. Plus, theres PLENT of RMTs paying hundreds of dollars to entertain the people who are waiting the end out. This is not the end of the game "yet" and people constantly complaining and prophesying "The End of An Era" for XI can just leave too. Because it makes no since to stay if you are just staying to sit in PJ waiting for that final R0.
Apparently you have no idea how MMORPG works. You just want the game to design the way you want.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-01 16:20:33
I can def agree with this point of view, but that's not what I see on gw/people tell as QQing, if you're unhappy cause you think they can't keep up with this model fair enough, but if it's because your 99 apoc got outdated, I don't get it. yea, screw those people
making a relic nowadays ain't mean ***
[+]
By Enuyasha 2013-05-01 16:21:59
The bad elements rage quit,the better,more dedicated elements reap the rewards. Plus, theres PLENT of RMTs paying hundreds of dollars to entertain the people who are waiting the end out. This is not the end of the game "yet" and people constantly complaining and prophesying "The End of An Era" for XI can just leave too. Because it makes no since to stay if you are just staying to sit in PJ waiting for that final R0.
Apparently you have no idea how MMORPG works. You just want the game to design the way you want. clearly this is your motive. As is the doomsayer propheies you are spinning out.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-01 16:22:15
How many pages ago did this change into "I'm cool, you suck!" vs "No, I'm cool, YOU suck?"
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 16:22:49
Also, "so drastically so fast" Matsui TOLD US he had it planned to have a tiered gear get system. Did we not forget this conversation? Trying to erase R/E/M? How the hell do you get coalition/Skirmish/Delve/anything entry level without R/E/M?
You can get those without R/E/M though :)
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4212
By Ragnarok.Sekundes 2013-05-01 16:23:11
SE is pretty notorious for taking a long time to do anything. It's doubtful they'll be fixing anything quickly.
They have an absolutely huge list of ***they have said they were going to do that hasn't been touched. Just look at how long it took them to make storage accessible from rent-a-rooms...
Even with a limb cut off you "survived" the loss of blood. You'd only survive if you apply proper first aid and even then you're likely to die of infection or other complications as well. If you cut your arm off and stand there and stare at it then you'll die.
By duos 2013-05-01 16:23:15
Currently forum.square-enix.com is down ( at least to me ) ... oh the irony!
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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