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Matsui: "Don't throw away your R/M/E weapons yet"
By Otomis 2013-05-01 11:51:25
Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._.
I know how you feel we been farming dyna every night with good progress 2 marrows away from 99 mandau, with a 99 Apoc Drk, and now I feel all confused about what the hell I am even doing in this game any more.
EDIT: This is what I imagine my face looks like.
[+]
By Quiznor 2013-05-01 11:52:35
I was helping my husband make a Kogarasumaru. He has around 14k Alexandrites left but I don't even know what to do now. /sadpanda
Like sapphire,if you havent turned them in you're not at what most consider a total loss.
@both of you though.I'd say keep going,it at least gives you something to do in the meantime.
I know I'm not stopping
From last night

By duos 2013-05-01 11:53:00
I had many goals planned out since I returned ( finishing my empy to 99, building relic going to events I missed and so on ).
Didn't even buy SOA, I thought those things will keep me busy for a while... oh well >.>...yeaah
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-01 11:53:03
Damn this thread got emo.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-05-01 11:53:34
Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._. Give it to me, I want a DP! At this rate I think i'm gonna make a DP , the name seems so appropriate now for whats been happening with RME's lol
Shiva.Gib
Server: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2013-05-01 11:53:36
I waited almost 3 years to finish my Nirvana, I can wait a few more months for them to work out how to super charge the weapons.
Siren.Ihm
VIP
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Posts: 688
By Siren.Ihm 2013-05-01 11:54:24
I was helping my husband make a Kogarasumaru. He has around 14k Alexandrites left but I don't even know what to do now. /sadpanda
Eat them.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-05-01 11:55:22
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase.
By Otomis 2013-05-01 11:56:10
Damn this thread got emo.
By Toren 2013-05-01 11:56:33
Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._. Give it to me, I want a DP! At this rate I think i'm gonna make a DP , the name seems so appropriate now for whats been happening with RME's lol
Lol!
Valefor.Sehachan
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Posts: 24219
By Valefor.Sehachan 2013-05-01 11:58:50
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. I still remember when Matsui said in one of his first posts that his highest level was 40 or so.
[+]
Cerberus.Pleebo
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Posts: 9720
By Cerberus.Pleebo 2013-05-01 11:59:32
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. Actually, it seems that the new direction of the game that was announced months ago is finally materializing and the most vocal members of the community don't want to accept it.
Shiva.Gib
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Game: FFXI
Posts: 1264
By Shiva.Gib 2013-05-01 11:59:43
also you people are insane if you stop working on your weapons.
mainly cause there are so many knee-Jerk reactionary idiots on this game Firesaling Alex and Currency. Buy it while the buying is good, cause it's going to jack back up in a month or 2 when they announce the enhancements
Cerberus.Detzu
Server: Cerberus
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Posts: 869
By Cerberus.Detzu 2013-05-01 12:00:37
Damn this thread got emo.
Tell me how on earth a customer couldn't give his thoughts about what's happening to the service he's paying for?
On a side note : This is clearly the last round for SE, either they make the game or they break it. They're currently following the path to break it.
By Otomis 2013-05-01 12:01:32
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. I still remember when Matsui said in one of his first posts that his highest level was 40 or so.
So it is true, the folks making decisions for the game have not even played through the games content? I kinda wondered about that. Have a German friend who devs for a game publisher doing lots of F2P games, and they are required to play as real players, but not allowed to tell people they are Devs/GMs of course. All be it very casual players since Gamigo handles lots of games.
Carbuncle.Lynxblade
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Posts: 1654
By Carbuncle.Lynxblade 2013-05-01 12:02:59
Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._.
I know how you feel we been farming dyna every night with good progress 2 marrows away from 99 mandau, with a 99 Apoc Drk, and now I feel all confused about what the hell I am even doing in this game any more.
EDIT: This is what I imagine my face looks like.

Jets suck!
Fenrir.Camiie
Server: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-05-01 12:03:11
EDIT: This is what I imagine my face looks like.

Better to look like the coach than that poor guy right behind him. Someone's had a rough life.
[+]
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-01 12:04:37
Actually, it seems that the new direction of the game that was announced months ago is finally materializing and the most vocal members of the community don't want to accept it.
They're certainly free to continue down this path if they want but I'm under the impression that a huge chunk of the people that kept the game afloat while the game was in a huge content drought were the people that obsessively farmed REM weapons because there was almost nothing else to do
It just seems weird to me that they had a choice between shaking things up hoping for new players in a 11-year-old MMO that's STILL really newbie unfriendly content-wise or keeping the status quo and with it the playerbase that obviously made it worth it for them to keep the game running in the first place
But like I said before, they'll either fix it or they won't
[+]
Caitsith.Mahayaya
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Posts: 3341
By Caitsith.Mahayaya 2013-05-01 12:04:52
I honestly think what they've done is smart. A lot of people came back just because of Adoulin, and if RME were the top weapons, they'd just stare at the huge line of *** they'd have to go through just to be relevant and realize they don't want to play a game like that. They can rope these players into staying for a while longer instead of feeling completely hopeless and quitting after the first month.
Then you've got the hardcore players who maximize their awesomeness every step of the way and have been there for the longest time. These people will likely grudgingly get the best weapons again, griping all the way. But SE is banking on the fact that these hardcore players have invested so much time already that they're not just going to simply up and leave the game. Also, this group of players is a minority when it comes to this game, so losing a few isn't going to be a huge deal to them.
So while it may suck for the people who have spent the most time on the game, I think it was a great business decision.
Cerberus.Detzu
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Posts: 869
By Cerberus.Detzu 2013-05-01 12:05:17
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. I still remember when Matsui said in one of his first posts that his highest level was 40 or so.
So it is true, the folks making decisions for the game have not even played through the games content? I kinda wondered about that. Have a German friend who devs for a game publisher doing lots of F2P games, and they are required to play as real players, but not allowed to tell people they are Devs/GMs of course. All be it very casual players since Gamigo handles lots of games.
I would force matsui to make 3 relics, and make the old trials to 85 for each of them. I'm sure he will have a different point of view after killing 45000 mobs.
Carbuncle.Anesthesia
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Posts: 845
By Carbuncle.Anesthesia 2013-05-01 12:05:51
Leviathan.Kincard said: »FF XIV must be almost ready to launch. They're giving us 200DMG onion weapons to make us quit and switch over. This is my current theory.
I've never understood that logic behind some of the people that play this game.
"You guys screwed this product up so hard, I'll teach you by buying your newest, shiniest product."
I'm with you there. If they ragequit me from XI, I'll be damned if i switch to XIV and continue to give them money. I don't care if it's the most wonderful game on earth.
[+]
By Quiznor 2013-05-01 12:05:58
Carbuncle.Lynxblade said: »Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._.
I know how you feel we been farming dyna every night with good progress 2 marrows away from 99 mandau, with a 99 Apoc Drk, and now I feel all confused about what the hell I am even doing in this game any more.
EDIT: This is what I imagine my face looks like.

Jets suck!
Krypton sucks
By Otomis 2013-05-01 12:06:35
Carbuncle.Lynxblade said: »Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._.
I know how you feel we been farming dyna every night with good progress 2 marrows away from 99 mandau, with a 99 Apoc Drk, and now I feel all confused about what the hell I am even doing in this game any more.
EDIT: This is what I imagine my face looks like.
 [/spoiler]
Jets suck!
Honestly I am not even a fan of sports in general, which most find odd considering my stature and my career choice, they also find it odd that my hobby out side of work is playing online games at my age. However my wife is a huge sports fan, and can tell you stats, where folks went to college, high school, etc. So by proxy I keep up on them a bit. She is a Colts/Bears Notre Dame Cubs Red Wings fan.
EDIT: I screed up the use of quote.
Server: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-05-01 12:07:18
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. I still remember when Matsui said in one of his first posts that his highest level was 40 or so.
Well that explains everything right there. He just doesn't want to build a weapon himself.
Server: Odin
Game: FFXI
Posts: 90
By Odin.Brozzzz 2013-05-01 12:07:49
I honestly feel that Matsui has something against R/E/M... I mean the logical thing is just to add some sort of trials to increase the base damage, or appropriately scale the trials from 75->99 so that they end up with the 300DMG. It's okay though, I'm just glad I spent 150M for Scourge :)
By Blazed1979 2013-05-01 12:09:39
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. I still remember when Matsui said in one of his first posts that his highest level was 40 or so.
So it is true, the folks making decisions for the game have not even played through the games content? I kinda wondered about that. Have a German friend who devs for a game publisher doing lots of F2P games, and they are required to play as real players, but not allowed to tell people they are Devs/GMs of course. All be it very casual players since Gamigo handles lots of games. I don't see why SE don't reach out to their fan base and have an honest conversation/discussion with them.
Once upon a time, FF titles were a great pastime for me. Back then if Square had asked me to fill out a survey I would have gladly. Now, I hope the company sinks and FF rights are sold off to a company that can put some life back into them.
Carbuncle.Lynxblade
Server: Carbuncle
Game: FFXI
Posts: 1654
By Carbuncle.Lynxblade 2013-05-01 12:10:41
Carbuncle.Lynxblade said: »Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._.
I know how you feel we been farming dyna every night with good progress 2 marrows away from 99 mandau, with a 99 Apoc Drk, and now I feel all confused about what the hell I am even doing in this game any more.
EDIT: This is what I imagine my face looks like.

Jets suck!
Honestly I am not even a fan of sports in general, which most find odd considering my stature and my career choice, they also find it odd that my hobby out side of work is playing online games at my age. However my wife is a huge sports fan, and can tell you stats, where folks went to college, high school, etc. So by proxy I keep up on them a bit. She is a Colts/Bears Notre Dame Cubs Red Wings fan.[/quote]
Cowboys fan here, I really shouldn't be talking to be honest, but Im still laughing at the hilarious comedy show the jets put on last year. also, I already hate geno smith from what I've seen in First take and the nfl draft.
By Quiznor 2013-05-01 12:11:08
Damn this thread got emo. FFXI devs are obviously a bunch of casual scrubs that have never made an RME in their life or they would have had a clue how many in-progress weapons exist and how much despair theyve created in their playerbase. I still remember when Matsui said in one of his first posts that his highest level was 40 or so.
So it is true, the folks making decisions for the game have not even played through the games content? I kinda wondered about that. Have a German friend who devs for a game publisher doing lots of F2P games, and they are required to play as real players, but not allowed to tell people they are Devs/GMs of course. All be it very casual players since Gamigo handles lots of games. I don't see why SE don't reach out to their fan base and have an honest conversation/discussion with them.
Once upon a time, FF titles were a great pastime for me. Back then if Square had asked me to fill out a survey I would have gladly. Now, I hope the company sinks and FF rights are sold off to a company that can put some life back into them.
Atlas @_@
I swear I just got harder than an old school joystick thinking about an Atlus made FF game @_@
Carbuncle.Lynxblade
Server: Carbuncle
Game: FFXI
Posts: 1654
By Carbuncle.Lynxblade 2013-05-01 12:13:12
Carbuncle.Lynxblade said: »Carbuncle.Lynxblade said: »Its so damn hard to keep motivated playing+alex farming now, at 21k alex stored up and I have no idea wtf to make anymore with FFXI dev team derping so hard on the RME issue ._.
I know how you feel we been farming dyna every night with good progress 2 marrows away from 99 mandau, with a 99 Apoc Drk, and now I feel all confused about what the hell I am even doing in this game any more.
EDIT: This is what I imagine my face looks like.

Jets suck!
Honestly I am not even a fan of sports in general, which most find odd considering my stature and my career choice, they also find it odd that my hobby out side of work is playing online games at my age. However my wife is a huge sports fan, and can tell you stats, where folks went to college, high school, etc. So by proxy I keep up on them a bit. She is a Colts/Bears Notre Dame Cubs Red Wings fan.
Cowboys fan here, I really shouldn't be talking to be honest, but Im still laughing at the hilarious comedy show the jets put on last year. also, I already hate geno smith from what I've seen in First take and the nfl draft.[/quote]
wow this quote is messed up like crazy now...
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-05-01 12:15:20
Caitsith.Mahayaya said: »I honestly think what they've done is smart. A lot of people came back just because of Adoulin, and if RME were the top weapons, they'd just stare at the huge line of *** they'd have to go through just to be relevant and realize they don't want to play a game like that. They can rope these players into staying for a while longer instead of feeling completely hopeless and quitting after the first month.
Then you've got the hardcore players who maximize their awesomeness every step of the way and have been there for the longest time. These people will likely grudgingly get the best weapons again, griping all the way. But SE is banking on the fact that these hardcore players have invested so much time already that they're not just going to simply up and leave the game. Also, this group of players is a minority when it comes to this game, so losing a few isn't going to be a huge deal to them.
So while it may suck for the people who have spent the most time on the game, I think it was a great business decision.
A large majority of those players have multiple accounts so your statement isn't valid.
[+]
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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