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Matsui: "Don't throw away your R/M/E weapons yet"
Leviathan.Eblan
Server: Leviathan
Game: FFXI
Posts: 23
By Leviathan.Eblan 2013-05-01 15:18:29
Is is too hard for them to say "sorry we screwed up"? Why change the whole game in one update and try to fix everything they unbaranced in 20 more updates and lose tons of players?
CTRL + Z God damn it.
Go back, fix the new weapons and new delve stuff to be good and awesome and not making REMs a joke.
By Enuyasha 2013-05-01 15:19:10
Bahamut.Caelestis said: »@Darkjoker - You are a f'ing idiot...every person that quits/unsubbs/etc from FFXI b/c of the last update is one tiny step closer this game is to ultimately dying (albeit, a lot of ppl have been saying that for a while now and the game has keep going) but this is the kind of update that could be the straw that broke the camels back for some. You really think this game is going to exist if it has 75% of the playerbase it had a few days, or 50%? or 25%? (you get the point)
You asked "who cares"...you know, SE. B/c they are here to cater to us, not the other way around, b/c correct me if im wrong, we are the ones paying to play their game, not the other way around. you only need a few people running 16 alts with every one of them capped on mules (which, a few players are) to fund this game...they prolly have been dipping into the XI money cause this game is incredibly cheaper to maintain than anything else.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4946
By Cerberus.Tikal 2013-05-01 15:19:14
If they only added things that people asked for, this game would've been dead five years ago or more. It's their job to stay ahead of the curve. Those that actually understand balance and game design are few and far between. The loudest voices are typically the most inane on those subjects.
[+]
By Blazed1979 2013-05-01 15:19:16
I'm tired of reading about everyone's butthurt"
"spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about."
-Too many f*cks have been given.
If the person who is forcing you to read these threads with a gun pointing at your head can see this,
Mr/Mrs you would be doing us all a favor.
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-01 15:19:21
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. FFXI has become static. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about. -Too many f*cks have been given. Truer words have never been spoken as eloquently.
please tell me you're not serious.
-.-
It was a partial joke on my end. However, I've been saying the exact same things for over a year now, and I have definitely been awaiting this blow-up for a while because I knew the exact knee-jerk reaction would happen from the players.
The guy may have 7 posts on the forums, but he's exactly correct on almost everything he stated-- the game was dying, and extremely stale, and yet when people actually get a decent update that not only revamps and breathes a new life into the game, but adds a significant challenge, the "end-of-the-world" reaction came from the players.
Of course SE will buff R/M/E/C. People shouldn't even doubt this. However, what people aren't ready to hear is that from here on out, there's a high chance that buffing your weapon will be far a difficult task to do.
The expansion will bring on a REAL challenge that hasn't been seen since early Zilart and early CoP (before all of the content nerfs and extended merit additions). And people will complain for a while, and later adapt and have fun. The hardcore and well teamed players will again be separated from the casual. It doesn't mean that casual and soloists won't have anything to do, SE has always provided for them too, even during Tanaka's time.
Where I disagree with the poster is that bitching will do something, but it won't be as big a reaction as people are expecting in the past.
To be honest, I've been awaiting a challenge for a number of years now, as the only thing that ever gotten me this excited has been Salvage and Limbus. Abyssea to Voidwatch and nerfed Neo Nyzul Isle has been a joke, and I just came back to Neo Salvage and enjoying that.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-01 15:21:23
The expansion will bring on a REAL challenge that hasn't been seen since early Zilart and early CoP (before all of the content nerfs and extended merit additions). And people will complain for a while, and later adapt and have fun. IF you think people are complaining cause Delve NM are tough then you haven't got a clue.
By Dazusu 2013-05-01 15:21:45
Already got my pre-order in. How about you?
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:22:13
The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era.
Nope, game changed and player base got smaller :) Game is a product, if you don't like it, you don't pay for it. Every change some players leave because aspect they enjoy no longer exist, those who adapt stayed, but player base got smaller, until one day sever shut down and no FFXI for everyone :)
Except this change is done in a worse way than the past, and done in a worse execution. I imagine more players would leave compare with the past. If SE had more players coming in they might be able to pull it off but I think it is safe to say that what they have is keeping current players and trying to bring old ones back. It's not even just that it's an old game it just isn't new player friendly.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-01 15:23:00
If they only added things that people asked for, this game would've been dead five years ago or more. It's their job to stay ahead of the curve. Those that actually understand balance and game design are few and far between. The loudest voices are typically the most inane on those subjects.
You are confusing me saying "they shouldn't add something people didn't ask for if its not necessary" with me saying "they should never add anything people don't ask for". I meant they shouldn't add something a bunch of people obviously don't want.
also adding weapons that invalidate every other piece of equipment released in the past 6 months in the same level bracket and then offering a solution that shows no understanding of the uses of REM doesn't give people a lot of confidence in their understanding of balance and game design either
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-01 15:23:37
The expansion will bring on a REAL challenge that hasn't been seen since early Zilart and early CoP (before all of the content nerfs and extended merit additions). And people will complain for a while, and later adapt and have fun. IF you think people are complaining cause Delve NM are tough then you haven't got a clue.
So they are complaining about random weapons that have been added that "invalidates" their current R/M/E/C?
I think it's you guys who haven't a clue as it's usually the same BS complaints more over. Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever.
[+]
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-01 15:24:16
SE makes half-hearted update, gets worse reaction, some players quit, the margin of revenue that ffxi/ffxiv costs are eating becomes less, we get worse updates.
Said it before but there's there's a clear parallel between the declining quality of this game, and the creation of Rapture.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-01 15:24:30
Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever Not true. We were here last month talking about how good it was that they were fixing broken mechanics.
Server: Fenrir
Game: FFXI
Posts: 1161
By Fenrir.Mtmoogle 2013-05-01 15:25:03
I agree with you Shokox. I just think Darkjoker finally blew up about reading these posts that come after every single update.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:25:24
The expansion will bring on a REAL challenge that hasn't been seen since early Zilart and early CoP (before all of the content nerfs and extended merit additions). And people will complain for a while, and later adapt and have fun. IF you think people are complaining cause Delve NM are tough then you haven't got a clue.
So they are complaining about random weapons that have been added that "invalidates" their current R/M/E/C?
I think it's you guys who haven't a clue as it's usually the same BS complaints more over. Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever. People are complaining that there is now significantly less to do in the game for reasons beyond "for the lulz" among other things.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-01 15:25:42
there's always someone complaining about the latest patch but the people who are supportive of SE always make a mistake of conflating all these people into some kind of hivemind that complains about everything always
[+]
By Enuyasha 2013-05-01 15:25:42
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. FFXI has become static. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about. -Too many f*cks have been given. Truer words have never been spoken as eloquently.
please tell me you're not serious.
-.-
It was a partial joke on my end. However, I've been saying the exact same things for over a year now, and I have definitely been awaiting this blow-up for a while because I knew the exact knee-jerk reaction would happen from the players.
The guy may have 7 posts on the forums, but he's exactly correct on almost everything he stated-- the game was dying, and extremely stale, and yet when people actually get a decent update that not only revamps and breathes a new life into the game, but adds a significant challenge, the "end-of-the-world" reaction came from the players.
Of course SE will buff R/M/E/C. People shouldn't even doubt this. However, what people aren't ready to hear is that from here on out, there's a high chance that buffing your weapon will be far a difficult task to do.
The expansion will bring on a REAL challenge that hasn't been seen since early Zilart and early CoP (before all of the content nerfs and extended merit additions). And people will complain for a while, and later adapt and have fun. The hardcore and well teamed players will again be separated from the casual. It doesn't mean that casual and soloists won't have anything to do, SE has always provided for them too, even during Tanaka's time.
Where I disagree with the poster is that bitching will do something, but it won't be as big a reaction as people are expecting in the past.
To be honest, I've been awaiting a challenge for a number of years now, as the only thing that ever gotten me this excited has been Salvage and Limbus. Abyssea to Voidwatch and nerfed Neo Nyzul Isle has been a joke, and I just came back to Neo Salvage and enjoying that. Get ready for the flame brigade guys You cant say that enough without getting negative posts thrown at you to save face. You are exactly correct. All the bitching over amazing updates cause there was one [possibly] NEEDED Nerf or that all the gear introduced were "sidegrades" or that an event wasnt "what we wanted" well, now you get what you want mixed with a small sample of "OMFG THATS NOT GOOD AT ALL FOR ME" and the world ends.
Get over it. the update will come a week after you've given all your gil/items away/deleted your character and guess what: The playerbase will be the BETTER for it.
Siren.Mosin
By Siren.Mosin 2013-05-01 15:27:02
@Shokox
do you know what eloquent means?
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-05-01 15:27:02
I'm usually one of the people that can't stand all the bitching after every update but this is pretty BS and the anger is warranted.
Fenrir.Genesi
Server: Fenrir
Game: FFXI
Posts: 106
By Fenrir.Genesi 2013-05-01 15:27:23
If I had to guess, more players have quit due to lack of things to do/repetitiveness that the game has fallen into other than because of an update of events/gear. Dedicated players that have been around this long, aren't going anywhere...no matter how much they QQ. -Darkjoker
Leviathan.Eblan
Server: Leviathan
Game: FFXI
Posts: 23
By Leviathan.Eblan 2013-05-01 15:27:46
Already got my pre-order in. How about you?

They might get more money selling this book since lots of people are quitting.
Is there a like button in this forum (sry new) I see some ppl can "like" some posts if not, I wish there was a like button because this thread has helped me feel a lot better somehow.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 15:29:04
That's quite a lot of words. It's a good thing you could type it out, so you didn't have to learn to breathe through your nose.
If all RME players "just quit bro becuz no won curr" there wouldn't be much of a playerbase left. SE takes anymore of a financial hit and the company goes under. (borderline bankruptcy / firing CEO / cutting dev team budgets already etc). As much as you think you're being edgy right now, a vast majority of the playerbase is upset by this. Listen to upset RME players = upset a the 2% of the playerbase who is new and thinks "MMO + casual = smart". Listen to you = giant profit margin loss and potential (albeit im reaching a bit) collapse of company.

go away kid
I don't think SE would go bankrupt if FFXI shut down or suffer from major server merge next year(it may not happen if SE fix this R/E/M issue as quickly as possible), but it will affect my confidence in FFXIV >.> SE just showed that they're very good at killing an MMORPG with bad decision making.
And FFXIV fail=dead SE for real.
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-01 15:29:37
Most of you dudes complain about just about everything SE provides, regardless of the challenge or fix, or buff, or whatever Not true. We were here last month talking about how good it was that they were fixing broken mechanics.
You also had people complain about the ease of the transition to the new land, (because of no boating there), people complaining about how the initial fixes to enmity is "broken" (when it wasn't fully implemented yet), people complaining about Neo Nyzul Isle post Embrava (when it's still just as easy regardless), and another assortment of complaints I can't be bothered to type on.
I've always advocated that people should be patient and give Matsui time. He's worlds better than Tanaka, and will provide us with content that people will enjoy for years to come.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4946
By Cerberus.Tikal 2013-05-01 15:29:53
Leviathan.Kincard said: »If they only added things that people asked for, this game would've been dead five years ago or more. It's their job to stay ahead of the curve. Those that actually understand balance and game design are few and far between. The loudest voices are typically the most inane on those subjects.
You are confusing me saying "they shouldn't add something people didn't ask for if its not necessary" with me saying "they should never add anything people don't ask for". I meant they shouldn't add something a bunch of people obviously don't want.
also adding weapons that invalidate every other piece of equipment released in the past 6 months in the same level bracket and then offering a solution that shows no understanding of the uses of REM doesn't give people a lot of confidence in their understanding of balance and game design either I agree, it does hurt my confidence in them as a team, but Devs should never ever question a decision they make based on the idea "nobody asked for this." There's a ton wrong with their proposition towards REM weapons, none of which is "nobody asked for this."
Whether or not the last patch is a poor choice or not is yet to be seen. Equally as many people complained about Abyssea, if not more, and it revitalized the game in my opinion (Followed by total failure on SE's part).
[+]
By Dazusu 2013-05-01 15:31:35
I might get pummeled for this, but am I the only person who misses Tanaka and the content he brought us over near enough the past decade? (pre-abyssea)
[+]
By Drjones 2013-05-01 15:31:46
I thought we all agreed that SE had been kept afloat through all their terrible decisions in recent years largely due to the revenue stream FFXI provides?
Why does no one CC me on the memos of when stuff like that changes?
[+]
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-01 15:32:05
I might get pummeled for this, but am I the only person who misses Tanaka and the content he brought us over near enough the past decade? (pre-abyssea)
Nope, atleast two of us.
[+]
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-01 15:32:34
Already got my pre-order in. How about you?

I heard we get another satchel/sack if we buy the book.
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-01 15:33:24
@Shokox
do you know what eloquent means?
Do you know what sarcasm means?
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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