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Matsui: "Don't throw away your R/M/E weapons yet"
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By Leviathan.Comeatmebro 2013-04-30 07:32:39
Leviathan.Skinnymcgee said: »You mean botting, please be specific as some of us actually fish. sorry, i assumed most people intelligent enough to read could figure out that 70k/h manually fishing is garbage
By Chimerawizard 2013-04-30 07:32:43
Why can't they just bring fishing back to what it was in early '03...
/fish; wait; enter; wait; enter; wait; return to line 1
Leviathan.Kincard
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By Leviathan.Kincard 2013-04-30 07:35:23
Leviathan.Comeatmebro said: »Leviathan.Skinnymcgee said: »You mean botting, please be specific as some of us actually fish. sorry, i assumed most people intelligent enough to read could figure out that 70k/h manually fishing is garbage
And if he just got banned without any GM contact, doesn't that mean that legitimate fishers are at risk too? How do they tell who's a bot and who isn't?
By Chimerawizard 2013-04-30 07:37:19
I'm guessing they are able to see what a fish's HP is at any point in time and if it goes to 0% from >80% at any point.. auto-ban
or they are able to see if someone is using a bot some other way.
Leviathan.Kincard
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By Leviathan.Kincard 2013-04-30 07:38:46
Oh right, auto-0%, I forgot bots had that ability.
By fillerbunny9 2013-04-30 07:39:32
Leviathan.Kincard said: »For the record, even if they adjust REM99s to be equal in footing to whatever new content they're putting out, they'll still be stuck with the problem that they just obsoleted almost all their previous content, because nobody is going to spend 3-6 months grinding a REM to 99 and then doing whatever new system they're doing instead of just plucking a weapon off the AH for a few million gil.
A few million casuals won't be making because plates/bills/alexandrites will never sell.
Basically they will have restored the game to the state where people have to farm beehive chips and slime oil until they save up enough for a weapon in a few months. I hope people enjoy that.
pretty much this. people had best get their gil now while they still can. all those poor fools making their income on VW drops/Currency/Alexandrite better strap themselves in and take up a craft; no one is going to spend 2-3 months buying plates/currency/etc to make a weapon that has a damage rating 75-100+ less than something they can derp up to the AH counter for.
[+]
Ragnarok.Ashman
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By Ragnarok.Ashman 2013-04-30 07:42:03
Leviathan.Comeatmebro said: »they're banning for fishing again, friend got a 72h within 10 minutes of the update while at computer watching.. no gm contact
I've been playing since NA release and, other than the billing fiasco ***, the "nothing suspect/no toe out of line" is never true.
I mean i'm not saying you/he are lying. It's just I have never heard of a fish ban without GM contact without something silly happening like commands falling into say chat or something. Maybe he did something suspect before/during update?
I haven't heard ANYTHING else about fishing and, as someone who spent yesterday fishing up all of my GP items / liks, I'm thinking we'd have heard more about this.
Bismarck.Punchus
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By Bismarck.Punchus 2013-04-30 07:42:36
I don't see the big deal? When people first got Ukon is ***on, and still shits on Bravura. People felt cheated that relics are far more difficult to get then an empyrean, yet the empyrean were better. Along came ToM for relics and the masses were put at ease.
This is the same scenario again. Both my mythics are ehh atm, but that is clearly going to be fixed. Let up on the Q's!
In part it's a matter of when, but also the worry that they're going to keep doing this every few updates, since they've said they want to move to a more incremental gear model, with gear having different tiers. If they regular invalidate a previous tiers weapons, they're going to have to update REM weapons constantly to keep them up to par, and they will basically never be worth the effort because of all the time that they're "dead" weapons.
It also has a weird effect of completely trivializing anything you do have to go back for, moreso than say, Dynamis is trivial now. The damage on those weapons is so much higher than anything we've ever seen before that there will literally be no point to anything except burning to 99, buying one of these new insane weapons, and diving into the latest content. It becomes a situation where only the latest content matters, because it's completely out of proportion with everything else.
Do you honestly think a group of perle/teal/aurora gear wearing nubs who burned a 99 job and bought one of these weapons is going to be able to win at anything in what is currently considered end game content? The weapon is only as good as the player using it. Sure all of these weapons have the potential to be the best right now. But you aren't going to do ***with a great weapon when you have ***for gear. And currently if you haven't done any of this "now pointless to do content" to obtain the proper gear to play your job the right way then your are going to have limited success in doing the endgame content. And good luck finding a group of people that are going to want to waste their time doing these events with people who are to damn lazy to gear their jobs properly especially since the "old content is too easy".
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By Leviathan.Comeatmebro 2013-04-30 07:43:44
person in question said wasn't using auto-0% nor extend fishing duration, they werent trying to convince me they didnt deserve it either, i was pestering them with questions to try to asess(i know that's typoed the filter ate it spelled correctly) risk
i was talking to them at the time of the ban and they said they had msn window next to ffxi and would have seen any contact
Valefor.Sehachan
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By Valefor.Sehachan 2013-04-30 07:48:14
@Sechs: they even said in an interview that abyssea was a huge mistake and that they wanted to drift away from that.
Now to put all these things together and try to interpret what they wanna do...
[+]
Asura.Ina
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By Asura.Ina 2013-04-30 07:49:14
@Sechs: they even said in an interview that abyssea was a huge mistake and that they wanted to drift away from that.
Now to put all these things together and try to interpret what they wanna do... They also once said Sam was overpowered than gave it Sekkanoki XD
[+]
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By Leviathan.Comeatmebro 2013-04-30 07:50:40
They also once said Sam was overpowered than gave it Sekkanoki XD also that drk patch yesterday was all about sam
[+]
Asura.Ina
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By Asura.Ina 2013-04-30 07:51:35
Leviathan.Comeatmebro said: »They also once said Sam was overpowered than gave it Sekkanoki XD also that drk patch yesterday was all about sam Don't remind me that I need to level drk now >.>
Bismarck.Punchus
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By Bismarck.Punchus 2013-04-30 07:52:27
Leviathan.Kincard said: »For the record, even if they adjust REM99s to be equal in footing to whatever new content they're putting out, they'll still be stuck with the problem that they just obsoleted almost all their previous content, because nobody is going to spend 3-6 months grinding a REM to 99 and then doing whatever new system they're doing instead of just plucking a weapon off the AH for a few million gil.
A few million casuals won't be making because plates/bills/alexandrites will never sell.
Basically they will have restored the game to the state where people have to farm beehive chips and slime oil until they save up enough for a weapon in a few months. I hope people enjoy that.
pretty much this. people had best get their gil now while they still can. all those poor fools making their income on VW drops/Currency/Alexandrite better strap themselves in and take up a craft; no one is going to spend 2-3 months buying plates/currency/etc to make a weapon that has a damage rating 75-100+ less than something they can derp up to the AH counter for.
I laugh at you. I hope you spend your gil buying these weapons. I'm not saying these weapons are pointless because clearly they currently reign over anything else. But you are posting this in a topic that says "Don't throw away your r/e/m" "we are gonna upgrade and make your ***golden again". So when you drop all your money on these weapons now and then cry later cause you didn't take the initiative to actually look ahead instead of seeing what is in front of you I am going to quote all of this dribble and tears that have been repeatedly posted so people can be reminded of how blatantly dismissive they are.
Asura.Ina
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By Asura.Ina 2013-04-30 07:54:23
"Don't throw away your r/e/m" "we are gonna upgrade and make your ***golden again" SE has yet to give me a reason to believe it will come to pass in any amount of time that means you won't need to get the current new stuff... Didn't they flat out admit they don't have the man power to work on it atm?
Edit: not that I have any R/E/M that matter.
Siren.Ihm
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By Siren.Ihm 2013-04-30 07:54:26
Leviathan.Kincard said: »For the record, even if they adjust REM99s to be equal in footing to whatever new content they're putting out, they'll still be stuck with the problem that they just obsoleted almost all their previous content, because nobody is going to spend 3-6 months grinding a REM to 99 and then doing whatever new system they're doing instead of just plucking a weapon off the AH for a few million gil.
A few million casuals won't be making because plates/bills/alexandrites will never sell.
Basically they will have restored the game to the state where people have to farm beehive chips and slime oil until they save up enough for a weapon in a few months. I hope people enjoy that.
pretty much this. people had best get their gil now while they still can. all those poor fools making their income on VW drops/Currency/Alexandrite better strap themselves in and take up a craft; no one is going to spend 2-3 months buying plates/currency/etc to make a weapon that has a damage rating 75-100+ less than something they can derp up to the AH counter for.
I laugh at you. I hope you spend your gil buying these weapons. I'm not saying these weapons are pointless because clearly they currently reign over anything else. But you are posting this in a topic that says "Don't throw away your r/e/m" "we are gonna upgrade and make your ***golden again". So when you drop all your money on these weapons now and then cry later cause you didn't take the initiative to actually look ahead instead of seeing what is in front of you I am going to quote all of this dribble and tears that have been repeatedly posted so people can be reminded of how blatantly dismissive they are.
Actually, they may upgrade them... they may not, they don't know if they have the man power or time to do it, so they may just not do anything...
By ScaevolaBahamut 2013-04-30 08:00:02
@Sechs: they even said in an interview that abyssea was a huge mistake and that they wanted to drift away from that. Now to put all these things together and try to interpret what they wanna do...
Not for nothing, the new weapons Abyssea-fy the SoA content already in the game (reives, skirmish) in addition to everything else.
Asura.Sechs
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By Asura.Sechs 2013-04-30 08:01:05
@Sechs: they even said in an interview that abyssea was a huge mistake and that they wanted to drift away from that.
Now to put all these things together and try to interpret what they wanna do... Yep, forgot that.
And believe me in spite of the fact that I loved and enjoyed Abyssea fully, I had to agree it was a big mistake.
They understood it too late, but they did and I was glad.
Now all this... It's only natural to be confused.
Before you could see a "line" they were walking on, a path they were following. We could argue on several choices, on their slow speed, but we could clearly see a general line of coherence about what they were doing.
And now? I mean... what's going on srsly? Because, once more, I start to wonder wether the re-balancements that happened over the last year were earned by the sweat of Matsui's brow, or if he just kept going on a path started by who was there before him (Tanaka?).
By ScaevolaBahamut 2013-04-30 08:04:11
Leviathan.Comeatmebro said: » they're banning for fishing again, friend got a 72h within 10 minutes of the update while at computer watching.. no gm contact I've been playing since NA release and, other than the billing fiasco ***, the "nothing suspect/no toe out of line" is never true. I mean i'm not saying you/he are lying. It's just I have never heard of a fish ban without GM contact without something silly happening like commands falling into say chat or something. Maybe he did something suspect before/during update? I haven't heard ANYTHING else about fishing and, as someone who spent yesterday fishing up all of my GP items / liks, I'm thinking we'd have heard more about this.
Yeah, he almost certainly used auto-kill.
Not even in denial over here!
(though I've never heard of somebody so brazen/impatient/foolish as to use it)
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By Leviathan.Comeatmebro 2013-04-30 08:08:35
I asked them solely to ascertain risk, they were NOT trying to defend themselves or accuse SE of anything. They accepted their ban, having done something to deserve it.
There is no need to use auto-kill or extend duration on Hakuryu, and there is no reason for my friend to lie given that I was asking for knowledge purposes.
I don't know if it was an isolated incident, I just wanted to share what I knew just in case.
Leviathan.Kincard
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By Leviathan.Kincard 2013-04-30 08:09:40
Well that whole "Abyssea was a mistake" comment was made when Tanaka was still at the head, IIRC. Who knows what they're thinking now. Kinda wish they'd go into more specifics instead of just being cryptic about stuff like this all the time, just makes me think they actually have no plan at all and they're just acting like they have one.
Ragnarok.Ashman
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By Ragnarok.Ashman 2013-04-30 08:10:04
Leviathan.Comeatmebro said: » they're banning for fishing again, friend got a 72h within 10 minutes of the update while at computer watching.. no gm contact I've been playing since NA release and, other than the billing fiasco ***, the "nothing suspect/no toe out of line" is never true. I mean i'm not saying you/he are lying. It's just I have never heard of a fish ban without GM contact without something silly happening like commands falling into say chat or something. Maybe he did something suspect before/during update? I haven't heard ANYTHING else about fishing and, as someone who spent yesterday fishing up all of my GP items / liks, I'm thinking we'd have heard more about this.
Yeah, he almost certainly used auto-kill.
Not even in denial over here!
(though I've never heard of somebody so brazen/impatient/foolish as to use it)
It could just be conjecture or "fishers panic" but someone once told me that GMs can ping you a tell without it chiming or showing up as a normal tell. I think some people just make ***up because they get super butthurt (the WINDOWER IS SATAN people). Either way I'm always sitting there while I'm fishing so I have no worries.
It just causes a panic attack to think they might accidentally get legit fishers. YOULL GET CAUGHT UP IN THE.... CROSS FIYA
Valefor.Sehachan
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By Valefor.Sehachan 2013-04-30 08:11:29
Leviathan.Kincard said: »just makes me think they actually have no plan at all and they're just acting like they have one. Lol, "ok guys, keep a straight face and pretend you know what the *** you're doing."
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By Leviathan.Skinnymcgee 2013-04-30 08:12:53
Leviathan.Kincard said: »sorry, i assumed most people intelligent enough to read could figure out that 70k/h manually fishing is garbage
auto-translate <Its not profitable enough for ME to not cheat, so you're dumb>
[+]
Asura.Ina
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By Asura.Ina 2013-04-30 08:13:40
Leviathan.Kincard said: »Well that whole "Abyssea was a mistake" comment was made when Tanaka was still at the head, IIRC. Who knows what they're thinking now. Kinda wish they'd go into more specifics instead of just being cryptic about stuff like this all the time, just makes me think they actually have no plan at all and they're just acting like they have one. Wasn't Tanaka busy fudging up XIV when abyssea happened or is my timeline messed up/he was doing both?
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By Leviathan.Comeatmebro 2013-04-30 08:14:25
Leviathan.Skinnymcgee said: »i'm so bad at ffxi i think 70k/h grinding is good yep yep
it's not like you could make twice that in an hour doing voidwatch while getting a chance at gear, meeting new people, etc
(if i did haks, my fishing would be 100)
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By Leviathan.Skinnymcgee 2013-04-30 08:15:57
hahaha, /sigh i'm out, you dumbs can go back to playing with yourselves
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By Lakshmi.Sparthosx 2013-04-30 08:19:04
@Sechs: they even said in an interview that abyssea was a huge mistake and that they wanted to drift away from that.
Now to put all these things together and try to interpret what they wanna do... Yep, forgot that.
And believe me in spite of the fact that I loved and enjoyed Abyssea fully, I had to agree it was a big mistake.
They understood it too late, but they did and I was glad.
Now all this... It's only natural to be confused.
Before you could see a "line" they were walking on, a path they were following. We could argue on several choices, on their slow speed, but we could clearly see a general line of coherence about what they were doing.
And now? I mean... what's going on srsly? Because, once more, I start to wonder wether the re-balancements that happened over the last year were earned by the sweat of Matsui's brow, or if he just kept going on a path started by who was there before him (Tanaka?).
You guys are too much. Really.
Abyssea a mistake? Do you guys remember the *** paradigm of FFXI before that? The wonderful world of Yilbegan and shadowed VNMs? Where Salvage skullfucked you on drops? Where it took days to get some ZNM sets because taking pictures was cutting edge FFXI? ANNMs with random dumb augments? Fomor HNMs? Shitworm taking 5hours to load then despawn cause he popped in some dumbfucking area?
I think we all understand Heroes of Abyssea pushed things too far (brews and auto-RR nonsense) but Abyssea had to happen because the game had stagnated badly, mostly due to the resource cut and we weren't going to survive much longer on Fay Augments and ANNMs. We're in the same boat here: The game needed a reset button. With R/M/Es as commonplace as they were, you cannot play this game without getting an ultimate weapon? Gee, that seems reasonable. Oh and don't even wiggle out folks, even the shittiest of *********Voidwatch (Bastok I) required R/M/Es.
Lets not even get into the murky reality that many R/M/E were underpowered or clearly not the best option for a job even at 99.
What SE has done is simply moved over to a gear ladder, with some variety but in usual fashion the base has kneejerked into a frothing, incoherent boil because "OMG THEY KILLED ALL MY WURK" without considering the content, its difficulty, doing it or calculating how difficult this new gear will take to get.
Yes guys, just like they made my Morrigan Body a joke, obsoleted my Nyzul Gear, ***on my Osode, vaporized Hagun, trashed RDM, junked EXP parties and made my PW accomplishment equal to being conscious.
At the very least Matsui has sweetened the pot where Legion failed and moving players back to needing to group up is a step in the right direction or have we forgotten this is an MMO? SoA is far from amazing but the amount of concentrated stupid coming out of the NA base is just shameful.
Asura.Sechs
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By Asura.Sechs 2013-04-30 08:19:38
Leviathan.Kincard said: »Well that whole "Abyssea was a mistake" comment was made when Tanaka was still at the head, IIRC. Not sure but if I recall it was made by Matsui himself, maybe when Tanaka was still the boss, but it was Matsui who said that.
It's not like Matsui arrived out of the blue when Tanaka left, he has always had a "core" role in FFXI side from that period of time when he got moved into the FFXIV project.
Ragnarok.Ashman
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By Ragnarok.Ashman 2013-04-30 08:20:00
Leviathan.Kincard said: »just makes me think they actually have no plan at all and they're just acting like they have one. Lol, "ok guys, keep a straight face and pretend you know what the *** you're doing."
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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