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Matsui: "Don't throw away your R/M/E weapons yet"
Phoenix.Archeim
Server: Phoenix
Game: FFXI
Posts: 174
By Phoenix.Archeim 2013-05-01 15:33:30
I know there's some 470 pound hambeast of a guy out there, somewhere, who lives in a basement, leeching their neighbor's WiFi to play FFXI, and he only bathes during updates, he gets out of the shower an hour and a half later, returns to his computer to see the details of the update and he's all like "WTF?! Did I seriously wash my balls for THIS?!"
WTF? that made lol'd rather hard actually.
Otomis meet Kojo. He's on my server, as well as in my linkshell. Sometimes i call him on the phone so he can say things to make me piss myself laughing. Normally he does that in LS chat. This normally involves me with some form of beverage leaving my nose. I ruin a lot of good clothing that way.
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Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:34:08
Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever Not true. We were here last month talking about how good it was that they were fixing broken mechanics.
You also had people complain about the ease of the transition to the new land, (because of no boating there), people complaining about how the initial fixes to enmity is "broken" (when it wasn't fully implemented yet), people complaining about Neo Nyzul Isle post Embrava (when it's still just as easy regardless), and another assortment of complaints I can't be bothered to type on.
I've always advocated that people should be patient and give Matsui time. He's worlds better than Tanaka, and will provide us with content that people will enjoy for years to come.He has already told us straight up that it will now be a gear treadmill meaning content will be obsoleted on a regular basis.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-01 15:34:14
If they only added things that people asked for, this game would've been dead five years ago or more. It's their job to stay ahead of the curve. Those that actually understand balance and game design are few and far between. The loudest voices are typically the most inane on those subjects. Exactfuckingly.
Understanding a game and understanding what it needs are two very different things.
Main reason why the "big members of the community" while very good and knowledgeable players are nothing but a joke when they make suggestions on forums.
The game isn't perfect, but thinking that because you understand the game you have a single clue about how to change it, you're delusional.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:35:18
@Shokox
do you know what eloquent means?
Do you know what sarcasm means? We've had people around here that don't know how a compass works, it's not a stretch to think you were being serious.
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Asura.Zart
Server: Asura
Game: FFXI
Posts: 158
By Asura.Zart 2013-05-01 15:35:42
I think the best and simplest solution to this is to increase the damage on Relic/Empy/Mythics when they reach the afterglow stage to something close to what the best weapons in the game currently have so at least they have a chance at competing.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-01 15:35:48
i'm agreeing with draylo
Siren.Mosin
By Siren.Mosin 2013-05-01 15:36:45
@Shokox do you know what eloquent means? Do you know what sarcasm means?
foiled by the lack of sarcasm quotes again.
you win this round you magnificent ***.
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Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 15:37:06
So they are complaining about random weapons that have been added that "invalidates" their current R/M/E/C?
I think it's you guys who haven't a clue as it's usually the same BS complaints more over. Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever.
Lol do you really think this R/E/M rage is really on same scale as past version update rage?
See if you can say the same when server merge happen and repeat in 2015 :)
(And yes, I think server merg inc if SE doesn't fix this soon enough)
Server: Fenrir
Game: FFXI
Posts: 257
By Fenrir.Hanabira 2013-05-01 15:37:34
I think the best and simplest solution to this is to increase the damage on Relic/Empy/Mythics when they reach the afterglow stage to something close to what the best weapons in the game currently have so at least they have a chance at competing.
soooo spend billions of gil or months of an entire alliance's time to be on par with a AH weapon?
By Enuyasha 2013-05-01 15:38:15
Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever Not true. We were here last month talking about how good it was that they were fixing broken mechanics.
You also had people complain about the ease of the transition to the new land, (because of no boating there), people complaining about how the initial fixes to enmity is "broken" (when it wasn't fully implemented yet), people complaining about Neo Nyzul Isle post Embrava (when it's still just as easy regardless), and another assortment of complaints I can't be bothered to type on.
I've always advocated that people should be patient and give Matsui time. He's worlds better than Tanaka, and will provide us with content that people will enjoy for years to come.He has already told us straight up that it will now be a gear treadmill meaning content will be obsoleted on a regular basis. For the people who clear those contents yes. For the people behind the raging 356 day players there is PLENTY of content that will help you do the higher end content to catch up. You still need dynamis for relic+2 augments,you still need Sea for obi's/torques,you still need some other content for optimal pieces. However, in the future you will still need dynamis,sea,and other still relevant items for abilities and such but you will now have to do the newer content for the big fapping catalyst numbers on WS. The games content is not just completely dead because players get new content.
Bismarck.Yor
Server: Bismarck
Game: FFXI
Posts: 49
By Bismarck.Yor 2013-05-01 15:38:32
The expansion will bring on a REAL challenge that hasn't been seen since early Zilart and early CoP (before all of the content nerfs and extended merit additions). And people will complain for a while, and later adapt and have fun.
Those challenges died with Abyssea and the raise of the level cap.
To be honest, I've been awaiting a challenge for a number of years now
You're playing the wrong game then.
Siren.Mosin
By Siren.Mosin 2013-05-01 15:38:56
I think the best and simplest solution to this is to increase the damage on Relic/Empy/Mythics when they reach the afterglow stage to something close to what the best weapons in the game currently have so at least they have a chance at competing.
you should be on the dev team with an idea that bad.
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Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4946
By Cerberus.Tikal 2013-05-01 15:40:08
I think the best and simplest solution to this is to increase the damage on Relic/Empy/Mythics when they reach the afterglow stage to something close to what the best weapons in the game currently have so at least they have a chance at competing.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-01 15:40:18
That's quite a lot of words. It's a good thing you could type it out, so you didn't have to learn to breathe through your nose.
If all RME players "just quit bro becuz no won curr" there wouldn't be much of a playerbase left. SE takes anymore of a financial hit and the company goes under. (borderline bankruptcy / firing CEO / cutting dev team budgets already etc). As much as you think you're being edgy right now, a vast majority of the playerbase is upset by this. Listen to upset RME players = upset a the 2% of the playerbase who is new and thinks "MMO + casual = smart". Listen to you = giant profit margin loss and potential (albeit im reaching a bit) collapse of company.

go away kid
I don't think SE would go bankrupt if FFXI shut down or suffer from major server merge next year(it may not happen if SE fix this R/E/M issue as quickly as possible), but it will affect my confidence in FFXIV >.> SE just showed that they're very good at killing an MMORPG with bad decision making.
And FFXIV fail=dead SE for real.
SE showed that the first two times it failed to make XIV good. I wasn't trying to imply that SE's empire exists because of XI, I meant that SE has been making some REALLY BAD DECISIONS lately and they are in serious financial distress.
Even the fact that they released XIV and continued XI. It should have either A) been one or the other or B) not half assed both. They've had two half dead hampsters writing content for XI for years now. If both games fail, I don't feel SE will be able to pull out of the spiral they're riding.
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Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:41:57
The expansion will bring on a REAL challenge that hasn't been seen since early Zilart and early CoP (before all of the content nerfs and extended merit additions). And people will complain for a while, and later adapt and have fun.
Those challenges died with Abyssea and the raise of the level cap. The challenges were dead long before that. Much of the challenges came from us just not knowing the best way to do things IE when pld would live in VIT gear to tank HNMs.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-01 15:42:03
I guess you haven't read these pages at all and only assume people are raging for epeen sake. If that were the case everyone would have a raging hardon because of the high D on these weapons. Instead, that's not it at all.
Server: Fenrir
Game: FFXI
Posts: 257
By Fenrir.Hanabira 2013-05-01 15:42:37
Bismarck.Josiahkf said: »Billions? Mythic99 today is like ~350 mil
Quote: when they reach the afterglow stage
relic: 250 x 10mil = 2.5bil
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 15:43:13
You also had people complain about the ease of the transition to the new land, (because of no boating there), people complaining about how the initial fixes to enmity is "broken" (when it wasn't fully implemented yet), people complaining about Neo Nyzul Isle post Embrava (when it's still just as easy regardless), and another assortment of complaints I can't be bothered to type on.
I've always advocated that people should be patient and give Matsui time. He's worlds better than Tanaka, and will provide us with content that people will enjoy for years to come.
Bad examples, none of those examples erased main selling point of FFXI, and none of the /rage had scale this big.
I don't know whether Matsui's world is better than Tanaka's. I only know server merge happened twice during Abyssea era. Just because you liked his direction, doesn't mean his direction won't pissed off other players and ended up having less players left.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:43:41
I think the best and simplest solution to this is to increase the damage on Relic/Empy/Mythics when they reach the afterglow stage to something close to what the best weapons in the game currently have so at least they have a chance at competing.
you should be on the dev team with an idea that bad. Only if it comes with reducing the requirements for afterglow >.>
That's quite a lot of words. It's a good thing you could type it out, so you didn't have to learn to breathe through your nose.
If all RME players "just quit bro becuz no won curr" there wouldn't be much of a playerbase left. SE takes anymore of a financial hit and the company goes under. (borderline bankruptcy / firing CEO / cutting dev team budgets already etc). As much as you think you're being edgy right now, a vast majority of the playerbase is upset by this. Listen to upset RME players = upset a the 2% of the playerbase who is new and thinks "MMO + casual = smart". Listen to you = giant profit margin loss and potential (albeit im reaching a bit) collapse of company.

go away kid
I don't think SE would go bankrupt if FFXI shut down or suffer from major server merge next year(it may not happen if SE fix this R/E/M issue as quickly as possible), but it will affect my confidence in FFXIV >.> SE just showed that they're very good at killing an MMORPG with bad decision making.
And FFXIV fail=dead SE for real.
SE showed that the first two times it failed to make XIV good. I wasn't trying to imply that SE's empire exists because of XI, I meant that SE has been making some REALLY BAD DECISIONS lately and they are in serious financial distress.
Even the fact that they released XIV and continued XI. It should have either A) been one or the other or B) not half assed both. They've had two half dead hampsters writing content for XI for years now. If both games fail, I don't feel SE will be able to pull out of the spiral they're riding. This actually comes at an extra bad time for them too, aren't they in the middle of a full review of all their current projects?
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Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-01 15:45:23
the simple fact that afterglow exists at all explains why that whole "unlocking ws" is such a dumb/contradictory idea and they don't seem to know what they're doing
afterglow was created with the specific purpose of making people feel warm and fuzzy inside because they had something almost no other player had, the actual gameplay benefits of it were basically nonexistant
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Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-01 15:45:34
MAYBE THATS IT INA! They want to get to see their families so they're taking a dive on xi during their performance review XD
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-01 15:45:47
@Ina & Afania Let's also not forget how fail FFXIII was, if it weren't for Vanille and Jurgens hand lotion, I'd have no reason to play FFXIII.
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By Enuyasha 2013-05-01 15:47:01
I guess you haven't read these pages at all and only assume people are raging for epeen sake. If that were the case everyone would have a raging hardon because of the high D on these weapons. Instead, that's not it at all. However, they are raging for no goddamn reason. Literally, none at all. All these anti-logic based assumptions about a game that half of these people are either bitching about at a change in the drop of a hat or they quit/are quitting now and the other half are nerdraging over a loss in their new favorite flavor of the content.
Then, add on how they'll all change tune in a week when SE realizes that was a bad move. Then, matsui isnt Satan again, Tanaka is the ungodly anti-christ of everything ever, and we will still continue to have R/E/M shout groups like nothing ever happened.
So the old "you just dont get it" line isnt even close to a good defense. I do get it. Your shineh that you've had for 11 years is gone, and you refuse to get new shinehs so therefore the world is ending and matsui caused it.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-01 15:47:54
@Ina & Afania Let's also not forget was fail FFXIII was, if it weren't for Vanille and Jurgens hand lotion, I'd have no reason to play FFXIII.
I still didn't. I just googled ***like I did with Fran after my first playthrough ;3
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-01 15:48:00
However, they are raging for no goddamn reason. Literally, none at all. Yep. Didn't read a single post.
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-01 15:48:40
@Ina & Afania Let's also not forget how fail FFXIII was, if it weren't for Vanille and Jurgens hand lotion, I'd have no reason to play FFXIII.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-01 15:48:42
Bismarck.Josiahkf said: »Can you imagine trying to trio lacovie or eccentric eve then i remember duoing lacovie then
and eve with less than a party
some of these delve nms on the other hand, i could use some loob
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:49:03
@Ina & Afania Let's also not forget hos fail FFXIII was, if it weren't for Vanille and Jurgens hand lotion, I'd have no reason to play FFXIII. FF13 was huge in Japan from what I remember, not as well over in NA but by no means a failure from a company point of view.
MAYBE THATS IT INA! They want to get to see their families so they're taking a dive on xi during their performance review XD I was just thinking about how he commented about feeling like he had an ulcer in his posts... He must be feeling some heat from this.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
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1 |
|
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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