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Matsui: "Don't throw away your R/M/E weapons yet"
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2013-04-29 20:46:38
Can you two please just yell at each other through PMs?
Bismarck.Punchus
Server: Bismarck
Game: FFXI
Posts: 233
By Bismarck.Punchus 2013-04-29 20:47:18
FFXIV.........
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-29 20:47:34
Nobody is arguing about the future of potential gear. If people seriously want to argue that there's something wrong with gear being outdated EVENTUALLY, in the FUTURE... Give me a break. If you think it's a problem that 90%+ of gear will SOMEDAY be outdated, you shouldn't be playing an MMO. I'm not arguing that none of this new gear is superior. But there's some serious delusion going on if people think that the gear just released invalidates every single thing that you own.
A. you are going to lose a lot of subscribers as a company if you release limited content with gear that blows out of the corner while explicitly stating that there is more to follow. A great many players (including me) will sit back, cancel, and wait for the dust to settle before considering reactivation.
B. How far apart were the last two sets of new gear released, exactly?
This still doesn't address the fact that FFXI is obsoleting the majority of its content, which is the main point here. If the playerbase knows new gear is coming, very few of them are going to bother struggling through current content for soon to be replaced gear.
Once it hits, no one's going to bother at all.
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 20:51:52
Leviathan.Comeatmebro said: »Share with me the part where, even augmented, this gear replaces EVERY piece of gear you own. Please. Every piece of gear? Really? Really now. Show me how AUGMENTS are going to somehow turn that gear into a full healing set for my WHM. There is ONE DD ring. Show me how that one ring makes it possible for me to drop the 4+ that I currently use on my Dragoon. You have yet to say much of anything to me that actually validates anything you are saying. Saying that ALL GEAR is outdated is a large statement. Back it up. I'm not saying there are no upgrades, I'm saying "ALL old gear is outdated" is a ridiculous statement. You're focusing too much on ALL. There is gear that will not be replaced yet. You are correct on that point. However, you're missing the bigger picture.
FFXI's strong point was that it made heavy use of gear from all the content it accumulated over the past 10 years. That made it truly difficult to cap out on everything you'd like. If you obsolete a large portion of it, you are cutting out those events.
The things Delve doesn't replace will likely be replaced in whatever comes next. That leaves you with 2 relevant endgame activities, instead of a dozen. This is what every new MMO that gets released does. They all fizzle and die: older MMOs have staying power because they stayed alive long enough to accumulate the wealth of content that they have. If you take that away, FFXI becomes universally inferior to it's competitors.
Except that almost all old events were invalidated until they created things like augments/tatters, Magian trials (for Dynamis gear), +1 armor for Salvage, and so forth. A lot of that gear had been outdated for awhile before they ever did anything to make it relevant again, and somehow gear becoming outdated in the future is suddenly a problem? That's what I don't get.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-04-29 20:54:16
Except that almost all old events were invalidated until they created things like augments/tatters, Magian trials (for Dynamis gear), +1 armor for Salvage, and so forth. A lot of that gear has been outdated for awhile before they ever did anything to make it relevant again, and somehow gear becoming outdated in the future is suddenly a problem? That's what I don't get. You're missing one major factor: defense.
We didn't have a massive defense patch for no reason, having low defense now causes very real and tangible problems. You can argue all you want about your old gear being close to the same, but it's missing a shitton of defense. If a mob shows up with heavy aoe and you're wearing current gear.. you're going to be eating dirt all day long while the Delve DD will not.
This makes a clear line: You are gimp if you don't have Delve gear. The difference between a Delve TP set and a non-Delve one can approach 100 defense alone, that's like having berserk up vs not..
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-29 20:54:32
Leviathan.Comeatmebro said: »Share with me the part where, even augmented, this gear replaces EVERY piece of gear you own. Please. Every piece of gear? Really? Really now. Show me how AUGMENTS are going to somehow turn that gear into a full healing set for my WHM. There is ONE DD ring. Show me how that one ring makes it possible for me to drop the 4+ that I currently use on my Dragoon. You have yet to say much of anything to me that actually validates anything you are saying. Saying that ALL GEAR is outdated is a large statement. Back it up. I'm not saying there are no upgrades, I'm saying "ALL old gear is outdated" is a ridiculous statement. You're focusing too much on ALL. There is gear that will not be replaced yet. You are correct on that point. However, you're missing the bigger picture.
FFXI's strong point was that it made heavy use of gear from all the content it accumulated over the past 10 years. That made it truly difficult to cap out on everything you'd like. If you obsolete a large portion of it, you are cutting out those events.
The things Delve doesn't replace will likely be replaced in whatever comes next. That leaves you with 2 relevant endgame activities, instead of a dozen. This is what every new MMO that gets released does. They all fizzle and die: older MMOs have staying power because they stayed alive long enough to accumulate the wealth of content that they have. If you take that away, FFXI becomes universally inferior to it's competitors.
Except that almost all old events were invalidated until they created things like augments/tatters, Magian trials (for Dynamis gear), +1 armor for Salvage, and so forth. A lot of that gear has been outdated for awhile before they ever did anything to make it relevant again, and somehow gear becoming outdated in the future is suddenly a problem? That's what I don't get.
A. Could be wrong, but I believe Abyssea offered more off-the-bat content than SoA has, mitigating the impact.
B. You can do the neo-thing once, but I have the distinct feeling the playerbase will not be nearly as enthusiastic about neo-neo-nyzul, salvagev3, arch-arch dyna lord etc. At that point, the treadmill becomes rather apparent.
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-04-29 21:00:39
Carbuncle.Anesthesia said: »Could be wrong, but I believe Abyssea offered more off-the-bat content than SoA has, mitigating the impact
Sort of. Visions offered Perle/Teal/Aurore and fast exp, along with some Atmas/a couple of accessories. Scars is what gave us Empyrean gear and Razed Ruins, and really paved the way for what Abyssea became. I'd liken what we have had up until now to Visions, and Delve is the move to "Scars".
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 21:02:55
Carbuncle.Anesthesia said: »A. Could be wrong, but I believe Abyssea offered more off-the-bat content than SoA has, mitigating the impact.
B. You can do the neo-thing once, but I have the distinct feeling the playerbase will not be nearly as enthusiastic about neo-neo-nyzul, salvagev3, arch-arch dyna lord etc. At that point, the treadmill becomes rather apparent.
I see what you're saying, but it's like "players are going to be disappointed if old gear is invalidated and they don't have to do old events anymore" and at the same time "people don't won't want to do neo-events because they don't want to do old events anymore." So is having to do old events for gear a good thing or a bad thing?
Carbuncle.Anesthesia
Server: Carbuncle
Game: FFXI
Posts: 845
By Carbuncle.Anesthesia 2013-04-29 21:09:24
Carbuncle.Anesthesia said: »A. Could be wrong, but I believe Abyssea offered more off-the-bat content than SoA has, mitigating the impact.
B. You can do the neo-thing once, but I have the distinct feeling the playerbase will not be nearly as enthusiastic about neo-neo-nyzul, salvagev3, arch-arch dyna lord etc. At that point, the treadmill becomes rather apparent.
I see what you're saying, but it's like "players are going to be disappointed if old gear is invalidated and they don't have to do old events anymore" and at the same time "people don't won't want to do neo-events because they don't want to do old events anymore." So is having to do old events for gear a good thing or a bad thing?
It's a good thing, as far as ffxi is concerned. Having a broad base of relevant content is the only thing that separates it from newer mmos with superior battle systems/content/dev teams/etc.
Players were willing to do old content because they already either had a head start (can augment gear they already have), or if they were newer players, the entire event was new to them. Their prior investments in the game were being recognized.
If it becomes clear that they are going to tack on a new "neo" and restart players constantly, I'm pretty sure interest will wane. That said, I seriously doubt they are going to keep tacking on neo's. If someone actually finds that an attractive prospect, please speak up, I'd love to hear from you.
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 21:17:24
Carbuncle.Anesthesia said: »Carbuncle.Anesthesia said: »A. Could be wrong, but I believe Abyssea offered more off-the-bat content than SoA has, mitigating the impact.
B. You can do the neo-thing once, but I have the distinct feeling the playerbase will not be nearly as enthusiastic about neo-neo-nyzul, salvagev3, arch-arch dyna lord etc. At that point, the treadmill becomes rather apparent.
I see what you're saying, but it's like "players are going to be disappointed if old gear is invalidated and they don't have to do old events anymore" and at the same time "people don't won't want to do neo-events because they don't want to do old events anymore." So is having to do old events for gear a good thing or a bad thing?
It's a good thing, as far as ffxi is concerned. Having a broad base of relevant content is the only thing that separates it from newer mmos with superior battle systems/content/dev teams/etc.
Players were willing to do old content because they already either had a head start (can augment gear they already have), or if they were newer players, the entire event was new to them. Their prior investments in the game were being recognized.
If it becomes clear that they are going to tack on a new "neo" and restart players constantly, I'm pretty sure interest will wane. That said, I seriously doubt they are going to keep tacking on neo's. If someone actually finds that an attractive prospect, please speak up, I'd love to hear from you.
I'm looking at my current gear sets (mostly TP/WS since it seems like that's what most people are interested in), and Abyssea gear is more or less the "oldest" gear that I have (exceptions being Brutal and Rajas, as always). I didn't have to do any of the old content to get it, and I didn't feel cheated by it. My TP/WS gear I have that's related to old content is pretty much limited to NNI and the one Proto-Omega piece. A lot of the old content is already pretty much delegated to situational pieces. There are some sky/Odin-era 75 cursed pieces that are still good via augments (not for me personally, but for others), but not many in the grand scheme of things.
Quetzalcoatl.Avengers
Server: Quetzalcoatl
Game: FFXI
Posts: 221
By Quetzalcoatl.Avengers 2013-04-29 21:26:38
If they adopt a do X to get Y, then use Y to get Z then use Z to get and so on, I won't be playing the game much longer myself then. If ALL the good gear comes from 1 spot, it takes away from the core that made FFXI so damn special.
At 75 you had Sky, Sea, Salvage, Nyzul and Dynamis to do and each one of them offered gear in its own right that were good for specific pieces or situations.
99 has Augmented Sky, Sea II, Salvage II, Dynamis +2, AF3, Bayld pieces, Neo Nyzul, Voidwatch.
While I agree, it's nice to see new contant added, it should not make the other stuff I worked for null and void, just different options such as some of the bayld gear is really good if you don't have neo nyzul gear, it should give an alternative not replace everything.
Case in points with the new weapons, they should not replace REMs, but offer Alternatives to those who don't have the time and effort to put into them or just don't want them. If you haven't noticed, SE has also spent the past few years building up the Magian system, and with all these new things, those items and the system are now worthless.
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 21:39:19
Quetzalcoatl.Avengers said: »If they adopt a do X to get Y, then use Y to get Z then use Z to get and so on, I won't be playing the game much longer myself then. If ALL the good gear comes from 1 spot, it takes away from the core that made FFXI so damn special.
At 75 you had Sky, Sea, Salvage, Nyzul and Dynamis to do and each one of them offered gear in its own right that were good for specific pieces or situations.
99 has Augmented Sky, Sea II, Salvage II, Dynamis +2, AF3, Bayld pieces, Neo Nyzul, Voidwatch.
While I agree, it's nice to see new contant added, it should not make the other stuff I worked for null and void, just different options such as some of the bayld gear is really good if you don't have neo nyzul gear, it should give an alternative not replace everything.
Case in points with the new weapons, they should not replace REMs, but offer Alternatives to those who don't have the time and effort to put into them or just don't want them. If you haven't noticed, SE has also spent the past few years building up the Magian system, and with all these new things, those items and the system are now worthless.
I agree with you that I don't WANT to see old content completely invalidated, but it's already the case that most of it is pretty situational. Very little of the Sea II stuff is worthwhile. The Dynamis +2 stuff will remain relevant simply because its so very, very situational. AF3 used to be the be-all end-all, but a lot of that is situational/already outdated too. There's not a whole lot of 75-era augment gear that's worthwhile anymore either. The use for these old events is already very tenuous. A lot of people were disappointed in Salvage II gear from the get-go because people found it "sidegradey." If it weren't for a handful of very specific pieces, I don't think that most people would have any interest in them already. Even before this update. A whole heck of a lot of my gear is already Voidwatch-era or later.
SE is in a position I don't envy. If they make new events relevant, people get upset and say they want reasons to do the old stuff. If they make old events relevant, people get upset that there isn't enough "new" stuff to do and say they're sick of doing old content. People get irritated with new gear when it doesn't replace their old pieces because they have "nothing to do," and they get irritated with new gear when it does replace their old gear because "all their work is invalidated." The grass is always greener, it seems.
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Bismarck.Kayvindra
Server: Bismarck
Game: FFXI
Posts: 18
By Bismarck.Kayvindra 2013-04-29 22:01:42
I just don't like seeing FFXI get turned into every other MMO that's out. If I wanted to play those MMOs I would play them instead of this, but I like FFXI the way it is and don't like this new direction they are taking it in. Just feels like it will fizzle and die like the others if it keeps going like this.
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-04-29 22:02:16
Quetzalcoatl.Avengers said: »If they adopt a do X to get Y, then use Y to get Z then use Z to get and so on, I won't be playing the game much longer myself then. If ALL the good gear comes from 1 spot, it takes away from the core that made FFXI so damn special.
At 75 you had Sky, Sea, Salvage, Nyzul and Dynamis to do and each one of them offered gear in its own right that were good for specific pieces or situations.
99 has Augmented Sky, Sea II, Salvage II, Dynamis +2, AF3, Bayld pieces, Neo Nyzul, Voidwatch.
While I agree, it's nice to see new contant added, it should not make the other stuff I worked for null and void, just different options such as some of the bayld gear is really good if you don't have neo nyzul gear, it should give an alternative not replace everything.
Case in points with the new weapons, they should not replace REMs, but offer Alternatives to those who don't have the time and effort to put into them or just don't want them. If you haven't noticed, SE has also spent the past few years building up the Magian system, and with all these new things, those items and the system are now worthless.
I agree with you that I don't WANT to see old content completely invalidated, but it's already the case that most of it is pretty situational. Very little of the Sea II stuff is worthwhile. The Dynamis +2 stuff will remain relevant simply because its so very, very situational. AF3 used to be the be-all end-all, but a lot of that is situational/already outdated too. There's not a whole lot of 75-era augment gear that's worthwhile anymore either. The use for these old events is already very tenuous. A lot of people were disappointed in Salvage II gear from the get-go because people found it "sidegradey." If it weren't for a handful of very specific pieces, I don't think that most people would have any interest in them already. Even before this update. A whole heck of a lot of my gear is already Voidwatch-era or later.
SE is in a position I don't envy. If they make new events relevant, people get upset and say they want reasons to do the old stuff. If they make old events relevant, people get upset that there isn't enough "new" stuff to do and say they're sick of doing old content.
Your gear may be all VW or later, but mine sure isn't. I only just came back a few months ago, and I've enjoyed all the content I've had to work with to upgrade my gear and the like. I'm just about "done" with Abyssea, but I've been doing Dynamis to work on a relic, and I'm just starting to dip my toes into Voidwatch. NNI/Neo-Salvage were probably going to be in there soon, for some spots.
Now, I'm not really sure what I should be doing. It kind of seems like a waste to get all my Voidwatch clears for the most part now, though it remains to be seen whether the REM upgrades will be worth it when/if they get here.
Thing was, they already had a basic model of do X to get yourself ready to do Y so you can get ready to do Z. Sure, you could do VW without complete Abyssea gear, but it's better if you don't. NNI really required at least full 90s for DDs and was better with VW gear, etc, at least from what I've understood so far.
And there was Meebles, and Neo-Limbus and all the other stuff as well. If these new weapons really are the cream of the crop and they're going to be replaced in July with new content, the old stuff really isn't going to be worth it. Think about how much time it takes to do CoP, even solo these days: several hours of running around, all for that one ring that all in all is fairly difficult to replace.
Part of what got people to do CoP (and Zilart) and a lot of the old mission content especially was those rewards--the developers had been very careful not to invalidate those gear pieces, so the content was still valuable. Where they couldn't do that, they offered the new revamps of content, and at 99, XI was really pretty robust in terms of "goals" you could set for yourself.
Now, as a returning but not by any means new player (started shortly after NA launch), I don't know that it's worth it to put the time into the goals I'd set, if new gear is coming out in just a few months time that is going to be clear and away better than what I'd have earned slaving through VW PUGs, for instance. It seems that the most efficient way to gear, barring a few situational pieces (like say, Iga Kyahan +2 for NIN's Utsusemi cast), is to ignore all of that and just do Adoulin, as the gear's always going to be far and away better than anything we could get otherwise.
Considering I disliked the speed of the gear treadmill that was WoW, I'm not too stoked about FFXI adopting a similar model. That it didn't have such an accelerated gear treadmill is part of what made it the better game in my opinion. FFXI was about slow and steady progress, and for me, at least, its provided a much richer experience as a result. I don't want to see it become just another MMO at this point.
That was all fairly rambling, as sometimes I find it hard to articulate the "feeling" this game provides relative to other MMOs. In the end, a lot of people may see it differently than I would anyway.
TLDR: I feel like I suddenly have less content to do than I did before, and that's no fun.
Asura.Zart
Server: Asura
Game: FFXI
Posts: 158
By Asura.Zart 2013-04-29 22:06:57
what I don't is the fact the new weapons are essentially "zerg" only weapons, so were going to have this new player base that will refuse to skillchain (in before everyone says they already do)
the thing about R/E/Ms is that there was some tactics with them and that they could be applied to skillchains, these new weapons are just going to be used for smashing buttons as fast as you can game and thats the point when the game gets boring for me. When skill is no longer a factor, and its just about having armor and zergfests.
Asura.Kese
Server: Asura
Game: FFXI
Posts: 395
By Asura.Kese 2013-04-29 22:11:12
what I don't is the fact the new weapons are essentially "zerg" only weapons, so were going to have this new player base that will refuse to skillchain (in before everyone says they already do)
the thing about R/E/Ms is that there was some tactics with them and that they could be applied to skillchains, these new weapons are just going to be used for smashing buttons as fast as you can game and thats the point when the game gets boring for me. When skill is no longer a factor, and its just about having armor and zergfests. your a couple years late on this
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Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 22:15:56
Alahra, I'm responding to you, but I don't want to overquote, lol.
As it stands right now, a lot of the gear you're talking about is still relevant. With regards to this Delve gear that's just released, there are pieces that are upgrades, but there is still a large amount of relevant "old" gear, currently. As more and more content gets released in Adoulin, less and less "old" gear is likely to be relevant, but that should also mean more "new" things to do. That sort of shift has been happening for awhile though. A lot of the things people are saying will become irrelevant are already mostly irrelevant to a lot of people, unfortunately. SE has done a better job of trying to invigorate old content than most other MMOs seem to do, but there comes a point where they have to release better things, or it just stagnates. There have to be new events, and the rewards have to be worthwhile.
Bismarck.Danz
Server: Bismarck
Game: FFXI
Posts: 692
By Bismarck.Danz 2013-04-29 22:27:48
Bismarck.Kayvindra said: »I just don't like seeing FFXI get turned into every other MMO that's out. If I wanted to play those MMOs I would play them instead of this, but I like FFXI the way it is and don't like this new direction they are taking it in. Just feels like it will fizzle and die like the others if it keeps going like this.
sadly it wouldn't work. no matter how bad the community would want it. in the end its all about $$$ to SE. and seeing as the traditional FFXI we all know and love is steadily been going downhill (mostly due to age/PS2 limitations and more inovateive ways other MMOs catch peoples attention. such as no monthly subscriptions) leaving SE in desperate attempts to "change" the game and move towards other MMOs even if they are the last kid limping along (no office, i obviously love the game)
i hate to admit it. i think FFXI's time is nearing that of Everquest, and will soo be just a "trickle charge" for SEs account as they spend
%10 of assets towards developing new content and than charge $10 for the new "add on"... oh well. it will live on forever in my memories no matter how much SE changes it as one of my favorite games of all time!
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-04-29 22:33:51
Alahra, I'm responding to you, but I don't want to overquote, lol.
As it stands right now, a lot of the gear you're talking about is still relevant. With regards to this Delve gear that's just released, there are pieces that are upgrades, but there is still a large amount of relevant "old" gear, currently. As more and more content gets released in Adoulin, less and less "old" gear is likely to be relevant, but that should also mean more "new" things to do. That sort of shift has been happening for awhile though. A lot of the things people are saying will become irrelevant are already mostly irrelevant to a lot of people, unfortunately. SE has done a better job of trying to invigorate old content than most other MMOs seem to do, but there comes a point where they have to release better things, or it just stagnates. There have to be new events, and the rewards have to be worthwhile.
I don't disagree with that, really. I think my main problem is with the gap between the Adoulin gear and everything that's come before it. In the case of armor, there's not that huge of a difference. I only see one piece of gear that I'd consider an easy upgrade for my current TP set, but from what I can tell, that's partly because NIN's gearing paradigm is sort of weird. We're the only class that values Dual Wield as much as we do, so it's pretty difficult for SE to replace something like Iga Zukin +2 or Koga Hakama +2, for instance. There wasn't even a direct upgrade for Ninja Chainmail until Thaumas Coat.
The weapons, though, are a whole other story. When the Skirmish weapons were revealed, I wasn't all that worried, to be honest. They were higher damage than REM, but generally higher delay and lacked the WS as well as Aftermath, and I anticipated REM upgrades anyway, since they had done the same with Relics before. I wasn't exactly expecting them to make the Skirmish weapons look like absolute jokes, though.
It suggests also that we're going to keep seeing stronger armor as well, and that the gaps may be growing larger, along with things like overpowered AH gear, as time goes on to "catch people up" to whatever new content they've put out. That's the exact model that WoW uses at present and it's absolutely terrible. It was the beginning of the game's slow decline when they started doing it during Wrath of the Lich King, in my eyes.
If they're really going to be creating that huge of a gap between the "tiers" of content, and gear isn't going to "last" in the same way that it has for most of the game's life, it's a fundamental shift, in my opinion, towards a model that I'm just not interested in.
The gear can be worthwhile without completely invalidating everything prior, I suppose, is my point. The game worked under that philosophy for 10 years, and it was one of the only MMO's I've ever known that did that. As someone brought up before, they won't be able to keep pulling the "neo" trick, either. They're going to have to keep generating loads of new content, and they simply don't have the development staff to keep that up.
They would have been better off with smaller, incremental increases instead of these giant leaps.
Quetzalcoatl.Avengers
Server: Quetzalcoatl
Game: FFXI
Posts: 221
By Quetzalcoatl.Avengers 2013-04-29 22:40:34
Considering all of the new weapons have a lot of +acc and from what i'm seeing on a current live stream http://www.twitch.tv/squishythefish the delve nms have some wicked DT- and some crazy +acc, it reinforces my theory that the weapons are Delve only.
But really, only time will tell.
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-04-29 22:42:04
Quetzalcoatl.Avengers said: »Considering all of the new weapons have a lot of +acc and from what i'm seeing on a current live stream http://www.twitch.tv/squishythefish the delve nms have some wicked DT- and some crazy +acc, it reinforces my theory that the weapons are Delve only.
But really, only time will tell.
I would say they wouldn't try something like that, not without marking it on the weapons themselves, but they've done stranger things, I suppose. Time will tell, as you say.
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-04-29 22:43:24
I'm struggling to remember, but when I quit mid-Cataclysm, wow expansions were definitely a gear reset and tiers (each new content update) usually were. There were also pugs all the time for older content.
And wow's legendary weapons didn't even survive the wrath of an expansion reset (though they did for tiers), a legendary from a previous expansion was only a silly trophy.
At wrath's finish, I had more hp than virtually any other paladin, and still kept other stats good (the paradigm of wow tanking was basically hp>defense>other stuff. -DT gear and such didn't exist). I had 43k hp. By the time I quit in Cataclysm, I had 225k. It suggests also that we're going to keep seeing stronger armor as well, and that the gaps may be growing larger as time goes on to "catch people up" to whatever new content they've put out. That's the exact model that WoW uses at present and it's absolutely terrible. It was the beginning of the game's slow decline when they started doing it during Wrath of the Lich King, in my eyes.
Server: Valefor
Game: FFXI
Posts: 54
By Valefor.Starscreamx 2013-04-29 22:49:19
Matsui: "Don't throw away your R/M/E weapons yet"
He should of made a new comment!
Ok now with the new 240 DMG weapons you can throw them away!
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-04-29 22:56:59
I'm struggling to remember, but when I quit mid-Cataclysm, wow expansions were definitely a gear reset and tiers (each new content update) usually were. There were also pugs all the time for older content.
And wow's legendary weapons didn't even survive the wrath of an expansion reset (though they did for tiers), a legendary from a previous expansion was only a silly trophy.
At wrath's finish, I had more hp than virtually any other paladin, and still kept other stats good (the paradigm of wow tanking was basically hp>defense>other stuff. -DT gear and such didn't exist). I had 43k hp. By the time I quit in Cataclysm, I had 225k. It suggests also that we're going to keep seeing stronger armor as well, and that the gaps may be growing larger as time goes on to "catch people up" to whatever new content they've put out. That's the exact model that WoW uses at present and it's absolutely terrible. It was the beginning of the game's slow decline when they started doing it during Wrath of the Lich King, in my eyes.
Yeah, that's about right.
There were still PUGs for previous tiers during Cataclysm, but they eventually made those a waste of time, too. Toward the end of Cataclysm they introduced the Raid Finder, which gave you an easier version of the current raid that you could use to catch gear up if you missed a tier, as it required very little in the way of gear to do itself.
Each new tier comes along with "catch up" gear now, that you can use to get caught up and get into the latest content. Naturally, anything pre-Mists of Pandaria is dead except as a curiosity to bored people. They even killed gold drops from old raids so people wouldn't farm them anymore.
Cerberus.Ddbone
Server: Cerberus
Game: FFXI
Posts: 112
By Cerberus.Ddbone 2013-04-29 23:00:07
At the risk of sounding ignorant, what is the purpose of "killing" that older stuff. They must have some kind of reasoning? (Never played Wow)
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-04-29 23:02:48
At the risk of sounding ignorant, what is the purpose of "killing" that older stuff. They must have some kind of reasoning? (Never played Wow)
Most people did the older stuff just to see it once, mostly. They were also fun to try to solo for some folks (though eventually the huge gaps in power between gear from one expansion to the next made it sort of easy to do for a lot of it).
Edit:
I think I misinterpreted your question entirely. Let me try again:
WoW basically adopted the idea that they didn't want to spend resources on new content unless as much of the playerbase was seeing that content as possible. In its earlier stages, it didn't have as many gear resets and the like as it does now, but they slowly became the norm.
I always hated it, personally, so it was refreshing to come back to FFXI and find that, even with the level cap being 25 levels higher than when I left, a lot of what I remembered was still relevant, if somewhat reimagined.
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-04-29 23:08:02
At the risk of sounding ignorant, what is the purpose of "killing" that older stuff. They must have some kind of reasoning? (Never played Wow)
Well, you didn't gearswap in wow, or most mmo's actually, so a new tier meant you needed a dozen or so new pieces of gear. It sounds like a lot of work but it really wasn't. For Tier armor (kind of like an AF released every content update), you got points for boss kills that could buy it. Rings/earrings/necks/weapons/shields/etc usually came only via drops, and there were armor pieces that dropped from bosses too, but usually your goal was the heroic/hardmode version tier item.
Balancing gear was also an exact science in wow. Items had an item level and all items of equivalent level were intended to be equally powerful. Best-in-slot still happened because while one plate body might increase your crit rating by 3%, another might increase your hit rating by 3% instead. Since you could hit 100% accuracy in wow, you stopped stacking hit at a certain point.
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 23:13:01
Are we seriously making arguments about gear states with WHM and SMN gear
I know, right? It's almost like being interested in the quality of PUP gear. ;3
No, but really though... All smart-assery aside, Kenkonken would totally be my 2nd mythic.
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
|
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19 |
|
|
|
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18 |
|
|
|
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17 |
|
|
|
New Additions to Wildskeeper Reives |
16 |
|
|
|
|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
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Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
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|
3 |
|
|
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2 |
|
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1 |
|
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Content Level |
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Up to April 2013 |
|
Next version update (currently adjusting) |
|
Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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