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Matsui: "Don't throw away your R/M/E weapons yet"
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-30 13:02:03
If/when they implement a sytem that puts r/m/e on top of all other weapons would people seek to obtain the best? Or would they be happy to settle for sub-par? If they aren't happy with being sub-par and r/m/e are once again on top or the standard then dynamis/salvage/voidwatch all become viable content to do.
That's still bad. With 250+ damage weapons (and these are one of the first waves) any remaining challenge in these events is gone. As boring as dyna was, it then becomes the equivalent of farming tunnel worms in front of bastok. Salvage and Salvage2 lose any semblance of challenge. ADL becomes roflstomp content and VW becomes completely lol.
At that point, it's content that the playerbase is forced to sleepwalk through to get what they need, and that does not a fun game make.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-04-30 13:04:47
They said our effort "wouldn't go to waste" for REM weapons. That could mean any number of things, including being weaker than new weapons but not by much, or being equal footing, both of which would mean that are still not worth getting and the game's economy is still going to go bonkers. Or it could be that they'll make them the top by a small bit again, but somehow I doubt that'll happen.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-04-30 13:08:53
I'll hold off the wall of text and get back to the original point I was trying to make. If they were going to make them TOP TIER again,why did they say something vague? Maybe its their shitty communication skills,but personally when I read a non-definitive answer,I take it as "vague" the exact phrase was 'wont go to waste', not a strong endorsement, but very up for interpretation
you, a person with no relics(not calling you a casual, illustrating a point), would rather read it as them becoming usable but below other options because you have a better chance of getting the new weapons and then you get to be top tier without having to spend more time farming
a person with a bunch of relics and invested effort would rather read it as them making the weapons comparable or better because they have invested effort in the weapons and SE has never before outdated these weapons over the years
it doesn't really matter what we all say, they'll do what they're gonna do, relics will be good or they won't
either way i'll be getting the new weapons in the meantime
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By Quiznor 2013-04-30 13:10:46
Leviathan.Comeatmebro said: »I'll hold off the wall of text and get back to the original point I was trying to make. If they were going to make them TOP TIER again,why did they say something vague? Maybe its their shitty communication skills,but personally when I read a non-definitive answer,I take it as "vague" the exact phrase was 'wont go to waste', not a strong endorsement, but very up for interpretation
you, a person with no relics(not calling you a casual, illustrating a point), would rather read it as them becoming usable but below other options because you have a better chance of getting the new weapons and then you get to be top tier without having to spend more time farming
a person with a bunch of relics and invested effort would rather read it as them making the weapons comparable or better because they have invested effort in the weapons and SE has never before outdated these weapons over the years
it doesn't really matter what we all say, they'll do what they're gonna do, relics will be good or they won't
either way i'll be getting the new weapons in the meantime
How do you know I have no relics/mythics?
My year out of date profile?
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-04-30 13:12:09
How do you know I have no relics/mythics?
My year out of date profile? i just assumed based on the fact you do nothing but cry about ffxi in every thread that has any chance to rag on SE
it stands to reason that someone who doesn't enjoy the game wouldn't waste their time with such
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By Blazed1979 2013-04-30 13:12:33
At this point, I'm hoping Disney buy Square Enix and take over the FF series.
Mickey Mouse's Cheese Fantasy would be better than this crap.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-30 13:14:13
SE never outdated R/M/Es before?
Now I've heard everything.
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By Quiznor 2013-04-30 13:14:44
Leviathan.Comeatmebro said: »How do you know I have no relics/mythics?
My year out of date profile? i just assumed based on the fact you do nothing but cry about ffxi in every thread that has any chance to rag on SE
it stands to reason that someone who doesn't enjoy the game wouldn't waste their time with such
I'm pretty sure I only *** about sylph 95% of the time.
Anyways you know what they say about assumptions.
And forgive me but arent half the people in this thread,with all their "time investments directly linked to w/e" bitching about the game/SE too?
The lolz of the last page have worn off though :< off to find something to do!
Siren.Mosin
By Siren.Mosin 2013-04-30 13:15:20
dat mining is bad, mmm'k
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-04-30 13:15:56
You can call me a whiney ***, or however you wanna say it. Here's how I look at it:
I invested a lot of time into my relics. It wasn't OMG 5 YEARS like some people did but they also didn't fall into my lap. Either of my relics could have been a nice hexed piece, full crafts to 70, better augments on my old cursed gear etc etc etc.
This isn't WOW where you do a dozen raids and you have the *** pauldrons of might already (or whatever you wanna call them today). The time-sink of FFXI kind of necessitates keeping the gear relevant. IF SE decides to completely outclass gear that took the average player 3-6 months (if only counting dyna currency) and my now-a-days casual *** 6-12 each; I will happily be moving on.
It's not butthurt. It's not whining. It's "why invest time in something else for it to just get nerfed". Fool me once etc etc etc. I've been playing for a LONG LONG time and it's about time to move on. This would just be a good reason to. "Hazy outlook on value of time invested" is how I look at it.
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-04-30 13:20:19
Leviathan.Kincard said: »They said our effort "wouldn't go to waste" for REM weapons. That could mean any number of things, including being weaker than new weapons but not by much, or being equal footing, both of which would mean that are still not worth getting and the game's economy is still going to go bonkers. Or it could be that they'll make them the top by a small bit again, but somehow I doubt that'll happen. Someone suggested this as I think a joke in the update thread but if it happened I wouldn't be too suprised... >.>
Watch the REM update be being able to "break" your weapon and permanently learn it's WS... Hey now you can use Scourge anytime without your Ragnarok equipped. Surely that's what you guys wanted...
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-30 13:21:10
If you just realized that things you invest time into this game would become worthless one day then yes, time to pack the bags and move on to those illusory greener pastures. We can tell eachother tales of walking backwards through snowstorms created by Tanakas weather machine for 4% drops off 3-5day spawns.
I dunno how many times SE has to say hold onto those R/M/Es they'll get buffed for people to realize that we're just a phase where those weaps arent the best as it has been many times before (remember when Destroyers were competitive with Spahrai? When Hagun competed close w/Amano? When Rag was lolRag? Yeah)
In time we'll all be AFK in Adoulin complaining theres nothing to do guys, just relax.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-04-30 13:21:19
Would work for empies, but for relics it would be only a handful...
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-04-30 13:21:46
I'm pretty sure I only *** about sylph 95% of the time.
Anyways you know what they say about assumptions.
The lolz of the last page have worn off though :< off to find something to do! subtle distinction, you just didnt seem like someone that enjoys the game so much as the forum to me
enjoy your day
Quote: SE never outdated R/M/Es before?
Now I've heard everything. poor phrasing on my part, i get lazy about typing when i'm also playing
a better way to put it would be that these weapons have remained on top for the majority of the games duration, and have been updated to maintain that spot
Quote: (remember when Destroyers were competitive with Spahrai? When Hagun competed close w/Amano? When Rag was lolRag? Yeah) Close != better. At 75 it was not feasible for every player to have a relic. Some of them were not as far ahead of the competition as others, but they were still all 'best'. Rag was lolrag because apocalypse existed, WAR had better weaponskills, and PLD used shields. It was still the best greatsword for DRK.
Cerberus.Zyph
Server: Cerberus
Game: FFXI
Posts: 65
By Cerberus.Zyph 2013-04-30 13:21:52
It's gone beyond that now (not my SS):
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-30 13:22:12
I'm pretty sure the backlash they are getting from this on forums will force them to have relic update done next patch.
Don't know about the next patch, but i think they are likely to make them good based off the rage.
http://forum.square-enix.com/ffxi/threads/31961-%E4%B8%83%E6%94%AF%E5%85%AC%E6%AD%A6%E5%99%A8%E3%81%8C%E6%A5%B5%E7%AB%AF%E3%81%AB%E5%BC%B7%E3%81%84%E4%BB%B6/page42
JP forums are a moderated wasteland right now.
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Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-04-30 13:23:27
Lakshmi.Sparthosx said: »If you just realized that things you invest time into this game would become worthless one day then yes, time to pack the bags and move on to those illusory greener pastures. We can tell eachother tales of walking backwards through snowstorms created by Tanakas weather machine for 4% drops off 3-5day spawns.
I dunno how many times SE has to say hold onto those R/M/Es they'll get buffed for people to realize that we're just a phase where those weaps arent the best as it has been many times before (remember when Destroyers were competitive with Spahrai? When Hagun competed close w/Amano? When Rag was lolRag? Yeah)
In time we'll all be AFK in Adoulin complaining theres nothing to do guys, just relax.
Yes, I'm sorry: To clarify I meant "IF Square comes out with THIS NEW EASY TO GET ***BEATS OUT YOUR STUFF". Obviously if relics are scaled to be comparable I'm ok with this.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-04-30 13:24:15
You can call me a whiney *** While I spank you?
[+]
Cerberus.Zyph
Server: Cerberus
Game: FFXI
Posts: 65
By Cerberus.Zyph 2013-04-30 13:27:13
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Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-04-30 13:27:50
Lakshmi.Sparthosx said: »If you just realized that things you invest time into this game would become worthless one day then yes, time to pack the bags and move on to those illusory greener pastures. We can tell eachother tales of walking backwards through snowstorms created by Tanakas weather machine for 4% drops off 3-5day spawns.
I dunno how many times SE has to say hold onto those R/M/Es they'll get buffed for people to realize that we're just a phase where those weaps arent the best as it has been many times before (remember when Destroyers were competitive with Spahrai? When Hagun competed close w/Amano? When Rag was lolRag? Yeah)
In time we'll all be AFK in Adoulin complaining theres nothing to do guys, just relax. There have always been options to compete with them, never anything that completely blew them out of the water however.
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-04-30 13:28:19
By the look of the new weapon I can say I'm not scared.
Quetzalcoatl.Makenshi
Server: Quetzalcoatl
Game: FFXI
Posts: 87
By Quetzalcoatl.Makenshi 2013-04-30 13:32:23
Which proves they pay more attention to the JP forums, NA forums are hardly ever moderated lol
Server: Fenrir
Game: FFXI
Posts: 257
By Fenrir.Hanabira 2013-04-30 13:35:11
i dont understand why people are actually worried about this..nor the people who keep saying Relics should be outdated.
Every final fantasy has had a set of hard to obtain ultimate weapons that will be the strongest no matter what. Relics WERE those weapons. to give us more variety and other things to work for, we got Mythics and Empy's which fall into a "relic class" of weapons. no matter what SE adds, these weapons will always be bumped up to be stronger.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-04-30 13:35:22
It's funny because a lot of those posts were just angry and maybe a bit rude, but not at all vulgar or directly insulting. They were things like "Yeah I'm qutting, it was a fun ten years" etc. It was blunt, but nothing on the level of a typical post you'd see from an EN player.
By ScaevolaBahamut 2013-04-30 13:35:49
Lakshmi.Sparthosx said: »If you just realized that things you invest time into this game would become worthless one day then yes, time to pack the bags and move on to those illusory greener pastures.
Once again, the continued viability of the things I invested time in, the assurance that I would not need to completely revamp my gear sets for every single job I play once every 4-5 months, is the one thing FFXI had going over other MMOs more competently run in basically every other way.
So yes, it actually IS time to pack our things and go.
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By kenshynofshiva 2013-04-30 13:45:12
Please dbox your gil and stuff to my account thanks....
By ScaevolaBahamut 2013-04-30 13:46:46
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Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-30 13:47:38
Leviathan.Kincard said: »It's funny because a lot of those posts were just angry and maybe a bit rude, but not at all vulgar or directly insulting. They were things like "Yeah I'm qutting, it was a fun ten years" etc. It was blunt, but nothing on the level of a typical post you'd see from an EN player.
All that means is that NA players have more flavor than our JP counterparts.
I await the thread on OF where someone talks about how 10 years ago it all started with a trip to Gamestop with grandma and the puppies and now life is over with this patch.
You've driven me to extreme action Matsui. My blood is on YOUR HANDS.
- A concerned CUSTOMER
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
|
Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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