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Matsui: "Don't throw away your R/M/E weapons yet"
Siren.Mosin
By Siren.Mosin 2013-05-15 15:14:27
I'm sorry but this is pretty confusing for me, do you not see my example pre-buff and after-buff? Before Delve Ive had my masamune thinking it was good but obviously can be better but now that e have these delve weapons my 90 suddenly goes from competitive to nothing but a WS? I'm not complaining about it not being buffed at all I'm just trying to show you why it would have been acceptable if they did get buffed.
no.
stop.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-05-15 15:14:52
It's very simple.
Pre-SoA:
Level 85 weapon: Item Lvl 85
Level 90 weapon: Item Lvl 90
Level 95 weapon: Item Lvl 95
Level 99 Weapon: Item Lvl 99
But these item levels made little difference, upgrades were small in terms of overall DPS for most weapons (most every mythic and some relics being notable exceptions) and the item level of all equipment stopped at 99.
Post-SoA:
Level 99 weapon: Item Lvl 99
Skirmish weapon: Item Lvl 99~105
Delve weapon: Item Lvl 110~115
Delve Naakual weapons: Item Lvl 120+
Post-SoA content and equipment additions are shifting focus on increasing item levels in order to allow for an increase in content difficulty ("content levels"). It's an alternative method to simply increasing the level cap and dealing with all of the intricacies behind that. Players can now gain new equipment for their already level capped character to increase their relative power, relative level, to progress in higher content levels.
Therefor, you can see why increasing an item level 85 weapon up to, say, item level 110 or 120 does not fit with this model. It's all about progression. If you didn't bother progressing your lv 85/90/95 weapon to 99, then you can't expect to be allowed to skip several item and content levels just because you can't be bothered to finish your weapon first.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-15 15:14:58
♪This is the thread that never eeeeends.
Yes, it goes on and on, my frieeeeends.
Some people starting reading it not knowing what it was,
And they'll continue posting in it just becauuuuuse...♪ As requested, I quote.
By SamuraiCloud27 2013-05-15 15:15:02
No they're not buffing the 85 version
You shouldn't think of Delve gear as LV99 gear - it's more like what LV110 and LV120 gear would look like
They are buffing LV99 RME to the LV110-120 state - why would they bump an 85 weapon to have higher performance than the LV99 state
Not arguing here but just wanted to say what I said in a post before (even though it's clearly not happening), if they were to buff pre-99 R/E/M it would only be the same difference in DMG & stats as it was before, not sure why people are saying why would they do that.
Example:
Masamune 95: Dmg 123, Str 17.
Masamune 99: Dmg 132, Str 20.
Buffed example (picked 70%):
Masamune 95: Dmg 209, Str 17 Accuracy 17 Attack 17
Masamune 99: Dmg 219, Str 20 Accuracy 20 Attack 20
Aftermaths
Cause you're skipping trials. Think of Masamune 99 as masamune 99 +1
There already is a masamune 95+1, it's called a masamune 99.
You can't get a masamune 99 +1 without first having a masamune 99!
That really doesn't make any sense lol Who's skipping trials?
Pre buff 95-99, 60 cinders
After buff 95-99, 60 cinders
I don't follow...
Because that's not how upgrading works...
Should they just upgrade every single weapon in the game too, by boosting the dmg on them?
Wouldn't it be great if they increased the dmg on all the trial weapons starting from the first one you get from the chest???
Hey why not make stage 1-4 relic weapons get high dmg and stats too!
a 95 weapon isn't complete. It has an upgrade. Like I said, that upgrade is to 99.
1. No they should not but seeing as R/E/M are trials that take time (Whole reason 99 are getting buffed) those specific weapons deserve to be buffed.
2. Yeh that would be nice, do you not agree?
3. Yeh my point exactly.
By macsdf1 2013-05-15 15:15:39
Leviathan.Comeatmebro said: »If you honestly don't realize what you're doing, you should take a minute and look back at your posts. Over 80% are solely attempt to condescend, very few have offered useful info and those that have were posted after the info is out there. You don't care to help people, you just think you're making yourself look like a pro.
Or you are maybe miss-interpreting what I post, and twisting it into what you think I'm saying. I don't see you posting anything informative either. All you do is troll to try to up your post count or something.
Pointing out ***isn't being condescending, it's just blunt and to the point. The truth can be harsh sometimes, and sounds mean but whatever. Doesn't mean I treat people like noobs or someting.
You're the one who's always calling people scrubs and ***like that.
Are you butthurt your REMS's aren't 99, cause you sure do sound bitter.
By SamuraiCloud27 2013-05-15 15:15:49
I'm sorry but this is pretty confusing for me, do you not see my example pre-buff and after-buff? Before Delve Ive had my masamune thinking it was good but obviously can be better but now that e have these delve weapons my 90 suddenly goes from competitive to nothing but a WS? I'm not complaining about it not being buffed at all I'm just trying to show you why it would have been acceptable if they did get buffed.
no.
stop.
Explain why plz.
Siren.Mosin
By Siren.Mosin 2013-05-15 15:17:56
Valefor.Prothescar said: »It's very simple. Pre-SoA: Level 85 weapon: Item Lvl 85 Level 90 weapon: Item Lvl 90 Level 95 weapon: Item Lvl 95 Level 99 Weapon: Item Lvl 99 But these item levels made little difference, upgrades were small in terms of overall DPS for most weapons (most every mythic and some relics being notable exceptions) and the item level of all equipment stopped at 99. Post-SoA: Level 99 weapon: Item Lvl 99 Skirmish weapon: Item Lvl 99~105 Delve weapon: Item Lvl 110~115 Delve Naakual weapons: Item Lvl 120+ Post-SoA content and equipment additions are shifting focus on increasing item levels in order to allow for an increase in content difficulty ("content levels"). It's an alternative method to simply increasing the level cap and dealing with all of the intricacies behind that. Players can now gain new equipment for their already level capped character to increase their relative power, relative level, to progress in higher content levels. Therefor, you can see why increasing an item level 85 weapon up to, say, item level 110 or 120 does not fit with this model. It's all about progression. If you didn't bother progressing your lv 85/90/95 weapon to 99, then you can't expect to be allowed to skip several item and content levels just because you can't be bothered to finish your weapon first.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-15 15:18:10
You avatarless people need to use avatars!
[+]
By SamuraiCloud27 2013-05-15 15:21:23
Valefor.Prothescar said: »It's very simple.
Pre-SoA:
Level 85 weapon: Item Lvl 85
Level 90 weapon: Item Lvl 90
Level 95 weapon: Item Lvl 95
Level 99 Weapon: Item Lvl 99
But these item levels made little difference, upgrades were small in terms of overall DPS for most weapons (most every mythic and some relics being notable exceptions) and the item level of all equipment stopped at 99.
Post-SoA:
Level 99 weapon: Item Lvl 99
Skirmish weapon: Item Lvl 99~105
Delve weapon: Item Lvl 110~115
Delve Naakual weapons: Item Lvl 120+
Post-SoA content and equipment additions are shifting focus on increasing item levels in order to allow for an increase in content difficulty ("content levels"). It's an alternative method to simply increasing the level cap and dealing with all of the intricacies behind that. Players can now gain new equipment for their already level capped character to increase their relative power, relative level, to progress in higher content levels.
Therefor, you can see why increasing an item level 85 weapon up to, say, item level 110 or 120 does not fit with this model. It's all about progression. If you didn't bother progressing your lv 85/90/95 weapon to 99, then you can't expect to be allowed to skip several item and content levels just because you can't be bothered to finish your weapon first.
I cant believe im trying to reply to so many people at once but I guess its my own fault, you see what im saying is its not about not bothering to get 99 like many are saying, its about being in the progress of getting 99 just like it was before all of this. Someone who put in all that effort to get 99? Thats what I wanted to do and still will but now I'm just at a lower level playing ground than before.
Server: Leviathan
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Posts: 6052
By Leviathan.Comeatmebro 2013-05-15 15:21:26
Or you are maybe miss-interpreting what I post, and twisting it into what you think I'm saying. I don't see you posting anything informative either. All you do is troll to try to up your post count or something.
Pointing out ***isn't being condescending, it's just blunt and to the point. The truth can be harsh sometimes, and sounds mean but whatever. Doesn't mean I treat people like noobs or someting.
You're the one who's always calling people scrubs and ***like that. You are not pro by any standards, you're just talking down to people to act faux-superior. I understand that people can interpret facts as rude, having seen it every time I make a difficulty example using my characters. That doesn't mean you need to compliment yourself every other post, say 'it's easy with my setup' without posting any details of your setup, etc. You can rationalize all you want, the nature of your posts is very clear after reading them in every thread the last month.
Quote: Are you butthurt your REMS's aren't 99, cause you sure do sound bitter. i cry into my ochain every night
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-15 15:22:30
Does it bounce 90% of the tears back?
[+]
By SamuraiCloud27 2013-05-15 15:22:51
Valefor.Prothescar said: »It's very simple. Pre-SoA: Level 85 weapon: Item Lvl 85 Level 90 weapon: Item Lvl 90 Level 95 weapon: Item Lvl 95 Level 99 Weapon: Item Lvl 99 But these item levels made little difference, upgrades were small in terms of overall DPS for most weapons (most every mythic and some relics being notable exceptions) and the item level of all equipment stopped at 99. Post-SoA: Level 99 weapon: Item Lvl 99 Skirmish weapon: Item Lvl 99~105 Delve weapon: Item Lvl 110~115 Delve Naakual weapons: Item Lvl 120+ Post-SoA content and equipment additions are shifting focus on increasing item levels in order to allow for an increase in content difficulty ("content levels"). It's an alternative method to simply increasing the level cap and dealing with all of the intricacies behind that. Players can now gain new equipment for their already level capped character to increase their relative power, relative level, to progress in higher content levels. Therefor, you can see why increasing an item level 85 weapon up to, say, item level 110 or 120 does not fit with this model. It's all about progression. If you didn't bother progressing your lv 85/90/95 weapon to 99, then you can't expect to be allowed to skip several item and content levels just because you can't be bothered to finish your weapon first.
Its easy to quote and agree ith other people :p (I will stop soon I want to play, just wanted to try get my point across but to no avail it seems)
By macsdf1 2013-05-15 15:23:28
I'm sorry but this is pretty confusing for me, do you not see my example pre-buff and after-buff? Before Delve Ive had my masamune thinking it was good but obviously can be better but now that e have these delve weapons my 90 suddenly goes from competitive to nothing but a WS? I'm not complaining about it not being buffed at all I'm just trying to show you why it would have been acceptable if they did get buffed.
no.
stop.
Explain why plz.
Think of it like this:
Your sam is level 90, my sam is lvl 99.
You think, hrm I'm level 90, I'm good enough, I don't want to exp any more. I won't do the moogle trial to raise my level limit, I will just stay level 90.
Now expansion comes out. I level my sam to lvl 120.
You go hrm, he is level 120, I should level up too!
But you cannot, because you never did quest to unlock 95. So should you be instantly allowed to level up to 110, even though you never did the limit break?
Siren.Mosin
By Siren.Mosin 2013-05-15 15:23:30
Valefor.Prothescar said: »It's very simple. Pre-SoA: Level 85 weapon: Item Lvl 85 Level 90 weapon: Item Lvl 90 Level 95 weapon: Item Lvl 95 Level 99 Weapon: Item Lvl 99 But these item levels made little difference, upgrades were small in terms of overall DPS for most weapons (most every mythic and some relics being notable exceptions) and the item level of all equipment stopped at 99. Post-SoA: Level 99 weapon: Item Lvl 99 Skirmish weapon: Item Lvl 99~105 Delve weapon: Item Lvl 110~115 Delve Naakual weapons: Item Lvl 120+ Post-SoA content and equipment additions are shifting focus on increasing item levels in order to allow for an increase in content difficulty ("content levels"). It's an alternative method to simply increasing the level cap and dealing with all of the intricacies behind that. Players can now gain new equipment for their already level capped character to increase their relative power, relative level, to progress in higher content levels. Therefor, you can see why increasing an item level 85 weapon up to, say, item level 110 or 120 does not fit with this model. It's all about progression. If you didn't bother progressing your lv 85/90/95 weapon to 99, then you can't expect to be allowed to skip several item and content levels just because you can't be bothered to finish your weapon first. Its easy to quote and agree ith other people :p (I will stop soon I want to play, just wanted to try get my point across but to no avail it seems)
easier to just read, but w/e I guess.
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Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-15 15:23:54
Does it bounce 90% of the tears back? it doesn't seem to, maybe i should've 99ed it
By SamuraiCloud27 2013-05-15 15:27:10
I'm sorry but this is pretty confusing for me, do you not see my example pre-buff and after-buff? Before Delve Ive had my masamune thinking it was good but obviously can be better but now that e have these delve weapons my 90 suddenly goes from competitive to nothing but a WS? I'm not complaining about it not being buffed at all I'm just trying to show you why it would have been acceptable if they did get buffed.
no.
stop.
Explain why plz.
Think of it like this:
Your sam is level 90, my sam is lvl 99.
You think, hrm I'm level 90, I'm good enough, I don't want to exp any more. I won't do the moogle trial to raise my level limit, I will just stay level 90.
Now expansion comes out. I level my sam to lvl 120.
You go hrm, he is level 120, I should level up too!
But you cannot, because you never did quest to unlock 95. So should you be instantly allowed to level up to 110, even though you never did the limit break?
You see here's the thing, your Sam as lv 99 but you are actually doing no more extra effort to get 120, I would go through the limit break to 95, then 99 then bam im 120. Do you see now?
Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2013-05-15 15:27:30
You got your point across, but your point is a terrible idea.
Why should you be rewarded with a power increase similar to the one 99 REM are receiving for putting in FAR less money/time?
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-15 15:28:24
You see here's the thing, your Sam as lv 99 but you are actually doing no more extra effort to get 120, I would go through the limit break to 95, then 99 then bam im 120. Do you see now? Oh god just leave at once. You got from bad to worse.
Siren.Mosin
By Siren.Mosin 2013-05-15 15:29:08
I think stupid ideas are more readily welcomed on the OF.
By macsdf1 2013-05-15 15:29:14
Leviathan.Comeatmebro said: »Or you are maybe miss-interpreting what I post, and twisting it into what you think I'm saying. I don't see you posting anything informative either. All you do is troll to try to up your post count or something.
Pointing out ***isn't being condescending, it's just blunt and to the point. The truth can be harsh sometimes, and sounds mean but whatever. Doesn't mean I treat people like noobs or someting.
You're the one who's always calling people scrubs and ***like that. You are not pro by any standards, you're just talking down to people to act faux-superior. I understand that people can interpret facts as rude, having seen it every time I make a difficulty example using my characters. That doesn't mean you need to compliment yourself every other post, say 'it's easy with my setup' without posting any details of your setup, etc. You can rationalize all you want, the nature of your posts is very clear after reading them in every thread the last month.
Quote: Are you butthurt your REMS's aren't 99, cause you sure do sound bitter. i cry into my ochain every night
Where do I compliment myself with every post?
Do you mean I said all my REMS are 99, but I'm not complaining? I'm not bragging, that's just the truth. It means I worked hard and got great gear, but I'm not pissed they are outdated, I'm glad to be able to upgrade and be stronger.
Do you mean I said I finished my mythic when everyone said it was impossible? That's not bragging, that's just proving my point. It can be done even if it seems impossible. Go out and get those 99 empys. Meant to encourage you to try harder.
Seems all you do is try to argue with people for no reason.
By SamuraiCloud27 2013-05-15 15:29:49
You got your point across, but your point is a terrible idea.
Why should you be rewarded with a power increase similar to the one 99 REM are receiving for putting in FAR less money/time?
Thanks for seeing what I'm saying but one major point you missed, I am in the progress of going through that money/time. If it was to get buffed I would still take it 99, that wouldnt make me stop.
Siren.Mosin
By Siren.Mosin 2013-05-15 15:30:14
Leviathan.Comeatmebro said: »Or you are maybe miss-interpreting what I post, and twisting it into what you think I'm saying. I don't see you posting anything informative either. All you do is troll to try to up your post count or something. Pointing out ***isn't being condescending, it's just blunt and to the point. The truth can be harsh sometimes, and sounds mean but whatever. Doesn't mean I treat people like noobs or someting. You're the one who's always calling people scrubs and ***like that. You are not pro by any standards, you're just talking down to people to act faux-superior. I understand that people can interpret facts as rude, having seen it every time I make a difficulty example using my characters. That doesn't mean you need to compliment yourself every other post, say 'it's easy with my setup' without posting any details of your setup, etc. You can rationalize all you want, the nature of your posts is very clear after reading them in every thread the last month. Quote: Are you butthurt your REMS's aren't 99, cause you sure do sound bitter. i cry into my ochain every night Where do I compliment myself with every post? Do you mean I said all my REMS are 99, but I'm not complaining? I'm not bragging, that's just the truth. It means I worked hard and got great gear, but I'm not pissed they are outdated, I'm glad to be able to upgrade and be stronger. Do you mean I said I finished my mythic when everyone said it was impossible? That's not bragging, that's just proving my point. It can be done even if it seems impossible. Go out and get those 99 empys. Meant to encourage you to try harder. Seems all you do is try to argue with people for no reason. it's also too bad this little romance isn't playing out in PM's.
By SamuraiCloud27 2013-05-15 15:30:53
You see here's the thing, your Sam as lv 99 but you are actually doing no more extra effort to get 120, I would go through the limit break to 95, then 99 then bam im 120. Do you see now? Oh god just leave at once. You got from bad to worse.
Explain why lol
By macsdf1 2013-05-15 15:31:20
I'm sorry but this is pretty confusing for me, do you not see my example pre-buff and after-buff? Before Delve Ive had my masamune thinking it was good but obviously can be better but now that e have these delve weapons my 90 suddenly goes from competitive to nothing but a WS? I'm not complaining about it not being buffed at all I'm just trying to show you why it would have been acceptable if they did get buffed.
no.
stop.
Explain why plz.
Think of it like this:
Your sam is level 90, my sam is lvl 99.
You think, hrm I'm level 90, I'm good enough, I don't want to exp any more. I won't do the moogle trial to raise my level limit, I will just stay level 90.
Now expansion comes out. I level my sam to lvl 120.
You go hrm, he is level 120, I should level up too!
But you cannot, because you never did quest to unlock 95. So should you be instantly allowed to level up to 110, even though you never did the limit break?
You see here's the thing, your Sam as lv 99 but you are actually doing no more extra effort to get 120, I would go through the limit break to 95, then 99 then bam im 120. Do you see now?
That's point, you never did the limit break to 95..
so now we have level 120 weapon, you want your level 90 to be level 110, but you don't do the quest to make it 95 first.
Our weapons won't magically change from 99 to 120 lol. I'm sure we will have to do alot of work to upgrade them still.
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Posts: 6052
By Leviathan.Comeatmebro 2013-05-15 15:31:51
You see here's the thing, your Sam as lv 99 but you are actually doing no more extra effort to get 120, I would go through the limit break to 95, then 99 then bam im 120. Do you see now? Oh god just leave at once. You got from bad to worse.
Explain why lol you can't get a lv110 weapon for completing soloable level 90 content that's silly
it would be like finding a ridill while exp partying in kuftal
Ragnarok.Raenil
Server: Ragnarok
Game: FFXI
By Ragnarok.Raenil 2013-05-15 15:31:56
You got your point across, but your point is a terrible idea.
Why should you be rewarded with a power increase similar to the one 99 REM are receiving for putting in FAR less money/time?
Thanks for seeing what I'm saying but one major point you missed, I am in the progress of going through that money/time. If it was to get buffed I would still take it 99, that wouldnt make me stop. No, I got that. But not everyone intended to and they have no reason to be rewarded for laziness. Even with limited time, you can farm gil at your own pace and buy the necessary items to get your weapon to 99.
[+]
Shiva.Zykei
Server: Shiva
Game: FFXI
Posts: 184
By Shiva.Zykei 2013-05-15 15:33:07
Valefor.Prothescar said: »Most FFXI players don't understand the concept of iLvl I've found :( This.
By macsdf1 2013-05-15 15:34:35
You got your point across, but your point is a terrible idea.
Why should you be rewarded with a power increase similar to the one 99 REM are receiving for putting in FAR less money/time?
Thanks for seeing what I'm saying but one major point you missed, I am in the progress of going through that money/time. If it was to get buffed I would still take it 99, that wouldnt make me stop.
No one is telling you to stop.
I know what the problem is, you think everyone with a level 99 weapon will login after patch, and have a level 120 weapon. So you are mad cause your level 90 isn't turned into a 110.
I'm sure we will need to kill the megaboss to get a KI, then farm 500,000 bayld, and 250,000 plasma to unlock level 120 weapon.
They won't just automatic upgrade everyone's 99 to the best weapon in the game with 0 effort. What would be the point in trying to kill the megaboss then.
pretty much if you never thought you could get a megaboss weapon, you likely won't be able to get a 120 REM either.
By SamuraiCloud27 2013-05-15 15:39:40
I'm sorry but this is pretty confusing for me, do you not see my example pre-buff and after-buff? Before Delve Ive had my masamune thinking it was good but obviously can be better but now that e have these delve weapons my 90 suddenly goes from competitive to nothing but a WS? I'm not complaining about it not being buffed at all I'm just trying to show you why it would have been acceptable if they did get buffed.
no.
stop.
Explain why plz.
Think of it like this:
Your sam is level 90, my sam is lvl 99.
You think, hrm I'm level 90, I'm good enough, I don't want to exp any more. I won't do the moogle trial to raise my level limit, I will just stay level 90.
Now expansion comes out. I level my sam to lvl 120.
You go hrm, he is level 120, I should level up too!
But you cannot, because you never did quest to unlock 95. So should you be instantly allowed to level up to 110, even though you never did the limit break?
You see here's the thing, your Sam as lv 99 but you are actually doing no more extra effort to get 120, I would go through the limit break to 95, then 99 then bam im 120. Do you see now?
That's point, you never did the limit break to 95..
so now we have level 120 weapon, you want your level 90 to be level 110, but you don't do the quest to make it 95 first.
Our weapons won't magically change from 99 to 120 lol. I'm sure we will have to do alot of work to upgrade them still.
My point was, its not because I didnt want to do the quest it was the fact I'm in the middle of it, also for some reason I was under the impression they would magically change to 120...
But anyway enough posting from me, I'm not complaining, I'm not trying to argue but it obviously kinda went in that direction. I just didnt understand why 85-90 shouldn't get a boost aswel, if the new buffs come with a trial fair do's, if they do just suddenly jump from an update I think you may see what I'm saying.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-15 15:42:42
My point was, its not because I didnt want to do the quest it was the fact I'm in the middle of it, also for some reason I was under the impression they would magically change to 120...
But anyway enough posting from me, I'm not complaining, I'm not trying to argue but it obviously kinda went in that direction. I just didnt understand why 85-90 shouldn't get a boost aswel, if the new buffs come with a trial fair do's, if they do just suddenly jump from an update I think you may see what I'm saying. You're making this thread very difficult to fap to.
[+]
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
|
|
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18 |
|
|
|
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17 |
|
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New Additions to Wildskeeper Reives |
16 |
|
|
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15 |
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|
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14 |
|
Delve (NM group 2) |
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13 |
|
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New additions to Skirmish |
12 |
|
|
|
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11 |
|
Delve (NM group 1) |
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|
10 |
|
|
|
|
9 |
|
|
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New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
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Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
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|
4 |
|
|
|
3 |
|
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2 |
|
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|
1 |
|
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|
Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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