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Matsui: "Don't throw away your R/M/E weapons yet"
By duos 2013-05-19 10:31:05
Regarding the idea of only upgrading the 99 weapons I personally disagree, SE should upgrade all REM stages and not just 99, it would not feel right to let your REM in your inventory until its fully upgraded to finally be able to use it.
Remember your journey from 85 until finally 99 for emp or 95 to 99 for relic where your weapon is constantly improving. If 99 only get the boost it would only be about your final destination, which would degrade your sense of accomplishment and attachment to the weapon.
Also it would not be fair to casuals whom can only get 90 empy or 95 relic. They have accepted being second best, being outdone by AH weapons does not feel right.
Ragnarok.Alahra
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By Ragnarok.Alahra 2013-05-19 10:34:50
Also it would not be fair to casuals whom can only get 90 empy or 95 relic. They have accepted being second best, being outdone by AH weapons does not feel right.
On the contrary, that they've accepted second-best is precisely why I'm perfectly fine with their weapons being outdated like that.
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Quetzalcoatl.Landsoul
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By Quetzalcoatl.Landsoul 2013-05-19 10:40:04
Regarding the idea of only upgrading the 99 weapons I personally disagree, SE should upgrade all REM stages and not just 99, it would not feel right to let your REM in your inventory until its fully upgraded to finally be able to use it.
Remember your journey from 85 until finally 99 for emp or 95 to 99 for relic where your weapon is constantly improving. If 99 only get the boost it would only be about your final destination, which would degrade your sense of accomplishment and attachment to the weapon.
Also it would not be fair to casuals whom can only get 90 empy or 95 relic. They have accepted being second best, being outdone by AH weapons does not feel right. SE has stated they felt like they want to move on, but they are acknowledging that taking REM to 99 takes a great deal of time/gil and effort that's why they are going to buff them. Also the delve weapons are 99 so its pretty logical they'd be better than Empyrean 90. Building Empyreans these days isn't hard it only takes what? 4 days? and like 3-4 players/bodies to do both paths. If you want the best weapon, have to do some more effort than that.
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Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-05-19 10:42:01
Quetzalcoatl.Landsoul said: »Regarding the idea of only upgrading the 99 weapons I personally disagree, SE should upgrade all REM stages and not just 99, it would not feel right to let your REM in your inventory until its fully upgraded to finally be able to use it.
Remember your journey from 85 until finally 99 for emp or 95 to 99 for relic where your weapon is constantly improving. If 99 only get the boost it would only be about your final destination, which would degrade your sense of accomplishment and attachment to the weapon.
Also it would not be fair to casuals whom can only get 90 empy or 95 relic. They have accepted being second best, being outdone by AH weapons does not feel right. SE has stated they felt like they want to move on, also the delve weapons are 99 so its pretty logical they'd be better than Empyrean 90. Building Empyreans these days isn't hard it only takes 3 to 4 players and usually takes aout 4 days to do both paths. If you want the best weapon, have to do some more effort than that. This just in, Empyreans are upgradable to Lv99.
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By Bismarck.Oldmancebi 2013-05-19 10:44:56
Quetzalcoatl.Landsoul said: »Regarding the idea of only upgrading the 99 weapons I personally disagree, SE should upgrade all REM stages and not just 99, it would not feel right to let your REM in your inventory until its fully upgraded to finally be able to use it.
Remember your journey from 85 until finally 99 for emp or 95 to 99 for relic where your weapon is constantly improving. If 99 only get the boost it would only be about your final destination, which would degrade your sense of accomplishment and attachment to the weapon.
Also it would not be fair to casuals whom can only get 90 empy or 95 relic. They have accepted being second best, being outdone by AH weapons does not feel right. SE has stated they felt like they want to move on, also the delve weapons are 99 so its pretty logical they'd be better than Empyrean 90. Building Empyreans these days isn't hard it only takes 3 to 4 players and usually takes aout 4 days to do both paths. If you want the best weapon, have to do some more effort than that. This just in, Empyreans are upgradable to Lv99.
mindblown.jpg
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By Valefor.Angeluzun 2013-05-19 10:49:38
Is all I got out off last page. AFK
By duos 2013-05-19 11:15:15
Well, yeah empy 85 can be done in 3 or 4 days, just like some people would finish a console game the day of release. Sure you can do that, does not change the fact that part of the playerbase can only log in during weekends or 1 to 2 hours a day. (inb4 i have 2 jobs 3 kid 4 wives 5 dogs and a turtle named kiwi and I did it in a week )
Some of the people I regularly see only managed to achieve one 85 out of 1 year play. And they are proud of their accomplishment. Relatively they feel they wasted the same amount of time compared to someone with 99 weapon with regular/more playtime.
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Lakshmi.Rooks
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By Lakshmi.Rooks 2013-05-19 11:17:17
New page, so:
♪This is the thread that never eeeeends.
Yes, it goes on and on, my frieeeeends.
Some people started reading it not knowing what it was,
And they'll continue posting in it just becauuuuuse...♪
Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-05-19 11:33:09
Some of the people I regularly see only managed to achieve one 85 out of 1 year play. And they are proud of their accomplishment. Relatively they feel they wasted the same amount of time compared to someone with 99 weapon with regular/more playtime. No. Just no. 85'ing a weapon is the same amount of effort, (weapon pending ofc), and just because it takes someone longer, does not mean they put in more effort. 95-99 stages of an Empyrean are also a huge difference in effort required as compared to just 85'ing or even 90'ing an Empyrean.
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By Fenrir.Hanabira 2013-05-19 11:49:06
I think we are missing the real issue here.
Since we are obviously going to have "trials" that involve the same events that have the strongest weapon to keep our 99 REM up to date. what happens to people who left the game for a while and are 1 or 2 events behind and no one does said event anymore? FFXI community is notorious for neglecting older content and its going to suck if you get left behind.
Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-05-19 11:54:25
I think we are missing the real issue here.
Since we are obviously going to have "trials" that involve the same events that have the strongest weapon to keep our 99 REM up to date. what happens to people who left the game for a while and are 1 or 2 events behind and no one does said event anymore? FFXI community is notorious for neglecting older content and its going to suck if you get left behind. Until the Devs actually start being smart about implementing gear, drops, etc., they're screwed. Same as how a lot of mythic seekers got screwed on Alexandrite after Abyssea came out and people stopped doing Salvage.
By duos 2013-05-19 11:58:33
Some of the people I regularly see only managed to achieve one 85 out of 1 year play. And they are proud of their accomplishment. Relatively they feel they wasted the same amount of time compared to someone with 99 weapon with regular/more playtime. No. Just no. 85'ing a weapon is the same amount of effort, (weapon pending ofc), and just because it takes someone longer, does not mean they put in more effort. 95-99 stages of an Empyrean are also a huge difference in effort required as compared to just 85'ing or even 90'ing an Empyrean.
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
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By Leviathan.Comeatmebro 2013-05-19 12:04:15
i dont think se cares that much about feelings, there were like 4 years where <1% of the population had relics
they originally didn't even want to keep 99s relevant, you're not going to convince them to spare 85s
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Fenrir.Sylow
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By Fenrir.Sylow 2013-05-19 12:07:46
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
If you built an 85 Empyrean at pre-Adoulin 99 cap it was already obsolete - Delve didn't do anything to change that
Lakshmi.Greggles
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By Lakshmi.Greggles 2013-05-19 12:13:08
Some of the people I regularly see only managed to achieve one 85 out of 1 year play. And they are proud of their accomplishment. Relatively they feel they wasted the same amount of time compared to someone with 99 weapon with regular/more playtime. No. Just no. 85'ing a weapon is the same amount of effort, (weapon pending ofc), and just because it takes someone longer, does not mean they put in more effort. 95-99 stages of an Empyrean are also a huge difference in effort required as compared to just 85'ing or even 90'ing an Empyrean.
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
Well I mean, it was the same with mythics and relics at 75. You put in all this effort and the weapon just sucks until finishing the last stage where it magically became "omgz ze great weapon". What's the difference now?
By duos 2013-05-19 12:20:02
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
If you built an 85 Empyrean at pre-Adoulin 99 cap it was already obsolete - Delve didn't do anything to change that
85 already obsolete? talk about over-exaggerating, lots of event including NNI and VW could be done with all 85-90 weapons.
Cerberus.Tidis
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By Cerberus.Tidis 2013-05-19 12:25:53
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
If you built an 85 Empyrean at pre-Adoulin 99 cap it was already obsolete - Delve didn't do anything to change that
85 already obsolete? talk about over-exaggerating, lots of event including NNI and VW could be done with all 85-90 weapons. Did they? From what I saw if you didn't have and 85+ Empy your best bet was always some form of 99 weapon. The fact 85 weapons were acceptable pre-Adoulin showed how poorly the game had scaled since the cap was raised from 75. So now SE have corrected it by introducing stronger mobs and weapons to make 99 what it should be but as a result there is now a massive jump from 98-99 which they could possibly address but due to the ease of leveling, it's probably not necessary.
Asura.Ina
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By Asura.Ina 2013-05-19 12:27:56
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
If you built an 85 Empyrean at pre-Adoulin 99 cap it was already obsolete - Delve didn't do anything to change that
85 already obsolete? talk about over-exaggerating, lots of event including NNI and VW could be done with all 85-90 weapons. Could be done yes, but there were often better options.
Edit: Pretty sure some 90s were sub par options (barring the weapons that weren't relevant in the first place) but idk for sure.
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By Siren.Knivesz 2013-05-19 12:54:51
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
If you built an 85 Empyrean at pre-Adoulin 99 cap it was already obsolete - Delve didn't do anything to change that
85 already obsolete? talk about over-exaggerating, lots of event including NNI and VW could be done with all 85-90 weapons. Could be done yes, but there were often better options.
Edit: Pretty sure some 90s were sub par options (barring the weapons that weren't relevant in the first place) but idk for sure. Only 90s that were sub par options were weapons you shouldnt even be making in the first place yeah (such as Rhongomiant, Caladbolg, and Redemption). If you were a DRK the occ att twice GS was the better option to an 85/90 EMP and a SAM could use the magian TP Bonus great katana but it was more of an alternative to 90 Masamune and not necessarily better than it. Other than that lets be honest unless the job had an emp (even if its a lol85) you wouldnt even be considered for any event. No one is taking a double str sword blu or a widowmaker war to any event over people with 85+ emps of those same jobs.
Fenrir.Sylow
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By Fenrir.Sylow 2013-05-19 12:58:43
If your weapon is not the best option because something else was released after it that was better then it is obsolete
Level 85 Empyreans were obsolete as soon as there were level 90 Empyreans
If you expected level 85 melee weapons to remain relevant to LV99 FFXI forever then you were wrong and you should feel extremely bad about it
Cerberus.Anjisnu
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By Cerberus.Anjisnu 2013-05-19 13:09:37
the new shield design contest has my aegis getting a very foreboding feeling
By duos 2013-05-19 13:10:32
If your weapon is not the best option because something else was released after it that was better then it is obsolete
Level 85 Empyreans were obsolete as soon as there were level 90 Empyreans
Sir define obsolete
Fenrir.Sylow
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By Fenrir.Sylow 2013-05-19 13:14:47
Something newer is preferable
A good example is my laptop
It's obsolete and it has been since the day I bought it
I can still use it for just about anything but it's stupid to pretend it's not obsolete
But eventually a game or software package is going to come out with which my laptop is incompatible because it's not powerful enough
When that time comes I either will have to get a new laptop or forgo playing that game or using that software package
By SamuraiCloud27 2013-05-19 13:15:43
Just to add to my posts before, I've gotten the Delve GK and I am actually very happy with it despite putting my Masa 90 away. I feel I will still go for 99 but this GK will hold me over until then, also gives me a chance to see if it's worth it. Anyone out there who was in the same situation as me (In the middle of 1500 plates) I advise you get the Delve equivalent for now and we can see what the buffs to R/E/M, VW will be faster for us with these weapons at least and for Adoulin content we can remain a viable DD.
By Kyler 2013-05-19 13:22:32
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
If you built an 85 Empyrean at pre-Adoulin 99 cap it was already obsolete - Delve didn't do anything to change that
85 already obsolete? talk about over-exaggerating, lots of event including NNI and VW could be done with all 85-90 weapons. Could be done yes, but there were often better options.
Edit: Pretty sure some 90s were sub par options (barring the weapons that weren't relevant in the first place) but idk for sure. Only 90s that were sub par options were weapons you shouldnt even be making in the first place yeah (such as Rhongomiant, Caladbolg, and Redemption). If you were a DRK the occ att twice GS was the better option to an 85/90 EMP and a SAM could use the magian TP Bonus great katana but it was more of an alternative to 90 Masamune and not necessarily better than it. Other than that lets be honest unless the job had an emp (even if its a lol85) you wouldnt even be considered for any event. No one is taking a double str sword blu or a widowmaker war to any event over people with 85+ emps of those same jobs.
Umm hardly any of the 90s were obsolete in there time... Caladbolg and Rhongo were pretty awesome before merit ws and prior to that there was very little reason to make a rag/gug, not to mention relcs didn't start getting their nice boosts til 95 and 99. OaT was ***for everything but DRG and maybe SAM at this point because the Kaitenotachi didn't have TP bonus path until later, (it was stp or ws dmg+10%) and they were jobs that had decent innate ws.
Emps only got the *** block with merit ws and plates/cinder/dross because first of scarcity compared to relics lol95 trial. Then it was 95 relic vs 90 emp. (Almost always an upgrade in weapon rank and massive increase in ODD-OD3).
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Carbuncle.Xenhas
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By Carbuncle.Xenhas 2013-05-19 13:28:59
I do agree 99 need readjusting so is 85. Lets take someone who just came back and started building an empy his/her weapon would be obsolete until suddenly after finishing the last stage it magically turns into "omgz ze best weapon ever".
If you built an 85 Empyrean at pre-Adoulin 99 cap it was already obsolete - Delve didn't do anything to change that
85 already obsolete? talk about over-exaggerating, lots of event including NNI and VW could be done with all 85-90 weapons. Could be done yes, but there were often better options.
Edit: Pretty sure some 90s were sub par options (barring the weapons that weren't relevant in the first place) but idk for sure. Only 90s that were sub par options were weapons you shouldnt even be making in the first place yeah (such as Rhongomiant, Caladbolg, and Redemption). If you were a DRK the occ att twice GS was the better option to an 85/90 EMP and a SAM could use the magian TP Bonus great katana but it was more of an alternative to 90 Masamune and not necessarily better than it. Other than that lets be honest unless the job had an emp (even if its a lol85) you wouldnt even be considered for any event. No one is taking a double str sword blu or a widowmaker war to any event over people with 85+ emps of those same jobs.
Umm hardly any of the 90s were obsolete in there time... Caladbolg and Rhongo were pretty awesome before merit ws and prior to that there was very little reason to make a rag/gug, not to mention relcs didn't start getting their nice boosts til 95 and 99. OaT was ***for everything but DRG and maybe SAM at this point because the Kaitenotachi didn't have TP bonus path until later, (it was stp or ws dmg+10%) and they were jobs that had decent innate ws.
Emps only got the *** block with merit ws and plates/cinder/dross because first of scarcity compared to relics lol95 trial. Then it was 95 relic vs 90 emp. (Almost always an upgrade in weapon rank and massive increase in ODD-OD3).
lol
Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2013-05-19 13:32:17
This thread still alive? Seriously, 85 empy people suck it up. All weapons had to go thru crappy trials and a gil phase. Post level 85 cap empys had it the easiest, you had a functional top notch weapon without spending any gil if you farmed all your NM's. I just finished duties,tasks, and deeds - and now I have trials to do, I have no pity on plates/cinders/dross lol. If you want a top notch weapon it should be a lot of work. Feel lucky delve weapons are so easy and accessible right now.
Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-05-19 13:35:46
Empyreans needed that cockblock to keep it from being too easy. Relics/Mythics had to go through currency collecting, Empyreans can do it too.
By Afania 2013-05-19 13:37:42
Ragnarok.Harpunnik said: »This thread still alive? Seriously, 85 empy people suck it up. All weapons had to go thru crappy trials and a gil phase. Post level 85 cap empys had it the easiest, you had a functional top notch weapon without spending any gil if you farmed all your NM's. I just finished duties,tasks, and deeds - and now I have trials to do, I have no pity on plates/cinders/dross lol. If you want a top notch weapon it should be a lot of work. Feel lucky delve weapons are so easy and accessible right now.
I still love my lv 85 fat sword and zorro slash ;;;;;; Give......it......back.....SE :(
Lakshmi.Likos
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By Lakshmi.Likos 2013-05-19 13:41:52
If SE is buffing 99 REM, then 90-95 should be buffed as well.
Yes, there have been upgrades available, but they were minor upgrades, a % point or two in a parse. If you want to go that route, level 99 REM have upgrades too... finish your afterglow trial then cry for a weapon buff.
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04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
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18 |
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17 |
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New Additions to Wildskeeper Reives |
16 |
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15 |
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14 |
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Delve (NM group 2) |
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13 |
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New additions to Skirmish |
12 |
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11 |
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Delve (NM group 1) |
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10 |
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9 |
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New additions to Colonization/Lair Reives |
8 |
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7 |
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Wildskeeper Reives |
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6 |
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Skirmish |
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5 |
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Colonization/Lair Reives |
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4 |
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3 |
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2 |
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1 |
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Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
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DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
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DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
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DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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