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Matsui: "Don't throw away your R/M/E weapons yet"
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-20 19:32:02
you really should just yell at the guy who's forcing you to read it. He's the real problem here.
Server: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-21 00:22:04
I'd Like to Consider Myself a Average players I only have 4 Empyreans......
Kannagi 85 , Verethragna 85 , Masamune 85 , Ukonvasavra 85
Now Kannagi took me about 4 months to do while
(at the time it was tough alot of competition for NMs and what not back about a year or so ago)
Masamune prolly only took about 2 months or so and has to be one of the easiest Empyreans.
Verethragna and Ukonvasavra Both took me over 4 months for first stage alone (close to 6 or 7 months all together) with 2-3 people off and on.. So for someone to say these are way too easy to get i think all of them are not to far off from a relic...
(I know i've farmed 65x 100s in about 2 months but got really really bored and gave up on Mandau)
Now i do Understand that some have had Big LSs that ran 5 times a week and where able to finish a weapon a week and what not but thats SE's fault for making it that easy for larger groups....
But Like i said i think i'm a Average player with a job, a Girl Friend, a Car, an Apartment, and Groceries to Buy, and Beer to Drink ....
So I couldn't run 5 days a week and alot of endgame LS require some sort of 75% Attendance
NOT EVERYONE HAD THAT AT THEY'RE DISPOSAL
What makes me so furious is 85s 90s 95s where suppose to be relevant not as good as 99s BUT RELEVENT.
Now a Coin weapon is gonan have the option to unlock the WS .......... ummm wtf how bout us 85 and 90 owners.
ALOT MORE WORK WENT INTO MY WEAPONS THAN THAT CRAP
Also there is a ton of people that have done these 85s and 90s and arent mad probably because they have a single relic99 or Empyrean99 atm
Wich why aren't they throwing a fit thats alot of work wasted
Also atm it is nearly impossible to upgrade past 90 on Empyreans .... relics are so much easier to 99 because of the HMP trial.....
EVERYONE I KNOW HAS A 99 RELIC I ONLY KNOW @PEOPLE WITH A 99 EMPYREAN
no one is even doing VWNM shouts anymore took me 3 hours to fill up a Uptala for x6
Anyone one here from the Shield or Instrument trials Whining... i doubt it because there Crap is still useful even if it is only 85 90 or 95 Aegis, Ochain, Daurby, G. Horn
This to me is all Bull everything i've worked for in the last 2 years is gone and now all those people that had 5, 6, 7, 8 Empyreans dont seem to care because they had a LS do them all
.... I WOULD BE FURIOUS TOOO EVEN IF I HAD A 99
Now i Understand they need to find a way to balance this all because its all out of wack atm... BUT i dont think this gonna be the right way....
they need to scale these 85s 90s 95s and HEY IM NOT SAYING GIVE IT TO US MAKE US EARN IT EVEN THE 99s
just give us a way to increase our damage to a 85 so its closer to keeping up with Delve weapons....not as good a 99 relic but come on something
A person who gets a Delve weapon and 5 merits should not be able to out-parse all 4 of my weapons ....
thats a days worth of work and those WS i dont think where inteneded to be the end all be all....
P.S. if you say you buy anything Your not allowed to comment on this because you probably fish bot or something stupid
1. Having 50m Gil isn't a Average player a Average players cant buy 500 HMP's or a stage 4 or 5 Relic upgrade
2. the reason why they set these trials was for people to do them not just buy the crap and atm HMP trials are Nearly impossible
WE HAVE A PERSON ON ODIN BAZAARING HIS FOR 150k A PIECE BECAUSE HE KNOWS PEOPLE ARE $H!T OUT OF LUCK....
[+]
Server: Odin
Game: FFXI
Posts: 43
By Odin.Spyderhawk 2013-05-21 00:30:38
Odin.Kingdinguhling said: »I'd Like to Consider Myself a Average players I only have 4 Empyreans......
Kannagi 85 , Verethragna 85 , Masamune 85 , Ukonvasavra 85
Now Kannagi took me about 4 months to do while
(at the time it was tough alot of competition for NMs and what not back about a year or so ago)
Masamune prolly only took about 2 months or so and has to be one of the easiest Empyreans.
Verethragna and Ukonvasavra Both took me over 4 months for first stage alone (close to 6 or 7 months all together) with 2-3 people off and on.. So for someone to say these are way too easy to get i think all of them are not to far off from a relic...
(I know i've farmed 65x 100s in about 2 months but got really really bored and gave up on Mandau)
Now i do Understand that some have had Big LSs that ran 5 times a week and where able to finish a weapon a week and what not but thats SE's fault for making it that easy for larger groups....
But Like i said i think i'm a Average player with a job, a Girl Friend, a Car, an Apartment, and Groceries to Buy, and Beer to Drink ....
So I couldn't run 5 days a week and alot of endgame LS require some sort of 75% Attendance
NOT EVERYONE HAD THAT AT THEY'RE DISPOSAL
What makes me so furious is 85s 90s 95s where suppose to be relevant not as good as 99s BUT RELEVENT.
Now a Coin weapon is gonan have the option to unlock the WS .......... ummm wtf how bout us 85 and 90 owners.
ALOT MORE WORK WENT INTO MY WEAPONS THAN THAT CRAP
Also there is a ton of people that have done these 85s and 90s and arent mad probably because they have a single relic99 or Empyrean99 atm
Wich why aren't they throwing a fit thats alot of work wasted
Also atm it is nearly impossible to upgrade past 90 on Empyreans .... relics are so much easier to 99 because of the HMP trial.....
EVERYONE I KNOW HAS A 99 RELIC I ONLY KNOW @PEOPLE WITH A 99 EMPYREAN
no one is even doing VWNM shouts anymore took me 3 hours to fill up a Uptala for x6
Anyone one here from the Shield or Instrument trials Whining... i doubt it because there Crap is still useful even if it is only 85 90 or 95 Aegis, Ochain, Daurby, G. Horn
This to me is all Bull everything i've worked for in the last 2 years is gone and now all those people that had 5, 6, 7, 8 Empyreans dont seem to care because they had a LS do them all
.... I WOULD BE FURIOUS TOOO EVEN IF I HAD A 99
Now i Understand they need to find a way to balance this all because its all out of wack atm... BUT i dont think this gonna be the right way....
they need to scale these 85s 90s 95s and HEY IM NOT SAYING GIVE IT TO US MAKE US EARN IT EVEN THE 99s
just give us a way to increase our damage to a 85 so its closer to keeping up with Delve weapons....not as good a 99 relic but come on something
A person who gets a Delve weapon and 5 merits should not be able to out-parse all 4 of my weapons ....
thats a days worth of work and those WS i dont think where inteneded to be the end all be all.... Get a Delve wep?
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-21 00:38:34
You want a weapon that is 4-14 levels below the current level cap to continue to be relevant?
What the *** is this? Seriously.
Yes. Yes, he should.
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2013-05-21 00:42:36
i cant wait to use smite with the shittiest looking weapon ever
and for no reason at all ... this
Ragnarok.Eriina
Server: Ragnarok
Game: FFXI
Posts: 294
By Ragnarok.Eriina 2013-05-21 00:48:21
Beauty is only skin deep, and delve weapons got 'dat personality, baby!
Ragnarok.Eriina
Server: Ragnarok
Game: FFXI
Posts: 294
By Ragnarok.Eriina 2013-05-21 00:58:50
Dear Odin.Kingdinguhling,
If SE did buff your lv85 weapons so that the were "closer to keeping up" with current delve weapons, what specifically would you like to work on in delve?
Love,
Erii
Server: Siren
Game: FFXI
Posts: 344
By Siren.Knivesz 2013-05-21 01:13:40
Dear Odin.Kingdinguhling,
If SE did buff your lv85 weapons so that the were "closer to keeping up" with current delve weapons, what specifically would you like to work on in delve?
Love,
Erii I could be wrong but I believe delve also offers armor >.>
Anyway its pretty clear the direction in which the devs are trying to guide this game. As it stands R/M/E weapons really have no place in this future they seem to envision with this weapon treadmill (as evident through their admission that they initially had no plans for them until the playerbase created a sh*tstorm). While they will update the 99 at least once in a future update, their vague statements regarding their futures leads me to believe they may be trying to phase these weapons out slowly and entirely in the future leading to two choices here. Accept their new weapon treadmill model (including accepting the fact that there is a very real possibility that these delve weapons you are making will in turn become obsolete themselves in a future update). Or you can just roll with option two like a good portion of the player population has already and just quit if you dont like the direction the game is heading. They were extremely reluctant in even addressing the 99 R/M/E scenario anyway so to expect them to also cater to the 85/90/95 crowd is just idyllic fantasy.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-21 01:27:58
85/90 Empyrean people need to be more upset that they can't revert their weapons back to the VNM trial stage. Abyssean upgrade items are a joke compared to the horror that are the preceding trials.
Personally, I'd be supremely disappointed if my 85/90 weapons became relevant again, but not as disappointed as I am over the prospect of pre-trialing coin weapons :(
Ragnarok.Sturg
Server: Ragnarok
Game: FFXI
Posts: 9
By Ragnarok.Sturg 2013-05-21 01:36:33
♪This is the thread that never eeeeends. Yes, it goes on and on, my frieeeeends.
Some people started reading it not knowing what it was,
And they'll continue posting in it just becauuuuuse...♪
[+]
Ragnarok.Eriina
Server: Ragnarok
Game: FFXI
Posts: 294
By Ragnarok.Eriina 2013-05-21 01:41:38
I could be wrong but I believe delve also offers armor >.>
Nice sarcasm. You are very clever^^ Of course armours are available you silly-billy. ( ^ω^ )
But are you assuming that he would forego making a better weapon if his buffed lv85 weapon was almost as good? That he would focus on making armour only instead? I think you might be right! And it would be to the detriment of every group he joined.
We are talking about someone who already feels lv85 weapons were "close enough" for pre-Adoulin content. All the while chanting the mantra "I promise ill finish it later if you just make it easier to do!"
I can't understand the disconnect in logic where a person can be so motivated to organize and execute NNI strategies but can't be motivated to get a leg up in delve.
It's here now. It's strong. It's accessible.
Just do it.
Carbuncle.Sambb
Server: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2013-05-21 01:43:41
let me unlock the weaponskills from my 90 empys and I will be happy indeed.
If I am given the option of unlocking the weaponskill but can continue my empy to 99 should I choose to do so, I think this would be the fairest option.
I am a bit annoyed that the only content they are trying to keep alive is WoE since its only the bloody jps that do it (on carby at least any way dunno about other servers.)
If they let both paths unlock the weaponskill with some sort of quest I think this would please everyone.
I am certainly not looking forwards to recamping some shitty nms because i made a 90 ukon and didn't make a "lol" WoE weapon.
I am happy though they are boosting the lvl 99 version though because some empy weaponskins imo do look pretty cool.
[+]
By Chyula 2013-05-21 09:17:13
bump for more rage.
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-21 09:31:34
Odin.Kingdinguhling said: »I'd Like to Consider Myself a Average players I only have 4 Empyreans......
Kannagi 85 , Verethragna 85 , Masamune 85 , Ukonvasavra 85
Now Kannagi took me about 4 months to do while
(at the time it was tough alot of competition for NMs and what not back about a year or so ago)
Masamune prolly only took about 2 months or so and has to be one of the easiest Empyreans.
Verethragna and Ukonvasavra Both took me over 4 months for first stage alone (close to 6 or 7 months all together) with 2-3 people off and on.. So for someone to say these are way too easy to get i think all of them are not to far off from a relic...
(I know i've farmed 65x 100s in about 2 months but got really really bored and gave up on Mandau)
Now i do Understand that some have had Big LSs that ran 5 times a week and where able to finish a weapon a week and what not but thats SE's fault for making it that easy for larger groups....
But Like i said i think i'm a Average player with a job, a Girl Friend, a Car, an Apartment, and Groceries to Buy, and Beer to Drink ....
So I couldn't run 5 days a week and alot of endgame LS require some sort of 75% Attendance
NOT EVERYONE HAD THAT AT THEY'RE DISPOSAL
What makes me so furious is 85s 90s 95s where suppose to be relevant not as good as 99s BUT RELEVENT.
Now a Coin weapon is gonan have the option to unlock the WS .......... ummm wtf how bout us 85 and 90 owners.
ALOT MORE WORK WENT INTO MY WEAPONS THAN THAT CRAP
Also there is a ton of people that have done these 85s and 90s and arent mad probably because they have a single relic99 or Empyrean99 atm
Wich why aren't they throwing a fit thats alot of work wasted
Also atm it is nearly impossible to upgrade past 90 on Empyreans .... relics are so much easier to 99 because of the HMP trial.....
EVERYONE I KNOW HAS A 99 RELIC I ONLY KNOW @PEOPLE WITH A 99 EMPYREAN
no one is even doing VWNM shouts anymore took me 3 hours to fill up a Uptala for x6
Anyone one here from the Shield or Instrument trials Whining... i doubt it because there Crap is still useful even if it is only 85 90 or 95 Aegis, Ochain, Daurby, G. Horn
This to me is all Bull everything i've worked for in the last 2 years is gone and now all those people that had 5, 6, 7, 8 Empyreans dont seem to care because they had a LS do them all
.... I WOULD BE FURIOUS TOOO EVEN IF I HAD A 99
Now i Understand they need to find a way to balance this all because its all out of wack atm... BUT i dont think this gonna be the right way....
they need to scale these 85s 90s 95s and HEY IM NOT SAYING GIVE IT TO US MAKE US EARN IT EVEN THE 99s
just give us a way to increase our damage to a 85 so its closer to keeping up with Delve weapons....not as good a 99 relic but come on something
A person who gets a Delve weapon and 5 merits should not be able to out-parse all 4 of my weapons ....
thats a days worth of work and those WS i dont think where inteneded to be the end all be all....
P.S. if you say you buy anything Your not allowed to comment on this because you probably fish bot or something stupid
1. Having 50m Gil isn't a Average player a Average players cant buy 500 HMP's or a stage 4 or 5 Relic upgrade
2. the reason why they set these trials was for people to do them not just buy the crap and atm HMP trials are Nearly impossible
WE HAVE A PERSON ON ODIN BAZAARING HIS FOR 150k A PIECE BECAUSE HE KNOWS PEOPLE ARE $H!T OUT OF LUCK....
I'm sorry to break this to you but people didn't need delve wpn to outparse your 85 emp.
By Chyula 2013-05-21 09:45:06
I cant wait for skirmish II upgrade and watch REMD rage over it. maybe SE will go as far as giving the new skirmish upgrade a new super strong weapon skill.
Server: Valefor
Game: FFXI
Posts: 1837
By Valefor.Applebottoms 2013-05-21 09:45:29
♪This is the thread that never eeeeends. Yes, it goes on and on, my frieeeeends.
Some people started reading it not knowing what it was,
And they'll continue posting in it just becauuuuuse...♪ Now I have that song stuck in my head.
...well, at least I'm enjoying it. /dance :D
By macsdf1 2013-05-21 09:52:55
Coin weapons were harder to make than some empys!
Easy now that you can buy the coins, but back then shrug.
Skirmish 2 is lower ranked than upgraded remd.
Ragnarok.Harpunnik
Server: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2013-05-21 09:59:51
Odin.Kingdinguhling said: »I'd Like to Consider Myself a Average players I only have 4 Empyreans......
Kannagi 85 , Verethragna 85 , Masamune 85 , Ukonvasavra 85
Now Kannagi took me about 4 months to do while
(at the time it was tough alot of competition for NMs and what not back about a year or so ago)
Masamune prolly only took about 2 months or so and has to be one of the easiest Empyreans.
Verethragna and Ukonvasavra Both took me over 4 months for first stage alone (close to 6 or 7 months all together) with 2-3 people off and on.. So for someone to say these are way too easy to get i think all of them are not to far off from a relic...
(I know i've farmed 65x 100s in about 2 months but got really really bored and gave up on Mandau)
Now i do Understand that some have had Big LSs that ran 5 times a week and where able to finish a weapon a week and what not but thats SE's fault for making it that easy for larger groups....
But Like i said i think i'm a Average player with a job, a Girl Friend, a Car, an Apartment, and Groceries to Buy, and Beer to Drink ....
So I couldn't run 5 days a week and alot of endgame LS require some sort of 75% Attendance
NOT EVERYONE HAD THAT AT THEY'RE DISPOSAL
What makes me so furious is 85s 90s 95s where suppose to be relevant not as good as 99s BUT RELEVENT.
Now a Coin weapon is gonan have the option to unlock the WS .......... ummm wtf how bout us 85 and 90 owners.
ALOT MORE WORK WENT INTO MY WEAPONS THAN THAT CRAP
Also there is a ton of people that have done these 85s and 90s and arent mad probably because they have a single relic99 or Empyrean99 atm
Wich why aren't they throwing a fit thats alot of work wasted
Also atm it is nearly impossible to upgrade past 90 on Empyreans .... relics are so much easier to 99 because of the HMP trial.....
EVERYONE I KNOW HAS A 99 RELIC I ONLY KNOW @PEOPLE WITH A 99 EMPYREAN
no one is even doing VWNM shouts anymore took me 3 hours to fill up a Uptala for x6
Anyone one here from the Shield or Instrument trials Whining... i doubt it because there Crap is still useful even if it is only 85 90 or 95 Aegis, Ochain, Daurby, G. Horn
This to me is all Bull everything i've worked for in the last 2 years is gone and now all those people that had 5, 6, 7, 8 Empyreans dont seem to care because they had a LS do them all
.... I WOULD BE FURIOUS TOOO EVEN IF I HAD A 99
Now i Understand they need to find a way to balance this all because its all out of wack atm... BUT i dont think this gonna be the right way....
they need to scale these 85s 90s 95s and HEY IM NOT SAYING GIVE IT TO US MAKE US EARN IT EVEN THE 99s
just give us a way to increase our damage to a 85 so its closer to keeping up with Delve weapons....not as good a 99 relic but come on something
A person who gets a Delve weapon and 5 merits should not be able to out-parse all 4 of my weapons ....
thats a days worth of work and those WS i dont think where inteneded to be the end all be all....
P.S. if you say you buy anything Your not allowed to comment on this because you probably fish bot or something stupid
1. Having 50m Gil isn't a Average player a Average players cant buy 500 HMP's or a stage 4 or 5 Relic upgrade
2. the reason why they set these trials was for people to do them not just buy the crap and atm HMP trials are Nearly impossible
WE HAVE A PERSON ON ODIN BAZAARING HIS FOR 150k A PIECE BECAUSE HE KNOWS PEOPLE ARE $H!T OUT OF LUCK....
No excuse man. I have a 40-60 hour job with lots of time on the road, a house, family, etc. Finish your weapons - the good stuff in mmo's are supposed to be accessible to large groups of corrdinated players. You are making too many assumptions about big linkshells and frankly using it as rationalizing not wanting to do stuff/help more than just your immediate circle of friends. If you want to get stuff solo or with one friend there are plenty of video games out there. I did 3 WoE weapons when they we're "hard." (when Woe WAS new) When the general consensus on this forum was just make an empy, its better and easier. When I had to wake up early to play with JP's because they we're the only people doing WoE. So no, bs,they we're not easier to make than your 85empy. Also if we have an influx of people like you with nearly half a dozen empys needing plates for trials more people will start spamming Qilin and such and plates will be worth selling. I stopped doing pouch VW's because 65k plates were not worth my time.
Lastly if getting your empys to 99 doesn't interest you, get a delve weapon. Though won't be long until people will be complaining they don't have time and gil to farm 30k plasm and upgrade their weapons.
By Chyula 2013-05-21 09:59:53
actually coin was easy with the group pool before they changed to personal chest crap.
Ragnarok.Harpunnik
Server: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2013-05-21 10:02:06
actually coin was easy with the group pool before they changed to personal chest crap.
I remember those days...when people hissed at you and thought <leech> in say was going to make you go away.
By Chyula 2013-05-21 10:09:38
you guys really going to compare 95 and 99 woe stage with 85 empy? lol. coin stage was and always was easy even before or after the update because it can drop pouche while die and residual cant and have ***drop rate too.
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2013-05-21 10:14:57
Maybe SE could just make Empy WS like unlocking mythic WSs, by gaining WS points, the higher level your weapon the easier it is to unlock and then they can still go ahead and boost the damage on 99s.
[+]
By macsdf1 2013-05-21 10:16:10
yeah easy if you placed in the top 5 which I normally did. But you weren't soloing or duoing your woe weapon, whereas you could your empy. Is why I laughed at how woe was harder, but the lesser weapon.
You werne't getting pouches cause no one would do woe.
By Chyula 2013-05-21 10:22:24
I place top 3 using a damn bard lol.
Ragnarok.Harpunnik
Server: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2013-05-21 10:30:13
I placed 1st and 2nd being pld/whm sac puller going in solo while other groups killed the stuff.
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2013-05-21 10:37:54
i did walk of echoes uphill both ways in the snow and all we got was black rocks as prizes!
Siren.Mosin
By Siren.Mosin 2013-05-21 10:42:12
i did walk of echoes uphill both ways in the snow and all we got was black rocks as prizes!
and cursed at in japanese.
[+]
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-05-21 10:43:05
Odin.Kingdinguhling said: »P.S. if you say you buy anything Your not allowed to comment on this because you probably fish bot or something stupid
1. Having 50m Gil isn't a Average player a Average players cant buy 500 HMP's or a stage 4 or 5 Relic upgrade
You don't need fish bot nor being an above avg player to make 50M.....you only need patience.
[+]
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2013-05-21 10:46:13
ahh yes i forgot the constant barrage of squigglies bein strewn about in my general direction
[+]
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-21 10:50:39
Odin.Kingdinguhling said: »P.S. if you say you buy anything Your not allowed to comment on this because you probably fish bot or something stupid
1. Having 50m Gil isn't a Average player a Average players cant buy 500 HMP's or a stage 4 or 5 Relic upgrade
You don't need fish bot nor being an above avg player to make 50M.....you only need myewa plasm.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
|
Delve (Boss monsters) |
|
|
19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
|
New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
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Up to April 2013 |
|
Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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