Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-30 19:46:09
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Bahamut.Kiralai said: »
Too lazy to quote your last two posts, Sylow, but I'll give you that. They make sense enough to me. I feel like Skirmish, though, was a way for them to give people weapons that will allow people without R/M/E 99 to be able to participate in Delve. Not that Skirmish weapons were intended to stick around and they just introduced Delve because "*** it." We don't really need another "R/M/E DDs only please" sort of situation; we create enough of those already, even for things where it's not even necessary.

Except what will actually happen is people will sloppily pound the lower tier NMs into the floor using Aegis PLDs and some random sacrificial DDs as bait and a few SMNs + BLMs and then grind out 30k plasm for a still-super-but-not-the-superest on whatever inconsequential job/weapon combo they feel like doing it on (unless you're a 1h job then you might as well go home)

And now it'll be "Delve only DDs" instead of "RME only DDs"
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 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-30 19:54:47
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Fenrir.Sylow said: »
Bahamut.Kiralai said: »
Too lazy to quote your last two posts, Sylow, but I'll give you that. They make sense enough to me. I feel like Skirmish, though, was a way for them to give people weapons that will allow people without R/M/E 99 to be able to participate in Delve. Not that Skirmish weapons were intended to stick around and they just introduced Delve because "*** it." We don't really need another "R/M/E DDs only please" sort of situation; we create enough of those already, even for things where it's not even necessary.

Except what will actually happen is people will sloppily pound the lower tier NMs into the floor using Aegis PLDs and some random sacrificial DDs as bait and a few SMNs + BLMs and then grind out 30k plasm for a still-super-but-not-the-superest on whatever inconsequential job/weapon combo they feel like doing it on (unless you're a 1h job then you might as well go home)

And now it'll be "Delve only DDs" instead of "RME only DDs"

That sounds about right. Just the same old, same old though. Not exactly a new problem. Only this time we can't necessarily solve it with Embrava and PD, but I'll be damned if people don't try. It just doesn't feel like a new issue to me, but I suppose I tend not to have very strong feelings regarding updates themselves.
 Asura.Sabishii
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By Asura.Sabishii 2013-04-30 19:56:11
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Sylph.Ice said: »
Asura.Sabishii said: »
What really pisses me off isn't just that my almace 90 that I worked hard on getting just got upstaged by AH gear with no WS attached, but my BLU that I use my almace with is going to become useless when weapon damage scales up and up, and spell damage can't keep up with it. Spell damage is determined by blue magic skill (which isn't going up), the base damage of the spells (which hasn't gone up and we haven't gotten any bigger spells), and stats (STR and the like which isn't going up either). No gear exists except a few shitty evoliths to boost the direct attack rating of blue magic spells. That's like most BLUs hate voidwatch, we're stuck setting 4 sets of elemental spells that are useless in terms of damage, and if you've got almace, you can spam CDC while casting the procs needed. But with these new weapons boosting damage for melee so much, BLU can't rely on their physical spells to keep up with the damage of heavier DDs (we are already useless in situations of high evasion, high level NMs). Remember kiting Kirin? BLU had to just sub /THF and spam cannonballs with Chain affinity and sneak attack JUST to be useful in killing the mob.

In summary, BLU is becoming useless when you've got two-handed great weapons that have over 200 damage become widespread, and physical spells don't receive a boost. Not only do BLU lose almace, they lose CDC, since you need almace to use CDC, and who wants to use a 90 almace when you've got a 100+ damage sword that can only spamt the shitty merit WS Requiescat with an attack penalty and MND mod. Who's going to want to do that? What am I going to do with my DEX gear that has no purpose if I get one of these stupid High damage weapons to even COMPETE with other people?

It's 90, it's irrelevant. Your BLU spells don't do near enough damage outside of abyssea regardless. Get 99 if you like BLU that much. BLU isn't competing with a DD job that's equally geared.

Because I missed out on the gravy train of chocobo blinkers and don't 150m+ gil to spend on 1.5k heavy metals and 60 riftcinder to upgrade my almace to lvl 99. I haven't seen a single lvl 99 almace on Asura. Not everyone has a big LS that can shovel gil to them. It cost me a lot of gil JUST to get the briareus helms because I had to buy a merc to farm for the pop sets. And now the R/M/E's are useless to begin with once these new weapons get out, unless they have some plan, but that's getting away from one my points.

BLU is going to be the next RDM, useless in future content because the spell damage can't keep up, and we won't have CDC with the new weapons.

Not everyone has the gil to upgrade a 99 almace with afterglow or without. Stop treating me as subhuman.
 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-04-30 19:57:40
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calmyourtits.jpg
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 Leviathan.Kaparu
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By Leviathan.Kaparu 2013-04-30 19:57:45
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At least then it'll be warranted

"RME only!" shouts in the context of DRK, DRG, WAR, RNG, and probably some other job(s) that I'm forgetting were always absurd to me


I have a Redemption, Rhongomiant, Gandiva, and Bravura- can I join?!
 Valefor.Omnys
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By Valefor.Omnys 2013-04-30 20:06:28
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Leviathan.Kaparu said: »
At least then it'll be warranted

"RME only!" shouts in the context of DRK, DRG, WAR, RNG, and probably some other job(s) that I'm forgetting were always absurd to me

I have a Redemption, Rhongomiant, Gandiva, and Bravura- can I join?!

It's funny because VW shouts, now, will take just about anything. I've seen a few using weakeners for tier clears just to get people to come.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-30 20:09:11
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Most of the "RME only" shouts fell into one of three categories although all of them were misguided in different ways

1) "RME only" was being used as a buzz-filter meaning "I'm being picky about who I allow to be on the front line" - these people would take any competitive DD (although it just so happens that most competitive DDS have access to some form of RME that is the best option)

2) "I'm sort of new to this event so this is what I think I'm supposed to be shouting for!" - on Fenrir right now we have some people shouting for RME only VW when they were just getting their first clears last month - I've seen this particular person shout for an Empyrean DRG (Although I'm pretty sure 99 Rhongo beats 99 Gungnir!)

I mean really

3) Extremely unintelligent players that equate having access to a LV85 empyrean to being a competitive DD - because this is the only world they know

These are the players who would probably look at you like a deer in headlights if you told them they could TP and WS in different gear sets


So in truth - the "RME only" problem was mostly limited to the bottom of the barrel because the experienced players on any given server are able to make educated decisions about the capability of people in their groups

The fact that there really were no proximate alternatives for most jobs until recently and that R(M)E were being mass-produced just exacerbated the problem
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 Valefor.Omnys
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By Valefor.Omnys 2013-04-30 20:12:20
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I can't count the number of times I got to a Qilin and the event organizer said "Okay, who can pop Qilin", even while he was being picky.
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By Enuyasha 2013-04-30 20:49:26
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Valefor.Omnys said: »
I can't count the number of times I got to a Qilin and the event organizer said "Okay, who can pop Qilin", even while he was being picky.
Yea, and the ones that insist on using weakeners on T1's...in cities.Yea.
 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-30 20:49:34
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Valefor.Omnys said: »
I can't count the number of times I got to a Qilin and the event organizer said "Okay, who can pop Qilin", even while he was being picky.

Wow. I suppose I'll have to count my blessings that I've never experienced that before.
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By ScaevolaBahamut 2013-04-30 20:51:59
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Bahamut.Kiralai said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
A different kind of gear grind

Yeah, but the specific quote we're referring to was "I don't want a gear treadmill," not "I don't want a different kind of gear treadmill." So yes, there was somebody making an argument that FFXI was not a gear grind before, but that it's becoming this way.

gear grind != gear treadmill

Care to explain the difference? Not being a smart-***; I really wanna know.

Edit: Unless you mean that gear grind = the time sink of obtaining gear, and gear treadmill = the need to constantly keep obtaining the better and better gear that outperforms what you're currently wearing. So if that's what you mean, FFXI was already both of those things anyway. They generally do it so that a lot of it overlaps with old gear, so it's not an absolute overhaul of every single piece you own. And it's mostly that way in this update too. All of the weapons got outdone in one fell swoop, yes, and they stick out like a sore thumb, but for all the other equipment slots, it's pretty standard fare (meaning, there's no way to create the optimal gear sets without using a combination of both new and old gear).

the defining characteristic of a treadmill is that you don't actually go anywhere

plz 2 b seeing my posts
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 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-30 21:09:14
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ScaevolaBahamut said: »
Bahamut.Kiralai said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
A different kind of gear grind

Yeah, but the specific quote we're referring to was "I don't want a gear treadmill," not "I don't want a different kind of gear treadmill." So yes, there was somebody making an argument that FFXI was not a gear grind before, but that it's becoming this way.

gear grind != gear treadmill

Care to explain the difference? Not being a smart-***; I really wanna know.

Edit: Unless you mean that gear grind = the time sink of obtaining gear, and gear treadmill = the need to constantly keep obtaining the better and better gear that outperforms what you're currently wearing. So if that's what you mean, FFXI was already both of those things anyway. They generally do it so that a lot of it overlaps with old gear, so it's not an absolute overhaul of every single piece you own. And it's mostly that way in this update too. All of the weapons got outdone in one fell swoop, yes, and they stick out like a sore thumb, but for all the other equipment slots, it's pretty standard fare (meaning, there's no way to create the optimal gear sets without using a combination of both new and old gear).

the defining characteristic of a treadmill is that you don't actually go anywhere

plz 2 b seeing my posts

That particular definition sounds more like the old model than the new one though. Clearing content for side-grades sounds a whole lot more like going nowhere/going in circles. The new content, if it's a problem, is a problem because it looks like it's going to become "you're forced to go to point A, then to point B, then to point C, faster than you'd like."

In your post, the "meaningful difference" IS that you are capable of moving on to the next tier, something you couldn't do in the gear you were wearing before. Because the goal is progression. If the goal is to progress, then the fact that it allows you to progress makes it meaningful. It depends on what you value, I suppose. It seems like it could be argued that anything you do in an MMO is the equivalent of spinning your tires in mud, depending on what you value and the angle you put to it.
 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-04-30 21:26:31
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Bahamut.Kiralai said: »
ScaevolaBahamut said: »
Bahamut.Kiralai said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
A different kind of gear grind

Yeah, but the specific quote we're referring to was "I don't want a gear treadmill," not "I don't want a different kind of gear treadmill." So yes, there was somebody making an argument that FFXI was not a gear grind before, but that it's becoming this way.

gear grind != gear treadmill

Care to explain the difference? Not being a smart-***; I really wanna know.

Edit: Unless you mean that gear grind = the time sink of obtaining gear, and gear treadmill = the need to constantly keep obtaining the better and better gear that outperforms what you're currently wearing. So if that's what you mean, FFXI was already both of those things anyway. They generally do it so that a lot of it overlaps with old gear, so it's not an absolute overhaul of every single piece you own. And it's mostly that way in this update too. All of the weapons got outdone in one fell swoop, yes, and they stick out like a sore thumb, but for all the other equipment slots, it's pretty standard fare (meaning, there's no way to create the optimal gear sets without using a combination of both new and old gear).

the defining characteristic of a treadmill is that you don't actually go anywhere

plz 2 b seeing my posts

That particular definition sounds more like the old model than the new one though. Clearing content for side-grades sounds a whole lot more like going nowhere/going in circles. The new content, if it's a problem, is a problem because it looks like it's going to become "you're forced to go to point A, then to point B, then to point C, faster than you'd like."

I don't know, I never felt like I was going in circles. But everyone's going to have a different sense of it, I suppose. I definitely agree that it's about being put onto a narrow path of A > B > C, though, whereas previously we had options A through E that were all on the same rough level, and we could tackle them in the order that we saw fit (or didn't) to prioritize different sets for different situations, etc.
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 Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-30 21:34:25
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Ragnarok.Alahra said: »
But everyone's going to have a different sense of it, I suppose.

Yeah, and there it is exactly. The very root of the reason that there are ever disagreements about anything. It all depends on what you value, and how you interpret it.
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By fractalvoid 2013-04-30 21:36:44
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already see lacryma sickle (and a +1) on ragnarok.
let the chaos ensue... or something
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By ScaevolaBahamut 2013-04-30 21:39:27
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Bahamut.Kiralai said: »
ScaevolaBahamut said: »
Bahamut.Kiralai said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
Bahamut.Kiralai said: »
Fenrir.Sylow said: »
A different kind of gear grind

Yeah, but the specific quote we're referring to was "I don't want a gear treadmill," not "I don't want a different kind of gear treadmill." So yes, there was somebody making an argument that FFXI was not a gear grind before, but that it's becoming this way.

gear grind != gear treadmill

Care to explain the difference? Not being a smart-***; I really wanna know.

Edit: Unless you mean that gear grind = the time sink of obtaining gear, and gear treadmill = the need to constantly keep obtaining the better and better gear that outperforms what you're currently wearing. So if that's what you mean, FFXI was already both of those things anyway. They generally do it so that a lot of it overlaps with old gear, so it's not an absolute overhaul of every single piece you own. And it's mostly that way in this update too. All of the weapons got outdone in one fell swoop, yes, and they stick out like a sore thumb, but for all the other equipment slots, it's pretty standard fare (meaning, there's no way to create the optimal gear sets without using a combination of both new and old gear).

the defining characteristic of a treadmill is that you don't actually go anywhere

plz 2 b seeing my posts

That particular definition sounds more like the old model than the new one though. Clearing content for side-grades sounds a whole lot more like going nowhere/going in circles. The new content, if it's a problem, is a problem because it looks like it's going to become "you're forced to go to point A, then to point B, then to point C, faster than you'd like."

In your post, the "meaningful difference" IS that you are capable of moving on to the next tier, something you couldn't do in the gear you were wearing before. Because the goal is progression. If the goal is to progress, then the fact that it allows you to progress makes it meaningful. It depends on what you value, I suppose. It seems like it could be argued that anything you do in an MMO is the equivalent of spinning your tires in mud, depending on what you value and the angle you put to it.

incremental power creep meant the NMs never really got dramatically stronger, thus the progress you had already made meant something, and you'd be rewarded for getting new gear by killing old stuff that was still relevant (because it wasn't trivial) even more efficiently

this culminated in RMEs, which involved a time commitment and multi-month dedication that frankly has no place in a game with tier-based gear resets
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 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-04-30 21:48:13
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Bahamut.Kiralai said: »
Ragnarok.Alahra said: »
But everyone's going to have a different sense of it, I suppose.

Yeah, and there it is exactly. The very root of the reason that there are ever disagreements about anything. It all depends on what you value, and how you interpret it.

It probably also depends somewhat on main job, too. As NIN, I have several pieces of gear that SE's going to have to try really hard to replace, and I liked that. There was this idea that I could be "done" for awhile, until new content came out, and work on other jobs, help LS mates and friends, etc.

Now it sorta feels like, if we're getting regular tier upgrades, there won't be as much time to be "done." But I dunno.
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By Bahamut.Kiralai 2013-04-30 21:49:31
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ScaevolaBahamut said: »
incremental power creep meant the NMs never really got dramatically stronger, thus the progress you had already made meant something, and you'd be rewarded for getting new gear by killing old stuff that was still relevant (because it wasn't trivial) even more efficiently

this culminated in RMEs, which involved a time commitment and multi-month dedication that frankly has no place in a game with tier-based gear resets

I agree with that. But once you've gotten all that gear, and hit that limit where you've got nothing left to do but keep trouncing the old stuff, it gets boring. It's all good fun to do it more efficiently for awhile, but I don't know a lot of people who are content to do that forever. The "need" arises for something more difficult, that gives you a reason to desire getting back on the wheel (or the treadmill, I guess?), because the old reward of "becoming as strong as you can be versus the old content" starts to feel stale. You make a good point though.


Ragnarok.Alahra said: »
It probably also depends somewhat on main job, too. As NIN, I have several pieces of gear that SE's going to have to try really hard to replace, and I liked that. There was this idea that I could be "done" for awhile, until new content came out, and work on other jobs, help LS mates and friends, etc.

Now it sorta feels like, if we're getting regular tier upgrades, there won't be as much time to be "done." But I dunno.
Yeah, there's a lot of gear that isn't replaced, but the whole weapon thing really weirds people out to the extent that they don't care much about the fact that the other gear slots haven't all been shaken the same way. I suppose it doesn't bother me as much because there's so much situational stuff in this game that it's hard to invalidate it all at once. I don't really feel a strong reaction to the change either way; I'm more or less waiting to see how I feel about it once I've experienced more of it first-hand. It's possible that I'll end up hating it in later in practice as much as people are hating it now in theory. But I've enjoyed the FFXI model of gaming AND the WoW model of gaming simultaneously for years now, so.

Maybe if there was a large enough gap in between content releases, you could still have the chance to feel "finished," but you're right that it probably wouldn't perpetuate as long as it has been.
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By Ragnarok.Alahra 2013-04-30 22:00:17
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Bahamut.Kiralai said: »
ScaevolaBahamut said: »
incremental power creep meant the NMs never really got dramatically stronger, thus the progress you had already made meant something, and you'd be rewarded for getting new gear by killing old stuff that was still relevant (because it wasn't trivial) even more efficiently

this culminated in RMEs, which involved a time commitment and multi-month dedication that frankly has no place in a game with tier-based gear resets

I agree with that. But once you've gotten all that gear, and hit that limit where you've got nothing left to do but keep trouncing the old stuff, it gets boring. It's all good fun to do it more efficiently for awhile, but I don't know a lot of people who are content to do that forever. The "need" arises for something more difficult, that gives you a reason to desire getting back on the wheel (or the treadmill, I guess?), because the old reward of "becoming as strong as you can be versus the old content" starts to feel stale. You make a good point though.

Indeed. New content does have to arise, eventually. I think the biggest issue is that this completely throws a wrench in the current progression form. I still had a long way to go before I was near being "done" with NIN, for instance. What gets weird is that the gear I'd be gaining doing VW, Neo-Salvage, etc, is already somewhat questionable relative to the newer stuff we're seeing. A patch or two down the line, it may not be worth that investment at all, and it all comes down to the jump in "tier" being a bit too far, in my opinion.

It's a completely different circumstance for someone who's done with their gear on current content already, though, as the old content isn't anywhere approaching "new" to them, whereas it was for me (or any relatively new player).

I still think they could have gone with a series of smaller jumps and accomplished the same thing without flipping the table.
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 Leviathan.Kincard
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By Leviathan.Kincard 2013-04-30 22:04:25
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RME only shouts were always kinda absurd, yeah. Half the time my friend with a Maschu was able to out-DPS the WARs with Ukons in his group. I always wondered how the heck that was even possible (He also helped proc). That aside VW was never that hard anyway (aside from a select few that people never ever spammed like Dvergr).

I'm pretty sure the gap between Delve weapons and everything else is a lot larger than the gap between RME and non-RME weapons so it's not like they somehow solved the problem of "hurr elitists".

At the end of the day though, they'll either change this or they won't, so we'll see. If they don't, they might lose some players. If people don't care, I hope you guys enjoy the game and I don't mean that in a sarcastic way at all. *shrugs*
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 Ragnarok.Alahra
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By Ragnarok.Alahra 2013-04-30 22:04:35
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Bahamut.Kiralai said: »
ScaevolaBahamut said: »
incremental power creep meant the NMs never really got dramatically stronger, thus the progress you had already made meant something, and you'd be rewarded for getting new gear by killing old stuff that was still relevant (because it wasn't trivial) even more efficiently

this culminated in RMEs, which involved a time commitment and multi-month dedication that frankly has no place in a game with tier-based gear resets

I agree with that. But once you've gotten all that gear, and hit that limit where you've got nothing left to do but keep trouncing the old stuff, it gets boring. It's all good fun to do it more efficiently for awhile, but I don't know a lot of people who are content to do that forever. The "need" arises for something more difficult, that gives you a reason to desire getting back on the wheel (or the treadmill, I guess?), because the old reward of "becoming as strong as you can be versus the old content" starts to feel stale. You make a good point though.

Ragnarok.Alahra said: »
It probably also depends somewhat on main job, too. As NIN, I have several pieces of gear that SE's going to have to try really hard to replace, and I liked that. There was this idea that I could be "done" for awhile, until new content came out, and work on other jobs, help LS mates and friends, etc.

Now it sorta feels like, if we're getting regular tier upgrades, there won't be as much time to be "done." But I dunno.
Yeah, there's a lot of gear that isn't replaced, but the whole weapon thing really weirds people out to the extent that they don't care much about the fact that the other gear slots haven't all been shaken the same way. I suppose it doesn't bother me as much because there's so much situational stuff in this game that it's hard to invalidate it all at once.

Maybe if there was a large enough gap in between content releases, you could still have the chance to feel "finished," but you're right that it probably wouldn't perpetuate as long as it has been.

I have a feeling the situational stuff is going to be less useful as we move forward, though, if they're sicking to pre-defined item tiers. I'm getting almost no use out of my various sets for NIN in Adoulin so far, because all I'm good for is damage. My TP set's pretty stagnant in Adoulin, as are my WS sets, so I'm only ever going to be upgrading along one line.

That's probably to be expected, since we went from A-E events to A > B > C events, though, I suppose. Since there's a "ladder" now, rather than a "field" with varying destinations, different gear sets may become less and less useful. That's how it feels right now, at any rate, but it may be a NIN-specific thing, too. We've been kind of boned outside Abyssea for awhile as far as I can see.
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By ScaevolaBahamut 2013-04-30 22:09:42
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Quote:
I agree with that. But once you've gotten all that gear, and hit that limit where you've got nothing left to do but keep trouncing the old stuff, it gets boring.

until the new stuff comes out and the gear you already have lets you hit the ground running, and that new stuff can stay relevant for years just like the old stuff did before it even if you beat it on day one, because (wait for it) incremental power creep
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By Bahamut.Kiralai 2013-04-30 22:24:36
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Ragnarok.Alahra said: »
I have a feeling the situational stuff is going to be less useful as we move forward, though, if they're sicking to pre-defined item tiers. I'm getting almost no use out of my various sets for NIN in Adoulin so far, because all I'm good for is damage. My TP set's pretty stagnant in Adoulin, as are my WS sets, so I'm only ever going to be upgrading along one line.

That's probably to be expected, since we went from A-E events to A > B > C events, though, I suppose. Since there's a "ladder" now, rather than a "field" with varying destinations, different gear sets may become less and less useful. That's how it feels right now, at any rate, but it may be a NIN-specific thing, too. We've been kind of boned outside Abyssea for awhile as far as I can see.

Possible, but a lot of people tend to purposefully go out and min-max everything though, beyond just TP and WS sets. Some more basic, some more obscure. Things like BST Reward sets, DRG Wyvern breath sets, Enhancing magic sets, PDT/MDT sets, pre-cast sets, Avatar BP activation sets, Avatar BP completion sets, Stun sets, etc. Depending on your perspective, you might think "who cares about those things?" But a lot of people do, because they play whatever they find fun and they want to play it optimally. If they place value on a job, they want to min-max every aspect of it, and I feel like all of those sorts of sets will always be piece-meal from all over the place content-wise. Basic TP and WS sets are going to get rolled over time and time again though.

I suppose if I end up having a problem with the new model, it will be if there's not enough time in between "leaps." I generally take the downtime in between content releases to work on jobs that aren't my main (with the ultimate goal of getting a couple of them up to par also before the next release), and I enjoy that. But being prompt with content releases isn't exactly SE's MO, so I suppose I don't have much to worry about yet, lol.
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By Ragnarok.Alahra 2013-04-30 22:34:48
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Bahamut.Kiralai said: »
Ragnarok.Alahra said: »
I have a feeling the situational stuff is going to be less useful as we move forward, though, if they're sicking to pre-defined item tiers. I'm getting almost no use out of my various sets for NIN in Adoulin so far, because all I'm good for is damage. My TP set's pretty stagnant in Adoulin, as are my WS sets, so I'm only ever going to be upgrading along one line.

That's probably to be expected, since we went from A-E events to A > B > C events, though, I suppose. Since there's a "ladder" now, rather than a "field" with varying destinations, different gear sets may become less and less useful. That's how it feels right now, at any rate, but it may be a NIN-specific thing, too. We've been kind of boned outside Abyssea for awhile as far as I can see.

Possible, but a lot of people tend to purposefully go out and min-max everything though, beyond just TP and WS sets. Some more basic, some more obscure. Things like BST Reward sets, DRG Wyvern breath sets, Enhancing magic sets, PDT/MDT sets, pre-cast sets, Avatar BP activation sets, Avatar BP completion sets, Stun sets, etc. Depending on your perspective, you might think "who cares about those things?" But a lot of people do, because they play whatever they find fun and they want to play it optimally. If they place value on a job, they want to min-max every aspect of it, and I feel like all of those sorts of sets will always be piece-meal from all over the place content-wise. Basic TP and WS sets are going to get rolled over time and time again though.

I suppose if I end up having a problem with the new model, it will be if there's not enough time in between "leaps." I generally take the downtime in between content releases to work on jobs that aren't my main (with the ultimate goal of getting a couple of them up to par also before the next release), and I enjoy that. But being prompt with content releases isn't exactly SE's MO, so I suppose I don't have much to worry about yet, lol.

I work that way on NIN as well. I have a set for Utsusemi and a set for Ninjutsu enfeebles, and so on, as well as a set for Evasion and PDT. NIN is fairly narrow in that regard, though--I don't have a lot of JAs to build sets for and so on, the way other jobs do. And my Evasion/PDT sets aren't getting any use because NIN doesn't see any play as a tank these days.

I definitely agree about the time between "leaps" being a potential issue. I'm fairly casual, and the same goes for most folks in my LS, so it's unlikely we'll really be doing this new stuff with more than a job or two each, which is unfortunate, as one of XI's other strengths was the job system. While on the surface it looks a lot like having an "alt" in another game, it ends up being a lot different since you can more easily share gear between jobs and the like.
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By Bahamut.Kiralai 2013-04-30 22:40:36
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ScaevolaBahamut said: »
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I agree with that. But once you've gotten all that gear, and hit that limit where you've got nothing left to do but keep trouncing the old stuff, it gets boring.

until the new stuff comes out and the gear you already have lets you hit the ground running, and that new stuff can stay relevant for years just like the old stuff did before it even if you beat it on day one, because (wait for it) incremental power creep

I do like that in a way. I mean I've played FFXI for 9 years (with 2-3 breaks of a few months) and I've enjoyed it the way you've described it. But it happens a lot that because you're able to hit the ground running, you clear through the content really quickly, get everything you want, get as strong as you possibly can, and the wait in between that and the next content is so very long. I generally compensate for that by working on other jobs that I don't necessarily care about as much, and it's allowed me to enjoy FFXI for years, but a lot of people just end up quitting/taking breaks. I feel like SE tries to compensate for it by making drop rates ridiculously low too, but that's rather frustrating. I actually do like the incremental power creep that you're describing (though I do like the WoW style progression too; I find ways to enjoy both). Just playing Devil's advocate I suppose. I have met lets of people who feel like they're hitting a wall with the incremental power creep to the point that it's problematic (for them) though.
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By Enuyasha 2013-04-30 22:50:35
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Incrimental power creep is awesome, but i like having things to do that arent "Do this event every day for two months,then do trials,then","kill this NM for 8 items that you end up having to kill it 20 times,then go kill a more *** mob for 9 items and itll take 60 kills","go kill this NM [and his 3 other cronies] 50 times [which it may take 100 times] for this badass shiney thing,then go do it again,and then again,and then again,and then bring me 1500 shiny things which you wont see for a year,then bring me some random ***i found in a box once.","I need these three obscure items aswell as some expensive items [thank your economically HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE peers] and then, i need 50 old peices of paper and another obscure peice of gear",and finally "As quickly as you can get to floor 100 and hope to god you dont get *** by a random number generator or by a bitchy glowing pole 50 times,all in 30minutes"

For once, i like "go hit walls and vines until you get 100K of some foreign currency then kill a super mob","get a stupidly rare pop statue and clear rooms",and"after you've done A and B, now go do the harder ***like that"

Gives me stuff to do...and lots of stuff to do than the same six event archetypes for 30 days.
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By ScaevolaBahamut 2013-04-30 22:50:39
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sure, that's all true

this won't change any of that

people get bored in wow all the time, mang

the only thing this changes is that you're under a lot more pressure to get your foot in the door quickly over and over and over again, which may be fine for you but a version of ffxi that is "play as much as you can as hard as you can or don't bother" is kind of insulting to my sense of taste

like i don't realize there are other things i could do for fun that won't punish me if i don't check up on them like the world's most pathological tamagotchi
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By Valefor.Prothescar 2013-04-30 23:09:08
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I like FFXI because I don't feel like if I don't log on every single day I'll be so far behind that I may as well not even play anymore. They're ruining that.
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By Lakshmi.Dragoncloud 2013-04-30 23:15:59
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Imagine the butthurt that will follow once you see people shouting for Adoulin Weapons only.

/sh Botulus Rex {Do you need it?} Adoulin Weapon DD BRD COR only!!!

"Still using your R/M/E weapon? Get that under 200 base dmg ***out of here!"
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By Fenrir.Sylow 2013-04-30 23:17:31
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As I said earlier - the correct answer is 7

FFXI people can handle exactly 7 things going out of date per update cycle

No more

No less


Seven
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