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Matsui: "Don't throw away your R/M/E weapons yet"
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-01 12:16:08
I'm thinking SE is simply being stubborn, we suggested new jobs get relics, they said no and gave reasons that didn't make any sense especially now, they are going through this new stuff against most of the playerbase's wishes, wants, etc. they may not change anything, may not give in just because we'd be getting our way. Unfortunately, many will quit due to their stubbornness, eventually there won't be enough subscribers to fund the servers and FFXI will be shut down over someone being stubborn.
Take off your tinfoil hats, this isn't the end of FFXI, but it is a contribution to it.
[+]
Ragnarok.Ashman
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By Ragnarok.Ashman 2013-05-01 12:16:56
me, everytime I read "DP" in this thread:
By Otomis 2013-05-01 12:18:51
Caitsith.Mahayaya said: »I honestly think what they've done is smart. A lot of people came back just because of Adoulin, and if RME were the top weapons, they'd just stare at the huge line of *** they'd have to go through just to be relevant and realize they don't want to play a game like that. They can rope these players into staying for a while longer instead of feeling completely hopeless and quitting after the first month.
Then you've got the hardcore players who maximize their awesomeness every step of the way and have been there for the longest time. These people will likely grudgingly get the best weapons again, griping all the way. But SE is banking on the fact that these hardcore players have invested so much time already that they're not just going to simply up and leave the game. Also, this group of players is a minority when it comes to this game, so losing a few isn't going to be a huge deal to them.
So while it may suck for the people who have spent the most time on the game, I think it was a great business decision.
A large majority of those players have multiple accounts so your statement isn't valid.
Arziet + Otomis. yes most long term players I know have 2 accounts. Or more some times.
Leviathan.Kincard
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By Leviathan.Kincard 2013-05-01 12:19:27
Even some of the most casual of casual players I know try to work towards a REM slowly so its not like this is only an issue for obsessed poopsocking players or whatever
I doubt any of those people are any more pleased that their halfway done weapon is/will be crap
By Quiznor 2013-05-01 12:20:06
me, everytime I read "DP" in this thread:

I think SE knew that when they made the model for it. All the girls (and sylow yesterday) go wild for the huge cannon that is the DP~
Caitsith.Mahayaya
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By Caitsith.Mahayaya 2013-05-01 12:23:03
Maybe if ALL of them left, but they're not going to lose many of those types of players anyway. Most of the hardcores will just go out and get the best gear asap anyway instead of just throwing their arms up in the air and saying they're equal to the plebes so there's no point.
By Quiznor 2013-05-01 12:24:25
Caitsith.Mahayaya said: »Maybe if ALL of them left, but they're not going to lose many of those types of players anyway. Most of the hardcores will just go out and get the best gear asap anyway and then going back to afk'ing in jeuno complaining there's nothing to do
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Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-01 12:24:34
Leviathan.Kincard said: »Even some of the most casual of casual players I know try to work towards a REM slowly so its not like this is only an issue for obsessed poopsocking players or whatever
I doubt any of those people are any more pleased that their halfway done weapon is/will be crap
I'm nearly done with stage 2 of Kikoku and I'm quite bothered, and I've only dropped about 12 million so far in currency on it. I can't imagine how someone near the end of stage 3 or 4 would feel.
Valefor.Sehachan
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By Valefor.Sehachan 2013-05-01 12:25:59
Some may quit. And this will cause their friends to quit too cause they don't feel like playing alone. And then the friends of the friends will quit. Really, even if in the big scheme of things the amount of quitters isn't huge, it would still cause to a quit-chain.
And then half of each server will be banned for fishing by the looks of it. So there goes another part. And their friends.
/doomsayer.
Phoenix.Ruball
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By Phoenix.Ruball 2013-05-01 12:27:03
if they add more trials to the relics, I think the marrow market would be flooded for people getting past afterglow point. it has already dropped quite a bit in price as is. now if u could augment the relic with synergy that could be interesting.
Caitsith.Mahayaya
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By Caitsith.Mahayaya 2013-05-01 12:28:50
Leviathan.Kincard said: »Even some of the most casual of casual players I know try to work towards a REM slowly so its not like this is only an issue for obsessed poopsocking players or whatever
I doubt any of those people are any more pleased that their halfway done weapon is/will be crap
And now they'll just slowly work towards a different weapon. Nearly every other gear slot worked the exact same way. "Oh, I slowly got to Nyzul Isle 75, but now the gear is useless because of X update, guess I'll start working on this other content instead."
And a lot of the mythics were trash anyway, but people still made them for fun.
Leviathan.Kincard
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By Leviathan.Kincard 2013-05-01 12:29:09
if they add more trials to the relics, I think the marrow market would be flooded for people getting past afterglow point. it has already dropped quite a bit in price as is. now if u could augment the relic with synergy that could be interesting.
it'll be like honor synergy except you'll be using marrows/scoria/riftx for it. I love it.
Siren.Mosin
By Siren.Mosin 2013-05-01 12:29:12
Caitsith.Mahayaya said: »Maybe if ALL of them left, but they're not going to lose many of those types of players anyway. Most of the hardcores will just go out and get the best gear asap anyway instead of just throwing their arms up in the air and saying they're equal to the plebes so there's no point.
I think you touched on something important here, people should be pissed if some dofus who runs around using no marcos in full aurore on thier mnk has the same weapon as Auster or one of the other good mnks, that worked forever to get spharai 99 or vere 99..
wtf was the point of the last 11 years then???
we should've been playing WoW with the other dipshits who couldn't hack ffxi all those years???
interesting thoughts.
*edit*
I guess that first thing wasn't a question
By Quiznor 2013-05-01 12:29:17
if they add more trials to the relics, I think the marrow market would be flooded for people getting past afterglow point. it has already dropped quite a bit in price as is. now if u could augment the relic with synergy that could be interesting.
Get out
Cerberus.Keyoku
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By Cerberus.Keyoku 2013-05-01 12:30:38
I'd assume if they did go with augments, it wouldn't be synergy, but Inventor's Coalition related. Also, if this is all about everyone getting Adouling and living in Delve / off of Delve NMs, it would okay if it was somethign dumb like 50k plasm (w/e they're called) for every 10 base dmg till E R M base dmg doubled or w/e it would take to make them edge up the new god tier weapons.
Edit: I'm not supporting a grind trial like that, but at least it wouldn't obsolete the old weapons + get everyone to Adoulin which is clearly what SE wants.
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By Asura.Abysswalker 2013-05-01 12:32:28
Caitsith.Mahayaya said: »Maybe if ALL of them left, but they're not going to lose many of those types of players anyway. Most of the hardcores will just go out and get the best gear asap anyway instead of just throwing their arms up in the air and saying they're equal to the plebes so there's no point.
I think you touched on something important here, people should be pissed if some dofus who runs around using no marcos in full aurore on thier mnk has the same weapon as Auster or one of the other good mnks, that worked forever to get spharai 99 or vere 99???
wtf was the point of the last 11 years then???
we should've been playing WoW with the other dipshits who couldn't hack ffxi all those years???
interesting thoughts. Some people play WoW and XI at the same time. Xi isn't that hard to "hack" it on. Hating a game is cool. Just not playing it clearly isn't enough. Funny though, WoW players don't give a ***about XI or even mention it. Not sure why XI players hate on it so much.
Caitsith.Mahayaya
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By Caitsith.Mahayaya 2013-05-01 12:33:05
Caitsith.Mahayaya said: »Maybe if ALL of them left, but they're not going to lose many of those types of players anyway. Most of the hardcores will just go out and get the best gear asap anyway instead of just throwing their arms up in the air and saying they're equal to the plebes so there's no point.
I think you touched on something important here, people should be pissed if some dofus who runs around using no marcos in full aurore on thier mnk has the same weapon as Auster or one of the other good mnks, that worked forever to get spharai 99 or vere 99???
wtf was the point of the last 11 years then???
we should've been playing WoW with the other dipshits who couldn't hack ffxi all those years???
interesting thoughts.
But remember, the good player will still be better since they'll be using macros/spellcast. I just think it shifts the power of a character from "tedious work and months invested" to "actual skill and knowledge with moderate work".
Phoenix.Kojo
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By Phoenix.Kojo 2013-05-01 12:33:18
if they add more trials to the relics, I think the marrow market would be flooded for people getting past afterglow point. it has already dropped quite a bit in price as is. now if u could augment the relic with synergy that could be interesting.
Blasphemy!
Shun the blasphemer!
Asura.Ina
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By Asura.Ina 2013-05-01 12:35:47
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. I still remember when Matsui said in one of his first posts that his highest level was 40 or so. That is painfully obvious by him thinking unlocking the WS is relevant for 3/4 of them XD
[+]
Siren.Mosin
By Siren.Mosin 2013-05-01 12:36:37
Caitsith.Mahayaya said: »Caitsith.Mahayaya said: »Maybe if ALL of them left, but they're not going to lose many of those types of players anyway. Most of the hardcores will just go out and get the best gear asap anyway instead of just throwing their arms up in the air and saying they're equal to the plebes so there's no point. I think you touched on something important here, people should be pissed if some dofus who runs around using no marcos in full aurore on thier mnk has the same weapon as Auster or one of the other good mnks, that worked forever to get spharai 99 or vere 99??? wtf was the point of the last 11 years then??? we should've been playing WoW with the other dipshits who couldn't hack ffxi all those years??? interesting thoughts. But remember, the good player will still be better since they'll be using macros/spellcast. I just think it shifts the power of a character from "tedious work and months invested" to "actual skill and knowledge with moderate work".
I agree.
it really just blows for any rube (myself included) that did a R/M/E to 99. I was suffering through all that dyna under the false promise that I'd be set on knuckles for the foresee-able future
Phoenix.Ruball
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By Phoenix.Ruball 2013-05-01 12:39:36
that's funny people who want to copy my post don't have relics. I am stuned...
Fenrir.Mefuki
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By Fenrir.Mefuki 2013-05-01 12:42:34
By Quiznor 2013-05-01 12:43:09
The best just got better~
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By Odin.Creaucent 2013-05-01 12:43:16
If all this is about casual/new players all SE needs to do is make REMs top of the pile but only by a small amount. Though most of the hype is actually from the player base while only a small amount of it is the weapon itself. Aegis, Mandau, Apoc, Koga, Ryunohige, Kenkonken, Ukon, emp harp and arma are the ones that spring to mind. Ive done resolutions a lot higher than some bandwagnaroks with hoarfrost(hatzoaar now) and catas/entropy that are higher.
Leviathan.Kincard
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By Leviathan.Kincard 2013-05-01 12:50:29
that's funny people who want to copy my post don't have relics. I am stuned...
im interested in knowing which form of synergy you like the most
the one where you kill level 5 nms for points and amorph evasion+, the one where you have a 1% chance of getting a perfect augment, or the one that's consistent and might as well just be a magian trial or something
[+]
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-05-01 12:54:10
How about the one where you fight an nm and the augment is permanent and then you have to get a new r/e/m if you get str -2 on it!
[+]
Cerberus.Pleebo
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By Cerberus.Pleebo 2013-05-01 12:59:08
Matsui and Co. want to (and did) hit the reset button on this game's gear progression. RME (all Tanaka ideas) don't fit into that concept, at least not right now.
[+]
Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-01 13:00:52
Matsui and Co. want to (and did) hit the reset button on this game's gear progression. RME (all Tanaka ideas) don't fit into that concept, at least not right now.
Resetting the treadmill won't matter a lot if there isn't anyone left to run on it, though.
Bismarck.Kelhor
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By Bismarck.Kelhor 2013-05-01 13:07:41
Sure, but it's much, much easier to get.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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