|
Matsui: "Don't throw away your R/M/E weapons yet"
By Otomis 2013-05-01 14:34:38
Ragnarok.Presidentobama said: »On ME I don't care if the weapon skill carries over. But due to relic weapons themselves having a cut scene and talking to you. I would feel weird using that weapon skill on something that didn't possess that soul of the weapon.
Maybe FF dimensions is in me as that sword talked to the dark knight the whole game. But it would feel to weird. When I made my empy I didn't have the same attachment as no major CS.
This is not my video; but yes, it did feel great having something worked for so hard be personal with a little CS and all.
YouTube Video Placeholder
Server: Odin
Game: FFXI
Posts: 211
By Odin.Almont 2013-05-01 14:37:08
This has got to be THE stupidest, least thought-out idea I've ever seen SE roll out over their entire 10-yr run of stupid ideas.
[+]
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-01 14:49:24
Congrats to everyone who made a mythic. You spent months of work doing Einherjar, NI, and Assault reclears, and 30k alex, for access to a WS that only needs 250 WS points to get.
Good job SE. Good job.
[+]
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-01 14:49:59
I know there's some 470 pound hambeast of a guy out there, somewhere, who lives in a basement, leeching their neighbor's WiFi to play FFXI, and he only bathes during updates, he gets out of the shower an hour and a half later, returns to his computer to see the details of the update and he's all like "WTF?! Did I seriously wash my balls for THIS?!"
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-05-01 14:52:06
This idea is an imbarance-ment to us all.
(yeeah.......)
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-05-01 14:56:48
Valefor.Prothescar said: »Not sure if it's being discussed here yet or not, but one of Matsui's posts is regarding the possibility of unlocking empyrean and relic WSs off of the emp/relic if you own the 99 version of the weapon. The implications of something like Catastrophe, Namas, Coronach, Kaiten, or Chant du Cygne on one of these new weaps is making me awfully frisky.
I'd be down for that. Namas arrow on the new bow would be pretty amazing. They do, however, need to seriously introduce a better gun, or coronach is absolutely useless (unless you could somehow use it on COR after unlocking it). I'm really wondering whether they inputted the incorrect damage values because the gun is so far behind the new bows that it's not even funny. One of the devs is obviously a bow ranger and thinks your love of guns is wrong :P
It seems like a tragic waste of some really cool looking RE models if they just let you unlock ws from your 99 RE weap and use it on generic adoulin weapon.
I'm still baffled as to why the new weapons cant just be a sidegrade alternative to damage buffed 99 RMEs, people would still do adoulin content. Jeopardizing participation or interest in all the content linked to R/M/E weapon building and upgrading seems wholly unnecessary.
By Enuyasha 2013-05-01 14:56:58
And theres the bastardized engrish word, called it :<
Meh, The game survived the great aby purge and it will survive the great ragequit of 2013.
By Otomis 2013-05-01 14:57:24
I know there's some 470 pound hambeast of a guy out there, somewhere, who lives in a basement, leeching their neighbor's WiFi to play FFXI, and he only bathes during updates, he gets out of the shower an hour and a half later, returns to his computer to see the details of the update and he's all like "WTF?! Did I seriously wash my balls for THIS?!"
WTF? that made lol'd rather hard actually.
Server: Ramuh
Game: FFXI
Posts: 7
By Ramuh.Darkjoker 2013-05-01 15:00:17
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. FFXI has become static. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about.
-Too many f*cks have been given.
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-05-01 15:00:30
I know there's some 470 pound hambeast of a guy out there, somewhere, who lives in a basement, leeching their neighbor's WiFi to play FFXI, and he only bathes during updates, he gets out of the shower an hour and a half later, returns to his computer to see the details of the update and he's all like "WTF?! Did I seriously wash my balls for THIS?!"
YouTube Video Placeholder
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:01:02
I'm tired of reading about everyone's butthurt. So don't read it?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-01 15:03:44
So, you want to quit. Good. Be gone. No one cares The company should.
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-01 15:04:17
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. FFXI has become static. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about.
-Too many f*cks have been given.
Truer words have never been spoken as eloquently.
[+]
Siren.Mosin
By Siren.Mosin 2013-05-01 15:05:08
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. FFXI has become static. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about. -Too many f*cks have been given. Truer words have never been spoken as eloquently.
please tell me you're not serious.
-.-
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-01 15:05:20
I disagree. It's full of stupid.
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-05-01 15:05:28
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. FFXI has become static. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about.
-Too many f*cks have been given.
I think there's more actual rage in this post about all the supposed rage than there is in this entire thread.
Phoenix.Kojo
Forum Moderator
Server: Phoenix
Game: FFXI
Posts: 12308
By Phoenix.Kojo 2013-05-01 15:06:26
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. 1. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. 2. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. 3. FFXI has become static. 4. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about.
-Too many f*cks have been given.
1. You might have that backwards
2. IF they have the manpower, nothing has been confirmed nor considered yet
3. I think you mean 'stagnant'.
4. I'd say these new weapons are a big movement...just about...twice the speed limit.
I got tired after #4.
By Otomis 2013-05-01 15:07:08
I'm tired of reading about everyone's butthurt. So don't read it?
Do you even play the game? I mean seriously, someone who post on forums about content updates under a character not updated for 47 months, and 7 total post counts.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-01 15:07:08
they're just party poopers and they don't enjoy our amazing totally not-stale barance jokes
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 15:08:01
Caitsith.Mahayaya said: »
Then you've got the hardcore players who maximize their awesomeness every step of the way and have been there for the longest time. These people will likely grudgingly get the best weapons again, griping all the way. But SE is banking on the fact that these hardcore players have invested so much time already that they're not just going to simply up and leave the game. Also, this group of players is a minority when it comes to this game, so losing a few isn't going to be a huge deal to them.
So while it may suck for the people who have spent the most time on the game, I think it was a great business decision.
Lol do you honestly think players with R/E/M or half way done one are the "minority", and returning player coming back for SoA but no R/E/M are the "Majority"? Get real.
No, they pleased the minority/less involved players that could easily leave again due to lack of attachment, while pissing off dedicated player that contribute much more. They also cut off 1 major FFXI selling point, that made the game epic, and created topics in conversations in social network.
From now on I have no idea what would FFXI's main selling point be. Legendary weapon used to be an epic existence, looks bad ***, has unique WS attached to it, has aftermath no other weapon has. If someone finished a legendary weapon, news spread out, indirectly made the community closer.
Now this feature is gone if the concept of R/E/M is gone. And that just made the game less exciting.
Very bad business decision making, no doubt. Also I don't believe dedicated player would stay forever no matter how SE slapping their face.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-05-01 15:10:00
I think there's more actual rage in this post about all the supposed rage than there is in this entire thread. Yeah people are much calmer then they are getting credit for. Sure there is a lot of criticism but criticism =/= rage.
I'm tired of reading about everyone's butthurt. So don't read it?
Do you even play the game? I mean seriously, someone who post on forums about content updates under a character not updated for 47 months, and 7 total post counts. Not even sure what you are getting.
By Enuyasha 2013-05-01 15:11:04
Caitsith.Mahayaya said: »
Then you've got the hardcore players who maximize their awesomeness every step of the way and have been there for the longest time. These people will likely grudgingly get the best weapons again, griping all the way. But SE is banking on the fact that these hardcore players have invested so much time already that they're not just going to simply up and leave the game. Also, this group of players is a minority when it comes to this game, so losing a few isn't going to be a huge deal to them.
So while it may suck for the people who have spent the most time on the game, I think it was a great business decision.
Lol do you honestly think players with R/E/M or half way done one are the "minority", and returning player coming back for SoA but no R/E/M are the "Majority"? Get real.
No, they pleased the minority/less involved players that could easily leave again due to lack of attachment, while pissing off dedicated player that contribute much more. They also cut off 1 major FFXI selling point, that made the game epic, and created topics in conversations in social network.
From now on I have no idea what would FFXI's main selling point be. Legendary weapon used to be an epic existence, looks bad ***, has unique WS attached to it, has aftermath no other weapon has. If someone finished a legendary weapon, news spread out, indirectly made the community closer.
Now this feature is gone if the concept of R/E/M is gone. And that just made the game less exciting.
Very bad business decision making, no doubt. Also I don't believe dedicated player would stay forever no matter how SE slapping their face. Im staying, but i realize this is a game,and therefore only got slightly nauseated when someone told me this news. Im glad im working on Aegis/OChain instead of all the [highly bandwagon] DD weapons.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-01 15:11:53
I'm tired of reading about everyone's butthurt. The new endgame is coming and you guys need to get a grip. The expansion hasn't even been out two months and you think this is the end of life as we know it. This is the end of the beginning, sure. But the content that will be released from here on out will be something major. R/E/M will get the overhaul...chill dafaq out. Now you have something to do besides afk in PJ and spend 2 hours (almost 10% of your entire day) in dynamis. I'm sure once you get the new weapons and then even more powerful weapons get released you'll be back to QQing your arses off, once again. Live with it. FFXI has become static. No big movements and no big changes. It was time for something to shake this game from the norm it's carried for the past 11 years. When the level cap raises came out, everyone QQ'ed then. The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era. Learn to live with it. Plenty of QQ's were spilled along the way but b*tching ain't gonna do sh*t. So, you want to quit. Good. Be gone. No one cares. At least now I can log on and do something other than dyna and VW. You guys should be excited for some change. If not, accept the fact and just spare my eyes the agony of logging on to ffxiah and seeing this thread constantly on the front page full of posts that no one gives a rat's a$$ about.
-Too many f*cks have been given.
That's quite a lot of words. It's a good thing you could type it out, so you didn't have to learn to breathe through your nose.
If all RME players "just quit bro becuz no won curr" there wouldn't be much of a playerbase left. SE takes anymore of a financial hit and the company goes under. (borderline bankruptcy / firing CEO / cutting dev team budgets already etc). As much as you think you're being edgy right now, a vast majority of the playerbase is upset by this. Listen to upset RME players = upset a the 2% of the playerbase who is new and thinks "MMO + casual = smart". Listen to you = giant profit margin loss and potential (albeit im reaching a bit) collapse of company.

go away kid
Lakshmi.Aelius
VIP
Server: Lakshmi
Game: FFXI
By Lakshmi.Aelius 2013-05-01 15:14:07
I believe FFXI has left it's version of "The Attitude Era".
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-01 15:14:59
If SE does this, Ochain and aegis shields should look like a maple shield or buckler shield. So they can look plain jane. Just as all ah weapons will look using the rem ws's.
By Otomis 2013-05-01 15:15:01
I think there's more actual rage in this post about all the supposed rage than there is in this entire thread. Yeah people are much calmer then they are getting credit for. Sure there is a lot of criticism but criticism =/= rage.
I'm tired of reading about everyone's butthurt. So don't read it?
Do you even play the game? I mean seriously, someone who post on forums about content updates under a character not updated for 47 months, and 7 total post counts. Not even sure what you are getting.
Sorry Ina I was trying to quote your mini quote of Ramuh.Darkjoker, so it was directed that way.
By Enuyasha 2013-05-01 15:15:32
Rag is stillgood for WAR...til they realized its not on any of the new GS' and update that. Or until they realize on monday how *** that idea was and just give R/E/M 300 more damage,Aftermath procs on WS' and the individual WS once you get it to 99.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-01 15:15:47
The game changed, and players adapted. The Zilart era came and went. The CoP era came and went. The ToAU era came and went, the WotG era (albeit, not much of it was any good) came and went. The Abyssea era is over, and now is the time for the Adoulin era.
Nope, game changed and player base got smaller :) Game is a product, if you don't like it, you don't pay for it. Every change some players leave because aspect they enjoy no longer exist, those who adapt stayed, but player base got smaller, until one day sever shut down and no FFXI for everyone :)
Except this change is done in a worse way than the past, and done in a worse execution. I imagine more players would leave compare with the past.
Server: Bahamut
Game: FFXI
Posts: 162
By Bahamut.Caelestis 2013-05-01 15:15:56
@Darkjoker - You are a f'ing idiot...every person that quits/unsubbs/etc from FFXI b/c of the last update is one tiny step closer this game is to ultimately dying (albeit, a lot of ppl have been saying that for a while now and the game has keep going) but this is the kind of update that could be the straw that broke the camels back for some. You really think this game is going to exist if it has 75% of the playerbase it had a few days, or 50%? or 25%? (you get the point)
You asked "who cares"...you know who? SE, b/c they are here to cater to us, not the other way around, b/c correct me if im wrong, we are the ones paying to play their game.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-01 15:17:33
I'm sure they'll still have more than enough players to keep the game going even if they go through with this, the question is why would you drop a huge chunk of your subscribers over something that nobody asked for
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
|
|